Course in Animation in Europe

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Animation

Animation courses train students to develop several key technical and creative skills for success in the creation of animated films. Animators in Europe and around the world can also apply their skills to television, new media and the internet, broadcasting, design and many other areas in the media and creative arts industries. Animation courses at universities and academic institutions in Europe give students the opportunity to learn about all aspects of the process of making animations for film, television or the web.

Lasting anywhere from a few days to a year or more, animation courses are offered at universities in the Czech Republic, Sweden, the UK and across Europe. Animation courses in Europe cater to a wide range of prospective students, from recent secondary school graduates to working professionals or full time students, and some are offered on a full time or part time basis. In addition to gaining highly valuable knowledge and skill sets, successful graduates from animation courses in Europe are also often granted with a diploma or certificate upon completion of their course.

More information is available about any of the animation courses in Europe listed below by clicking the "Read More" button and requesting a detailed course description directly from the school using the web form. So why wait? Take the next step toward enrolling in an animation course in Europe, today!

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Advanced Training Course In Motion Design And Branding Videos

IED – Istituto Europeo di Design Milan
Campus Full time 7 months February 2018 Italy Milan

The Motion Design is the branch of design (brand and product) applied to the film and TV production, specializing in setting in motion graphics, with the ability to create effects, distortions, translation, create the 3D illusion in real or fantastic spaces , manage music and sound effects. The ability to fuse images taken with moving elements and mounted or live, requires directing skills, graphic design, sound design, editing. The objective of the Advanced Training Course in Motion Design and Video Branding is to train professionals able to manage the appropriate technologies, but above all to make their language, the production process, organizational structure inherent in such activities, in order to enter professionally in the areas where the application of motion graphics is wider and promising. [+]

Course Studies in Animation in Europe 2017. THIS PROGRAM 'TAUGHT IN ITALIAN Who should attend: The Advanced Training Course in Motion Design and Video Branding responds to a form of retraining leading different sectors operators to develop new and profitable skills in a growing market. It is the right specialization for graphics designer, Directors, Documentary Filmmakers, shooting Operators, Sound designers and for those who want to specialize, completing their training. Entry requirements: First and second level degrees; Professional experience in the field. addresses of specialization: The Motion Graphic Designer combines directing skills, graphic design, sound design and editing. Majoring in Motion design and video branding, especially that based video request from the television market (satellite, DTT, TV themes) but also increasingly sought from the web, allows him to deal with other requests from 'multimedia productions', with video clips, videos for trade shows, showrooms, conventions, concerts, corporate videos, infographics animations. Methodology and structure: The curriculum includes three dedicated areas: methodological (motion graphics, applications and functions) Professional (testimonies of the sector agencies on the relationship with customers, the production process, the market) technology (workshops designed to develop a set of necessary programs to maintain the image in motion, starting from After Effect). The teaching in the field of Motion Design and Video Branding offers students the opportunity to learn about the organizational principles of video production related to the design, the professionals, the creative and operational contexts, the inclusion of motion graphics in communication campaigns. In a second step we study the... [-]

Sup'Infograph: Animated Film School - Computer Graphics Training

ESRA - École Supérieure de Réalisation Audiovisuelle
Campus Full time 3 years September 2017 France Paris Nice Rennes Belgium Brussels + 4 more

Sup'infograph was created within the ESRA in 1997 to meet the growing needs of trades training in computer graphics 2D / 3D, especially those in the realization of animation, game video, special effects in film and TV dressing. [+]

