Part time Course in Computer Science in Europe

See Part time Course Studies in Computer Science in Europe 2017

Computer Science

You can usually take higher education courses if you’re 18 or older. They’re regularly taught in universities, colleges and professional institutions such as art schools or agricultural colleges - nearly all of which have their own websites. You can get a wide range of skills, for example, diplomas, bachelor degrees, foundation degrees and post-graduate degrees.

The Master Degree in Computer Science program prepares students to work with computing problems and solutions. Graduates are highly sought after by employers and can work in a vast array of fields including technology, business and much more.

Europe is, by convention, one of the world's seven continents. Comprising the western most point of Eurasia, Europe is usually divided from Asia by the watershed divides of the Ural and Caucasus Mountains, the Ural River, the Caspian and Black Seas, and the waterways connecting the Black and Aegean Seas.

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Course Cgi (computer Generated Imaginery)

GrisArt Escuela Superior de Fotografía
Campus Part time 7 months October 2017 Spain Barcelona

Thanks to new technologies, creating photographic practice and live an exciting time, with constant innovations and new horizons, forcing photographers to continuous learning. [+]

Thanks to new technologies, creating photographic practice and live an exciting time, with constant innovations and new horizons, forcing photographers to continuous learning. In some fields, such as in automotive advertising, architecture and interior design, the change is already in place and the ultra-realistic images that come to us are in most cases computer-generated drawings from designers, engineers and architects . Are familiar CGI images, both stills and motion, applied in film and television. This revolution, which the authors define only limit, currently shaping the advertising world. Their use, though not applicable in all fields, continues to be increasingly necessary, as a generator of new images or as an integrator of these photographic CGI in real environments. The course offered by CGI GrisArt taps into the vast possibility of creating 3D images, but does so in a selective manner, with the needs and skills of photographers. They discover the most direct link between this technology and conventional photography, and compatibility and possibilities. To this end, those strictly useful aspects develop, for example, the camera layout and perspective, lighting, texturing or rendering the output image. The application will be used MAXON Cinema 4D program, unlike other equivalent applications is characterized by friendliness and ease of use of its interface. The high degree of quality offering the latest versions of the Advanced Render (C4D render engine itself) program makes it a very attractive tool for professional willing to venture into this field. Furthermore, knowing the market needs, the course incorporates learning process of working with V-RAY, one of the best existing render engines. The focus of the course is very practical, so that students become familiar with solving exercises to deepen their understanding and management while they are trained to develop their own intuition.... [-]


INTERNATIONAL WINTER SCHOOL : IOT

EPITECH
Campus 2 weeks February 2017 France Paris

From January 23 to February 3, 2017 Week 1: Embedded programming and prototyping Week 2: Project Ideation and Bootstrap [+]

International Winter school: IOT From January 23rd to February 3rd, 2017 WEEK 1: Embedded programming and prototyping January 23rd to 29th, 2017 2 days of embedded programming courses and 2 days of lab work on how to prototype basic projects. Students will interact with IOT prototyping devices, 3D printing and learn how to use different components for their projects (motion sensors, camera, wifi, Bluetooth, NFC, etc…). 1 day of Ideation / off campus activity WEEK 2: Project Ideation and Bootstrap January 30th to February 3rd, 2017 With the help of the Epitech Innovation Hub, IOT professionals and Epitech instructors, students will have to challenge themselves and make a working prototype of the connected object of their choice! Previous year projects include autonomous plant watering systems, an automatic barman, an automatic remote controlled car, and many more ! Several cultural activities and company visits will be included in the program. Below are some examples: - French language and culture - Visit of Eiffel Tower - Visit of Palace of Versailles - Visit to start-ups and accelerators - Disneyland This list is tentative. The final list of activities will be communicated to the students upon their arrival. ADMISSION REQUIREMENTS Two years of higher education in IT/computer science or 3 years of higher education in other technical fields. APPLICATION DEADLINE: December 30, 2016 PROGRAM FEE: 1 400€ Program fees include tuition fees, extra-curricular activities, accommodation, lunches and metro pass. [-]

