Foundation Degree in Game Design and Production
Online United Kingdom
DURATION
2 up to 3 Years
LANGUAGES
English
PACE
Full time, Part time
APPLICATION DEADLINE
Request application deadline
EARLIEST START DATE
Sep 2025
TUITION FEES
GBP 7,450 *
STUDY FORMAT
On-Campus
* part-time: £11,100 (£3,700 per year)
Introduction
Inspired by the International Game Developers Association curriculum framework, informed by student feedback and in response to industry requirements, this Foundation Degree covers the design and production of electronic games. In much the same way the industry requires collaborative working across specialist sectors, you will work with students from other disciplines, such as business and marketing, in order to promote a product in the marketplace. At the end of this course, you will have designed and produced a game product for release into the marketplace.
Admissions
Curriculum
Course content
The course includes the following subjects:
- Conceptual game design – the driving components of electronic gameplay in terms of player engagement and motivation.
- Programming concepts – the general principles and concepts of programming C++.
- Human-computer interaction – with a focus on graphical interfaces, usability and feedback.
- Programming for games – the general principles and concepts of game programming will allow learners to apply 2D and 3D programming methods used in games.
- Game narrative and contextual play – methods for implementing narrative through the contextualisation of gameplay and the game environment.
- 2D and 3D art for computer games – convey game visuals through digitally drawn concept art, and 2D game art and use 3D modelling techniques to create low ploy game components.
- Game engines – with a focus on 3D engines, such as UDK and Unity, assessing their architecture and features to develop a small game.
- Game studies – gaming and its role in society to decode the semiotics and vocabulary of electronic games in order to propose its own system of play.
- Game platforms – platform types and their development, investigating both hardware and software architectures, installing, configuring and troubleshooting.
- Sound and animation – the psychology of sound for games, sound creation techniques, animation techniques and principles.
- Game production – participation in the production of a working game, selecting team members, monitoring and achieving targets in order to deliver the project outcome.
- Promotion and enterprise – identify areas for commercial development, virtual networking, social media and techniques for the promotion and marketing of your own game.
Career Opportunities
- IT Business Analysts, Architects and Systems Designers
- Programmers and Software Development Professionals
- Graphic and Multimedia Designers
Program delivery
Assessment methods
Assessment will be through both coursework and formal exams.