Sup'infograph was created within the ESRA in 1997 to meet the growing needs of trades training in computer graphics 2D / 3D, especially those in the realization of animation, game video, special effects in film and TV dressing. The training lasts 3 years, 2 years in the core curriculum. In the third year, students have the opportunity to choose between three options: Realisation / Animation Modeling, Rendering and Light 3D compositing and VFX Besides the theoretical and practical courses, students complete team in an animated short film in the first and third year and an animatic second year. Admission to first year is competitive. This competition is open to graduates and students of final year, subject to success in the Baccalaureate. The curriculum, spread over three years, includes theory, practical work, conducting an animated film every year, and 16 weeks minimum mandatory internships. 1st and 2nd year, the program also provides good learning authoring software that cinema staging and artistic drawing. Teaching is done in software tutorials, with a student by labor station. The achievements by five team represents the synthesis of theoretical and practical. In the second year, students perfect: character modeling, texturing, shaders development, creating skeletons, skinning, animation in general and animation in inverse kinematics, particles, dynamics the rendering. And they manage the mix of sounds from their productions with the students of the ISTS (the department). Outside of classes and practicals, work rooms are available to students free service from 19:00 until 22:00 from Monday to Thursday... [-]

Digital VFX Compositing - Module 5

HandsOn International School of Filmmakers
Campus Part time 81 hours June 2017 Malta Sliema

This course will introduce you to the art of Digital Composting and Digital Special Effects creating invisible effects that make the impossible, possible, in a believable new cinematic space. [+]

Course Studies in Animation in Europe 2017. Course Overview This course will introduce you to the art of Digital Composting and Digital Special Effects creating invisible effects that make the impossible, possible, in a believable new cinematic space. In addition to gaining professional skills in the area of compositing and digital effects, participants are encouraged to experiment with new and creative approaches to this rapidly expanding art form. Compositing – 3 Weeks Understanding Workflows Importing & Organising Assets Timeline & Key Frames Parenting and Nesting Working with Text Effects, Presets & Adjustment Layers Using Expressions Effective Motion Tracking Color & Light Basic Sky Replacement Muzzle Flashes, Fire & Explosions Fog, Smoke and Mist Courseware is a mix of classroom lessons, compositing work, assignments & a final course project. Digital VFX Compositing – Course Hours Breakdown: School Hours: 06 Hrs. Contact (Theoretical – with Tutor) 30 Hrs. HandsOn (Practical – with Tutor) Extra Hours: 15 Hrs. Self Study (Assignments) 30 Hrs. Assessment (Course Project) 81 Hrs. Total Course Hours Classes: 4 Days/Week – Monday, Tuesday, Wednesday and Thursday Time: 10:00-13:00 Entry Requirements Open to anyone 18yrs + and courses are delivered in English. Students are required to provide their own laptop. [-]

Advanced Training Course In Gamification And Engagement Design

IED – Istituto Europeo di Design Milan
Campus Full time 8 months January 2018 Italy Milan

Educational goals: Video games are the primary form of entertainment, spent on various platforms: consoles, tablets, smartphones, social networks, online, smart TV. Represent extraordinary tools to motivate individuals and induce behavior and moods. The game design techniques have benefited in recent years research in psychology, neuro marketing and behavioral sciences, creating a powerful frame work, Gamification, used in the productive sectors of the marketing, health and communication, loyalty, retail and human resources. The Advanced Training Course in Gamification and Engagement Gamification Design wants to offer the designer an operational frame work to create experiences really ingaggianti, functional to different types of targets and business objectives. [+]

THIS PROGRAM 'TAUGHT IN ITALIAN Who should attend: The Advanced Training Course in Gamification and Engagement Design aims to explore aspects of gamification as a business practice. The ideal participant comes from the world of marketers, web designers, user experience / interface designers, CEOs, product managers, but also non-profit organizations, NGOs, public bodies. The course is also suitable for startupper and aspiring, providing the keys to give a boost to its super idea from design. They require no preliminary details. addresses of specialization: The Gamification designer is able to rethink and transform, with the engagement, the experiences of individuals and customers in various fields: marketing, health, communication, loyalty, retail and human resources. Figure very much in demand by the market professional, it is able to manage the entire life cycle of a game or project, from strategy to concept, through coordination in development through to post launch management both in start-up area is corporation. Methodology and Structure: The course offers a specialization course focused on the growing market of Gamification, industry officially founded in 2010 but already is estimated to reach $ 5.5 billion in 2018. The training program, integrating methodological, technical and design, provides students with the foundation for a comprehensive professional approach. 13 modules are provided as part of which will be rotated some of the professionals of the most prominent gaming in Italy and internationally. At the end of the course there is a project work. It starts from the History of Gamification: concept, economy, fields of... [-]

