Course in Animation

Top Course Studies in Animation

Animation

For prospective students who are fascinated by the process of making moving pictures, Animation courses teach how to be involved in all of the inner workings of the animation process. Animation courses are offered at universities and academic institutions around the world and provide, not only the opportunity to learn about many aspects of the filmmaking process, but also the chance to network with others who are interested in getting experience in the industry.

Students enrolled in animation courses come from a range of academic and professional backgrounds with different goals. Many animation courses offer a diploma or certificate after successful completion of the course for graduates. Some companies choose to enroll their employees in animation courses for professional development in the area of team building and creative thinking. Animation courses can last anywhere from a few days to several months or a year.

If you would like to enroll in a course at university that will develop your technical skills in animation and filmmaking, then scroll down to learn more about animation courses today! You can even contact the schools offering animation courses that interest you in just one minute for more information using the handy web form on the program information page.

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ENTRY LEVEL YEAR ANIMATION & VIDEO GAMES

LISAA Paris
Campus Full time 1 year September 2017 France Paris

The Entry Level year allows students to further basic theoretical, technical and methodological knowledge applicable across design disciplines and to prepare for studies in the fields of animation, special effects and video games. [+]

Best Course Studies in Animation 2017. The Entry Level year allows students to further basic theoretical, technical and methodological knowledge applicable across design disciplines and to prepare for studies in the fields of animation, special effects and video games. It is aimed at students who have already completed a first year of further education in design (Foundation year (MANAA) or Introductory Course in Applied Arts) and who can show a satisfactory level of visual presentation skills in their portfolio. Advantages of the Course Classes led by industry professionals High-standard technical equipment Classes centred around real projects allowing students to obtain technical skills Personalised student follow-up for the creation of their portfolio and professional project Links between different disciplines in order for students to understand the complementary relationship of different areas of expertise Entry Requirements & Application Admission to LISAA Paris is subject to both the presentation of a portfolio of work and an oral interview. The objective of these conditions is not merely to assess the candidate’s level but also — and above all — to gauge his or her motivation and the potential of his or her academic profile to suit the specificities of the professions in animation and video games. [-]

Course: 2D/ 3D Animation

LaSalle College Vancouver
Campus Full time 1 year September 2017 Canada Vancouver

Do you like to draw, create characters and dream up imaginary worlds? If so, take your talent to the next level with the 2D/ 3D Animation Program! [+]

Course: 2D/ 3D Animation

Do you like to draw, create characters and dream up imaginary worlds? If so, take your talent to the next level with the 2D/ 3D Animation Program! By sharpening your drawing skills, designing characters and exploring studio production, learn how to create your very own animated series. This program is designed to provide you with the skills to develop game environmentscomplete with a storyline, villains, heroes, special effects, animated graphics and sound. With the use of various computer applications, learn how to integrate multimedia functions and produce classical and digital animation. From model building to environment modeling to object development, graduates of this one year program can enter the job market with the skills needed to meet the demands of the continuously evolving industry of computer animation.... [-]


12 Month Full Time - Computer Animation, Visual Effects and Game Design course

Think Tank Training Centre
Campus Full time 1 year February 2018 Canada Vancouver North Vancouver + 1 more

The Computer Animation, Visual Effects and Game Design Program at Think Tank Training Centre in Toronto Canada is an intensive one-year program that specializes in the latest software, techniques and technologies to cater to the needs of the current film, television and gaming industries. The program consists of respected industry professionals as instructors teaching current curriculum, a mentorship program, and small class sizes offering extensive hands-on training. The program is divided into three 15 week semesters, with course integration to allow assignments to overlap and support one another. Upon successful completion of the program and demo reel the students will be awarded a diploma in Computer Animation, Visual Effects and Game Design. [+]

