VFX-Workshop, certificate
Île-de-France, France
DURATION
0 up to 3 Years
LANGUAGES
French
PACE
Full time
APPLICATION DEADLINE
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EARLIEST START DATE
Sep 2024
TUITION FEES
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STUDY FORMAT
On-Campus
Scholarships
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Introduction
The educational program is designed in terms of technique and the art of manufacturing through sustained practice. Full-time, each year, the student takes 720 hours of classes from September to June. The student has access to classrooms throughout the day to enable him to do the work required.
The first year is devoted to learning the technical fundamentals of computer graphics and 3D.
All the technical basics of 3D (from modelling to rendering, including setup and animation)
Development of the photorealistic gaze
Culture of digital special effects
Presentation techniques
English
Individual exercises
Educational juries at the end of the semester present the work during an educational review at the end of the year.
2ND YEAR:
Based on the fundamentals, deepening and learning of advanced techniques.
Dynamics management
FX, particles, fluids, hairs
Advanced setup and rigging techniques
Advanced animation techniques
Locomotion
English
Individual exercises
Educational juries at the end of the semester present the work during an educational review at the end of the year.
3RD YEAR:
The third-year is dedicated to realizing a Major Project and punctuated by Masterclasses of professional speakers.
Based on a storyboard and analysis of a sequence:
Analysis and inventory of items to be manufactured
Determination of deadlines
Construction of a schedule
Implementation of micro-production pipelines
Asset manufacturing
Production of the sequence and special effects
Breakdown Video
Presentation of the process
English
Seminars on the status of the profession and job search techniques. Work carried out in small groups formed according to business orientations. Half-yearly monitoring panels—presentation of the work to a professional jury at the end of the year.
Job dating: during the end-of-year jury, students will have the opportunity to participate in meetings organized with professionals, possibly leading to internship or employment opportunities.
By the end of the course, the student will have built up a demo-reel relevant to professionals, consisting of work directly related to the special effects and animation professions. This demo-reel will demonstrate the abilities it has acquired and the methodology used to produce the elements that constitute it.
APPREHENDED SOFTWARE:
Maya, 3D Studio Max, ZBrush, Substance Painter, Substance Designer, Marvelous Designer, Da Vinci Resolve, Nuke, Vue, Plant Factory, Golaem Crowd, Houdini, PopcornFX, Guerilla Render, Photoscan, Photoshop