Animation courses train students to develop several key technical and creative skills for success in the creation of animated films. Animators in Europe and around the world can also apply their skills to television, new media and the internet, broadcasting, design and many other areas in the media and creative arts industries. Animation courses at universities and academic institutions in Europe give students the opportunity to learn about all aspects of the process of making animations for film, television or the web.
Lasting anywhere from a few days to a year or more, animation courses are offered at universities in the Czech Republic, Sweden, the UK and across Europe. Animation courses in Europe cater to a wide range of prospective students, from recent secondary school graduates to working professionals or full time students, and some are offered on a full time or part time basis. In addition to gaining highly valuable knowledge and skill sets, successful graduates from animation courses in Europe are also often granted with a diploma or certificate upon completion of their course.
More information is available about any of the animation courses in Europe listed below by clicking the "Read More" button and requesting a detailed course description directly from the school using the web form. So why wait? Take the next step toward enrolling in an animation course in Europe, today!
The Motion Design is the branch of design (brand and product) applied to the film and TV production, specializing in setting in motion graphics, with the ability to create effects, distortions, translation, create the 3D illusion in real or fantastic spaces , manage music and sound effects. The ability to fuse images taken with moving elements and mounted or live, requires directing skills, graphic design, sound design, editing. The objective of the Advanced Training Course in Motion Design and Video Branding is to train professionals able to manage the appropriate technologies, but above all to make their language, the production process, organizational structure inherent in such activities, in order to enter professionally in the areas where the application of motion graphics is wider and promising. [+]
Sup'infograph was created within the ESRA in 1997 to meet the growing needs of trades training in computer graphics 2D / 3D, especially those in the realization of animation, game video, special effects in film and TV dressing. [+]
This course will introduce you to the art of Digital Composting and Digital Special Effects creating invisible effects that make the impossible, possible, in a believable new cinematic space. [+]
Educational goals: Video games are the primary form of entertainment, spent on various platforms: consoles, tablets, smartphones, social networks, online, smart TV. Represent extraordinary tools to motivate individuals and induce behavior and moods. The game design techniques have benefited in recent years research in psychology, neuro marketing and behavioral sciences, creating a powerful frame work, Gamification, used in the productive sectors of the marketing, health and communication, loyalty, retail and human resources. The Advanced Training Course in Gamification and Engagement Gamification Design wants to offer the designer an operational frame work to create experiences really ingaggianti, functional to different types of targets and business objectives. [+]
At over twice & four times the resolution of Full HD, 2K & 4K RAW content produces a lot of digital data. This course helps participants understand the the benefits and the creative opportunities of 2K and 4K RAW video acquisition. [+]
The course explores techniques that can be applied in a range of non-linear digital editing programs and is designed to familiarize students with all the skills necessary to explore the magic of picture and story manipulation. [+]
This is a fundamental course, which covers all processes involved in production of stop motion animation, with special emphasis on the most important and difficult: character animation. [+]
Rigging is meant by the creation of the skeleton of a 3D model (joints, muscles and bones) needed for the animator can move and position their characters correctly. It is a fundamental for the character or 3D object can act realistically in the animated work before the animation step. The "rigging" is one of the specialties most valuable in the complex process of 3D animation. [+]
Aimed at young people who seek to develop their professional activity in the field of audiovisual production (cinema, television and video), video game, 2D and 3D animation, interactive and non-interactive multimedia, and advertising and related companies with internet and new media. [+]
The Motion Graphic Design and Motion Design, is animated graphical elements like pictures, pictograms, or typography, synchronized sound. [+]
The 3D animation and CGI are now present in all areas of creative communications. The sector Animation and 3D realization, taught in three years, allows to train for these techniques. It is naturally focused on the sectors of digital creation: the video game and animated film. [+]
The Foundation Course (Upgrade Applied Arts) is one year: it is a fundamental shift towards of applied arts and design studies. [+]
Animation is seen as an evolving concept to evolving art form, required by the handwerkliches- and design skills as well as have the will to experiment and artistic venture. [+]
Lab.D, which stands for Laboratory for Dimensional research, is a primary facility at the Academy of Media Arts Cologne, KHM for research and production of interdisciplinary projects dealing with 3D technologies and investigating space, time and play as a principal thematic field. [+]
The course runs through all the creative stages in an animation scene in the creative flow of visual effects. It examines the entire workflow starting from the conception of a story: the development of a storyboard, the creation of concept designs and clay, modeling, texturing, shading of 3D subjects, the dynamics of particles such as smoke, fire, water, building frames, rigging, to permit the successful animation of each part of element or character on stage, to arrive in depth at the final stages of compositing in Nuke and video editing till the final color correction. [+]