2K & 4K RAW Workflows - Module 7

HandsOn International School of Filmmakers
Campus Part time 61 hours August 2017 Malta Sliema

At over twice & four times the resolution of Full HD, 2K & 4K RAW content produces a lot of digital data. This course helps participants understand the the benefits and the creative opportunities of 2K and 4K RAW video acquisition. [+]

Course Studies in Animation in Europe 2017. Course Overview At over twice & four times the resolution of Full HD, 2K & 4K RAW content produces a lot of digital data. This course helps participants understand the the benefits and the creative opportunities of 2K and 4K RAW video acquisition. RAW formats are like the digital versions of film negatives and with these higher resolution “negatives”, creatives gain the ability to re-frame, zoom and manipulate that content for film, motion graphics, visual effects, green screen, background plates and pretty much any other type of production. 2K & 4K RAW Workflows – 3 Weeks Introduction to Raw Media Canon RAW System Black Magic Design RAW System RED RAW System Dynamic Range Explained RAW Benefits & Misconceptions Designing Workflows Transcoding Proxies Setting up Projects Ingesting the Footage Editing via Proxies Outputting & Final Render Courseware is a mix of classroom lessons, workflow work, assignments & a final course project. 2K & 4K RAW Workflows – Course Hours Breakdown: School Hours: 18 Hrs. Contact (Theoretical – with Tutor) 18 Hrs. HandsOn (Practical – with Tutor) Extra Hours: 15 Hrs. Self Study (Assignments) 10 Hrs. Assessment (Course Project) 61 Hrs. Total Course Hours Classes: 4 Days/Week – Monday, Tuesday, Wednesday and Thursday Time: 10:00-13:00 Entry Requirements Open to anyone 18yrs + and courses are delivered in English. Students are required to provide their own laptop. [-]

Digital Cinema Post-Production - Module 4

HandsOn International School of Filmmakers
Campus Part time 81 hours June 2017 Malta Sliema

The course explores techniques that can be applied in a range of non-linear digital editing programs and is designed to familiarize students with all the skills necessary to explore the magic of picture and story manipulation. [+]

Course Overview The course explores techniques that can be applied in a range of non-linear digital editing programs and is designed to familiarize students with all the skills necessary to explore the magic of picture and story manipulation. The course is intended to provide a greater understanding of the imaginative and technical side of editing and storytelling. Post-Production – 3 Weeks Introduction to Non-Linear Editing Understanding Workflows Setting up Project & Sequence Source & Program Monitors Editing Essentials Putting Clips in Motion Adding Titles & Transitions Video Effects & Basic Color Correction Editing & Mixing Audio Exporting a Master Copy Final Project Management Steps Importing Projects or Sequences Courseware is a mix of classroom lessons, editing work, assignments & a final course project. Digital Cinema Post-Production – Course Hours Breakdown: School Hours: 06 Hrs. Contact (Theoretical – with Tutor) 30 Hrs. HandsOn (Practical – with Tutor) Extra Hours: 15 Hrs. Self Study (Assignments) 30 Hrs. Assessment (Course Project) 81 Hrs. Total Course Hours Classes: 4 Days/Week – Monday, Tuesday, Wednesday and Thursday Time: 10:00-13:00 Entry Requirements Open to anyone 18yrs + and courses are delivered in English. Students are required to provide their own laptop. [-]

Shop Stop Motion Animation

Escola de Cinema de Barcelona
Campus Part time 3 months March 2018 Spain Barcelona

This is a fundamental course, which covers all processes involved in production of stop motion animation, with special emphasis on the most important and difficult: character animation. [+]