Best Course Studies in Animation 2017. The Computer Animation, Visual Effects and Game Design program at Think Tank Training Centre in North Vancouver, Canada is an intensive one-year course that specializes in the latest software, techniques and technologies, and caters to the needs of the film, television and gaming industries. It consists of respected industry professionals as instructors teaching a current curriculum, a mentorship program, and small class sizes with extensive hands-on training. The program is divided into three 15 week semesters, with course integration to allow assignments to overlap and support one another. A diploma in Computer Animation, Visual Effects and Game Design will be awarded upon successful completion of the program requirements and demo reel. Student Testimonials “Think Tank is a special school. I was hired by Bioware after they saw my demo reel, and I ended up beating out a few other senior guys for the position." Shawn Kassian, Bioware (Environment Artist) “Being a student at Think Tank made me feel like I was in an exclusive school for artists seeking to achieve the highest of standards in CG creation.” Adar Bronstein, ICON Creative Studio (Senior 3D Modeling & Texturing Artist) “It was really more of a family than a school. Great, supportive people who were always there to help out if I was having trouble with anything, and were also dedicated to seeing me succeed.” Liam Jones, MPC (Technical Animator) “The school not only cared about my success, but also did everything in their power to make sure I had the tools and skills required to succeed in the industry.” Tanner Roberts, EA Popcap (Environment Artist) “Think Tank surpassed my expectations of what I thought a good VFX school would be. Not only do they provide the academic foundations and resources for artists to learn and grow, Scott and Joe make it their priority to ensure a safe, comfortable and welcoming environment for students to work in.” Emily Luk, Image Engine (Junior Texture Artist) The 12 Month Diploma Program: Course Outline SEMESTER 1 3D Animation This course begins with a brief history of animation, and then exploration into the different methods of key-frame animating: keying pose to pose, straight ahead, path animation and how to edit the animation using the f-curve editor. Students will also explore simple walks and runs for biped and quadruped characters. 3D Modeling Modeling 100 will introduce the concepts and processes of creating three dimensional objects within a virtual environment. You will learn all aspects of polygon modeling and create a variety of objects, including environments and sets, vehicles and organic characters. Introduction to Brush based modeling using Mudbox will also be covered during the latter half of the course. Classsical & Flash Animation Students develop drawing skills while learning the principles of squash and stretch, follow-through and overlapping action, anticipation, timing, key frames and in-between-ing. Lessons in character animation and storyboarding explore the elements necessary to bring an animation to life. This course builds a foundation for 3D classes to follow. Digital Imaging 100 This module provides an in-depth exploration of Adobe Photoshop, the industry standard for digital imaging. Students work on the basics of image editing, color correction, color management, preparing files for print and exporting images. Once the basics are covered, students will then begin to use these tools to texture a variety of objects, thus preparing them for more advanced 3D texturing software and a real-world production environment. Maya 100 Students will be introduced to Autodesk Maya, an advanced 3D animation and content creation software package, with the focus on 3D principles and workflow. Everything from materials, UVs, shaders, rigging, overrides and passes is covered in detail and brings many different industry components together. Texturing 100 The introduction to the world of texturing. Tools such as Photoshop, NDO and Marmoset will be used to provide real-time feedback when texturing props, environments and characters. SEMESTER 2 3D Animation 200 From simple mechanical animations the students will now focus on the basics of character animation. Bringing a synthetic character to life is the goal. Using Maya, students will study acting to dialogue, facial animation, timing, editing animations with F-curves, and all the principles that make a great animation. Using Forward and Inverse Kinematics to pose and animate characters, students will tackle a variety of situations that they will face in the real world of production as a character animator. Students will also learn the significant impact rigging plays in successful animation, and what factors make a good or bad character rig. Video rotoscoping will be used as a visual aid to the animator. 3D Modeling 200 In this second and more advanced module, students will build upon their skills founded in Modeling 100. Attention to detail will be key as students learn to build an “animation- proficient” character with proper topology. Additional techniques will be introduced to add realistic detail to models and speed up modeling times. Efficient, yet impressive, sets and props will be incorporated with other production pipeline classes to achieve a realistic look. This class also includes learning supplementary tools and software to support a variety of modeling and creation pipelines. Acting For Animation 200 This course introduces the fundamental principles of acting for the purpose of creating animation. The exercises will teach how to perform actions differently for various characters and personalities: how to properly do anticipations and reactions for each action, how to do verbal and non-verbal acting, acting between two characters, increasing imagination and creativity and how to act with body language first and facial acting second. Advanced Lighting 200 This course focuses on lighting and shading in a way that will enable artists to better understand how to use any rendering application. Using Maya/Vray, students will have their minds blown when they learn how limited their perception of materials, light and shadow has been all of their lives. When they apply this new understanding to lighting and shading in CG, they will find themselves ahead of the pack in any software. The second half of this course is designed to get students up to speed with the 3D painting package from The Foundry. Emphases are on the integration of Mari into the student’s demo reel workflow and the development of photo-realistic textures. Advanced Texturing 200 This course is an exploration of texture painting for VFX. Students will learn the ins-and-outs of the latest 3D painting packages, and utilize the programs to create photo-realistic textures using a combination of photo projections and hand painting techniques. The course will take an in-depth look at a variety of materials and surfaces such as metals, skin, glass and wet surfaces and how to use a combination of texturing and