Whether it’s character art, environment art, effects, UI, or animation that you are most interested in doing for games, this program will get you into the industry with credibility through hands-on development experience in 3D graphics.
Start working right after the education
Located at three locations: Stockholm SoFo, Boden Game Camp, Campus Skellefteå
Government-funded with financial support from CSN
Guaranteed Student Apartments in Boden and Skellefteå
2 years (4 terms)
30 weeks of internship
Requirements to apply
Grades or proof of postgraduate qualifications from upper secondary school/high school or equivalent
CV and a personal letter (letting us know why you have chosen the specific program)
English 6 from upper secondary school/high school or proof of equivalent knowledge
Work Sample (see more information below)
Work sample game artist
Your work sample should aim at explaining the process in which you work and show your skills and strengths using producing 3D graphics suited for games.
A minimum of one piece of illustration showcasing your skills in one of the following illustration formats; images, gifs, or videos.
Explanatory text about your piece of illustration including the process of creating it.
Maximum five pages long.
Videos maximum length of 3 minutes.
Save in PDF format.
Name the file firstname_surname.pdf
Futuregames will measure your work sample in the 3 following areas:
Visualization ability – measures the artistical ability to express oneself through illustration and text
Technical ability – measures how well one utilize the machine as a tool
Industry relevance – measures the relevance of the presented content towards the games industry and game development
Learning by doing, learning by reflection
Develop core competence in game development by having teachers from leading game companies teaching you the tricks of the trade. Get access to our creative environment, including computers and relevant development software. You will be growing and building your skills together with 240 highly talented classmates and senior game developers. Take part in intense game projects together with parallel Futuregames programs simulating professional game projects in order to reflect what you will be doing in the games industry and prepare you for an ever-developing and creative career.
We want to create pragmatic developers with a balanced and wide perspective of the entire development process and strong teamwork skills with a practical and proactive approach.
Close industry connection
This education is implemented in direct cooperation with the games industry and Futuregames’ including King, Avalanche Studios, Ubisoft, EA DICE, Fatshark Games, Paradox Interactive, Starbreeze Studios, Glorious Games Group, Uprise, NEAT Corporation, Epic Games, and Really Interactive. Many more support this higher vocational program and around 20-30 game studios are involved in Futuregames every year.
Knowledge after completing the education
Understand and utilize an efficient workflow for game art creation
Create high and low-resolution 3D models
Create high-quality textures
Create hard surface objects such as vehicles and weapons etc.
Create characters and other organic models
Adapt to a wide range of visual styles
Set up and animate characters and objects
Understand color theory, form, design, and composition
Understand the business aspect of the games industry
Curriculum – Course outline
Intro to Game art
Game project 1
Game Art fundamentals
Game Project 2
FX for games
Lighting and rendering
Game project 3
Market analysis, CV and portfolio
Sculpting in 3D
Advanced game art
3D graphics thesis
Internship in 3D Graphics (LIA)
Total: 470 YH-points | 94 weeks