Part time Course in Animation

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Many reputable international universities and other educational institutions offer the opportunity for greater personal development via law courses. These courses discuss current issues and trends involved in such fields as intellectual property and regulatory theory.

If you have an interest in art and technology consider a masters program in animation. With a degree in animation, you will learn how to use the latest software to design and bring to life characters, scenery and much more!

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Diploma in 2D Animation & Digital Art

Centre for Arts and Technology
Campus 12 months October 2017 Canada Kelowna

LIMITED NUMBER OF SCHOLARSHIPS AVAILABLE FOR UPTO $3000 ON A FIRST COME FIRST SERVE BASIS. APPLY TODAY. Love to draw, paint, and create original art? Our 2D 2D Animation & Digital Art - provides 12 months of hands on training, perfect for anyone interested in turning their passion for art and illustration into an exciting career in animation. 2D Animation. [+]

LIMITED NUMBER OF SCHOLARSHIPS AVAILABLE FOR UPTO $3000 ON A FIRST COME FIRST SERVE BASIS. APPLY TODAY.

Love to draw, paint, and create original art? Our brand new 2D Animation program in Kelowna – 2D Animation & Digital Art - provides 12 months of hands on training, perfect for anyone interested in turning their passion for art and illustration into an exciting career in animation. 2D Animation professionals are in high demand across the entertainment industry, especially with the massive popularity of mobile gaming, much of which is entirely based on 2D animation.

2D ANIMATION TRAINING COLLEGE KELOWNA

Our Kelowna 2D Animation & Digital Art program gives you the opportunity to build real world studio skills – from operation methods, to production pipelines – under the guidance of our highly experienced industry professional instructors.... [-]


Digital Cinema Post-Production - Module 4

HandsOn International School of Filmmakers
Campus Part time 81 hours June 2017 Malta Sliema

The course explores techniques that can be applied in a range of non-linear digital editing programs and is designed to familiarize students with all the skills necessary to explore the magic of picture and story manipulation. [+]

Course Overview The course explores techniques that can be applied in a range of non-linear digital editing programs and is designed to familiarize students with all the skills necessary to explore the magic of picture and story manipulation. The course is intended to provide a greater understanding of the imaginative and technical side of editing and storytelling. Post-Production – 3 Weeks Introduction to Non-Linear Editing Understanding Workflows Setting up Project & Sequence Source & Program Monitors Editing Essentials Putting Clips in Motion Adding Titles & Transitions Video Effects & Basic Color Correction Editing & Mixing Audio Exporting a Master Copy Final Project Management Steps Importing Projects or Sequences Courseware is a mix of classroom lessons, editing work, assignments & a final course project. Digital Cinema Post-Production – Course Hours Breakdown: School Hours: 06 Hrs. Contact (Theoretical – with Tutor) 30 Hrs. HandsOn (Practical – with Tutor) Extra Hours: 15 Hrs. Self Study (Assignments) 30 Hrs. Assessment (Course Project) 81 Hrs. Total Course Hours Classes: 4 Days/Week – Monday, Tuesday, Wednesday and Thursday Time: 10:00-13:00 Entry Requirements Open to anyone 18yrs + and courses are delivered in English. Students are required to provide their own laptop. [-]

Sup'Infograph: Animated Film School - Computer Graphics Training

ESRA - École Supérieure de Réalisation Audiovisuelle
Campus 3 years September 2017 France Paris Nice Rennes Belgium Brussels + 3 more

Sup'infograph was created within the ESRA in 1997 to meet the growing needs of trades training in computer graphics 2D / 3D, especially those in the realization of animation, game video, special effects in film and TV dressing. [+]

Best Part time Course Studies in Animation 2017. Sup'infograph was created within the ESRA in 1997 to meet the growing needs of trades training in computer graphics 2D / 3D, especially those in the realization of animation, game video, special effects in film and TV dressing. The training lasts 3 years, 2 years in the core curriculum. In the third year, students have the opportunity to choose between three options: Realisation / Animation Modeling, Rendering and Light 3D compositing and VFX Besides the theoretical and practical courses, students complete team in an animated short film in the first and third year and an animatic second year. Admission to first year is competitive. This competition is open to graduates and students of final year, subject to success in the Baccalaureate. The curriculum, spread over three years, includes theory, practical work, conducting an animated film every year, and 16 weeks minimum mandatory internships. 1st and 2nd year, the program also provides good learning authoring software that cinema staging and artistic drawing. Teaching is done in software tutorials, with a student by labor station. The achievements by five team represents the synthesis of theoretical and practical. In the second year, students perfect: character modeling, texturing, shaders development, creating skeletons, skinning, animation in general and animation in inverse kinematics, particles, dynamics the rendering. And they manage the mix of sounds from their productions with the students of the ISTS (the department). Outside of classes and practicals, work rooms are available to students free service from 19:00 until 22:00 from Monday to Thursday and until 19:00 on Friday and Saturday. 1st and 2nd year, lessons are on average 25 hours per week. Students must complete eight weeks of mandatory courses in 2nd and 3rd year, a total of 16 weeks. [-]