shading in V-ray for Maya to replicate these materials. Students in this course will take their models to the next level, and will be able to integrate them into live action footage and games seamlessly! Compositing & Visual Effects 200 Students are introduced to the world of the visual effects artist, and the skills and techniques that are used in the field. We discuss how effects are created and how they are integrated into live-action and CG plates. Our goal is to give the students a good understanding of how movie magic is achieved. Particles, mattes, color keying, camera tracking, stabilization and using simple yet effective effects such as glows, flares, depth of field and color correction to achieve a photo-real look will be covered. This course is essential to the understanding of various methods of compositing in order to achieve esthetically beautiful and believable imagery. Digital Sculpting 200 The purpose of Digital Sculpting 200 is to teach the necessary tools to be able to function effectively in a professional working pipeline. This course introduces the techniques and possibilities that Zbrush provides. Students will develop strong fundamentals of pose / proportion, and learn all the necessary techniques to effectively finish sculpting a model and prepare it for pipeline production. Students will also be taught how to work between Zbrush and other major 3D applications, such as Mudbox, for superior results. Game Design 200 Students learn how to work with art assets in the CryEngine game engine and apply this to a class project. While working on this, students get to focus on what they want to pursue as a career. Topics covered include normal map generation and painting, advanced UV techniques, importing geometry, collision meshes, animation systems and more. Students will feel more than comfortable within the CryEngine, have the knowledge to adapt to any realtime/game work environment and know how to keep their digital assets efficient and of high quality. Maya 200 In Maya 200, you will learn the basics of modeling, lighting, texturing and animating a scene using Maya. Students gain an understanding of the interface and workflow of Maya and how to interpret tools and principals learned in Softimage to this alternate platform. The emphasis is placed on the technical aspects of Maya with rigging being a major focus. Mentored Lab 200 During a monitored lab you will be reviewing your progress on current running projects assigned in various classes throughout the week. Each class is structured to provide individual coaching in order to ensure goals and timelines are met on all assignments. A senior academic advisor or a TA is made available to coach, critique and troubleshoot as needed if any problems that arise. This ensures each student gets the necessary help needed in between their classes. Production Pipeline 200 Production 200 allows students the time needed to develop and deploy their final demo reel concepts. The class will also focus on developing the relationship the student will need to get started in the industry after graduation. Outings to mainstream studios in Vancouver and visits from top industry professionals will serve to inspire and guide students to create viable demo reels that will get them hired by the employer of their choice. Traditional Sculpting 200 Our sculpture class is a chance for students to get their hands dirty. Taught by Gideon Hay, an industry veteran for sculpts, maquettes, and props in Vancouver, this class will introduce the basics of building character maquettes, armatures and the use of scalpel as a modelling tool. Anatomy, texture, proportion and character design will be discussed, as well as how they are used in a real production situation. It's also a chance for students to change gears and enjoy making cool art without a computer. Character Creation 200 In this seven week extended workshop, students will learn how to go from a sculpted model to a production ready and efficient game model. Emphasis will be on workflow and problem solving, so that when students are finished the course they will have a production ready model. Confidence is essential when entering the final demo reel semester, and this course will solidify the student's knowledge base on all things character creation. SEMESTER 3 Advanced Shading & Rendering 300 Advanced rendering and engines support students in their demo reel semester with regard to rendering and outputting their created content. Students will feel comfortable rendering in VRay and have the knowledge to create complex materials and lighting situations while keeping their renders efficient. Students will also learn how to utilize a render farm for maximum efficiency and pipeline experience. Career Management 300 Once a student leaves the nest and lands that first job they are faced with a myriad of financial decisions. This course is designed to take the mystery out of topics like: - Getting your foot in the door of the company of your choice - Giving a great interview (or 'how to sell yourself') - Managing your student loan - RSPs and how they are a benefit - Mortgages and why they are easier than you think - How to invest in stocks, GICs and mutual funds and why they make good sense - Freelancing and/or starting your own company. Social Media & Self Promotion This course is the last step to getting your demo reel into a format that properly showcases your work. Outputting to video as well as putting together your own online portfolio will be covered. Understanding Interface design, compression, formats, editing and sound engineering will enable students to make a knockout original presentation that sells your skills and talents. Packaging and overall presentation will also be a focus of this course. Mentoring 300 During third semester, the students will be paired up with a personal mentor who is currently working in the industry. The mentor will coach the student one-on-one through the demo reel process and will provide feedback, advice and critiques. The students will meet with the mentor once a week, and will be given goals and timelines in order to properly structure their very intense final semester. Monitored Lab During a monitored lab, you will be reviewing your progress on current projects assigned in various classes throughout the week. Each class is structured to provide individual coaching for each student in order to ensure goals and timelines are met on all assignments. A senior academic advisor or TA is made available to coach, critique and troubleshoot as needed, if any problems that arise. This ensures that each student gets the necessary help needed in between their classes. Production 300 Production 300 is designed to monitor the progress of the students throughout their final (mentorship) semester. Students are interviewed every two weeks to ensure mentors are effective, time is managed well, and resources are accessed and utilized in an efficient manner. This is a good forum for students to discuss new concepts and technical hurdles. Student Demo Reels [-]