Course Studies in Animation in Europe 2017. GOALS This is a fundamental course, which covers all processes involved in production of stop motion animation, with special emphasis on the most important and difficult: character animation. very complete a course that enables you to gain a solid foundation from which to continue improving as an animator / a, or prepare for postularte in our Master in Stop Motion Animation and Realization. Methodology This course offers a lot of technical and artistic information about animation, design and construction of characters and sets, staging, lighting and organization, entering the field of art direction, the cinematography and production. But most importantly, they are animated exercises that allow you to implement everything I learned. At all times you will be individually addressed and corrected by your teacher, who will guide and help you improve quickly, in the difficult art of giving life to your characters, pose after pose. Agenda Software Dragonframe. Basic Animation: Trajectories. Inertia. Timing. Anticipation and overaction. Creating stop motion characters: Styles and materials. Characters paper (cut-out). Plasticine characters. Skeletons for animation. Staging: Modular scenarios. Photography. Camera control. Lighting. Character animation. body animation. facial animation. Lip-sync. Basic information Duration: 60 hours Start Date: March 3, 2017 Calendar: March to June Hours: Fridays from 16:00 to 20:00 h. Language: Castilian Price: 630 € [-]

Rigging Course

Escola de Cinema de Barcelona
Campus Part time 4 months March 2018 Spain Barcelona

Rigging is meant by the creation of the skeleton of a 3D model (joints, muscles and bones) needed for the animator can move and position their characters correctly. It is a fundamental for the character or 3D object can act realistically in the animated work before the animation step. The "rigging" is one of the specialties most valuable in the complex process of 3D animation. [+]

It is understood by Rigging the creation of the skeleton of a 3D model (joints, muscles and bones) needed for the animator can move and position their characters correctly. It is a fundamental for the character or 3D object can act realistically in the animated work before the animation step. The "rigging" is one of the specialties most valuable in the complex process of 3D animation. To whom it is addressed To all those students, technicians or animation professionals with basic knowledge of Autodesk Maya program who wish to specialize in the office of Rigger through learning the tools necessary for creating a Rig. Course Objective To provide students with the necessary for the creation of rigs that provide optimal usability tools animator. For this, the student must assimilate specific techniques "Rigging" as: facial rigging, creating joints, blendshapes and controls generation tools, IKs and FKS learn the basics of skinning and deformation of expressions. Methodology Completely practical computer work individually and in a small group. Agenda Creating a Rig Creating a Rig, facial Rigging Joints and other deformers Differences between different deformers and profits Creating joints and other deformers as Blend shapes, wraps, etc. Creating controls How to create controls How to connect the controls with deformers Script generation Generation tools, Bases to create a autorig Creating IK / FK Difference between different IKs and FK How to make a switch from one to the other Skinning Bases of skinning, Weights: Painting, Export, Import, and Copy information Professor: Joan Buhigas... [-]

Top Grade Training Cycle 3D Animations, Games And Interactive Environments

IED – Istituto Europeo di Design Madrid
Campus Full time 2 years October 2017 Spain Madrid

Aimed at young people who seek to develop their professional activity in the field of audiovisual production (cinema, television and video), video game, 2D and 3D animation, interactive and non-interactive multimedia, and advertising and related companies with internet and new media. [+]

Course Studies in Animation in Europe 2017. Do you impress the effects and animations you see in the movies and want to know how they have done? This curiosity can become a profession and take you away into the animation industry and video games. With the Higher Level Training Course in 3D Animation, Games and Interactive EnvironmentsSpecialist Video, you'll acquire the necessary knowledge to give life to interactive multimedia projects, generating virtual spaces and 2D and 3D animation, post-production control processes and monitor the effects of editing. And all this while you first introduced to the exciting world of game design and know the latest tools needed to develop applications and games on any platform. Aimed at young people who seek to develop their professional activity in the field of audiovisual production (cinema, television and video), video game, 2D and 3D animation, interactive and non-interactive multimedia, and advertising and related companies with internet and new media. Why study this course? We are specialized in 3D animation and interactive environments technicians, and also we show you how to apply your knowledge to introduce in the gaming industry and gaming. We have a laboratory equipped with the latest technologies for generating multimedia content and entertainment as well as editing and postproduction facilities. We rely on a theoretical and practical training and the development of real projects with companies as a learning opportunity. Opt for a blended learning through our teaching, a balance between qualified and recognized professionals active hallmark of the specific... [-]