GDip Computing (Pre-Masters)

University of Kent, School of Computing
Campus 9 months August 2017 United Kingdom Canterbury

The GDip in Computing is suitable for graduates of other disciplines seeking to progress to the MSc in Computer Science (conversion) or one of our IT and Business Masters programmes. [+]

Top Part time Course Studies in Computer Science in Europe. This pre-Masters course tops up the equivalent of a UK ordinary BSc degree to UK honours level. It is aimed at international students with undergraduate degrees from institutions that do not award the equivalent of UK honours degrees. A Graduate Diploma (GDip) can be used to gain admission to a relevant MSc programme at Kent or elsewhere in the UK (subject to satisfactory performance). Performance on the GDip equivalent to a good 2.2 honours level guarantees entry to appropriate MSc programmes at Kent. The GDip in Computing is suitable for graduates of other disciplines seeking to progress to the MSc in Computer Science (conversion) or one of our IT and Business Masters programmes. If you have studied computing before the GDip in Computer Science may be more suitable. Entry requirements - A good ordinary Bachelors degree in any subject [-]

Expert In Big Data

Universidad Pontificia De Salamanca
Campus 1 year October 2017 Spain Salamanca

In today's world data continuously, internet browsing, moving around the city, making card purchases using public services are generated, [+]

Program Description In today's world data continuously generated, surfing the internet, moving around the city, making card purchases using public services ... The amount of data continues to grow, and only those organizations able to convert these data into knowledge and value are going to be able to survive and grow in an increasingly competitive environment. In this postgraduate course in 'Big Data' they will be studied and applied to real cases of Telefónica R & D tools and more important for 'Big Data' technologies. GOALS Meet new methodologies for analyzing massive amounts of data generated by applications like twitter, social networking, biomedical technologies etc. Knowing the most widely used programming tools to develop applications within the field of 'Big Data' and to analyze complex data. Knowing the characteristics and working with real applications that generate massive amounts of data and require the development of advanced tools 'data mining'. priority to applications that work the center of Telefónica I + D will. Implemented using the prototypes studied languages ​​and tools that provide solutions to open problems in applications of 'big data'. priority to those issues forward for Telefónica I + D will. Professional profiles Data Analyst Data scientist Information Systems Engineer Curricula Module I: Techniques storage and data analysis Introduction and Motivation The data storage technologies Data Analysis with R Programming languages: Python Module II: Programming languages ​​and technologies for big data Python for data analysis Introduction to Hadoop Hadoop ecosystem components YARN: Hadoop 2.0 Apache Spark Open Data and Open Government Indexers documents: Elasticsearch The importance of data visualization Module III: Tools and visualization techniques Data visualization technologies D3.js Capstone Project Module IV: Project 'Big Data' Project on a real case of 'Big data' Methodology seminars (200h) with high practical content Projects on applications in which Telefónica R & D work for each topic Final project on a real problem Duration and price Start date: October 2016 Duration: From October to June Price: 1,500 Places available: 30 Location: Salamanca Contact: mmartinmac@upsa.es [-]

Game Development Programme Oxford Gap Year (for ages 17-19)

Oxford Royale Academy
Campus August 2017 United Kingdom Oxford Yarnton

Game Development Programme Oxford Gap Year (ages 17-19) [+]

Top Part time Course Studies in Computer Science in Europe. Accommodation details Students will be accommodated in single and twin rooms, both in the historic manor and in modern outbuildings. Bathrooms are shared between a few students. Male and female students will be separated by corridor and/or staircases. Safety and security on campus In the manor, students are overseen by the Programme Director, who implements the day-to-day running of the programme. The Director is assisted by a team of Counsellors who very often are current members of the University of Oxford. The Counsellors ensure that students are looked after pastorally, culturally and socially during their programme. Students are able to talk informally and frankly to the Counsellors in order to raise concerns or to discuss university applications. The manor has a few members of residential staff who live on-site throughout the programme and are able to assist students at any time of the day or night. [-]

