Academy of Interactive Entertainment

Introduction

The Academy of Interactive Entertainment (AIE) is Australia's most awarded 3D animation, game design and visual FX educator. Created as a non-profit organisation to grow the creative digital sector, AIE pioneered the development of specialist game qualifications and continues to innovate through industry partnerships and dynamic teaching.

AIE courses are practical, career-focused and delivered by industry experienced teachers in a seriously fun and creatively-demanding studio environment. AIE and it's graduates have won many awards over the years including being named the 2007 Australian Small Training Provider of the Year.

AIE Charter

The primary objectives of the not-for-profit Academy of Interactive Entertainment are to:

  • Provide accredited public access, Industry sponsored and full commercial courses and programs appropriate to the interactive entertainment industry, including courses in 3D Animation, Computer Programming, Music and Film;
  • Provide Incubator courses monitored by appropriate industry providers and customised courses to meet industry demand;
  • Encourage the growth of a strong regional industry and foster the expansion of employment opportunities in the industry;
  • Undertake research and development activities in association with industry suppliers and commercial developers;
  • Foster and promote the development of industry networks and affiliations, both nationally and internationally, and promote the establishment of a Computer Games Developers Association and Conference;
  • Assist graduates of the Academy to find work in the industry and employers to recruit trained and qualified staff;
  • Form alliances with other institutions, both in Australia and internationally, to promote and develop training for the Industry;
  • Foster and promote the development of new and small businesses by offering networking opportunities, mentoring, and office accommodation with a range of support services, and
  • Assist and offer residential accommodation to students, Industry participants, tenants, clients and/or employees and owners of new and small businesses.

SYDNEY CAMPUS

The Sydney campus is located in the heart of Sydney's games industry, surrounded by both established developers and independent studios. Sydney is also home to Australia's largest visual effects studio, Animal Logic, who routinely hire AIE's highly sought after graduates. Students studying at the Sydney campus are fortunate enough to be surrounded by a thriving games and film community and are provided with many opportunities including networking events, film and games festivals plus industry events.

MELBOURNE CAMPUS

Melbourne is at the forefront of games development in Australia. Since opening here in 2004, AIE has cemented its place within the local games and visual production industry as the place where studios go when looking for talented artists and programmers.

AIE graduates work at all levels across the major studios in Melbourne as well as many international ones and have worked on a huge number of games including the blockbuster Grand Theft Auto IV (GTA IV, Rockstar Games) and the top selling iPhone apps Flight Control and Sims 3.

CANBERRA CAMPUS

The AIE Canberra campus is located in Watson, a leafy suburb just to the north of the city centre. AIE Canberra, the first AIE campus, was established in 1996 in response to a demand for 3D games artists and programmers. Our industry experienced teachers have guided students through our courses to employment at every major games and 3D animation studio in Australia as well as a number of internationally renowned companies.

Canberra is home to some of the world’s most acclaimed and innovative developers of games, simulation and visualization software along with cutting-edge production studios. We have close links with Uppercut Games Studios and are co-sited with Dreamgate Studios.

Our partnership with the Canberra Institute of Technology (CIT) in the Bachelor of Games and Virtual Worlds Degree course enables students to access a range of resources including extensive libraries, student accommodation and other support services.

ADELAIDE CAMPUS

AIE Adelaide is our newest campus and offers the latest in game development, game programming, 3D animation and visual effects education in brand new, state of the art facilities. The campus is located in the heart of Adelaide’s CBD, on 32 Grenfell Street (next to City Cross Food Court). The campus neighbours major film and game studios such as Rising Sun Pictures, Six Foot Kid and Mighty Kingdom. It is a street away from the vibrant Rundle Mall, which is home to some of Adelaide’s best shops, cafes, arcades and attractions.

SEATTLE CAMPUS

Our Seattle, WA campus is located in the heart of the city at Seattle Center - right next to the iconic Space Needle. A long-time hub for the video game industry, Seattle is home to studios like Valve, Bungie, and Nintendo of America, along with countless emerging independent game studios. Convenient public transit options, plenty of fun activities, and great restaurants make Seattle Center a great location for our students.

Seattle is a thriving city full of things to do! While at Seattle Center, check out the Space Needle, Experience Music Project Museum, or Pacific Science Center. Within easy reach are Pike Place Market, Seattle Art Museum, and the beautiful Seattle Public Library. Branch out just a little further, and explore the International District, Woodland Park Zoo, the Museum of History and Industry, or the Flight Museum!

LAFAYETTE CAMPUS

Our Lafayette, LA campus is located in the Acadiana region, the heart of Cajun and Creole French Louisiana. Our campus is housed in the Louisiana Immersive Technologies Enterprise (LITE) building adjacent to the University of Louisiana at Lafayette. LITE is a 3D immersive visualization and high-performance computing resource center, hosting clients in commercial industry, government and university sectors. AIE’s partnership with the Opportunity Machine (OM) and the Lafayette Economic Development Authority (LEDA) gives us the opportunity to give more life to the growing digital media industry in Lafayette.