ENTRY LEVEL YEAR ANIMATION & VIDEO GAMES

LISAA Paris
Campus 1 year September 2017 France Paris

The Entry Level year allows students to further basic theoretical, technical and methodological knowledge applicable across design disciplines and to prepare for studies in the fields of animation, special effects and video games. [+]

The Entry Level year allows students to further basic theoretical, technical and methodological knowledge applicable across design disciplines and to prepare for studies in the fields of animation, special effects and video games. It is aimed at students who have already completed a first year of further education in design (Foundation year (MANAA) or Introductory Course in Applied Arts) and who can show a satisfactory level of visual presentation skills in their portfolio. Advantages of the Course Classes led by industry professionals High-standard technical equipment Classes centred around real projects allowing students to obtain technical skills Personalised student follow-up for the creation of their portfolio and professional project Links between different disciplines in order for students to understand the complementary relationship of different areas of expertise Entry Requirements & Application Admission to LISAA Paris is subject to both the presentation of a portfolio of work and an oral interview. The objective of these conditions is not merely to assess the candidate’s level but also — and above all — to gauge his or her motivation and the potential of his or her academic profile to suit the specificities of the professions in animation and video games. [-]

Course: 2D/ 3D Animation

LaSalle College Vancouver
Campus 1 year September 2017 Canada Vancouver

Do you like to draw, create characters and dream up imaginary worlds? If so, take your talent to the next level with the 2D/ 3D Animation Program! [+]

Course: 2D/ 3D Animation

Do you like to draw, create characters and dream up imaginary worlds? If so, take your talent to the next level with the 2D/ 3D Animation Program! By sharpening your drawing skills, designing characters and exploring studio production, learn how to create your very own animated series. This program is designed to provide you with the skills to develop game environmentscomplete with a storyline, villains, heroes, special effects, animated graphics and sound. With the use of various computer applications, learn how to integrate multimedia functions and produce classical and digital animation. From model building to environment modeling to object development, graduates of this one year program can enter the job market with the skills needed to meet the demands of the continuously evolving industry of computer animation.... [-]


12 Month Full Time - Computer Animation, Visual Effects and Game Design course

Think Tank Training Centre
Campus 1 year February 2018 Canada Vancouver North Vancouver

The Computer Animation, Visual Effects and Game Design Program at Think Tank Training Centre in Toronto Canada is an intensive one-year program that specializes in the latest software, techniques and technologies to cater to the needs of the current film, television and gaming industries. The program consists of respected industry professionals as instructors teaching current curriculum, a mentorship program, and small class sizes offering extensive hands-on training. The program is divided into three 15 week semesters, with course integration to allow assignments to overlap and support one another. Upon successful completion of the program and demo reel the students will be awarded a diploma in Computer Animation, Visual Effects and Game Design. [+]