Motion Design

ITECOM Art Design NICE
Campus Full time 1 year September 2017 France Nice

The Motion Graphic Design and Motion Design, is animated graphical elements like pictures, pictograms, or typography, synchronized sound. [+]

Duration of training: 1 year. The Motion Design is one of the new professions of the XXI century. "This is the art of giving life to graphic animation. "At the crossroads of new technologies that cover the entire visual arts, this discipline helps design and implement tailored communications to mobile devices, incorporating the concept of motion with the combination of video, special effects, of 2D and 3D animation, typography and graphics. The Motion Graphic Design and Motion DesignIs the animation of graphic elements like pictures, pictograms, or typography, synchronized sound. Motion design is a relatively new discipline: the pioneers of this type of videos were the creators of film credits 60s but the technique has become widespread in the last 5 years with the advent of digital and software called "compositing "as After Effects, which could be defined simply as photoshop video. Motion design covers a broad stylistic panel that there are motion designers, and constantly changing: what is modern already a month can not be six months later, and it is not uncommon revolutionary technology is exceeded in less than a year. Today, motion design is everywhere, on television of course (generic JT or various TV games, titled headbands screen below) but also on the internet (corporate videos, web pages, animations, banners) and even the menus of our smartphones. • His role : The motion-designer is an artist who expresses himself through the art form according to customer demand. It is capable of performing and studying the specifications, find... [-]

3D Animation And Achievement

ITECOM Art Design NICE
Campus Full time 3 years September 2017 France Nice

The 3D animation and CGI are now present in all areas of creative communications. The sector Animation and 3D realization, taught in three years, allows to train for these techniques. It is naturally focused on the sectors of digital creation: the video game and animated film. [+]

Course Studies in Animation in Europe 2017. At the end of the 3rd year, the final exam is validated by a vocational training certificate with OPQF qualification. Duration of training: 3 years The 3D animation and CGI are now present in all areas of creative communications. The sector Animation and 3D realization, taught in three years, allows to train for these techniques. It is naturally focused on the sectors of digital creation: the video game and animated film. Along with learning the basic techniques necessary for its professionalism, the student realizes every year one or more projects, alone or in small teams. A core curriculum in the first year and a specialization in Real or Game industry sector in the following years. In the first year, students perform a short film learning and game design: they write their scripts, create characters and decorations, draw the storyboard, are modeling and animate their characters resolve their "gameplay" ...! This training is based on a project management logical, realistic and concrete conducted by professional speakers: this shared passion should lead our students to be animated filmmakers and creators of video games of tomorrow. Opportunities 3D Film Director Game Designer Level Designer / Event scripter 3D Graphic / Level Artist Lighter Head of special effects Activity area Production of films and animated series, video games industry, producing film and advertising, Special Effects, Visual Communication Sector, Industry Web Design / Motion Graphics, Product Design, Architecture, Medical imaging ... TRAINING PROGRAMME Design and Storyboard Scenario 2D... [-]

Manaa

ITECOM Art Design NICE
Campus Full time 1 year September 2017 France Nice

The Foundation Course (Upgrade Applied Arts) is one year: it is a fundamental shift towards of applied arts and design studies. [+]

