Course in Arts

Top Course Studies in Arts

Arts

It is a common saying that the world is getting smaller. This of course does not refer to a shrinking globe, but rather the process of connecting the world together with electronics and telecommunication. It is easy to message a friend in an instant with modern devices, and it will likely only become easier as time goes by.

In order to understand how personal communication devices and the most popular gadgets have come into being, you should first ask yourself, “What is a course in Electronics and Telecommunication?” Many of the world’s rising stars in the electronics industry got their start with an insatiable curiosity about telecommunications and the opportunity to take a class. Now, there are hundreds of different courses in the industry, with each focusing on something unique.

As the world’s businesses become intertwined, the actual twine that holds them together could be described as telephone wire or DSL cables. There are few things as important to modern industry as a strong foothold on the communications grid, and this is where telecommunications engineers make their mark. New courses that focus on this and other topics allow student to get the skills they need to compete.

As with any certificate, course, or degree, the cost of learning about electronics and telecommunication is determined by the school where the course is offered. To get accurate information about tuition, it is bet to contact the school directly.

Only time will tell where the future of telecommunications will take the world, but for now, there are scores of different careers within the field. Taking recent courses that teach about new concepts and technologies provide an even better chance of getting and keeping a desired job.

 

If you are working and going to class, the most effective way to both is through an online class, or you may wish to combine physical lectures and labs with mobile learning at the school of your choice. Search for your program below and contact directly the admission office of the school of your choice by filling in the lead form.

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Interior Design in Fashion and Luxury Retail

London College of Contemporary Arts
Campus Full time Part time 3 - 10 weeks March 2017 United Kingdom London + 1 more

This short course offers you the opportunity to discover Interior Design and visual communication techniques with the aim of giving you the necessary tools to maximise the profitability of the point of sale, and to study the essential aspects of the consumer’s behaviour, a key element to create a unique and emotional shopping experience and transform the consumer into a loyal customer. [+]

Best Course Studies in Arts 2017. Interior Design in Fashion and Luxury Retail This short course offers you the opportunity to discover Interior Design and visual communication techniques with the aim of giving you the necessary tools to maximise the profitability of the point of sale, and to study the essential aspects of the consumer’s behaviour, a key element to create a unique and emotional shopping experience and transform the consumer into a loyal customer. Course Requirements Minimum age: 18 years of age, English proficiency: intermediate and eligible to study in the UK. Intake Part-time (January 2017, March 2017, May 2017) Full-time (June 2017, July 2017, August 2017) [-]

Art Direction (art Direction) High Creative Performance Program

Barcelona School of Creativity
Campus Full time 1 year September 2017 Spain Barcelona

Advertising enters the eye. Images, brands or posters are the first assault the consumer to get their attention and capture their interest, even before the message itself. And they are in the hands of the art director. [+]

Advertising enters the eye. Images, brands or posters are the first assault the consumer to get their attention and capture their interest, even before the message itself. And they are in the hands of the art director. Bernbach said that advertising is not a science but an art. And you're going to be the director. PROGRAM DESCRIPTION The art director is as responsible for creativity as the copy. Therefore, in addition to learn creativity, learn aesthetic, graphic design, editorial design, illustration, world of print, photography, film, fashion, creative trends, new technologies ... and will elaborate a portfolio to show that you have learned. The duration of the program is one academic year: three quarters, four hours a day Monday through Thursday, but surely, your training, your book and your future will require greater dedication of hours. THE AGENDA OF THE PROGRAM GRAPHIC DESIGN In the foundations of the art direction is graphic design. Line, shape, color, balance, rhythm, typography and calligraphy, image, brand ... they are the basis on which any communication action is constructed. Be prepared to work editorial design, signage, branding, corporate identity and packaging until you get to master them ... and enjoy them. SOME CONTENTS: Design Elements - Phases of a graphic project - Branding - Link between image and text - Design Typographic - Packaging - Color Theory - Signs and stands - Design of large formats - Composition and layout of brochures - How to choose the best system print - Learning from the masters of graphic design - there is a lot written about tastes - ... ART DIRECTION & MEDIA The tasks of the art director when creating and producing a campaign both in audiovisual media and graphics or digital are so many, so complex and so varied that this matter promises to be a real marathon to sprint. Traditional media, direct marketing, digital media ... from the most spectacular spot the most discreet banner, intervention art director is fundamental. SOME CONTENTS: The art director in the shoot - Learn to make a shooting board - Art for Apps - Special formats press - Arguing to defend your work - Buzoneo - Billboards outdoor media - A banner is not a small ad - Advertising POS - Decide on the casting - Adapting to different formats and media - promotions and direct mailings - ... NO NETWORK For if you have not clear yet, the main work of a creative is not: it is thinking. And to tell your ideas do not need a computer. The computer is just a tool, and a tool can not condition them. So, be prepared to climb a step on your creativity and desenchúfate. Draw, manipulate, cut and paste, copy, search, modeling, dirty ... are just some of the things you have to do to get it. SOME CONTENTS: Pencil & Moleskine - Marking a story board - Basics illustration - Tips to make a sketch - real models - Packaging and dies - Make typography ... really - Collage - Create and manipulate textures - materials at your fingertips - secrets of the photocopier - ... PHOTOGRAPHY, development and production Tools and disciplines that must know and master the art director are growing day by day. You have to know how to use all kinds of programs, there is knowledge of photography, post-production, film, printing techniques, and ... And, increasingly, new technologies, platforms and even programming. Knowledge does not take place, but it will take care a long time. SOME CONTENTS: Video and photo: art director to director of photography - Ruédalo yourself - Graphic production - Make and check original - Digital production: wireframe to final product - Production process of a spot: agency, producer and director - Mobile video - technological Projects and painting an art director in all this? - WORKSHOP CAMPAIGNS AND DEVELOPMENT OF BOOK Book, portfolio, reel, folder, reel, demo ... call it as you call it, it is the most important thing you have to do if you want to find work in an advertising agency. time to get to work with your partner in ideas, ads and campaigns has come. We expect real products and briefings, professional standards and, above all, many hours of work hand in hand with an art director. SOME CONTENTS: The best format - Selection of parts - Integrated Campaigns - How to make complex ideas - Creating video-cases - common errors - explanatory Charts - The interview - Contacting - Media and recommended supports - The book of double - ... CREATIVE WORKSHOP INNOVATION Technology has changed our lives forever influencing the culture, the economy, relations or communication. And, of course, advertising. In this workshop you will understand and master the new media technologies and formats. You'll practically using technologies like Arduino, Virtual Reality, 3D printing or gaming campaigns. there are no barriers to new creativity. And you, hand in hand with your creative partner, have ahead many sessions to prove it. SOME CONTENTS: Design Thinking and product innovation - Workshop Arduino and creative technologies - Experimenting with virtual reality - Campaigns mobile: generating useful and creative apps for brands - The virality and "snacking" content - 3D printing: shaping your ideas - Creating games that makes people want to produce and want to play- the transmedia campaigns - creative Facilities: guerrilla marketing effect "wow" - can the software be the idea of ​​a campaign? [-]

