Max The Mutt College Of Animation, Art & Design

Introduction

Max the Mutt College of Animation, Art and Design provides an environment in which students are encouraged to work hard to achieve their full potential. Max the Mutt College of Animation, Art and Design School guarantees small class size with serious individual instruction by highly qualified instructors who are working professionals in their fields.

We believe in giving our students a solid, well-rounded education, and the encouragement to help them develop as artists. At the same time, we expect students to conduct themselves in a professional manner, which includes the ability to take direction, meet deadlines, work with each other, and fulfill responsibilities. The development of good work habits is important in preparing for a successful career in animation, concept design, advertising, graphic design, art direction, comic books and graphic novels.

This is how we came about

In the words of Maxine Schacker

This is a school founded and run by artists and animators, that began in 1996 in my studio and happened "accidentally." As more studio courses were offered and more artists and animation people joined in, we responded to requests, and ended up with a full animation program! Nelvana and the CBC both paid for employees to upgrade skills taking classes with us. As we gradually turned into a school, we started expanding into other spaces in our original building, 96 Spadina Avenue. At that point we offered no computer training- we were a classical school. We also applied to become a registered Career College and our application was approved.

When we moved to 952 Queen Street West, we added computer courses to the curriculum. We also added 2 new programs, first Illustration for Sequential Arts, and then Concept Art for Animation & Video Games. Both diplomas were developed in response to student interest and the amazing realization that in depth education and training for these important careers is difficult to find in Canada.

In December 2015 we moved to 2944 Danforth Ave, a great location for students with affordable housing available close to the school, good shopping and next to the main transit lines.

Our goal is, and always has been, to create and maintain a vibrant, ethical community dedicated to passing on skills to upcoming generations.

We still have a mandate to be available to talent, and are now able to offer bursaries, more scholarships, (including funds from the Bradley Mark Johnston Scholarship Foundation and our own loan program) to qualified students, ie those who have financial need, talent, and a professional attitude.

We definitely want to be able to pay everyone who works for us fairly, including ourselves, but the goal has always been community. We never paid ourselves better than other people we work with. The sense of community and shared passion for the arts we're involved with has drawn numerous first rate artists to Max The Mutt, some born and trained Canada, and many born and educated abroad. The diversity in our backgrounds and education enriches our community: we share ideas and resources.

We've benefited from our openness to suggestions from these first rate professionals, and from others in these fields, both in Canada and abroad, who've offered to help us when we were designing and redesigning curriculum.

We believe in taking the work seriously, not ourselves. Humility and respect are the first requirements for growth, and for a happy creative, productive, environment. We seek students and faculty who share these values.

Every school creates a culture, and no school is the right place for everyone. We seek kindred spirits who have goals that are well served by this kind of school.

This school offers programs in:
  • English

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Programs

This school also offers:

Diploma

Classical & Computer Animation & Production Diploma

Campus Full time 4 years September 2016 Canada Toronto

<strong>Max the Mutt</strong> offers a rigorous curriculum that has been developed (and is continually updated) to meet the increasing level of proficiency required by the video game and animation industries. [+]

