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Compare Courses in Computer Arts in France 2019

Courses are academic classes taught by qualified instructors that are intended to enhance participant’s knowledge of a given area or training in a particular discipline. Courses vary broadly in terms of length, size, content and duration.

Computer arts courses prepare students for an industry becoming progressively more reliant on digital technology. Classes teach participants to work with new technology and how to implement their artistic styles within the professional world to successfully build a career in this field.

France, officially the French Republic, is a unitary semi-presidential republic located mostly in Western Europe, with several overseas regions and territories.

Top Courses in Computer Arts in France 2019

4 Results in Computer Arts, France Filter

Motion design

ITECOM Art Design NICE
Campus Full-time 1 year September 2019 France Nice

The Motion Graphic Design and Motion Design, is animated graphical elements like pictures, pictograms, or typography, synchronized sound.

3D animation and achievement

ITECOM Art Design NICE
Campus Full-time 3 years September 2019 France Nice

The 3D animation and CGI are now present in all areas of creative communications. The sector Animation and 3D realization, taught in three years, allows to train for these techniques. It is naturally focused on the sectors of digital creation: the video game and animated film.

ENTRY LEVEL YEAR ANIMATION & VIDEO GAMES

LISAA Paris
Campus Full-time 1 year September 2019 France Paris

The Entry Level year allows students to further basic theoretical, technical and methodological knowledge applicable across design disciplines and to prepare for studies in the fields of animation, special effects and video games.

Sup'Infograph: animated film school - computer graphics training

ESRA - École Supérieure de Réalisation Audiovisuelle
Campus Full-time 3 years September 2019 France Paris Nice Rennes Belgium Brussels + 4 more

Sup'infograph was created within the ESRA in 1997 to meet the growing needs of trades training in computer graphics 2D / 3D, especially those in the realization of animation, game video, special effects in film and TV dressing.