Apprentice Program

California College of Music
Campus Full time 6 months April 2017 USA Pasadena

The Apprentice Program equips students with extensive and practical real-world skills to empower them to succeed in the modern popular music industry. Technical development, ear training, private lessons, and ensemble playing give students valuable hands-on experience in the craft of music. [+]

Best Course Studies in Arts 2017. Apprentice Program 2 Quarters, 30 Credits The Apprentice Program equips students with extensive and practical real-world skills to empower them to succeed in the modern popular music industry. Technical development, ear training, private lessons, and ensemble playing give students valuable hands-on experience in the craft of music. Taught by world-renowned professional musicians, the Apprentice Program is the right choice for students who wish to quickly establish a firm foundation of musicianship for the modern industry. The Apprentice Program curriculum for vocalists and instrumentalists is the same as the first two quarters in the Diploma and Associate’s Degree Programs. CCM offers the Apprentice Program for the following: VOICE GUITAR BASS DRUMS PIANO/KEYBOARDS HOW TO GET STARTED AND APPLY Step 1: Film your Video Audition Step 2: Complete an Application for Admission Step 3: Pay your application fee and send us your supporting documents APPLICATION DEADLINE CCM enrolls new students in our Spring and Fall quarters. Our Spring 2017 starts on April 3rd, 2017, and new students must submit all application materials by: U.S. Residents: March 1st, 2017. International Students: February 1st, 2017. PLEASE NOTE: YOUR APPLICATION WILL NOT BE REVIEWED UNTIL THE APPLICATION FEE IS RECEIVED [-]

Design Thinking and Innovation Week

Future London Academy
Campus Full time 1 week March 2017 United Kingdom London

A unique programme for service designers, creative entrepreneurs and business owners – introducing you to London's most innovative businesses and uncovering the latest approaches to design thinking. [+]

A unique programme for service designers, creative entrepreneurs and business owners - introducing you to London's most innovative businesses and uncovering the latest approaches to design thinking. Every day will consist of lectures, workshops and visits to top companies, where you will meet the teams behind their latest research and innovation. You will learn about their approach to creativity, product management and business management - and have the opportunity to ask any questions in an informal atmosphere. This programme is designed to give you inspiration for your work, to help you get an expert opinion on your current projects, and keep you up-to-date with the latest trends in the industry. Structure of the programme: Every day you will discover design thinking through different lenses: Monday: focus on consumer 
Tuesday: focus on processes
 Wednesday: focus on brain 
Thursday: focus on innovation
 Friday: focus on digital Every day will consist of various activities to maximise your learning experience. Boosting breakfast: t​he first activity of the day includes informal activities over breakfast to activate brain and body to receive the creative stimuli of the day. During the boosting breakfasts, you will interact with other participants, share your ideas, experiences and expectation for the day and meet local professionals to get to know more about the backstage of the creative industry. Morning session: it is the first session of the day, it will take the form of a lecture or a hands-on workshop. Practical exercise: a short task to follow up morning session and make everyone unlock their brain's full potential Lunch break: between the morning and afternoon sessions w​e will have a short break when you will have an opportunity to have lunch and enjoy the surroundings of the day programme locations. Afternoon session: i​t is the second session of the day, where you will have a chance to visit another top London agency and listen to their team revealing secrets they use in everyday work. Course curator Ekaterina Solomeina, designer, innovator, cofounder of Future London Academy "London is the best place to learn about innovation and service. This is a city where technology giants meet quirky startups, where traditions meet inventions, and where designers from all across the world are solving problems with the power of design thinking." Schedule Dates: 20-26 March 2017 
Educational programme: 20-24 March 2017, 10am-6pm Cost £1,995 – full programme, shared accommodation
 £1,625 – full programme, no accommodation [-]

Green Screen Keying & Masking - Module 6

HandsOn International School of Filmmakers
Campus Part time 81 hours January 2017 Malta Sliema

Designed to help participants master essential green screen & keying skills, this focused course, offers a detailed overview of the green screen filming process: from the equipment required to setting up a greenscreen studio, through the techniques involved in lighting the greenscreen and the subject separately and covers everything from setup to producing the shoot to compositing the footage. [+]