MTM is in tune with the industry Max the Mutt offers a rigorous curriculum that has been developed (and is continually updated) to meet the increasing level of proficiency required by the video game and animation industries. In addition to a series of both classical and digital animation courses, the curriculum includes in-depth drawing classes, cartooning, acting for animation, character design, background painting/design, and a sequence of visual language, storytelling and storyboarding courses. In Year 4, students participate in a simulated production experience directed by an industry professional. Max the Mutt students graduate with a solid portfolio, a demo reel, the skills to write a cover letter and résumé, an online profile page, and the ability to conduct themselves professionally in a job interview. We have strong contacts in the animation community; our annual Industry Evening is well attended by representatives from animation and gaming companies. In addition, many employers contact us when they have job openings, and we regularly inform our graduates of employment opportunities. Application Requirements General Requirements Completed APPLICATION FORM and PORTFOLIO REVIEW FEE (Contact your Admissions officer for more details). A copy of your secondary and/or post-secondary school transcripts. Please provide transcripts from any institution attended in the last five years. A written character reference from a current or past instructor or employer, with contact information. International applicants are required to submit two references. Two still life drawings of objects in an environment. For example, a bottle on a table, or toys on a floor. A drawing of your own hand. A drawing of a room (interior). A drawing of a neighborhood (exterior). Pages from your sketchbook. Students who live at a distance can submit through attachments to emails and a Skype interview Program Specific Requirements Choose and provide an example from ANY TWO of the following categories: cartooning: characters and objects of your own design character rotation: one character (of your own design) in a rotation (profile, front and 3/4 front views); adding a sheet for the same character with different facial expresions is an optional extra background/layout design: design a background that your characters may exist in, with appropriate props storyboarding: create a 6-12 panel storyboard illustrating a simple idea that might be made into a film A 2-3 page essay about yourself and why you want to attend this program. Your essay must include: What animated films, studios, or animators have inspired you and why? What are your major interests and influences? What are your favourite books? Have you had any team or group experiences? Why do you want to attend this program? Program Length This is a FOUR YEAR DIPLOMA, the first year of which is Visual Arts Literacy (VAL). For direct entry into year two or three, students may apply for advanced standing. To qualify for advanced standing, into any year, students must submit portfolios demonstrating skills equivalent to those developed in the year or years preceding the year they are applying for. * No scholarship assistance for International Students in the first year. [-]

Concept Art for Animation & Video Games Diploma

Campus Full time 4 years September 2016 Canada Toronto

This unique four-year diploma program includes a mix of fine art, illustration, animation, and cartooning courses, as well as concept courses and instruction in all necessary computer software from Photoshop to Maya. [+]

MTM offers the only in-depth Concept Art Program in Canada The Concept Art Diploma Program has been developed to meet the increasing level of proficiency required by the video game and animation industries. Like our animation program, this program offers a rigorous, in-depth curriculum based on suggestions and portfolio requirements from major video game producers and animation companies. This unique four-year diploma program includes a mix of fine art, illustration, animation, and cartooning courses, as well as concept courses and instruction in all necessary computer software from Photoshop to Maya. Our graduate work was recently featured in Conceptartworld.com Students in Year 4 will work on a “real time” assignment for a hypothetical client. You will graduate with a solid portfolio, a slide show, a brochure showing your work and giving contact information, and, most important, a well organized website that features your environment, character, prop, and creature designs. Instruction on what to do and not to do at an interview, mock interviews with recruiters, and instruction on writing a cover letter and resume are part of your course of study. We end with a gala Industry Event where you show your work and introduce yourself to recruiters from major companies. We have strong contacts in the animation and game communities: our Industry Event is well attended by representatives from animation and gaming companies. In addition, many employers contact us when they have job openings, and we regularly inform our graduates of employment opportunities. Program Length This is a FOUR YEAR DIPLOMA, the first year of which is Visual Arts Literacy (VAL). For direct entry into year two, students may apply for advanced standing. To qualify for advanced standing, students must submit a portfolio demonstrating skills equivalent to our VAL year. * No scholarship assistance for International Students in the first year. [-]

Illustration for Sequential Arts: Comic Books & Graphic Novels Diploma

Campus Full time 3 years September 2016 Canada Toronto

Designed with input from leading Canadian artists in the field, our Illustration for Sequential Arts Program has been structured to give students a broad skill base that will enable them to work in graphic design, advertising and publishing. [+]