The Computer Animation, Visual Effects and Game Design program at Think Tank Training Centre in North Vancouver, Canada is an intensive one-year course that specializes in the latest software, techniques and technologies, and caters to the needs of the film, television and gaming industries. It consists of respected industry professionals as instructors teaching a current curriculum, a mentorship program, and small class sizes with extensive hands-on training. The program is divided into three 15 week semesters, with course integration to allow assignments to overlap and support one another. A diploma in Computer Animation, Visual Effects and Game Design will be awarded upon successful completion of the program requirements and demo reel. Student Testimonials “Think Tank is a special school. I was hired by Bioware after they saw my demo reel, and I ended up beating out a few other senior guys for the position." Shawn Kassian, Bioware (Environment Artist) “Being a student at Think Tank made me feel like I was in an exclusive school for artists seeking to achieve the highest of standards in CG creation.” Adar Bronstein, ICON Creative Studio (Senior 3D Modeling & Texturing Artist) “It was really more of a family than a school. Great, supportive people who were always there to help out if I was having trouble with anything, and were also dedicated to seeing me succeed.” Liam Jones, MPC (Technical Animator) “The school not only cared about my success, but also did everything in their power to make sure I had the tools and skills required to succeed in the industry.” Tanner Roberts, EA Popcap (Environment Artist) “Think Tank surpassed my expectations of what I thought a good VFX school would be. Not only do they provide the academic foundations and resources for artists to learn and grow, Scott and Joe make it their priority to ensure a safe, comfortable and welcoming environment for students to work in.” Emily Luk, Image Engine (Junior Texture Artist) The 12 Month Diploma Program: Course Outline SEMESTER 1 3D Animation This course begins with a brief history of animation, and then exploration into the different methods of key-frame animating: keying pose to pose, straight ahead, path animation and how to edit the animation using the f-curve editor. Students will also explore simple walks and runs for biped and quadruped characters. 3D Modeling Modeling 100 will introduce the concepts and processes of creating three dimensional objects within a virtual environment. You will learn all aspects of polygon modeling and create a variety of objects, including environments and sets, vehicles and organic characters. Introduction to Brush based modeling using Mudbox will also be covered during the latter half of the course. Classsical & Flash Animation Students develop drawing skills while learning the principles of squash and stretch, follow-through and overlapping action, anticipation, timing, key frames and in-between-ing. Lessons in character animation and storyboarding explore the elements necessary to bring an animation to life. This course builds a foundation for 3D classes to follow. Digital Imaging 100 This module provides an in-depth exploration of Adobe Photoshop, the industry standard for digital imaging. Students work on the basics of image editing, color correction, color management, preparing files for print and exporting images. Once the basics are covered, students will then begin to use these tools to texture a variety of objects, thus preparing them for more advanced 3D texturing software and a real-world production environment. Maya 100 Students will be introduced to Autodesk Maya, an advanced 3D animation and content creation software package, with the focus on 3D principles and workflow. Everything from materials, UVs, shaders, rigging, overrides and passes is covered in detail and brings many different industry components together. Texturing 100 The introduction to the world of texturing. Tools such as Photoshop, NDO and Marmoset will be used to provide real-time feedback when texturing props, environments and characters. SEMESTER 2 3D Animation 200 From simple mechanical animations the students will now focus on the basics of character animation. Bringing a synthetic character to life is the goal. Using Maya, students will study acting to dialogue, facial animation, timing, editing animations with F-curves, and all the principles that make a great animation. Using Forward and Inverse Kinematics to pose and animate characters, students will tackle a variety of situations that they will face in the real world of production as a character animator. Students will also learn the significant impact rigging plays in successful animation, and what factors make a good or bad character rig. Video rotoscoping will be used as a visual aid to the animator. 3D Modeling 200 In this second and more advanced module, students will build upon their skills founded in Modeling 100. Attention to detail will be key as students learn to build an “animation- proficient” character with proper topology. Additional techniques will be introduced to add realistic detail to models and speed up modeling times. Efficient, yet impressive, sets and props will be incorporated with other production pipeline classes to achieve a realistic look. This class also includes learning supplementary tools and software to support a variety of modeling and creation pipelines. Acting For Animation 200 This course introduces the fundamental principles of acting for the purpose of creating animation. The exercises will teach how to perform actions differently for various characters and personalities: how to properly do anticipations and reactions for each action, how to do verbal and non-verbal acting, acting between two characters, increasing imagination and creativity and how to act with body language first and facial acting second. Advanced Lighting 200 This course focuses on lighting and shading in a way that will enable artists to better understand how to use any rendering application. Using Maya/Vray, students will have their minds blown when they learn how limited their perception of materials, light and shadow has been all of their lives. When they apply this new understanding to lighting and shading in CG, they will find themselves ahead of the pack in any software. The second half of this course is designed to get students up to speed with the 3D painting package from The Foundry. Emphases are on the integration of Mari into the student’s demo reel workflow and the development of photo-realistic textures. Advanced Texturing 200 This course is an exploration of texture painting for VFX. Students will learn the ins-and-outs of the latest 3D painting packages, and utilize the programs to create photo-realistic textures using a combination of photo projections and hand painting techniques. The course will take an in-depth look at a variety of materials and surfaces such as metals, skin, glass and wet surfaces and how to use a combination of texturing and shading in V-ray for