Best Course Studies in Arts 2017. Course Overview Designed to help participants master essential green screen & keying skills, this focused course, offers a detailed overview of the green screen filming process: from the equipment required to setting up a greenscreen studio, through the techniques involved in lighting the greenscreen and the subject separately and covers everything from setup to producing the shoot to compositing the footage. Color Keying & Masking – 3 Weeks Understanding Color Keying Measuring & Filming Back Plates Setting up the Green Screen Filming on Green Screen Color Keying Fine-Tuning & Problem Solving Alternatives for an Impossible Key Matching & Combining Layers Working with Masks Mask Options and Variable Feather Animating Masks Advanced Sky Replacement Courseware is a mix of classroom lessons, field work, assignments & a final course project. Color Keying & Masking – Course Hours Breakdown: School Hours: 06 Hrs. Contact (Theoretical – with Tutor) 30 Hrs. HandsOn (Practical – with Tutor) Extra Hours: 15 Hrs. Self Study (Assignments) 30 Hrs. Assessment (Course Project) 81 Hrs. Total Course Hours Classes: 4 Days/Week – Monday, Tuesday, Wednesday and Thursday Time: 10:00-13:00 Entry Requirements Open to anyone 18yrs + and courses are delivered in English. Students are required to provide their own laptop. [-]

Black & White Printing - The Stop-System (Part-time Program Paris)

Spéos Paris-London Photographic Institute
Campus Part time 5 weeks October 2017 France Paris

This workshop presents black & white darkroom techniques, using the Stop System (a visual method invented at Speos) to understand and control the printing process. [+]

The part-time program is designed for beginners, amateurs and photography students alike. The various workshops deal with all the major aspects of modern photography: theory and practice, from past to present. This workshop presents black & white darkroom techniques, using the Stop System (a visual method invented at Speos) to understand and control the printing process. By the end of the week, each participant will be able to judge the quality of a print and produce good black & white pictures. To follow the workshop, a film camera is indispensable. From October to May. 3 hours per week, during 5 weeks. Mondays, Tuesdays, Wednesdays 6.30 pm – 9.30 pm Saturdays 2.30 pm – 5.30 pm Price per workshop: € 500 [-]

Travel Photography Course

GrisArt Escuela Superior de Fotografía
Campus Part time 4 months February 2017 Spain Barcelona

This Travel Photography Course provides technical, compositional, expressive and narrative skills necessary for participants to be able to photograph based on certain interests and compose a valuable report of the place visited. [+]

The trip pleasure is treated as a life experience that enriches the person, so having initiation and source of knowledge. A fun activity that image registration is one of the biggest attractions. Travel and shooting are inseparable for the vast majority Globetrotters; however, their motivations are different: preserve a memory, tell others your experience, sort, catalog lessons learned, feel the challenge of discovering the joy of creating ... This Travel Photography course provides the technical, compositional, expressive and narrative skills necessary for participants to be able to photograph based on certain interests and compose a valuable story of the place visited. Addressing photographic genres such as portraiture, landscape, architecture, entertainment or sports, students gain a wealth of knowledge, judgment and action security to enable them to deal with ease to most situations. The course encourages a deeper and more personal view on the subject photographed, giving priority to quality over quantity. To do this, it affects the editing criteria, essential for cohesion and coherence make suggestive result. Delve into guidance on the organization of the journey, respecting the new societies, patterns of behavior to arouse empathy, tactics to avoid superficial glance or keys for an impromptu interview. Finally, suggests those contributions that enrich the final product: the inclusion of texts, possible testimony or interviews, sounds collected, generated documentation ...... [-]


One Year Intensive Interior Design Course

NAD - Nuova Accademia del Design
Campus Full time 1 year October 2017 Italy Verona

The Annual Interior Design Course aims to create professionals who are ready to enter the profession. Never before has this figure turned out to be strategic for the creation of new jobs while focusing on the design skills which are typical of an interior designer and their knowledge of creating expert and highly-realistic 3D views. [+]