Our program is structured... Designed with input from leading Canadian artists in the field, our Illustration for Sequential Arts Program has been structured to give students a broad skill base that will enable them to work in graphic design, advertising and publishing. Designed with input from leading Canadian artists in the field, our Illustration for Sequential Arts Program has been structured to give students a broad skill base that will enable them to work in graphic design, advertising and publishing. They will have many skills valued by the game industry, and the potential to gain employment in the comic book and graphic novel industries. Since many of the courses in Illustration for Sequential Arts are also part of our Classical & Computer Animation Basics Diploma, students will have the prerequisites for, and may choose to take, other animation-related courses such as Storyboarding. Max the Mutt students graduate with a solid portfolio, a web page, the skills to write a cover letter and résumé, and the ability to conduct themselves professionally in a job interview. We have strong contacts in the animation, illustration and video game industries. Our annual Industry Open House is well-attended by representatives from animation and gaming companies. Many employers contact us when they have job openings, and we regularly inform our graduates of employment opportunities. Application Requirements General Requirements Completed APPLICATION FORM and PORTFOLIO REVIEW FEE (Contact your Admissions officer for more details). A copy of your secondary and/or post-secondary school transcripts. Please provide transcripts from any institution attended in the last five years. A written character reference from a current or past instructor or employer, with contact information. International applicants are required to submit two references. Two still life drawings of objects in an environment. For example, a bottle on a table, or toys on a floor. A drawing of your own hand. A drawing of a room (interior). A drawing of a neighborhood (exterior). Pages from your sketchbook. Students who live at a distance can submit through attachments to emails and a Skype interview Program Specific Requirements A penciled page showing the following A character approaches a building. The character finds the entrance to the building. The character enters the building. Another character meets the first character. They interact. A DRAWING A drawing of a simple object from three different points of view. A 2-3 page essay about yourself and why you want to attend this program. Your essay must include: What graphic novels, comic books, or illustration artists have inspired you and why? What are your major interests and influences? What are your favourite books? Have you had any team or group experiences? Program Length This is a THREE YEAR DIPLOMA, the first year of which is Visual Arts Literacy (VAL). For direct entry into year two or three, students may apply for advanced standing. Please contact our Admissions Department for advanced portfolio review requirements. * No scholarship assistance for International Students in the first year. [-]

Certificate

Certificate in Fine Art Skills and Portfolio Development

Campus Full time 6 weeks September 2016 Canada Toronto

6 weeks of classes with top professionals, including figurative drawing, perspective, still life drawing, basic design & composition, colour theory and intro to painting! With successful completion of this program, you will have fulfilled the general portfolio requirements for Max the Mutt diploma programs... [+]

APPLY ONLINE TODAY 6 weeks of classes with top professionals, including figurative drawing, perspective, still life drawing, basic design & composition, colour theory and intro to painting! With successful completion of this program, you will have fulfilled the general portfolio requirements for Max the Mutt diploma programs. This summer, the program will be offered during July and the first 2 weeks of August, a 6 week program, with classes meeting 5 days a week, 3 hours AM and 3 hours PM. July : - 20 Figurative life drawing classes x 3 hours= 60 hours of instruction - 10 Perspective classes x 3 hours = 30 hours of instruction - 10 Principles of Drawing classes x 3 hours= 30 hours The last 2 weeks: 5 full days (30 hours) of colour theory, design and composition, and 5 full days (30 hours) Intro to Representational painting. Total program: 180 hours of instruction This is a slightly higher cost than the workshop cost ($50 additional for each module). The extra tuition covers personal review meetings with each instructor, grading, a final full review of all the student’s best work, assistance in making portfolio choices, and the certificate award ceremony). To repeat: Successful completion of this Certificate Program fulfills the general portfolio requirements for application to Max the Mutt Diploma Programs. This program is offered in conjunction with the July Learn To Draw workshop courses. Learn To Draw workshop classes remain available in modular form…. What’s the difference between Learn To Draw and the Certificate Program? Learn to Draw students can take one module or all modules. They are not graded, are not subject to attendance and late policies, and personal reviews and final portfolio review are not included. The certificate program classes as well as the workshops, are designed for people who want to develop basic skills either in the hope of applying to colleges or universities for art based programs, or for personal interest. Note: international students are allowed to take workshops for up to 6 months with a visitors visa. [-]

Videos

Max the Mutt College of Animation, Art and Design: What are Our Programs All About?

Maxine Schacker presents OPEN HOUSE 2009

Virtual Tour of Max the Mutt Animation School

Contact

Max the Mutt Animation School

Address Danforth Avenue 2944
M4C 1M5 Toronto, Canada
Website http://www.maxthemutt.com/
Phone +1 416-703-6877