With its diverse culture, world-famous cuisine and vibrant history, Lafayette is truly a unique city that offers endless opportunities for students to immerse themselves in. With local area attractions like Vermilionville, Acadian Village, Lafayette Natural History Museum, Acadiana Center for the Arts, University Art Museum and the Avery Island Tabasco factory, Lafayette and Acadiana offer something for everyone! Named “Tastiest Town in the South” by Southern Living Magazine, Lafayette boasts one-of-a-kind cuisine with restaurants such as Blue Dog Café, Jolie’s, The French Press and Prejean’s offering Cajun and Creole-style dishes that will send your taste buds on a thrill ride!

Lafayette is home to some of the best music festivals in the world such as Festival Internationale de Louisiane, Festivals Acadiens, Latin Music Festival and other events like Downtown Alive, Rhythms on the River and Bach Lunch. Festivals play a key role in the area’s culture and diversity with different festivals happening in the area almost every weekend!

ONLINE CAMPUS

AIE's Online Campus spontaneously burst into existence in late 2012 as a dedicated effort to develop and bring AIE’s Online courses, which have been running since 2005, to a worldwide audience. The Online Campus is staffed by friendly and outgoing people who make every effort to inject the AIE experience into all communication and course delivery. All of our teachers are driven, passionate and experienced educators.

Our Administration team is experienced in online correspondence and communication, and we endeavour to get students sorted into the course of their choice as smoothly as possible. We ensure they are equipped with all the required documents via email and software which is posted to each enrolled student.

The Online Campus offers a range of courses specialising in game development, game design, 3D animation and programming. The courses are taught in virtual classrooms via Adobe Connect and there are flexible options for those who are too busy to keep to a study schedule. Simply let us know what your study goals are and we will work to fit your needs as best we can.

If you are a high school teacher and are interested in us arranging catered courses for your school, we can operate the course for you, or we can train you to deliver the course to your class.

This school offers programs in:
  • English

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Programs

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Courses

C++ PROGRAMMING FOUNDATIONS

Online Part time 12 months January 2017 Australia Adelaide Australia Online USA Lafayette Seattle USA Online Campbellsville Sydney Melbourne Canberra + 9 more

This course is designed to introduce students to the range of skills necessary to begin a pathway into a career in programming for the Electronic Games industries. C++ Programming Foundations is an introductory level online course that is extremely flexible allowing students to study at their own pace, in their own time and in their own place while still being fully supported in their learning. [+]

This course is designed to introduce students to the range of skills necessary to begin a pathway into a career in programming for the Electronic Games industries. C++ Programming Foundations is an introductory level online course that is extremely flexible allowing students to study at their own pace, in their own time and in their own place while still being fully supported in their learning. The course contains detailed self paced tutorials, numerous exercises, an assessment task for each of its modules that develops a mini computer game over the duration of study. Course materials include a combination of text based (Adobe Acrobat) and flash based video tutorials, plus links to websites where appropriate. Successful completion of C++ Programming Foundations enables students to enter directly into more intensive programming courses, such as the Advanced Diploma of Professional Game Development - Specialising in Software Development at AIE. Software Requirements: Students will need the following software to successfully complete the online course: Microsoft Visual C++ Express (2012 or later). This is freely available on the internet and instructions on downloading and installing are available as part of the first section in the course. A web browser Word processing software (MS Word, OpenOffice, etc) Adobe Acrobat reader A 64mb or larger thumb drive Students will also need an internet connection, preferably broadband, though dial-up would be sufficient. Beware of the downloads required for each module and ensure your download limits allow for the amounts indicated. The course contains a series of pdf files (averaging 25kb each - approximately 40 – 50 per module ) with some video tutorials ( averaging 10kb each – there are only a few through the course). There are additional downloads for software used throughout the course and these total to approximately 900mb – split between the first and the last module. Adobe Acrobat Reader is a free software package available from www.adobe.com Open Office is a free word processing package available from www.openoffice.org Thumb drives are a removable storage unit that is used in the final module of the course. They can be purchased very cheaply from most electrical type stores. Areas of Study C++ Programming Foundations is made up of three modules of study. These modules each contain various tutorials and exercises. The modules also contain one overall project, broken down into small assignments, that involves students developing a small game project from scratch over the duration of the course. [-]

Graduate Diploma

GRADUATE DIPLOMA OF MANAGEMENT (LEARNING)

Campus Full time 1 year January 2017 USA Lafayette Seattle USA Online Campbellsville Australia Sydney Melbourne Canberra Adelaide Australia Online + 9 more