The Annual Interior Design Course aims to create professionals who are ready to enter the profession. Never before has this figure turned out to be strategic for the creation of new jobs while focusing on the design skills which are typical of an interior designer and their knowledge of creating expert and highly-realistic 3D views. The end customer buys what he sees and the interior designer must interpret these needs and transform them into final works that most closely match the wishes of the client. Requirements The course is open to anyone in possession of a degree levev Education Diploma. It is preferable to have a minimum knowledge of using PC with Windows or Mac operating system. Professional outcomes The specialization obtained during the course allows you to work in companies in the furniture and furnishing sector, in design and design studies, in estate agencies, furniture stores and work as an Industrial Designer, Project Designer or freelance consultant for specific projects . The skills learned in the rendering industry, thanks to the use of the software Cinema 4D, will allow to also assess prospects for cooperation with studies or technical departments of graphic companies for the realization of catalogs and brochures or other furniture. Program of the course During the course we will be provided all the educational tools to complete the career and obtain the qualification in interior credited AIPI (Italian Association of Interior Designers). It will be provided free of a specific program for architects and managed exclusively by the Academy of Design in accordance with Software Dynamics who developed it. In addition each member will have supplied a special "student kits" consisting of everything you need to follow the course. The program is divided into modules dedicated to different areas of the objects of design to ensure the achievement of learning objectives. Topics covered during the year are divided into educational areas to allow to acquire a working method and to compare with different levels of difficulty of the project. The course is on the study of subjects such as history of design, the materials used, color theory, plants and lighting techniques, technical drawing, budget analysis, the different types of residential and commercial furniture and then focused with exercises conducted by professors and experts, on the realization of a project with the presentation of a complete processed in its entirety. In this way each participant will have all the tools to prepare technical specifications, but also leaving space to their creativity, a complete project to be presented to the end customer. Particular attention will be paid in addition to the technical drawing freehand, who will serve a first part of the course, even to 3D modeling elements, and to the careful and thorough study of the innovations in terms of rendering with the latest eye-popping performance of the Maxon Cinema program 4D. Nowadays, in fact, it is indispensable engage in design of interiors without being in possession of advanced skills in rendering engines, and on the photorealistic lighting techniques. Within the specific educational program for the design of interiors, the course includes some very interesting add-on modules that in some cases, which complete the formation of the designer, and in other cases have the function to open a window to specific themes. Inside the course will address the following topics by experts in the industry professionals for a total of 184 hours. Garden Design Module Planning Module Lighting tecniques Module Feng Shui Module Luxuring Design Module In-Design Module Photoshop module and C4D During the academic path some lessons will be devoted to useful arguments to face the world of work: writing a résumé, deal properly and effectively a job interview, become a freelancer, to register for VAT, prepare a portfolio of their own work, their own website and deal with the customer first. Lessons are conducted by employment consultants and consulting experts for start-up of companies. Topics covered Cultural instruments Furniture history From baroque up to 20 years Starring the world of design from the 20s to today The professional The skills and relationships with customers Leading companies Products that have become recognized and recognizable symbols Expressive tools Geometric drawing Geometric representation of interior spaces, furniture and furniture Draw & Survey Technical and practical tools Techniques of representation Different representation techniques finalized in the communication of the project Digital technical drawing Introduction to Professional ArredoCAD and thousands of libraries contained therein Exercises and use of Cad furniture program for both 2D and 3D part and on Rendering the final project Technological devices Color and lighting Color Theory Relationship between colors, materials and finishes to define the character of an environment lighting system design, analyzing the types of lighting fixtures and their applications building technology Knowledge of the structural characteristics and system of a dwelling Budget analysis and budget Budget analysis and how to draw up a bill of Project tools Ex-tempore Drawing exercises and significant skills in the classroom with the teacher's help and at home Annual project a space with the furniture design studio to the definition of the color design, materials and finishes 3D modeling tools with Maxon C4D Analysis basic settings Basic tools (move, scale, rotate etc ...) Modeling of polygonal objects and different modeling techniques Boolean functions Creating materials and textures Mapping and application materials Technical lighting Parameter settings of render Technical basis for animations inside made environments Introduction to advanced modules render Representation tools and photorealistic rendering Scene composition and framing Libraries of furnishing and usage and online resources advanced materials, volumetric materials, use and settings views and cameras to the interior architecture Lights and Lighting advanced, Global Illumination and HDRI Animation for visualization of internal rooms, subjective shot, tracking shot, zoom, rolling and other shooting techniques rendering parameters and effects, advanced settings for the interior advanced polygonal modeling, analysis tools and techniques Modeling of complex forms, how to model a lamp or an object of curvilinear furnishings and other complex shapes. Working with layers and create presets Objects and dynamic logic to understand MoGraph, effetuatori and objects Cloth Dynamics Particle, particle and force systems Basic concepts of motion graphics Advanced materials and shaders multichannel Advanced materials and shaders multichannel and points of view cameras Animation basics, how to animate objects and parameters Advanced animation timeline and adjustments, keyframe, curves, f-curves Linked object animation, kinematics and inverse kinematics smart programming objects and effects, Xpresso basics Hair module, a fickle form, obtaining fur, meadows, thatched roofs rendering parameters and effects, advanced settings, and Global ambient occlusion lighting; Exporting an image in Photoshop, render multipass, provision for adjustment of the image Introducing V-Ray Introduction to compatibility with Adobe After Effects Exporting an image in Adobe Photoshop, render multipass, provision for adjustment of the image Professors Arch. Marta Paganotto: the interior design teacher Dr Cecilia Comencini: lecturer in design of gardens and outdoor Ing. Francesca Poli: Arch plant lecturer. Riccardo Rubini: lighting professor Dr. Pierfrancesco Ros: feng shui lecturer Dr. Roberto Conato: luxuring of living lecturer Dr. Simonetta Desiato: graphics teacher Arch. Rosario Carotenuto: 3D modeling teacher How to register To register please complete the inquiry form and in all its parts. Finale examination and certificate At the end, after examination and verification of the work done during the duration of the course you will receive a certificate of specialization and expertise by a vote of thirty in accordance with applicable laws. The value of the certificate of the on-line course and in the classroom is the same. [-]

INTRODUCTION TO STAGE MANAGEMENT AND TECHNICAL THEATRE

The Lir National Academy of Dramatic Art at Trinity College Dublin.
Campus Full time 5 days April 2017 Ireland Dublin

This course is also suitable for people who work within amateur theatre and are interested in improving their stage management and technical knowledge. The areas covered in this course will reflect the key subjects covered in the Bachelor in Stage Management and Technical Theatre course at The Lir including [+]

