Digital Design and Fabrication: Temporary Design Installations


Program Description

There are 2 intakes available for this short programme: 

1st intake runs from 6th to 17th of April 2021
2nd intake runs from 28th of June to 9th of July 2021

Through this course, you have the opportunity to deepen and experience the digital design processes and to comprehend the possible creative interaction with the most traditional design techniques. Specifically, you will have the opportunity to approach the design and production of different temporary design installations, for different functions and uses.

The projects will be developed using parametric design techniques and will be produced using both digital technologies and traditional practices with local or eco-sustainable materials (wood, bio-plastic, fabric).

The visits to places of interest, such as Salone del Mobile, Salone Satellite, and Fuorisalone,  will be an active learning experience that serves both to complete the knowledge and skills acquired in class, as well as cultural enrichment and inspirational source for your projects.

Schedule and length: The course has a duration of 60 hours spread over 2 weeks and lessons are held from Monday to Friday, on a part-time basis, both morning and afternoon.

Target: The course is open to high school graduates in artistic or scientific disciplines, as well as university students with at least one year in the architecture, interior, or product design disciplines, wishing to approach the furniture design field and the most recent techniques of digital fabrication. The high school diploma, upper - intermediate level of English, a good knowledge of 3d Rhinoceros and a portfolio of (architecture, interior or product design) projects are necessary in order to be admitted.

Methodology and structure – This digital design ‘atelier’ consists of an immediate approach to design and practical work in the laboratory where, under the guidance of industry professionals, together with your classmates, you will experiment with traditional and digital tools and techniques for prototyping. You will deal with different briefs and scenarios and work in groups for different projects. The theoretical notions will be addressed during the practical training that will take place in the fablab.

The course includes an introductory part related to the fundamental themes that will be addressed: project brief, the study of different case histories, an overview of the main trends in the sector, work plan, the definition of the output and the correct methodology to be adopted. This will be followed by practical training, through the use of the main software, digital, and manufacturing tools which will lead to the creation of different prototypes.

Study Plan

Introduction to Computational Design and Parametric Design

Through a series of theoretical lessons and through the analysis of different case studies you will become aware of the latest design methods applied in the fields of design, architecture, and furniture. Trends, scenario, and context analysis. Launch and study of the brief.

Digital Design Tools Applied to Design

The different workshops proposed during the course allows you to acquire the fundamentals of 3D modeling with Rhino and Grasshopper, which are the main tools used for the development of the projects. Once the projects are developed, you and your classmates will be able to evaluate your own works and visualize them with virtual reality software, such as Enscape and Unreal Engine.


This part of the course provides you with the necessary tools for the realization of the projects. You will get familiar with the additive manufacturing (3D printing) and subtractive manufacturing (CAM and laser cut) and acquire the techniques and practices of assembly and construction of temporary structures.


Francesco Pusterla

Architect and Furniture Design Course Coordinator at Accademia di Belle Art 'Aldo Galli' since 2017. In 2016 he became a founding member of the "Bikini art Residency", a young art program based in Cernobbio, Italy. He began his career as an Architect in New York in 2008, where he worked for Asymptote Architecture. This experience formed his interest in digital architecture, which he then continued to develop with NAU in Zurich. After these international experiences he returned to Italy and founded R.P.Arch., an architecture studio focused on the use of renewable materials and energy. He regularly holds conferences and workshops on innovation and new technologies in various educational institutions, including the University of Arts and Applied Sciences of Southern Switzerland and the "Triennale di Milano".

Last updated Aug 2020

About the School

Universally acknowledged for its great quality in manufacturing textiles – especially silk — this lakefront city was the epicenter of last century artistic and architectural avantgardes. A cultural in ... Read More

Universally acknowledged for its great quality in manufacturing textiles – especially silk — this lakefront city was the epicenter of last century artistic and architectural avantgardes. A cultural institution that is the pride of this city and one of Italy's finest schools of restoration, the Galli Academy joined the IED Group in 2009. Read less