2K & 4K RAW Workflows - Module 7

HandsOn International School of Filmmakers
Campus Part time 61 hours February 2017 Malta Sliema

At over twice & four times the resolution of Full HD, 2K & 4K RAW content produces a lot of digital data. This course helps participants understand the the benefits and the creative opportunities of 2K and 4K RAW video acquisition. [+]

Course Overview At over twice & four times the resolution of Full HD, 2K & 4K RAW content produces a lot of digital data. This course helps participants understand the the benefits and the creative opportunities of 2K and 4K RAW video acquisition. RAW formats are like the digital versions of film negatives and with these higher resolution “negatives”, creatives gain the ability to re-frame, zoom and manipulate that content for film, motion graphics, visual effects, green screen, background plates and pretty much any other type of production. 2K & 4K RAW Workflows – 3 Weeks Introduction to Raw Media Canon RAW System Black Magic Design RAW System RED RAW System Dynamic Range Explained RAW Benefits & Misconceptions Designing Workflows Transcoding Proxies Setting up Projects Ingesting the Footage Editing via Proxies Outputting & Final Render Courseware is a mix of classroom lessons, workflow work, assignments & a final course project. 2K & 4K RAW Workflows – Course Hours Breakdown: School Hours: 18 Hrs. Contact (Theoretical – with Tutor) 18 Hrs. HandsOn (Practical – with Tutor) Extra Hours: 15 Hrs. Self Study (Assignments) 10 Hrs. Assessment (Course Project) 61 Hrs. Total Course Hours Classes: 4 Days/Week – Monday, Tuesday, Wednesday and Thursday Time: 10:00-13:00 Entry Requirements Open to anyone 18yrs + and courses are delivered in English. Students are required to provide their own laptop. [-]

Advanced Training Course In Motion Design And Branding Videos

IED – Istituto Europeo di Design Milan
Campus Full time 7 months February 2017 Italy Milan