Best Course Studies in Arts 2017. Overview This course is also suitable for people who work within amateur theatre and are interested in improving their stage management and technical knowledge. The areas covered in this course will reflect the key subjects covered in the Bachelor in Stage Management and Technical Theatre course at The Lir including Managing the Stage This one day workshop will introduce participants to the roles of the Stage & Production Manager and will identify how the team of CSM, DSM and ASM are divided into roles and responsibilities. It will detail the basics of running a rehearsal room, of blocking, prompting and reporting and participants will also create a prompt copy. Technology and the Stage Exploring stage technologies, lighting and sound. A one day workshop covering the principles and practices in lighting a small theatre production including rigging and focusing theatre lanterns and programming the operating desk. The course will include practical sessions as well as presentations from the tutor. There will also be a focus on sound design covering what sound is and how it can be managed, systems and equipment and how to use them and the basics involved in setting up the sound for a theatre production. Making the Stage This two day workshop is broken down into Designing the Stage and Constructing the Stage. Designing the stage looks at the considerations to be taken into account when starting out the design process including access, resources, size of the space etc., creating design concepts and the importance of model boxes that easily communicate the large scale stage design and preparing suitably detailed plans for construction, props, costume and scenic departments. Constructing the stage will include an introduction to modern stagecraft and construction as well as practical sessions on stage and set work. Dressing the Stage Participants will be given a brief history on costume and costume design for theatre throughout the years and will learn about planning, designing, creating and finding clothing including period costumes, footwear, jewellery, wigs etc for the actors. Application Requirements Fluency in the English language is essential. A commitment to punctuality, discipline and preparation is required from every participant. Information on what to wear etc. will be sent to successful applicants once they have been accepted onto the course. Cancellation Policy The full course fee is payable as acceptance of an offer of a place on the course. In the event of cancellation more than two months prior to the course start date, a sum of €100 will be retained to cover administration costs. In the event of a cancellation less than two months prior to the course start date, the sum of €250 will be retained. A withdrawal less than one month before the course start date will result in the forfeiture of the entire fee. [-]

Course: The Jamaican Cultural Immersion Programme

University College of the Caribbean
Campus Full time 2 weeks May 2017 Jamaica Kingston

This programme is a two (2) week long, three (3) credit offering which explores the Jamaican culture through an intensive (on-campus) study and field experience. [+]

Course: The Jamaican Cultural Immersion Programme This programme is a two (2) week long, three (3) credit offering which explores the Jamaican culture through an intensive (on-campus) study and field experience. Topics include overviews of the linguistic, historical, geographical, socio-political, economic, and artistic expressions of the country. [-]

12 Month Full Time - Computer Animation, Visual Effects and Game Design course

Think Tank Training Centre
Campus Full time 1 year February 2018 Canada Vancouver North Vancouver + 1 more

The Computer Animation, Visual Effects and Game Design Program at Think Tank Training Centre in Toronto Canada is an intensive one-year program that specializes in the latest software, techniques and technologies to cater to the needs of the current film, television and gaming industries. The program consists of respected industry professionals as instructors teaching current curriculum, a mentorship program, and small class sizes offering extensive hands-on training. The program is divided into three 15 week semesters, with course integration to allow assignments to overlap and support one another. Upon successful completion of the program and demo reel the students will be awarded a diploma in Computer Animation, Visual Effects and Game Design. [+]