Maya to replicate these materials. Students in this course will take their models to the next level, and will be able to integrate them into live action footage and games seamlessly! Compositing & Visual Effects 200 Students are introduced to the world of the visual effects artist, and the skills and techniques that are used in the field. We discuss how effects are created and how they are integrated into live-action and CG plates. Our goal is to give the students a good understanding of how movie magic is achieved. Particles, mattes, color keying, camera tracking, stabilization and using simple yet effective effects such as glows, flares, depth of field and color correction to achieve a photo-real look will be covered. This course is essential to the understanding of various methods of compositing in order to achieve esthetically beautiful and believable imagery. Digital Sculpting 200 The purpose of Digital Sculpting 200 is to teach the necessary tools to be able to function effectively in a professional working pipeline. This course introduces the techniques and possibilities that Zbrush provides. Students will develop strong fundamentals of pose / proportion, and learn all the necessary techniques to effectively finish sculpting a model and prepare it for pipeline production. Students will also be taught how to work between Zbrush and other major 3D applications, such as Mudbox, for superior results. Game Design 200 Students learn how to work with art assets in the CryEngine game engine and apply this to a class project. While working on this, students get to focus on what they want to pursue as a career. Topics covered include normal map generation and painting, advanced UV techniques, importing geometry, collision meshes, animation systems and more. Students will feel more than comfortable within the CryEngine, have the knowledge to adapt to any realtime/game work environment and know how to keep their digital assets efficient and of high quality. Maya 200 In Maya 200, you will learn the basics of modeling, lighting, texturing and animating a scene using Maya. Students gain an understanding of the interface and workflow of Maya and how to interpret tools and principals learned in Softimage to this alternate platform. The emphasis is placed on the technical aspects of Maya with rigging being a major focus. Mentored Lab 200 During a monitored lab you will be reviewing your progress on current running projects assigned in various classes throughout the week. Each class is structured to provide individual coaching in order to ensure goals and timelines are met on all assignments. A senior academic advisor or a TA is made available to coach, critique and troubleshoot as needed if any problems that arise. This ensures each student gets the necessary help needed in between their classes. Production Pipeline 200 Production 200 allows students the time needed to develop and deploy their final demo reel concepts. The class will also focus on developing the relationship the student will need to get started in the industry after graduation. Outings to mainstream studios in Vancouver and visits from top industry professionals will serve to inspire and guide students to create viable demo reels that will get them hired by the employer of their choice. Traditional Sculpting 200 Our sculpture class is a chance for students to get their hands dirty. Taught by Gideon Hay, an industry veteran for sculpts, maquettes, and props in Vancouver, this class will introduce the basics of building character maquettes, armatures and the use of scalpel as a modelling tool. Anatomy, texture, proportion and character design will be discussed, as well as how they are used in a real production situation. It's also a chance for students to change gears and enjoy making cool art without a computer. Character Creation 200 In this seven week extended workshop, students will learn how to go from a sculpted model to a production ready and efficient game model. Emphasis will be on workflow and problem solving, so that when students are finished the course they will have a production ready model. Confidence is essential when entering the final demo reel semester, and this course will solidify the student's knowledge base on all things character creation. SEMESTER 3 Advanced Shading & Rendering 300 Advanced rendering and engines support students in their demo reel semester with regard to rendering and outputting their created content. Students will feel comfortable rendering in VRay and have the knowledge to create complex materials and lighting situations while keeping their renders efficient. Students will also learn how to utilize a render farm for maximum efficiency and pipeline experience. Career Management 300 Once a student leaves the nest and lands that first job they are faced with a myriad of financial decisions. This course is designed to take the mystery out of topics like: - Getting your foot in the door of the company of your choice - Giving a great interview (or 'how to sell yourself') - Managing your student loan - RSPs and how they are a benefit - Mortgages and why they are easier than you think - How to invest in stocks, GICs and mutual funds and why they make good sense - Freelancing and/or starting your own company. Social Media & Self Promotion This course is the last step to getting your demo reel into a format that properly showcases your work. Outputting to video as well as putting together your own online portfolio will be covered. Understanding Interface design, compression, formats, editing and sound engineering will enable students to make a knockout original presentation that sells your skills and talents. Packaging and overall presentation will also be a focus of this course. Mentoring 300 During third semester, the students will be paired up with a personal mentor who is currently working in the industry. The mentor will coach the student one-on-one through the demo reel process and will provide feedback, advice and critiques. The students will meet with the mentor once a week, and will be given goals and timelines in order to properly structure their very intense final semester. Monitored Lab During a monitored lab, you will be reviewing your progress on current projects assigned in various classes throughout the week. Each class is structured to provide individual coaching for each student in order to ensure goals and timelines are met on all assignments. A senior academic advisor or TA is made available to coach, critique and troubleshoot as needed, if any problems that arise. This ensures that each student gets the necessary help needed in between their classes. Production 300 Production 300 is designed to monitor the progress of the students throughout their final (mentorship) semester. Students are interviewed every two weeks to ensure mentors are effective, time is managed well, and resources are accessed and utilized in an efficient manner. This is a good forum for students to discuss new concepts and technical hurdles. Student Demo Reels [-]

