Game designers are the visionaries and evangelists for a game development project. They thrive on new ideas and are always thinking about how users will interact and enjoy the experience that they’ve created. A great game designer possesses a combination of technical knowledge, artistic skill and most importantly, the ability to communicate and understand people.
Game designers spend significant amounts of time writing detailed documents specifying game mechanics, environments, playable characters and the game’s nemesis. This detail extends right down to how a particular item might behave, be animated and sound.
The Game Design stream of the Advanced Diploma of Professional Game Development is a two year, full-time course written by experienced game designers, in consultation with local and international studios, to produce innovative graduates who will lead the next generation of game development.
The first year of the course begins by covering grounding in terminology and mechanics and roles of designer. Students will work on visualising ideas, prototyping, learning the fundamentals of 3D content creation and game programming as well as designing game levels, creating user interfaces and crafting game play experiences. Towards the end of the year, game design students will work with programming students to develop projects with game design, production and quality assurance.
Second year focuses on the psychology of games, market research, exploring thinking and decision making processes along with understanding the producer’s role in managing and coordinating game projects. Students will be making more game prototypes around a range of different game types, genres and platforms.
During the major game project, game design students will collaborate with game art and game programming students to create an innovative original game to showcase their capabilities.
Students graduate at the end of Year 2 with an extensive portfolio with several games they have designed and produced, mechanical prototypes, large amounts of documented design ideas expressed in visual and written form.
Major Game Project
In second year of this course game design students will work together with game art and game programming students in development teams to design and produce a playable game. This project closely mirrors the real-world production cycle in an industry development studio, covering the entire process from pitching the game idea, through writing game design documents, evaluating technical requirements, managing workload, meeting deadlines, delivering commercial quality artwork and animation, bug-fixing, QA testing and market analysis of the game.
The subjects for each year
- Designing Your Own Game
- Art & Design
- Code & Design
- The Science of In Game Story
- Testing Games
- Production Teams
- Practice Production
- Inside the Players Mind
- Time to Make a Game
- Ideas & Implementation
- Delivering a Game
- Proof of Concept
- Major Production
- Online Professional Portfolio
Students utilize industry standard software and resources such as:
- Game Engine and Development Frameworks — Unreal Development Kit, Unity Game Engine, Custom game Systems based on OpenGL ES;
- 3D Content & Animation — Maya
- Project Management & Version Control — Perforce, Asana & Project
- Design Visualisation — Photoshop and Visio
- Desktop Office Applications — Microsoft Office Suite