The Motion Design is the branch of design (brand and product) applied to the film and TV production, specializing in setting in motion graphics, with the ability to create effects, distortions, translation, create the 3D illusion in real or fantastic spaces , manage music and sound effects. The ability to fuse images taken with moving elements and mounted or live, requires directing skills, graphic design, sound design, editing. The objective of the Advanced Training Course in Motion Design and Video Branding is to train professionals able to manage the appropriate technologies, but above all to make their language, the production process, organizational structure inherent in such activities, in order to enter professionally in the areas where the application of motion graphics is wider and promising. [+]

Best Course Studies in Animation 2017. THIS PROGRAM 'TAUGHT IN ITALIAN Who should attend: The Advanced Training Course in Motion Design and Video Branding responds to a form of retraining leading different sectors operators to develop new and profitable skills in a growing market. It is the right specialization for graphics designer, Directors, Documentary Filmmakers, shooting Operators, Sound designers and for those who want to specialize, completing their training. Entry requirements: First and second level degrees; Professional experience in the field. addresses of specialization: The Motion Graphic Designer combines directing skills, graphic design, sound design and editing. Majoring in Motion design and video branding, especially that based video request from the television market (satellite, DTT, TV themes) but also increasingly sought from the web, allows him to deal with other requests from 'multimedia productions', with video clips, videos for trade shows, showrooms, conventions, concerts, corporate videos, infographics animations. Methodology and structure: The curriculum includes three dedicated areas: methodological (motion graphics, applications and functions) Professional (testimonies of the sector agencies on the relationship with customers, the production process, the market) technology (workshops designed to develop a set of necessary programs to maintain the image in motion, starting from After Effect). The teaching in the field of Motion Design and Video Branding offers students the opportunity to learn about the organizational principles of video production related to the design, the professionals, the creative and operational contexts, the inclusion of motion graphics in communication campaigns. In a second step we study the filmic experiments of the historical avant-garde to motion graphics film, the animated television all'infografica branding, from design animated web applications. In the module dedicated to motion graphics trends & features addressing the history of the trends and changes in visual aesthetics, in relation to the evolution of hardware and software tools. Students learn the fundamentals of TV promotion (editing and motion design to tell the content and capture your target audience using all the tools of advertising and branding) and Motion Design & Interactive Media (the graphic interaction systems TV product through cross-platform systems). The course then addresses the applications in space (Exhibit commercial and trade fair, the store, the conventions, the videomapping and integrated video projection) animation and infographics (animation for the video and the web, use of animated infographics) and Branding off tv (institutional videos, product, film, advertising). Ied + Adobe Autodesk // // Microsoft. Thanks to the agreement with the major software house, all students of the course are exclusively and completely free access to the Web Design & Collection package, to Autodesk and Microsoft software. All programs can be used both by IED laboratories both from your personal computer. [-]

3D Animation for Television and Cinema Course

Inter-Dec College
Campus Full time September 2017 Canada Montreal

Create stories, characters, futuristic landscapes and special effects straight from your own imagination! The 3D Animation program at Inter-Dec College is designed for [+]

3D Animation for Television and Cinema Course

Create stories, characters, futuristic landscapes and special effects straight from your own imagination!

The 3D Animation program at Inter-Dec College is designed for students who want to master digital animated effects for the film and television industry using the latest professional software such as Nuke, Softimage, Photoshop, Mudbox, Combustion and Zbrush.

As a graduate, you will find work as an animator, modeller or concept artist with organizations that specialize in creating and producing high-tech multimedia.

Several Inter-Dec College graduates have worked on great film productions like The Lord of the Rings, Final Fantasy: Spirits Within, 300 and Frank Miller’s The Spirit, as well as video games like Halo 3.... [-]


Top Grade Training Cycle 3D Animations, Games And Interactive Environments

IED – Istituto Europeo di Design Madrid
Campus Full time 2 years October 2017 Spain Madrid

Aimed at young people who seek to develop their professional activity in the field of audiovisual production (cinema, television and video), video game, 2D and 3D animation, interactive and non-interactive multimedia, and advertising and related companies with internet and new media. [+]