Best Course Studies in Arts 2017. The Computer Animation, Visual Effects and Game Design program at Think Tank Training Centre in North Vancouver, Canada is an intensive one-year course that specializes in the latest software, techniques and technologies, and caters to the needs of the film, television and gaming industries. It consists of respected industry professionals as instructors teaching a current curriculum, a mentorship program, and small class sizes with extensive hands-on training. The program is divided into three 15 week semesters, with course integration to allow assignments to overlap and support one another. A diploma in Computer Animation, Visual Effects and Game Design will be awarded upon successful completion of the program requirements and demo reel. Student Testimonials “Think Tank is a special school. I was hired by Bioware after they saw my demo reel, and I ended up beating out a few other senior guys for the position." Shawn Kassian, Bioware (Environment Artist) “Being a student at Think Tank made me feel like I was in an exclusive school for artists seeking to achieve the highest of standards in CG creation.” Adar Bronstein, ICON Creative Studio (Senior 3D Modeling & Texturing Artist) “It was really more of a family than a school. Great, supportive people who were always there to help out if I was having trouble with anything, and were also dedicated to seeing me succeed.” Liam Jones, MPC (Technical Animator) “The school not only cared about my success, but also did everything in their power to make sure I had the tools and skills required to succeed in the industry.” Tanner Roberts, EA Popcap (Environment Artist) “Think Tank surpassed my expectations of what I thought a good VFX school would be. Not only do they provide the academic foundations and resources for artists to learn and grow, Scott and Joe make it their priority to ensure a safe, comfortable and welcoming environment for students to work in.” Emily Luk, Image Engine (Junior Texture Artist) The 12 Month Diploma Program: Course Outline SEMESTER 1 3D Animation This course begins with a brief history of animation, and then exploration into the different methods of key-frame animating: keying pose to pose, straight ahead, path animation and how to edit the animation using the f-curve editor. Students will also explore simple walks and runs for biped and quadruped characters. 3D Modeling Modeling 100 will introduce the concepts and processes of creating three dimensional objects within a virtual environment. You will learn all aspects of polygon modeling and create a variety of objects, including environments and sets, vehicles and organic characters. Introduction to Brush based modeling using Mudbox will also be covered during the latter half of the course. Classsical & Flash Animation Students develop drawing skills while learning the principles of squash and stretch, follow-through and overlapping action, anticipation, timing, key frames and in-between-ing. Lessons in character animation and storyboarding explore the elements necessary to bring an animation to life. This course builds a foundation for 3D classes to follow. Digital Imaging 100 This module provides an in-depth exploration of Adobe Photoshop, the industry standard for digital imaging. Students work on the basics of image editing, color correction, color management, preparing files for print and exporting images. Once the basics are covered, students will then begin to use these tools to texture a variety of objects, thus preparing them for more advanced 3D texturing software and a real-world production environment. Maya 100 Students will be introduced to Autodesk Maya, an advanced 3D animation and content creation software package, with the focus on 3D principles and workflow. Everything from materials, UVs, shaders, rigging, overrides and passes is covered in detail and brings many different industry components together. Texturing 100 The introduction to the world of texturing. Tools such as Photoshop, NDO and Marmoset will be used to provide real-time feedback when texturing props, environments and characters. SEMESTER 2 3D Animation 200 From simple mechanical animations the students will now focus on the basics of character animation. Bringing a synthetic character to life is the goal. Using Maya, students will study acting to dialogue, facial animation, timing, editing animations with F-curves, and all the principles that make a great animation. Using Forward and Inverse Kinematics to pose and animate characters, students will tackle a variety of situations that they will face in the real world of production as a character animator. Students will also learn the significant impact rigging plays in successful animation, and what factors make a good or bad character rig. Video rotoscoping will be used as a visual aid to the animator. 3D Modeling 200 In this second and more advanced module, students will build upon their skills founded in Modeling 100. Attention to detail will be key as students learn to build an “animation- proficient” character with proper topology. Additional techniques will be introduced to add realistic detail to models and speed up modeling times. Efficient, yet impressive, sets and props will be incorporated with other production pipeline classes to achieve a realistic look. This class also includes learning supplementary tools and software to support a variety of modeling and creation pipelines. Acting For Animation 200 This course introduces the fundamental principles of acting for the purpose of creating animation. The exercises will teach how to perform actions differently for various characters and personalities: how to properly do anticipations and reactions for each action, how to do verbal and non-verbal acting, acting between two characters, increasing imagination and creativity and how to act with body language first and facial acting second. Advanced Lighting 200 This course focuses on lighting and shading in a way that will enable artists to better understand how to use any rendering application. Using Maya/Vray, students will have their minds blown when they learn how limited their perception of materials, light and shadow has been all of their lives. When they apply this new understanding to lighting and shading in CG, they will find themselves ahead of the pack in any software. The second half of this course is designed to get students up to speed with the 3D painting package from The Foundry. Emphases are on the integration of Mari into the student’s demo reel workflow and the development of photo-realistic textures. Advanced Texturing 200 This course is an exploration of texture painting for VFX. Students will learn the ins-and-outs of the latest 3D painting packages, and utilize the programs to create photo-realistic textures using a combination of photo projections and hand painting techniques. The course will take an in-depth look at a variety of materials and surfaces such as metals, skin, glass and wet surfaces and how to use a combination of texturing and shading in V-ray for Maya to replicate these materials. Students in this course will take their models to the next level, and will be able to integrate them into live action footage and games seamlessly! Compositing & Visual Effects 200 Students are introduced to the world of the visual effects artist, and the skills and techniques that are used in the field. We discuss how effects are created and how they are integrated into live-action and CG plates. Our goal is to give the students a good understanding of how movie magic is achieved. Particles, mattes, color keying, camera tracking, stabilization and using simple yet effective effects such as glows, flares, depth of field and color correction to achieve a photo-real look will be covered. This course is essential to the understanding of various methods of compositing in order to achieve esthetically beautiful and believable imagery. Digital Sculpting 200 The purpose of Digital Sculpting 200 is to teach the necessary tools to be able to function effectively in a professional working pipeline. This course introduces the techniques and possibilities that Zbrush provides. Students will develop strong fundamentals of pose / proportion, and learn all the necessary techniques to effectively finish sculpting a model and prepare it for pipeline production. Students will also be taught how to work between Zbrush and other major 3D applications, such as Mudbox, for superior results. Game Design 200 Students learn how to work with art assets in the CryEngine game engine and apply this to a class project. While working on this, students get to focus on what they want to pursue as a career. Topics covered include normal map generation and painting, advanced UV techniques, importing geometry, collision meshes, animation systems and more. Students will feel more than comfortable within the CryEngine, have the knowledge to adapt to any realtime/game work environment and know how to keep their digital assets efficient and of high quality. Maya 200 In Maya 200, you will learn the basics of modeling, lighting, texturing and animating a scene using Maya. Students gain an understanding of the interface and workflow of Maya and how to interpret tools and principals learned in Softimage to this alternate platform. The emphasis is placed on the technical aspects of Maya with rigging being a major focus. Mentored Lab 200 During a monitored lab you will be reviewing your progress on current running projects assigned in various classes throughout the week. Each class is structured to provide individual coaching in order to ensure goals and timelines are met on all assignments. A senior academic advisor or a TA is made available to coach, critique and troubleshoot as needed if any problems that arise. This ensures each student gets the necessary help needed in between their classes. Production Pipeline 200 Production 200 allows students the time needed to develop and deploy their final demo reel concepts. The class will also focus on developing the relationship the student will need to get started in the industry after graduation. Outings to mainstream studios in Vancouver and visits from top industry professionals will serve to inspire and guide students to create viable demo reels that will get them hired by the employer of their choice. Traditional Sculpting 200 Our sculpture class is a chance for students to get their hands dirty. Taught by Gideon Hay, an industry veteran for sculpts, maquettes, and props in Vancouver, this class will introduce the basics of building character maquettes, armatures and the use of scalpel as a modelling tool. Anatomy, texture, proportion and character design will be discussed, as well as how they are used in a real production situation. It's also a chance for students to change gears and enjoy making cool art without a computer. Character Creation 200 In this seven week extended workshop, students will learn how to go from a sculpted model to a production ready and efficient game model. Emphasis will be on workflow and problem solving, so that when students are finished the course they will have a production ready model. Confidence is essential when entering the final demo reel semester, and this course will solidify the student's knowledge base on all things character creation. SEMESTER 3 Advanced Shading & Rendering 300 Advanced rendering and engines support students in their demo reel semester with regard to rendering and outputting their created content. Students will feel comfortable rendering in VRay and have the knowledge to create complex materials and lighting situations while keeping their renders efficient. Students will also learn how to utilize a render farm for maximum efficiency and pipeline experience. Career Management 300 Once a student leaves the nest and lands that first job they are faced with a myriad of financial decisions. This course is designed to take the mystery out of topics like: - Getting your foot in the door of the company of your choice - Giving a great interview (or 'how to sell yourself') - Managing your student loan - RSPs and how they are a benefit - Mortgages and why they are easier than you think - How to invest in stocks, GICs and mutual funds and why they make good sense - Freelancing and/or starting your own company. Social Media & Self Promotion This course is the last step to getting your demo reel into a format that properly showcases your work. Outputting to video as well as putting together your own online portfolio will be covered. Understanding Interface design, compression, formats, editing and sound engineering will enable students to make a knockout original presentation that sells your skills and talents. Packaging and overall presentation will also be a focus of this course. Mentoring 300 During third semester, the students will be paired up with a personal mentor who is currently working in the industry. The mentor will coach the student one-on-one through the demo reel process and will provide feedback, advice and critiques. The students will meet with the mentor once a week, and will be given goals and timelines in order to properly structure their very intense final semester. Monitored Lab During a monitored lab, you will be reviewing your progress on current projects assigned in various classes throughout the week. Each class is structured to provide individual coaching for each student in order to ensure goals and timelines are met on all assignments. A senior academic advisor or TA is made available to coach, critique and troubleshoot as needed, if any problems that arise. This ensures that each student gets the necessary help needed in between their classes. Production 300 Production 300 is designed to monitor the progress of the students throughout their final (mentorship) semester. Students are interviewed every two weeks to ensure mentors are effective, time is managed well, and resources are accessed and utilized in an efficient manner. This is a good forum for students to discuss new concepts and technical hurdles. Student Demo Reels [-]