Presentation Duration of training: 1 year The Foundation Course (Upgrade Applied Arts) is one year: it is a fundamental shift towards of applied arts and design studies. It has two objectives: upgrade your artistic skills and give you the basics of design and applied arts; allow you to mature your choice of orientation towards design and applied arts, and choose your career guidance. contents The Foundation Course offers a complete education, formal and practical in design and applied arts: graphics, visual culture, design and visual expression, storyboard, technical drawing, computer graphics. The MANAA issue further general education (French, mathematics, English, etc.). It directs students to the BTS and professional training. TRAINING PROGRAMME graphics Image culture plastic drawing and Expression Technical drawing Infographics Rough storyboard Living model General Education SOFTWARE Illustrator Photoshop Indesign ADMISSION TO SCHOOL Bac or equivalent File & maintenance (presentation of personal work) TRAINING AVAILABLE Initial training. Training (CIF, FC ...). After the Foundation Course, students can move towards a BTS on our professional training or apply for assistance of major art schools. [-]

Animation

exMedia
Campus Full time October 2017 Germany Cologne

Animation is seen as an evolving concept to evolving art form, required by the handwerkliches- and design skills as well as have the will to experiment and artistic venture. [+]

Course Studies in Animation in Europe 2017. Animation is seen as an evolving concept to evolving art form, required by the handwerkliches- and design skills as well as have the will to experiment and artistic venture. Each image form that involves movement, can be treated here. This includes all forms and materials of the visual arts, and its relation with other artistic disciplines such as theater or dance. Also a link to 3D animation is seen. Content and form are developed in parallel: from traditional narrative forms and documentary to pure abstraction, from the teleplay for performance. The presentation will be included in the design process. The sole production of canvas or screen is no longer selbverständlich. Even before this, the projects of the students were wide-ranging in terms of material and content. There were stories told, implemented in traditional character or stop-motion film, documentaries, 2D computer animation, abstract works, and lately increasingly installations. [-]

3D / Games

exMedia
Campus Full time October 2017 Germany Cologne

Lab.D, which stands for Laboratory for Dimensional research, is a primary facility at the Academy of Media Arts Cologne, KHM for research and production of interdisciplinary projects dealing with 3D technologies and investigating space, time and play as a principal thematic field. [+]

Lab.D, which stands for Laboratory for Dimensional research, is a primary facility at the Academy of Media Arts Cologne, KHM for research and production of interdisciplinary projects dealing with 3D technologies and investigating space, time and play as a principal thematic field. We are equipped to assist with conceptual grounding and idea-testing of the projects. Our scope is quite wide ranging from character animation to mobile technologies and site-specific gaming. [-]

Visual Effects, 3D Art & Compositing

Quasar Design University in Rome
Campus Full time Part time March 2018 Italy Rome

The course runs through all the creative stages in an animation scene in the creative flow of visual effects. It examines the entire workflow starting from the conception of a story: the development of a storyboard, the creation of concept designs and clay, modeling, texturing, shading of 3D subjects, the dynamics of particles such as smoke, fire, water, building frames, rigging, to permit the successful animation of each part of element or character on stage, to arrive in depth at the final stages of compositing in Nuke and video editing till the final color correction. [+]

Course Studies in Animation in Europe 2017. Visual Effects, 3D Art & Compositing The course runs through all the creative stages in an animation scene in the creative flow of visual effects. It examines the entire workflow starting from the conception of a story: the development of a storyboard, the creation of concept designs and clay, modeling, texturing, shading of 3D subjects, the dynamics of particles such as smoke, fire, water, building frames, rigging, to permit the successful animation of each part of element or character on stage, to arrive in depth at the final stages of compositing in Nuke and video editing till the final color correction. By sharing projects in the classroom and online in our dedicated forum, students will be encouraged to team-work, which is necessary in the real world of film and television companies. Who it is aimed at This university-level course is aimed at school leavers, from all types of secondary schools. Basic knowledge of computers is required. Educational Objectives The course aims to provide members a professional knowledge of the 2D and 3D film and television industry through the teaching of the working techniques used in major productions in Italy and abroad. The students will gain practical experience through thematic workshops concerning various sectors of development. Creative jobs The students will acquire the title of Computer Graphic Artist (CG Artist), which includes more specialized professionals, summarized into two main areas: the 3D Artist and Digital Compositor. Course location The course "Visual Effects, 3D Art... [-]