Computer-Supported Collaborative Learning and E-Tutoring - Advanced Professional Development [Level HE7] part-time

University of Bolton
Campus Part time 14 weeks August 2017 United Kingdom Bolton

Computer-Supported Collaborative Learning (CSCL) is helping to change the experience of contemporary teaching and learning. This course gives you the opportunity to research, analyse and understand CSCL. You will critically analyse, design and evaluate possible developments of CSCL theories and practices. As you complete the course you will be expected to reflect on your achievement in the form of an assignment or project, leading to a reflective... [+]

Computer-Supported Collaborative Learning and E-Tutoring - Advanced Professional Development [Level HE7] part-time Computer-Supported Collaborative Learning (CSCL) is helping to change the experience of contemporary teaching and learning. This course gives you the opportunity to research, analyse and understand CSCL. You will critically analyse, design and evaluate possible developments of CSCL theories and practices. As you complete the course you will be expected to reflect on your achievement in the form of an assignment or project, leading to a reflective journal and a collaborative group project. On successful completion of this course you will be awarded a certificate of credit for 20 credits at Level HE7. In addition, you may use these credits towards one of the Masters in Education degrees offered by the University of Bolton. You will be introduced to the ideas and concepts of CSCL through keynote lectures, and a series of workshops and tutorials will expand certain topics. These sessions will help you to identify a particular direction that you might wish to research in more detail. You will be encouraged to relate your research to your interest or a particular application in your own field of work. For the collaborative group project, you will be expected to work with others in your group. Project: You will be expected to produce a project based upon your particular chosen area of study. You will have opportunities to discuss this with your tutor and to identify a topic or direction you wish to study. You are then asked to proceed with a literature search and to prepare an outline of your proposed assignment before undertaking further research and writing your report. Collaborative Group Project: You will be expected to produce a collaborative group project based upon your group’s particular chosen area of study. Again you will have opportunities to discuss this with the tutor and to identify a topic or direction the group wishes to study. You will then complete a literature search and prepare an outline of the group’s proposed project before undertaking further research and preparing the report. You will be taught and supported by professional educationalists throughout your course. This module is part of a suite of professional development courses offered by the University of Bolton covering contemporary issues and developments in education. The modules are designed to equip you with advanced skills and knowledge as you progress in your career and take on additional levels of responsibility. To gain a Masters in Education award you need 180 credits; 120 credits from undertaking advanced professional development courses or other selected modules and 60 credits from completing a dissertation. There has to be a balance between what are called option and core modules but this is straightforward and the Programme Leader can advise. The courses can be taken over a number of years, to fit in with your career and work/life balance. Most part-time students gain their Masters qualification in 2 to 3 years, but you can take up to 5 years if you wish. You will have access to 24/7 IT facilities and campus-wide WiFi, as well as one-to-one support from professional and highly experienced tutors. Entry requirements This course is open to anyone interested in creating a blended learning teaching environment. You will need a computer with internet access as this course involves on-line learning. [-]

HNC & HND Computing & System Development

Chichester College
Campus 2 years September 2017 United Kingdom Chichester

The HND in Computing and Systems Development develops a wide range of skills related to modern computing and technology. [+]

Top Part time Course Studies in Computer Science in Europe. The HND in Computing and Systems Development develops a wide range of skills related to modern computing and technology. The emphasis is on implementing computing solutions for the modern computing environment. This means focusing on the internet and intranet applications, mobile app development, web design and database management techniques and technologies which underpin e-commerce and cloud computing. ENTRY REQUIREMENTS 16 (+) years old, 5 A*-C GCSE in English, Maths and relevant subjects, or equivalent. Successful interview with course leader or Chichester College designated officer IELTS 5 from an approved SELT test centre, no element below 5(Government changes might be applicable) Compulsory supplements and other entry requirements may be applicable as per study area. Note: It is highly advised to check the entry requirements of your university of choice to ensure progression. Five highlights Good value Higher Education experience with generous contact hours. An enthusiastic focus on employability led teaching and learning. Current techniques and technologies, constantly under review. Access to the latest industry standard software. Experienced teaching staff dedicated to developing each individual [-]