Best Course Studies in Animation 2017. THIS PROGRAM IS IN SPANISH Taught Do you impress the effects and animations you see in the movies and want to know how they have done? This curiosity can become a profession and take you away into the animation industry and video games. With the Higher Level Training Course in 3D Animation, Games and Interactive EnvironmentsSpecialist Video, you'll acquire the necessary knowledge to give life to interactive multimedia projects, generating virtual spaces and 2D and 3D animation, post-production control processes and monitor the effects of editing. And all this while you first introduced to the exciting world of game design and know the latest tools needed to develop applications and games on any platform. Aimed at young people who seek to develop their professional activity in the field of audiovisual production (cinema, television and video), video game, 2D and 3D animation, interactive and non-interactive multimedia, and advertising and related companies with internet and new media. Why study this course? We are specialized in 3D animation and interactive environments technicians, and also we show you how to apply your knowledge to introduce in the gaming industry and gaming. We have a laboratory equipped with the latest technologies for generating multimedia content and entertainment as well as editing and postproduction facilities. We rely on a theoretical and practical training and the development of real projects with companies as a learning opportunity. Opt for a blended learning through our teaching, a balance between qualified and recognized professionals active hallmark of the specific methodology taught at the IED Madrid. Study IED Madrid means living with all branches of design in a privileged space, a creative experience and a unique opportunity to offer our students. Career Outlook: Creator of 2D and 3D animations. Generating virtual spaces. 3D special effects technician. Developer of multimedia applications and audiovisual products. Editor of interactive and non interactive multimedia audiovisual content. Developer and game designer. LANGUAGE COURSE: SPANISH [-]

Diploma in 2D Animation & Digital Art

Centre for Arts and Technology
Campus Full time 12 months October 2017 Canada Kelowna

LIMITED NUMBER OF SCHOLARSHIPS AVAILABLE FOR UPTO $3000 ON A FIRST COME FIRST SERVE BASIS. APPLY TODAY. Love to draw, paint, and create original art? Our 2D 2D Animation & Digital Art - provides 12 months of hands on training, perfect for anyone interested in turning their passion for art and illustration into an exciting career in animation. 2D Animation. [+]

LIMITED NUMBER OF SCHOLARSHIPS AVAILABLE FOR UPTO $3000 ON A FIRST COME FIRST SERVE BASIS. APPLY TODAY.

Love to draw, paint, and create original art? Our brand new 2D Animation program in Kelowna – 2D Animation & Digital Art - provides 12 months of hands on training, perfect for anyone interested in turning their passion for art and illustration into an exciting career in animation. 2D Animation professionals are in high demand across the entertainment industry, especially with the massive popularity of mobile gaming, much of which is entirely based on 2D animation.

2D ANIMATION TRAINING COLLEGE KELOWNA

Our Kelowna 2D Animation & Digital Art program gives you the opportunity to build real world studio skills – from operation methods, to production pipelines – under the guidance of our highly experienced industry professional instructors.... [-]


Zbrush Sculpting Course With (animated Characters)

FX ANIMATION Barcelona 3D & Film School
Campus Part time 1 month July 2017 Spain Barcelona

The course is designed to acquire a solid foundation in the tool. [+]

Best Course Studies in Animation 2017. Next call: July 2016 - OPEN ENROLLMENT Duration: 1 month, 3 hours daily from Monday to Thursday Places: 10 Headquarters: Barcelona Description and purpose The course is designed to acquire a solid foundation in the tool. It is aimed at illustrators, graphic artists, designers, technicians and 3D professionals who wish to manage the most advanced tool for digital artists. Requirements  3D modeling and texturing. Basic knowledge of Photoshop. What makes us different? Agenda approved by Pixologic Spain with Certification Professor ZBrushAcademy (unique worldwide) [-]

Sup'Infograph: Animated Film School - Computer Graphics Training

ESRA - École Supérieure de Réalisation Audiovisuelle
Campus Full time 3 years September 2017 France Paris Nice Rennes Belgium Brussels + 4 more

Sup'infograph was created within the ESRA in 1997 to meet the growing needs of trades training in computer graphics 2D / 3D, especially those in the realization of animation, game video, special effects in film and TV dressing. [+]