Advanced Training Course In Gamification And Engagement Design

IED – Istituto Europeo di Design Milan
Campus 8 months January 2018 Italy Milan

Educational goals: Video games are the primary form of entertainment, spent on various platforms: consoles, tablets, smartphones, social networks, online, smart TV. Represent extraordinary tools to motivate individuals and induce behavior and moods. The game design techniques have benefited in recent years research in psychology, neuro marketing and behavioral sciences, creating a powerful frame work, Gamification, used in the productive sectors of the marketing, health and communication, loyalty, retail and human resources. The Advanced Training Course in Gamification and Engagement Gamification Design wants to offer the designer an operational frame work to create experiences really ingaggianti, functional to different types of targets and business objectives. [+]

Best Part time Course Studies in Animation 2017. THIS PROGRAM 'TAUGHT IN ITALIAN Who should attend: The Advanced Training Course in Gamification and Engagement Design aims to explore aspects of gamification as a business practice. The ideal participant comes from the world of marketers, web designers, user experience / interface designers, CEOs, product managers, but also non-profit organizations, NGOs, public bodies. The course is also suitable for startupper and aspiring, providing the keys to give a boost to its super idea from design. They require no preliminary details. addresses of specialization: The Gamification designer is able to rethink and transform, with the engagement, the experiences of individuals and customers in various fields: marketing, health, communication, loyalty, retail and human resources. Figure very much in demand by the market professional, it is able to manage the entire life cycle of a game or project, from strategy to concept, through coordination in development through to post launch management both in start-up area is corporation. Methodology and Structure: The course offers a specialization course focused on the growing market of Gamification, industry officially founded in 2010 but already is estimated to reach $ 5.5 billion in 2018. The training program, integrating methodological, technical and design, provides students with the foundation for a comprehensive professional approach. 13 modules are provided as part of which will be rotated some of the professionals of the most prominent gaming in Italy and internationally. At the end of the course there is a project work. It starts from the History of Gamification: concept, economy, fields of application, objectives and purposes of an gamificata strategy. They analyze the tools and techniques of Game Design for designing a game. Participants enter into the logic of the gaming market, studying the players target and its billion-dollar business, the different gaming platforms (console, tablet, smartphone, social networking, online, smart tv) and the economic and distribution models. They will learn the benefits of a gamificata strategy (engagement, loyalty, increase revenue) how to solve fun and make the user experience and improve internal processes of a company. Motivations and desires of users / beneficiaries players of a specific business are related with the gaming techniques to encourage them. They deepen the principles of neuromarketing studying Visual Connexion, or how the brain perceives reality, the opponents processes, motivational systems, Bias of certainty and emotional Virus, persuasions. An in-depth focus is dedicated to technical, mechanical and dynamic that the game designer uses to create super engagement: levels, badges, points, collaboration, competition, appointment dynamic, onboarding. Complete the course, the reverse engineering of the houses world's most interesting history, broken down by product sector. The last module dedicated to the physical design of Gamification has addressed the issue of the analysis of the market platforms by building a design prototype. Ied + Adobe Autodesk // // Microsoft. Thanks to the agreement with the major software house, all students of the course are exclusively and completely free access to the Web Design & Collection package, to Autodesk and Microsoft software. All programs can be used both by IED laboratories both from your personal computer. [-]

3D Animation for Television and Cinema Course

Inter-Dec College
Campus September 2017 Canada Montreal

Create stories, characters, futuristic landscapes and special effects straight from your own imagination! The 3D Animation program at Inter-Dec College is designed for [+]

3D Animation for Television and Cinema Course

Create stories, characters, futuristic landscapes and special effects straight from your own imagination!

The 3D Animation program at Inter-Dec College is designed for students who want to master digital animated effects for the film and television industry using the latest professional software such as Nuke, Softimage, Photoshop, Mudbox, Combustion and Zbrush.

As a graduate, you will find work as an animator, modeller or concept artist with organizations that specialize in creating and producing high-tech multimedia.