Advanced Study Program in Web Design

IED – Istituto Europeo di Design Rome
Campus Part time 7 months March 2017 Italy Rome

Media Designers use blogging, podcasting (webcasting) and NetTV, as well as new media content generators, and have the ability of organising communities and social networks to enable their users to share their opinions through text, images, music, ideas and suggestions. The course aims at creating a professional profile within the Web Media Designer able to produce a new generation of services with the web 2.0 advertising and marketing techniques in which on-line ideas are produced and shared through on-line communities and companies. [+]

THIS PROGRAM IS TAUGHT IN ITALIAN Aimed at: The course is addressed to Newly-graduates and professionals (designers, developers, tool planners, journalists and columnists, Marketing managers, etc.) who want to specialize in the field of digital media in the communication scope. The knowledge of web 1.0 and marketing, advertising and design web principles is required. Objective and structure: The course in Web Design is conceived as a creative and productive lab and makes use of professionals working in the Digital Media field: Art Directors, Web Designers, Managers, Internet Technicians and Web Agencies. The didactic activity is integrated by projects ordered by real customers that allow applying the website design as well as realizing and publishing the conceived websites. DESIGN AREA The content elements representing the communication structure of the website with reference to design are the important step of the design on the Internet. COMMUNICATION AND MEDIA AREA During the training, the future Web Media Designer will learn the contents and the market techniques linked to the Internet. TECHNOLOGIES AREA The use of the state-of-the-art software technologies to realize highly interactive websites in which the users can change and update the contents. Hardware technologies and the software for the network to configure the servers and the network. RIGHTS AND COPYRIGHT AREA The Web Media Designer field uses the new models conceived to protect rights and the copyright with flexible and modifiable licences. [-]

Installing and Configuring Windows Server 2012

Kensington and Chelsea College
Campus 1 week August 2017 United Kingdom London

Get hands-on instruction and practice installing and configuring Windows Server 2012, including Windows Server 2012 R2, in this five-day Microsoft Official Course. [+]

Top Part time Course Studies in Computer Science in Europe. Business and Management skills are essential for people working in all sectors. Whether you wish to find your first job, gain professional development in your current role, or take the next step in your career, we provide the know-how you need. Courses have a strong employability focus, giving you an opportunity to learn new skills and share ideas. Course Overview Get hands-on instruction and practice installing and configuring Windows Server 2012, including Windows Server 2012 R2, in this five-day Microsoft Official Course. This course is part one in a series of three courses that provides the skills and knowledge necessary to implement a core Windows Server 2012 infrastructure in an existing enterprise environment. This course maps directly to and is the preferred choice for hands-on preparation for the Microsoft Certified Solutions Associate (MCSA). Exam 410: Installing and Configuring Windows Server 2012, which is the first of three exams required for the MCSA: Windows Server 2012 credential. Campus: Chelsea Centre Times: Mon-Fri 09:00 - 17:30 [-]

Top Grade Training Cycle In Web Application Development

IED – Istituto Europeo di Design Madrid
Campus 2 years October 2017 Spain Madrid

The Higher Level Training Course in Web Application Development, specializing in Digital Design and User Experience, you way to become a programmer with advanced knowledge in digital design, one of the most demanded market profiles. [+]