Sup'infograph was created within the ESRA in 1997 to meet the growing needs of trades training in computer graphics 2D / 3D, especially those in the realization of animation, game video, special effects in film and TV dressing. The training lasts 3 years, 2 years in the core curriculum. In the third year, students have the opportunity to choose between three options: Realisation / Animation Modeling, Rendering and Light 3D compositing and VFX Besides the theoretical and practical courses, students complete team in an animated short film in the first and third year and an animatic second year. Admission to first year is competitive. This competition is open to graduates and students of final year, subject to success in the Baccalaureate. The curriculum, spread over three years, includes theory, practical work, conducting an animated film every year, and 16 weeks minimum mandatory internships. 1st and 2nd year, the program also provides good learning authoring software that cinema staging and artistic drawing. Teaching is done in software tutorials, with a student by labor station. The achievements by five team represents the synthesis of theoretical and practical. In the second year, students perfect: character modeling, texturing, shaders development, creating skeletons, skinning, animation in general and animation in inverse kinematics, particles, dynamics the rendering. And they manage the mix of sounds from their productions with the students of the ISTS (the department). Outside of classes and practicals, work rooms are available to students free service from 19:00 until 22:00 from Monday to Thursday and until 19:00 on Friday and Saturday. 1st and 2nd year, lessons are on average 25 hours per week. Students must complete eight weeks of mandatory courses in 2nd and 3rd year, a total of 16 weeks. [-]

3D / Games

exMedia
Campus Full time October 2017 Germany Cologne

Lab.D, which stands for Laboratory for Dimensional research, is a primary facility at the Academy of Media Arts Cologne, KHM for research and production of interdisciplinary projects dealing with 3D technologies and investigating space, time and play as a principal thematic field. [+]

Best Course Studies in Animation 2017. Lab.D, which stands for Laboratory for Dimensional research, is a primary facility at the Academy of Media Arts Cologne, KHM for research and production of interdisciplinary projects dealing with 3D technologies and investigating space, time and play as a principal thematic field. We are equipped to assist with conceptual grounding and idea-testing of the projects. Our scope is quite wide ranging from character animation to mobile technologies and site-specific gaming. [-]

Postgraduate Degree in Motion Design

Bau Design College of Barcelona
Campus Full time 1 year October 2017 Spain Barcelona

From the pioneering credits of Saul Bass and the visual experiences of Norman McLaren to the modern creations of Michel Gondry and Danny Yount, today graphics in movement has found a new audiovisual space – film, television, internet...- new challenges and opportunities. [+]

Postgraduate Degree in Motion Design From the pioneering credits of Saul Bass and the visual experiences of Norman McLaren to the modern creations of Michel Gondry and Danny Yount, today graphics in movement has found a new audiovisual space – film, television, internet...- new challenges and opportunities. Identity and packaging for TV, Series and Movie headings, video clips, video projections, advertising, corporate audiovisual elements, audiovisual training support..., a workspace in expansion for the new audiovisual designer. An atmosphere in which the professional, in addition to competently managing tools and resources, needs the knowledge of media and competence in language and audiovisual resources, in order to successfully connect with the spectator / user of the 21st century. GENERAL AIMS OF THE TRAINING To immerse the designer in a process of reflection and experimentation around animated graphics and audiovisual creation projects, providing in-depth knowledge of digital editing and composing tools which must not only serve as an immediate solution to the basic problems of creative production but also assist and support the designer as he works in the world of ideas. SYLLABUS This postgraduate course is organised in 4 modules and is completed upon handing in the Final Project. Module I - Technologies (After Effects and Final Cut) Module II - Workshops Module III – Projects Module IV - Audiovisual Culture FACT SHEET Edit: 11th Edition Qualification: Postgraduate Degree in Motion Design accredited by the Universidad de Vic-UCC. Students without university degrees will receive a University Extension Studies Diploma. Credits: 30 ECTS School period: From October 7th 2015 to June 2016. Final Project Presentation: June 2016 Timetable: Mondays and Wednesdays from 19h to 22h Mode: On-site Language: Spanish Price: 3480 € Access: Graduates. Undergraduate degrees in Fine Arts and Design, and those related to the following professional categories: interior design, graphic design, industrial design and arts applied to clothing. Professionals from the sector without specific training but who can demonstrate professional expertise. Applicants will undergo a selection process for acceptance on the course. Observations: Intensive Spanish course for foreign students willing to apply to the Master degree (optional course). From Sept. 10th to October, 2nd; from Monday to Friday (4h/day) – 395€. [-]