Several Inter-Dec College graduates have worked on great film productions like The Lord of the Rings, Final Fantasy: Spirits Within, 300 and Frank Miller’s The Spirit, as well as video games like Halo 3.... [-]


Top Grade Training Cycle 3D Animations, Games And Interactive Environments

IED – Istituto Europeo di Design Madrid
Campus 2 years October 2017 Spain Madrid

Aimed at young people who seek to develop their professional activity in the field of audiovisual production (cinema, television and video), video game, 2D and 3D animation, interactive and non-interactive multimedia, and advertising and related companies with internet and new media. [+]

Best Part time Course Studies in Animation 2017. THIS PROGRAM IS IN SPANISH Taught Do you impress the effects and animations you see in the movies and want to know how they have done? This curiosity can become a profession and take you away into the animation industry and video games. With the Higher Level Training Course in 3D Animation, Games and Interactive EnvironmentsSpecialist Video, you'll acquire the necessary knowledge to give life to interactive multimedia projects, generating virtual spaces and 2D and 3D animation, post-production control processes and monitor the effects of editing. And all this while you first introduced to the exciting world of game design and know the latest tools needed to develop applications and games on any platform. Aimed at young people who seek to develop their professional activity in the field of audiovisual production (cinema, television and video), video game, 2D and 3D animation, interactive and non-interactive multimedia, and advertising and related companies with internet and new media. Why study this course? We are specialized in 3D animation and interactive environments technicians, and also we show you how to apply your knowledge to introduce in the gaming industry and gaming. We have a laboratory equipped with the latest technologies for generating multimedia content and entertainment as well as editing and postproduction facilities. We rely on a theoretical and practical training and the development of real projects with companies as a learning opportunity. Opt for a blended learning through our teaching, a balance between qualified and recognized professionals active hallmark of the specific methodology taught at the IED Madrid. Study IED Madrid means living with all branches of design in a privileged space, a creative experience and a unique opportunity to offer our students. Career Outlook: Creator of 2D and 3D animations. Generating virtual spaces. 3D special effects technician. Developer of multimedia applications and audiovisual products. Editor of interactive and non interactive multimedia audiovisual content. Developer and game designer. LANGUAGE COURSE: SPANISH [-]

Zbrush Sculpting Course With (animated Characters)

FX ANIMATION Barcelona 3D & Film School
Campus Part time 1 month July 2017 Spain Barcelona

The course is designed to acquire a solid foundation in the tool. [+]

Next call: July 2016 - OPEN ENROLLMENT Duration: 1 month, 3 hours daily from Monday to Thursday Places: 10 Headquarters: Barcelona Description and purpose The course is designed to acquire a solid foundation in the tool. It is aimed at illustrators, graphic artists, designers, technicians and 3D professionals who wish to manage the most advanced tool for digital artists. Requirements  3D modeling and texturing. Basic knowledge of Photoshop. What makes us different? Agenda approved by Pixologic Spain with Certification Professor ZBrushAcademy (unique worldwide) [-]

Advanced Digital Filmmaking Conservatory

Digital Film Academy and Code Immersives
Campus 1 year May 2017 USA Hell's Kitchen

Now that you have mastered the foundation technical and artistic elements of digital film making, it is time to take your skills and vision to the next level— a professional production and artistic level. Students learn the latest advanced techniques and industry software. Students will also be taught never shown before methods on how to engage the audience and making sure that they are not passive observers. This is a vital artistic technique developed exclusively by DFA’s Director to help you transform the viewer from just ‘the audience’ to ‘your audience’. [+]