Diploma in 2D Animation & Digital Art

Centre for Arts and Technology
Campus Full time 12 months October 2017 Canada Kelowna

LIMITED NUMBER OF SCHOLARSHIPS AVAILABLE FOR UPTO $3000 ON A FIRST COME FIRST SERVE BASIS. APPLY TODAY. Love to draw, paint, and create original art? Our 2D 2D Animation & Digital Art - provides 12 months of hands on training, perfect for anyone interested in turning their passion for art and illustration into an exciting career in animation. 2D Animation. [+]

LIMITED NUMBER OF SCHOLARSHIPS AVAILABLE FOR UPTO $3000 ON A FIRST COME FIRST SERVE BASIS. APPLY TODAY.

Love to draw, paint, and create original art? Our brand new 2D Animation program in Kelowna – 2D Animation & Digital Art - provides 12 months of hands on training, perfect for anyone interested in turning their passion for art and illustration into an exciting career in animation. 2D Animation professionals are in high demand across the entertainment industry, especially with the massive popularity of mobile gaming, much of which is entirely based on 2D animation.

2D ANIMATION TRAINING COLLEGE KELOWNA

Our Kelowna 2D Animation & Digital Art program gives you the opportunity to build real world studio skills – from operation methods, to production pipelines – under the guidance of our highly experienced industry professional instructors.... [-]


Postgraduate Degree Programme in Public Art and New Artistic Strategies

Bauhaus-Universität Weimar
Campus Full time 4 semesters October 2017 Germany Weimar

The Faculty of Art and Design at the Bauhaus-Universität Weimar established the English-language, postgraduate M. F. A. degree programme in »Public Art and... [+]

Postgraduate Degree Programme in Public Art and New Artistic Strategies (M.F.A.)

 

The Faculty of Art and Design at the Bauhaus-Universität Weimar established the English-language, postgraduate M. F. A. degree programme in »Public Art and New Artistic Strategies« in the winter semester 2001/02. As the first and only master‘s degree programme of its kind in Germany, it prepares fine arts students for working in the public sphere and provides them with the skills required for effective artistic intervention.This degree programme is targeted at international students and was established with start-up capital provided by the German Academic Exchange Service (DAAD). Students from around the world participate in this MFA programme, and German students benefit from the vast network of international partner universities where they can study for one or two semesters abroad. Enrolment in this degree programme is limited to 40 students. Foreign students spend four semesters studying in Weimar, while German students are required to study abroad for at least one semester. New students are only permitted to enrol in the winter semester.... [-]


Arte, Arquitectura e Identidad en América Latina

Pontificia Universidad Católica Argentina
Campus Full time 1 semester February 2017 Argentina Buenos Aires

La geografía espiritual de América exhibe una densidad rica y profunda, extraordinaria tanto por la variedad de sus componentes originales cuanto por los resultados de su fusión. Es por ello que, si hubiese que destacar apenas uno entre los múltiples rasgos de tal perfil éste debería ser, sin duda, el mestizaje: [+]