THIS PROGRAM IS IN SPANISH Taught Like program and want to make it your profession? The Higher Level Training Course in Web Application Development, specialist in Digital Design and User Experience, You how to become a programmer with advanced knowledge in digital design, one of the most demanded market profiles. Develop your communication and creative skills and learn, through specific technologies and development environments, to develop and improve applications for all operating systems and mobile platforms. You will board concepts like usability and user experience while digging into the digital design and information systems, generating technological solutions for all platforms. Aimed at young people who want to guide their professional work in the field of programming and software development in the field of creative industries. IED Madrid, as Superior Design Center complements technical education with specific training in digital design, creating professionals with a double profile. Why study this course? We train programmers specialized in digital design, so that you are able to cope with autonomy the development of specific visual components for any software development. We have a laboratory equipped with the latest technologies for programming in multiplatform environments. We rely on a theoretical and practical training and the development of real projects with companies as a learning opportunity. Opt for a blended learning through our teaching, a balance between qualified and recognized professionals active hallmark of the specific methodology taught at the IED Madrid. Study IED Madrid means living with all branches of design in a privileged space, a creative experience and a unique opportunity to offer our students. Career Outlook: Software development in the field of creative industries. Implementation of specific visual components for software development. Developer of multimedia applications, games and applications adapted for mobile devices. Creator of graphics and multimedia components for integration into various applications content. Manager and database administrator. LANGUAGE COURSE: SPANISH [-]

Programming in Java

TU Berlin Summer & Winter University
Campus 4 weeks January 2017 Germany Berlin

This course is designed for students who want to look into the field of computer science. [+]

Top Part time Course Studies in Computer Science in Europe. Winter University block 1: January 3rd to 27th, 2017 Course price: 1.850 Euros 18 hours of class sessions per week, 5 ECTS credit points Target group This course is designed for students who want to look into the field of computer science. Learning Goal/Output After this course you will be able to understand basic concepts of writing a computer program with the programming language Java. Take a look at the syllabus below. Course Components Topics like variables, loops, objects, input and output, user interfaces, collections, sorting, concurrent programming and event-driven programming will be covered. Topic list: Variables and Types of Data Loops and Conditions Arrays Methods Classes and Objects Object inheritance Collections Creating and Designing Data Types Sorting and Searching Graphics Input and Output Short Description In this course you learn first the basic knowledge of computer programming and then how to write computer programs using the programming language Java. You will be working at the computer. There will be some assignments which will give you more understanding of the programming concepts. Prerequisites The general prerequisites of the TU Berlin Summer & Winter University are that candidates have B2 level English and at least one year of university experience. In addition, the following requirements are necessary for this course: Basic computer skills and knowledge of school mathematics. In mathematics is recommend to know: - How to calculate with complex numbers - How to calculate with matrices - Handle planes and lines It is recommend to know some basic Linux commands (but they will be also introduced in the course). Lecturer(s) Prof. Dr. Rand Kouatly Dr. Rand Kouatly is a visiting professor at Technische Universität Berlin Faculty of Audio Communication; he has experience of more than 20 years in teaching nationally and internationally with lots of courses in the fields of Information Technology and Communication Engineering, including Java. [-]

Experimental Computer Science

exMedia
Campus October 2017 Germany Cologne

The Experimental computer science at the KHM asks for the basic requirements and possibilities of today's design and manufacturing. In particular, the role of information processes and their interaction will be investigated with material processes. [+]

The Experimental computer science at the KHM asks for the basic requirements and possibilities of today's design and manufacturing. In particular, the role of information processes and their interaction will be investigated with material processes. Where do they occur at all information and algorithms, as they are produced, communicated, processed and integrated into planning and manufacturing processes? How does human reason and perception with physical materials and how they are mediated by semiotic processes? In short, the way in which they are mutually dependent reason and artifact and what role do the characters? The fact that so far no general science of artifacts exist, the so the "know-how" that go beyond mere questions of making, is regarded as one of the main reasons that our company has never really mastered the art intellectually. Not the technical "know-how" is therefore at the center of our thinking and experimental approach, but reflect on the conditions of the possibility producing action and the question under what stipulations we want to develop our resulting technologies at all and operate? Access to this complex issue is basically experimentally. With the help of artifacts, small structures and process-oriented installations field Poietischer actions is artistic and practically investigated and critically. [-]

Makers (Junior Web Developer Course)

Makers Academy
Campus 16 weeks Open Enrollment United Kingdom London

In 12 weeks, go from being a novice to a junior web developer with the intensive, coding bootcamp in London [+]