Best Part time Course Studies in Animation 2017. Now that you have mastered the foundation technical and artistic elements of digital film making, it is time to take your skills and vision to the next level— a professional production and artistic level. Students learn the latest advanced techniques and industry software. Students will also be taught never shown before methods on how to engage the audience and making sure that they are not passive observers. This is a vital artistic technique developed exclusively by DFA’s Director to help you transform the viewer from just ‘the audience’ to ‘your audience’. Also In this program, students will learn cinematography using RED Cinema cameras. Students will also further their directing skills by learning advanced techniques aimed at effectively manipulating the audience. Filmmakers complete their own film projects from conception to screening. Students receive a Professional Certificate in Advanced Digital Filmmaking. 24-30 hours per week (instruction + labs). Full Time, 900 hours / 50 total credits Prerequisite: Completion of One Year Program or equivalent experience. In order to demonstrate your current experience level, contact our Admissions Department to request a portfolio form which you can complete and return to us for review. Why DFA? Digital Film Academy: On the Leading Edge of Education DFA continues to be innovative and lead the way in digital film and media education. That is why Digital Film Academy is often copied, but never equaled. One-Year Production Membership for Graduates DFA graduates receive a One-Year Production Membership after completing a digital filmmaking program. What does this mean? Continued access to DFA equipment and the facility free of charge! The Membership has been used by alumni to continue their training, shoot their next projects, and begin earning money as independent filmmakers! With the Membership, DFA graduates have a full production company at their fingertips! For more information on the Membership, visit DFA online at www.digitalfilmacademy.com and click on “Membership.” Specializing in Digital Media – 21st Century Technology DFA is the only film school in New York that specializes in 100% digital film and media education. Why is that important? Because unlike other film schools, DFA puts all of its resources and focus into digital film and media programs. If you are interested in digital film or media training, Digital Film Academy is the place to be. State-of-the-Industry Training and Hands-on Programs DFA works with professionals and educators in the industry to create hands-on, immersive programs. Curriculum, equipment, and software is continuously updated and improved to benefit DFA’s students! Whether you are interested in taking a short digital media course to find out if film or digital media is the career choice for you, or a full-time program to gain the necessary skills to begin working in the industry, or whether you need to create a portfolio to apply for a Masters program at a University, DFA has a program to fit your goals, schedule and budget. Students have ample opportunities to work with equipment and to advance their skills by completing digital film projects. Unlimited Lab Time Only DFA has unlimited use of equipment and editing/computer labs during courses. How else can a person become proficient at a technical skill? This is the key to your success and it’s in your hands… so use it! Additional Edit lab time after course completion when you enroll in a Digital Film Academy Filmmaking Program or Digital Media Course, you will receive two to four weeks of additional edit lab time after course completion to finish working on any class projects and to develop your reel. The additional edit lab time during and after your course equals more practice, better proficiency and skill development. Instructors are Professionals DFA instructors are educators and working professionals in the film, television, video and media industry. Instructors provide valuable feedback about the industry and getting employed! DFA is Serious About Your Training As a DFA graduate of a Digital Filmmaking program or workshop, you have the option of re-taking one class or subject. This is one of the many ways DFA supports your training if you experience difficulty grasping a subject or missed a class. DFA can schedule you to audit a class or subject at no extra fee within a future course date. Mentorship & Portfolio Builder “Crew List” is a mentorship program for our students created and developed by the Director of Academic Affairs. New DFA students may receive additional assistance from more experienced DFA students and alumni! DFA graduates continue building their portfolios while staying a part of the DFA community! Continued Support for Graduate’s Career Goals In addition to the One Year Production Membership, DFA supports students career goals by providing students with more opportunities for growth after course completion. DFA graduates receive opportunities to enhance their skills on other DFA student films and projects after graduation! In this creative and technical industry, hands-on training is key. Small Class Sizes DFA limits class sizes to between 10 and 15 students. Most classes average between 6 to 12 students. This means you will have more hands-on time with equipment and more one-on-one time with your instructor. Location DFA is conveniently located just one block from the world famous Times Square entertainment district in New York City. It is the crossroad of the entertainment industry and the best place to learn digital filmmaking and media! [-]

Course in Animation 13 Week Intensive

Victorian College of the Arts
Campus Part time 13 weeks January 2017 Australia Melbourne

Students can expect an intensive, hands-on experience, bringing drawings, objects and images to life in both narrative and experimental contexts. Each student works from their own individual computer workstation within the VCA Animation Studio. [+]

Course in Animation 13 Week IntensiveStudents can expect an intensive, hands-on experience,  bringing drawings, objects and images to life in both narrative and experimental contexts. Each student works from their own individual computer workstation within the VCA Animation Studio.

DatesClasses are held on Monday and Thursday evenings, 6pm to 9pm and some weekends. Also included are four animation-focused Saturday workshops: two of which will include animation industry guest speakers, plus two intensive practice based sessions.