EL CURSO La geografía espiritual de América exhibe una densidad rica y profunda, extraordinaria tanto por la variedad de sus componentes originales cuanto por los resultados de su fusión. Es por ello que, si hubiese que destacar apenas uno entre los múltiples rasgos de tal perfil éste debería ser, sin duda, el mestizaje: mestizaje de razas, de lenguas, de mitologías; mestizaje de religiones, filosofías, sistemas políticos, prácticas económicas, órdenes sociales; mestizaje de saberes científicos y esotéricos, tecnologías, gastronomías, artes y letras, arquitecturas. Mestizaje de Culturas. Este es un curso de introducción al arte y la arquitectura, diseñado especialmente para estudiantes de otras áreas académicas por lo que no es necesario tener conocimientos previos en el tema. En cada clase trataremos de aprender a “leer” las obras y poder comprender mediante el análisis que hay detrás de lo que vemos: cómo se generó la obra, en que contexto fue pensada, qué ideas representa, cuál es la historia personal de su autor y mucho más. Tendremos una clase semanal de 3 horas, dividida en dos partes (con un coffee break de 15 minutos). Durante el semestre realizaremos 2 visitas a museos, en el horario de clase. El sistema de evaluación está estructurado en 2 exámenes parciales (multiple choice) y un ensayo final que los estudiantes realizaran en las últimas dos semanas del curso. PROGRAMA 1. Las Culturas Precolombinas en Mesoamérica: Olmeca, Teotihuacán, Zapoteca, Mixteca, Maya, Tolteca, Azteca. 2. Las Culturas Precolombinas en América Andina: Chavín, Nazca, Paracas, Tiahuanaco, Mochica, Chimú, Inca. 3. El período Colonial: el Barroco mexicano (México, Puebla, Oaxaca). El Barroco peruano (Lima, Cusco, Arequipa).El Barroco brasileño (Salvador de Bahía, Río de Janeiro, Minas Gerais). 4. El período Colonial: las Misiones Jesuíticas (Argentina, Brasil, Bolivia y Paraguay) 5. El período Republicano (1810-1880). La influencia italiana. 6. Arquitectura Academicista (1880-1930). La influencia francesa. 7. Arquitectura Antiacademicista (Art Nouveau y Modernismo) 8. Neocolonial / Art Déco: una fusión entre Modernidad e Identidad 9. La Arquitectura Moderna (1930-1950): La escuela brasileña (Lucio Costa, Oscar Niemeyer, Affonso Eduardo Reidy). La escuela mexicana (Juan O’Gorman, Álvaro Obregón Santacilia, Luis Barragán). La escuela venezolana (Carlos Raúl Villanueva). La escuela argentina (Buenos Aires y su experiencia heterodoxa). 10. Modernidad y Arquitectura de Estado (1930-1955). Antecedentes europeos. Correlatos latinoamericanos (Argentina, México, Brasil). 11. Arte Moderno: la construcción de la identidad Latinoamericana. México (Diego Rivera, David Alfaro Siqueiros, José Clemente Orozco, Frida Kahlo, Rufino Tamayo). Brasil (Tarsila do Amaral, Emiliano di Cavalcanti, Candido Portinari, Lassar Segall). Uruguay (Pedro Figari, Joaquín Torres García). Perú (José Sabogal, Enrique Camino Brent). Bolivia (Marina Núñez del Prado). 12. Arte Moderno en la Argentina. Docente: Arq. Fermín Labaqui (Universidad de Buenos Aires). [-]

Food Photography

Istituto Italiano di Fotografia
Campus Full time 30 hours July 2017 Italy Milan

An intensive course that aims to provide participants, which already possess the basic photographic techniques, the tools in order to learn the methods, the tricks and the difficulties of professional food photography. The student will learn to plan and organize their own creative process, starting from the idea of the project, then move through the process of the research for the proposed topics, planning for the following operational phases such as shooting, post-production, and finally the elaboration of the final product. The photographers will also have the ability to interact with various figures working in the world of food and professional photography. [+]

Best Course Studies in Arts 2017. With our Early Booking campaign you can obtain a 15% discount on the course fee if you make the full payment by February 28th 2017. An intensive course that aims to provide participants, which already possess the basic photographic techniques, the tools in order to learn the methods, the tricks and the difficulties of professional food photography. The student will learn to plan and organize their own creative process, starting from the idea of the project, then move through the process of the research for the proposed topics, planning for the following operational phases such as shooting, post-production, and finally the elaboration of the final product. The photographers will also have the ability to interact with various figures working in the world of food and professional photography. The practical part will allow to experience the photographic medium with techniques and tools suitable for the type of shooting and the desired image. Students will learn how to build up a set, find the best solutions to create and obtain images in a short time and in a variety of situations. Duration: 18 - 22 July 2016 Frequency: 1 week, 5 days (Monday-Friday) Hours of Instruction: • aproximately 30 hours in total - each day of instruction (outdoor lesson excluded) consists of morning and afternoon sessions Morning session hours: 10:00-13:00 Afternoon session hours: 14:00-17:00 Language of Instruction: English Certificate issued: Certificate of attendance Program summery: Introduction, the food in the history of art and photography Know the food: types, times and ways of cooking, final yield of materials Revision of the basic techniques of shooting and postproduction Project management: from the theme, through the idea, to the realisation: idea research lay-out and planning shooting postproduction and editing delivering the photo Elements of still life: tips for food photography Creation of an own publishing project or adv Shooting editorial following a layout Shooting adv following a layout Editing and post production of your project Entry requirements : Basic knowledge of photographic technique and ability to use camera manually (e.g. knowledge of aperture, time, composition, etc) Written and spoken English fluency Completion and approval of enrollment form Equipment requirements: (SLR) digital camera body Lenses compatible with your SLR camera Memory Card reader Additional useful equipment Recommended lens: tele with open aperture Laptop or personal computer with Photo management and editing programs Tripod (professional) Hand-held light meter Cable or electronic remote shutter release Flash unit compatible with your SLR Camera Number of Participants: The minimum number of participants for the course to initiate is 6 people. We will confirm by 29 May 2015 the initiation status of the course with those who have enrolled so that travel arrangements can be made. In the event the the course does not initiate, enrollment fees will be 100% refunded. Modes and Options for Payment: Modes of payment: check or bank transfer (the instructions for the payment will be sent via email after compilation of the on line enrollment form) Options for payment: Option 1: single payment of € 800 on or before 27 May 2015 Option 2: two payments, paying the full amount by 27 May 2015 pay the initial enrollment fee of € 200 upon enrolment pay the balance of € 600 by 27 May 2015 Cancellations: Students may cancel their enrollment to the course at any time. Enrollment fees paid are non refundable. Upon cancellation, the amount refunded to the student will depend on when the student cancels. Refunds given upon cancellation are as follows: Cancel by 25 April 2015, student receives 100% refund (not including enrollment fee) Cancel by 29 May 2015, student receives 50% refund (not including enrollment fee) Cancel on 30 May 2015 or after, no refund is given to student [-]