Course - Visual Effects

VanArts
Campus Full time 1 year September 2017 Canada Vancouver

You’ll be thinking like a VFX artist in no time at VanArts visual effects school. In only one year, you’ll learn and use all the current VFX production tools like 3D Stereoscopy, green screen and 2D/3D [+]

Course - Visual Effects

Part artist, part technician – be a total VFX professional at VanArts visual effects school.You’ll be thinking like a VFX artist in no time at VanArts visual effects school. In only one year, you’ll learn and use all the current VFX production tools like 3D Stereoscopy, green screen and 2D/3D content creation using Maya, Nuke and Houdini. In the words of an industry recruiter, you’ll be a production-ready grad with the broadest understanding and the best attitude – and you’ll be very hirable.Operating within a studio production paradigm, you’ll learn advanced techniques for compositing, modeling, lighting and texturing. Plus, you’ll be studying at a visual effects school in Vancouver, where the VFX industry is exploding, creating multiple job opportunities as studios open up and look to hire the best talent. You’ll also create a network of visual effects colleagues as you build a professional demo reel. Become qualified and confident, with mentoring from industry professionals.Next Start Dates... [-]


3D Game Design

Noroff Online Studies
Campus or Online Full time 1 year January 2017 Norway Kristiansand Oslo Bergen Sandnes + 3 more

During the first year of 3D Game Design you learn the 3D crafts, and in the second year you learn to develop creative game contents. The course provides insight into the game development industry, from idea to finished product... [+]

During the first year of 3D Game Design you learn the 3D crafts, and in the second year you learn to develop creative game contents. The course provides insight into the game development industry, from idea to finished product. First year - The 3D craft The first year of 3D Game Design is identical to 3D Design and Animation. You can still apply directly for this two-year study program; 3D Game Design. To be good at something you need continuous training, and 3D Design and Animation is no exception. In this course we start building, or modeling, very simple objects in 3D. We then texturize, or paint these objects, before finally lighting and completing them. Thereafter, it is back to modeling again, but this time with greater complexity. Again, we do more texturing and lighting, and we also increase the levels of detail and complexity. The same process is repeated over and over again, but with even more refinement each time. That way, we are able to slowly but surely, progress from the production a simple object like a cup, on to more complicated objects, such as a human figure. The next challenge is to construct these characters’ movements in a manner that is believable. Once more, the aim is to strive towards greater complexity as we focus on advanced 3D figures of human beings. If you are able to sculpt a human, you can basically create anything in 3D. 3D is a mixture of both technical knowledge and artistic abilities. This is highly emphasized at Noroff, and we therefore facilitate our training to include both design skills and technical competency. It will be expected that you complete several drawing exercises on paper, and your software as well as technical skills must also be proficient. The assignments in 3D Design and Animation have an objective to simulate real-life challenges that awaits in the industry, and by so prepare you for immediate employment and production after graduation. Admission requirements Three-year upper secondary education or a vocational education certificate. [-]

BA (Hons) Semester Courses in Animation Production

Arts University Bournemouth - Arts Study Abroad Programs
Campus Part time 10 - 30 weeks August 2017 United Kingdom Poole

This highly practical course provides those aspiring to be successful actors with a thorough preparation for a career in acting. You will learn the key skills required to respond to the diverse demands of [+]

BA (Hons) Semester Courses in Animation Production

 

This highly practical course provides those aspiring to be successful actors with a thorough preparation for a career in acting. You will learn the key skills required to respond to the diverse demands of the industry and how to become a creative, flexible and independent artist. As well as strengthening performance skills you will learn self-motivation, self-discipline, and develop a critical and imaginative engagement with the social, historical and cultural contexts of performance. Although there is a strong element of academic research, this is often approached through practice, emphasising the vocational nature of this course.... [-]