Top Part time Course Studies in Computer Science in Europe. LIFE AT MAKERS Being a student at Makers Academy is a very emotional journey. Eating, sleeping and breathing code becomes a huge part of your life, but looking after your wellbeing is also critical to becoming a great developer. On site we have Dana, our Chief Joy Officer - a certified yoga instructor who runs daily yoga and meditation classes and is here to look after your well being. It’s also important to unwind and bond socially with your cohort. We're surrounded by some of London's quirkiest cafes, yummiest street food and busiest pubs. We also host regular events such as Petcha Kutcha lightning talks, games nights, karaoke nights, as well as organising group activities like climbing, go-karting and going to the theatre. WHAT YOU'LL LEARN PRECOURSE Everything you need to get ready for the main course In the four weeks preceding the full-time course, all students are required to complete a (very important!) part-time PreCourse, which ensures that all of our students get to the required basic level of competence when they enrol at Makers Academy. In the first week, we focus on the foundations: first, the command-line, which is key to navigating around your computer; second, you'll tackle version control using Git and Github. This is followed by learning Ruby syntax through challenges. The PreCourse requires a minimum of 20 hours per week to complete successfully, but the more time you can spend on the PreCourse, the better. Each Friday during the PreCourse, we send out a challenge to help solidify and focus students' learning and check in on their progress. WEEK 1 Test-Driven Development and Object-Oriented Programming The main topics of week 1 are test-driven development and object-oriented programming. By now, students have some experience writing pure Ruby code and are familiar with the functionality of core Ruby classes. This week we start creating our own classes in a test-driven way. The aim of this week is to understand how to structure code using objects. The Friday challenge involves writing a simple object-oriented system of interacting classes. WEEK 2 Further TDD and OOP This week we build a game using test-driven development and object-oriented programming to make sure students understand these important concepts well. We also cover more advanced Ruby and programming topics: lambdas vs procs, composition vs inheritance, iterators and recursion. The Friday challenge involves reimplementing some of the more advanced methods from the Ruby core library. WEEK 3 Introduction to Web Development By now, students are comfortable using Ruby and writing object-oriented code in a test-driven way. In week 3 we focus on the fundamentals of the web: HTTP protocols, the Sinatra framework, HTML & CSS. We also learn how to deploy our code to Heroku and use the development tools in Chrome. The Friday challenge involves building a Sinatra application and deploying it to Heroku. WEEK 4 Databases and User Management It's time to learn how to add a relational database to a Sinatra application using DataMapper. In this week we talk about relational databases, key-value stores and SQL. We also spend a lot of time discussing proper management of user accounts: hashing and salting, choosing appropriate hashing algorithms and mitigating common security risks. Students write a user management system (sign up, sign in, sign out, etc) from scratch, paying special attention to the security aspects. Finally, students also learn how to use Capybara to test-drive web applications. The Friday challenge focuses on relational databases. This is a an important milestone as students now have a full picture of web development. WEEK 5 Front-End Technologies Now that students can build test-driven, secure, database-backed web applications, it's time to start talking about other front-end technologies: JavaScript, jQuery, AJAX and responsive design. Students begin learning their second language: JavaScript, also known as the language of the web. The Friday challenge asks students to reimplement the front-end of one of the most popular websites in the world. WEEK 6 Lab Week This is a less structured week to allow students to consolidate their learning. Students may choose to revisit topics from the previous weeks, catch up on missed work or explore new projects. WEEK 7 Node.js Students expand their knowledge of JavaScript by learning Angular (a popular front-end framework) and Node (JavaScript for the server), combining them to build powerful full-stack applications. The Friday challenge is based on refreshing your Ruby knowledge. WEEK 8 Ruby on Rails Basics In week 8 we start working with Ruby on Rails. By now students have a solid understanding of Ruby, the web (HTTP, HTML, JavaScript, etc) and have experience using databases. Armed with all this knowledge, they find Rails easy to understand as it merely automates what they can do without it. This week we talk about ActiveRecord, the asset pipeline, routing and Rails architecture. The Friday challenge focuses on the basics of Ruby on Rails. WEEK 9 Advanced Ruby on Rails Topics This week we talk about more advanced topics: Websockets, HTML5 APIs, using Bootstrap or Foundation, connecting to various APIs: Stripe, Twilio, etc. The challenge for this week focuses on these topics. WEEK 10 The Final Project By now students are confident junior developers. To put their skills to their test, they build a final project that shows how far they've come since they started. This week we introduce fewer new topics and instead focus on helping students to build the first version of their final project. WEEK 11 Graduation Early in the week we declare a feature freeze to make sure the final projects are as polished as possible. This is the most intensive week at Makers Academy, when all teams stay late trying to outperform each other to write the most impressive code. There is no Friday challenge. Instead, we have a graduation ceremony, followed by a party attended by friends, families, hiring partners, recruiters, ex-students and prospective students of Makers Academy. WEEK 12 Hiring Week This week our new graduates receive the personal attention of our expert placements team. They focus on honing life-long learning skills and preparing to enter the jobs market. This could include technical tests, working on open-source code or even working on projects for charities that we partner with. For those students who attend Makers as entrepreneurs, this is a great week to start working on your MVP! [-]