Objectives and StructureThe course is designed for beginners and for people wishing to further develop existing skills. The small class size enables participants to work within a wide range of studio based practice methodologies and skill levels. Students will be exposed to techniques and materials, animation specific equipment and software. Through planned exercises and an individual project, students will gain a foundation of the principles and practices of animation production.... [-]


3D / Games

exMedia
Campus October 2017 Germany Cologne

Lab.D, which stands for Laboratory for Dimensional research, is a primary facility at the Academy of Media Arts Cologne, KHM for research and production of interdisciplinary projects dealing with 3D technologies and investigating space, time and play as a principal thematic field. [+]

Best Part time Course Studies in Animation 2017. Lab.D, which stands for Laboratory for Dimensional research, is a primary facility at the Academy of Media Arts Cologne, KHM for research and production of interdisciplinary projects dealing with 3D technologies and investigating space, time and play as a principal thematic field. We are equipped to assist with conceptual grounding and idea-testing of the projects. Our scope is quite wide ranging from character animation to mobile technologies and site-specific gaming. [-]

Postgraduate Degree in Motion Design

Bau Design College of Barcelona
Campus 1 year October 2017 Spain Barcelona

From the pioneering credits of Saul Bass and the visual experiences of Norman McLaren to the modern creations of Michel Gondry and Danny Yount, today graphics in movement has found a new audiovisual space – film, television, internet...- new challenges and opportunities. [+]

Postgraduate Degree in Motion Design From the pioneering credits of Saul Bass and the visual experiences of Norman McLaren to the modern creations of Michel Gondry and Danny Yount, today graphics in movement has found a new audiovisual space – film, television, internet...- new challenges and opportunities. Identity and packaging for TV, Series and Movie headings, video clips, video projections, advertising, corporate audiovisual elements, audiovisual training support..., a workspace in expansion for the new audiovisual designer. An atmosphere in which the professional, in addition to competently managing tools and resources, needs the knowledge of media and competence in language and audiovisual resources, in order to successfully connect with the spectator / user of the 21st century. GENERAL AIMS OF THE TRAINING To immerse the designer in a process of reflection and experimentation around animated graphics and audiovisual creation projects, providing in-depth knowledge of digital editing and composing tools which must not only serve as an immediate solution to the basic problems of creative production but also assist and support the designer as he works in the world of ideas. SYLLABUS This postgraduate course is organised in 4 modules and is completed upon handing in the Final Project. Module I - Technologies (After Effects and Final Cut) Module II - Workshops Module III – Projects Module IV - Audiovisual Culture FACT SHEET Edit: 11th Edition Qualification: Postgraduate Degree in Motion Design accredited by the Universidad de Vic-UCC. Students without university degrees will receive a University Extension Studies Diploma. Credits: 30 ECTS School period: From October 7th 2015 to June 2016. Final Project Presentation: June 2016 Timetable: Mondays and Wednesdays from 19h to 22h Mode: On-site Language: Spanish Price: 3480 € Access: Graduates. Undergraduate degrees in Fine Arts and Design, and those related to the following professional categories: interior design, graphic design, industrial design and arts applied to clothing. Professionals from the sector without specific training but who can demonstrate professional expertise. Applicants will undergo a selection process for acceptance on the course. Observations: Intensive Spanish course for foreign students willing to apply to the Master degree (optional course). From Sept. 10th to October, 2nd; from Monday to Friday (4h/day) – 395€. [-]

Course - 2D/3D Character Animation

VanArts
Campus 1 year September 2017 Canada Vancouver

A recent survey of the "Top 100 Schools for Animation, Gaming and Design" by Animation Career Review ranked VanArts as #1 in Western Canada [+]

Course - 2D/3D Character Animation

A recent survey of the "Top 100 Schools for Animation, Gaming and Design" by Animation Career Review ranked VanArts as #1 in Western Canada and #11 worldwide.Awesome assignments, inspiring instructors and the opportunity to produce really cool films, knowing it’s your skill that makes the action come alive; that’s what awaits you at VanArts.Everyone knows Vancouver is an incubator for animation talents. You’ll be in the heart of animation country. 2D and 3D animators at VanArts animation school learn their craft while developing meaningful industry relationships. You’ll focus exclusively on the skills you need to break into the animation sector you desire, either 2D or 3D. Either way, character animation is paramount in your studies and you will graduate as a specialist in character animation. Students choose VanArts because, in their own words, the animation school just feels right. Small classes, personalized attention and cross collaboration on special projects – VanArts animation school positions you for immediate success.You’ll be mentored by animators who’ve worked with top studios like Disney, Industrial Light & Magic and Dreamworks. You’ll live and breathe industry concepts like animated character performance, story and visual language, with a working knowledge of Maya in the 3D stream. And your animation school diploma is backed by your professional demo reel and portfolio, so you’re ready to get the job you want.Next Start Dates... [-]