With schools in Stockholm, Boden, Skellefteå, Karlstad and Malmö (Sweden); Nordreisa (Norway); and soon in New Zealand in Dunedin, Futuregames offers a whole range of different types of education and at many different levels, from short courses for experienced professionals to full time programs for future game developers just getting started in the industry. With almost 20 years of experience Futuregames has consistently ranked as one of the best game educations in the world and our former students make up over 11% of the Swedish games industry working across game art, game design, programming, game marketing and more.
”To provide each individual the competence and the context to be able to contribute to sustainable change, for themselves and for the society.”
”To be a school that provides innovative educations that give people updated skills and tools to solve today´s and tomorrow´s challenges.”
ACTIONABILITY; The ability to go from thought to action. To dare. To do things right and to make mistakes. To test and redo. Until it hits. With us, you are welcome to trial and error. It takes both curiosity and courage to take new paths and open new doors. That's what Futuregames does.
WIN-WIN-WIN-WIN; Our best case scenario is when we create a four-stage rocket where everyone wins; You win, school wins, the co-creator wins and society wins. We do not always succeed, but very often do. And then we create sustainable change and a better world for many.
CO-CREATE; You are our co-creator and you are invited to participate in creative projects and processes from the start. Competence and commitment go hand in hand. And then our co-creators must be given the opportunity to act and participate. To be involved and set goals. Don’t just move towards already finished goals that someone else has already decided. Alone is often strong, but together we do it even better and take it even further towards sustainable growth.
PLAYFULNESS; Playfulness is one of our main values. Brilliance takes shape in something filled with play, joy and constructive dialogue. A playful and permissive climate is the basis for us to feel good and dare to test our thoughts and ideas.
LEARNING FIRST; Technique, software, models, methods, experiences and clear processes are tools for our creations. The needs of the student, the customer and the user are the goal of our creation. Hand in hand with your goals and needs. We need to learn first and then test and implement in different ways.We pride ourselves on making our educations as real-world as we possibly can, and we work with some of the best games companies like Avalanche Studios, Star Stable, Coldwood Interactive, Zordix, Paradox Arctic, Turborilla, Level Eight, North Kingdom, King, Ubisoft, EA DICE, Fatshark Games, Starbreeze Studios, Glorious Games Group, NEAT Corporation, Epic Games etc etc… we add to the list every year!