FdSc Computer Games Technology

Somerset College
Campus 2 years September 2017 United Kingdom Taunton

Succeeding in the field of Games Technology involves a combination of technical aptitude and commercial and creative know-how. That’s exactly what our degree programmes are intended to equip you with, meaning that you’ll stand every chance of landing your dream job once you graduate from Somerset College. [+]

Course Description Succeeding in the field of Games Technology involves a combination of technical aptitude and commercial and creative know-how. That’s exactly what our degree programmes are intended to equip you with, meaning that you’ll stand every chance of landing your dream job once you graduate from Somerset College. This programme incorporates our innovative use of work-based learning, to help you gain hands-on experience in professional environments during your studies. First years undertake a work placement with an employer in the games technology industry, while the second year includes a live games production project. In the past, students have worked on developing games for partners such as the NHS, Mole Valley Farmers, British Red Cross and Somerset Wildlife. The FdSc covers a range of topics. In the first year you will cover: - Programming Fundamentals - Games Mathematics - 3D Modelling & animation Fundamentals - Games Platforms and Technologies - Games Design and Development - Professional Practice and the Workplace The second year covers: - Sound for Games - Computers Games Production Project - Games AI - Advanced 3D Animation - Advanced Games Programming - Rigging: Character Modelling - optional module - Introduction to Mobile Programming - optional module Career Progression With a set of highly sought-after skills and competencies, and practical work experience in the games technology industry, your chances of securing employment after graduation are high. Our graduates have gone on to roles as technical artists or games programmers, as well as a wide spectrum of other jobs in the creative media sector, such as mobile device programmers, graphic designers and digital artists. The Certificate of Higher Education (CertHE) This is the first stage of the Foundation degree programme and is a nationally recognised award in its own right. Entry Requirements Applicants for the FdSc require a relevant Extended Diploma (MPP), or AS/A2 Levels in related disciplines (minimum 160 points, including 80 points at A2 Level). Alternatively, an Advanced Diploma or Access Certificate will suffice. We also require students to have GCSE English Language and Maths at a minimum of Grade C. Mature students who do not meet these formal entry requirements are welcome to apply, if they can evidence their interest in the field of study. [-]

Undergraduate Foundation Programme in Computing, Engineering and Sciences

ONCAMPUS
Campus 1 year August 2017 United Kingdom Cambridge

The Undergraduate Foundation Programme includes four core modules, taken by all students throughout the course. These modules are: English, and a choice of three academic subject modules chosen according to the progression pathway [+]

Top Part time Course Studies in Computer Science in Europe. The Undergraduate Foundation Programme includes four core modules, taken by all students throughout the course. These modules are: English, and a choice of three academic subject modules chosen according to the progression pathway, offering at particular FoundationCampus centres, or individual student choice. FoundationCampus centres offer different subject modules according to progression agreements with their host universities, but all follow a core curriculum. Please refer to your chosen centre Coursefinder for module availability. Biology Module 1: • Cell biology • DNA • Genetics • Human reproduction Module 2: • Scientific writing • Feeding and modes of nutrition • Biological molecules • Enzymes • The human digestive system • Exchange surfaces: The Ileum and the Nephron Module 3: • Breathing • Exchange surfaces: The lung • Haemoglobin & oxygen transport • The circulatory System & blood • Cellular respiration • Thermoregulation Chemistry Module 1: • Atomic structure • Formulae, equations and moles • Structure and bonding • Periodic Table • Groups 1 and 2 • Group 7 • Introduction to oxidation and reduction Modules 2 & 3: • Energetics • Kinetics • Chemical equilibria • Introductory organic chemistry • Further organic chemistry (alcohols, halogenoalkanes, aldehydes, ketones) • Industrial inorganic chemistry • Acid-base equilibria Computing Problem Solving, Programming, Data Representation and Practical Exercise • Fundamentals of Problem Solving • Fundamentals of Programming • Fundamentals of Data Representation • Systems Development Life Cycle Computer Components, The Stored Program Concept and The Internet • Fundamentals of Computer Systems • Fundamental Hardware Elements of Computers • Machine Level Architecture • Hardware Devices • The Structure of the Internet • Web page design • Consequences of Uses of Computing Problem Solving, Programming, Operating Systems, Databases and Networking • Problem Solving • Programming Concepts • Real Numbers • Operating Systems • Databases • Communication and Networking Mathematics Module 1: • Working with numbers • Fractions, powers and reciprocals • Ratio and percentages • Algebra and algebraic equations • Graphs of straight lines • Simultaneous equations • Working with shape and space Module 2: • Working with data • Simple inequalities • Probability and its applications • Similarity and Pythagoras Theorem • Trigonometry • 2-D and 3-D objects • Quadratic equations • Functions • Advance trigonometry Module 3: • Advance algebra • Graphs • Vectors • Calculus • Direct and inverse proportion Physics Module 1: • Introduce Vectors and Scalars • Equations of Motion • Motion under gravity • Forces – Introduction • Moments, Couples and Equilibrium • Work, Energy and Power Module 2: • Current and Charge in Physics • Potential Difference, EMF, Internal Resistance • Energy and Power in DC Circuits • Resistance and Resistivity • I/V characteristics of non-ohmic Devices (E5)Analysing Series and Parallel circuits • Potential Divider Module 3: • Materials • Solid, Liquid and Gas • Temperature • Thermal properties of materials • Temperature and the behaviour of gases – Ideal Gas Equation • Simple Thermodynamics & Conservation of Energy • Thermodynamics of Heat Engines • Circular Motion • Simple Harmonic Motion • Waves • Nature of Waves Sociology Module 1: • What is Sociology? • Functionalism and consensus approaches • Marxism and conflict theories • Conflict theories: feminism • Weber: bureaucracy, status and power • The power of observation • Symbolic interactionism for beginners • A critique of the major perspectives • An overview: definitions and etymology; norms, values and social roles; the role of culture in society • Theories of socialisation • The importance of self, personal and social identity and difference • Globalisation • Marxism, functionalism, interactionism, postmodernism. Concepts of power and status • Absolute vs. relative poverty • Global inequality • Historical stratification • Functionalist theory • Marxist theory • Dependency theory Module 2: • Introduction to research methods • Primary data collection, the social survey, questionnaires, structured interview schedules • Secondary data collection, comparative method • Ethno methodology • Practical research mini project Module 3: • Different theories of crime, deviance, social order and social control • Mass media and crime • Crime control, prevention and punishment • Theories of crime and deviance • Globalisation and crime in contemporary society • International/TNC crime and internet crime • The role and purpose of education, including • Vocational education and training in contemporary society. • Educational policies • The role of education [-]