The Graduate Diploma in Management (Learning) is a one year course which is a great kick-start for graduates who want to learn how to create their own start-up digital media business. The course is designed to introduce students to the associated entrepreneurial skills required and the opportunities in the rapidly expanding independent games, animation and digital content industry. [+]

The Graduate Diploma in Management (Learning) is a one year course which is a great kick-start for graduates who want to learn how to create their own start-up digital media business. The course is designed to introduce students to the associated entrepreneurial skills required and the opportunities in the rapidly expanding independent games, animation and digital content industry. Careers This course is intended to give students the skills to manage and run their own creative media businesses. Job roles and titles vary across different industry sectors. Possible job titles and roles relevant to this qualification include: Game / VFX Developer Lead Artist / Programmer / Designer Project Manager Producer Small business entrepreneur Entry Requirements Entry for this Graduate Diploma course is based on completion of one of the relevant qualifications listed below or an equivalent relevant qualification, or combination of academic and/or professional qualifications demonstrating potential to undertake study at this level. Bachelor of Games and Virtual Worlds (Programming) Advanced Diploma of Professional Game Development Advanced Diploma of Screen and Media In addition, applicants need to produce Copy of your Year 12 Certificate OR by achieving an Exit Level 3 score within the Australian Core Skills Framework assessments in reading and numeracy. An Exit Level 3 score within the Australian Core Skills Framework assessments in reading and numeracy will show that you have the capability to be successful in this course. AIE can assist you with this assessment process if required and results will be reported to you as soon as practicable. As per the Department of Education and Training guidelines, assessment results are also available to the Department Secretary on request. VET FEE-HELP This course is eligible for VET FEE-HELP, an Australian Government loan scheme that assists eligible students to pay their tuition fees for higher-level vocational education and training (VET) courses. AIE is an approved VET FEE-HELP Provider. [-]

Advanced Diploma

3D ANIMATION & VFX FOR FILM - Advanced Diploma of Screen & Media

Campus or Online Full time Part time 2 years Open Enrollment Australia Melbourne Sydney USA USA Online Perth Adelaide Canberra Seattle Lafayette + 9 more

The Advanced Diploma of Screen and Media is a two year, full-time course which is designed to get you into the world of film, TV or visual effects. It is a practical course designed to give the best technical training using the latest, state-of-the-art technology. [+]

The Advanced Diploma of Screen and Media is a two year, full-time course which is designed to get you into the world of film, TV or visual effects. It is a practical course designed to give the best technical training using the latest, state-of-the-art technology. This course has been written in consultation with leading film and visual effects studios, enabling you to complete impressive film projects that showcase your skills and create a professional show-reel to impress potential employers. Course Content Year One Students develop their skills in 3D modelling, texturing, UVW unwrapping, rigging, animation, lighting, using cameras, rendering and compositing. Students will concept, model and animate character, design game levels, create high-detail creatures, build realistic environments and craft a short animated movie. Year Two In year two, you’ll be set up to work in team-led structures much like real-world Industry workplaces. In addition to learning advanced high polygon modelling, realistic lighting, texturing and advanced realistic character animation, the course incorporates skills in organisation, time and project management. The course trains you to articulate and present your ideas to peers. It will give you experience and tools for production, management and scriptwriting, essential skills for a number of career development and progression. Major Screen Project Students are required to complete two major group projects over the year. One group project simulating the industry and the other an individual assessment following the pre- production model beginning with concepts and storyboarding through to finished product. These projects along with individual projects, will supply impressive footage for individual graduate showreels, demonstrating proficiency in all aspects of animation production, ranging from animatic and character modelling to post-production. The subjects for each year Year One 3D modeling Texturing UV Unwrapping Rigging Animation Lighting Using Cameras Rendering Compositing Year Two Advanced High Polygon Modeling Lighting Texturing Advanced Character Animation Time and Project Management Compositing Story Boarding Students utilize industry standard software and resources such as: Maya — Modelling, rigging, animating, lighting & rendering ZBrush — High-detail sculpting & texturing Photoshop — Concept art and texture maps Nuke — Compositing and match-moving Premiere — Video editing Arnold / Mental Ray — Rendering Units of Competency Core BSBCRT501A Originate and develop concepts BSBCRT601A Research and apply concepts and theories of creativity Electives BSBOHS509A Ensure a safe workplace CUETEM08B Realise production BSBPMG510A Manage projects CUFANM402A Create digital visual effects CUEPRP501A Conceive, develop and realise props designs CUFWRT602A Edit scripts CUFWRT601A Write scripts CUFWRT501A Develop storylines and treatments CUFDRT601A Establish the creative vision for screen productions CUFCAM601A Direct cinematography for screen productions CUESET501A Conceive, develop and realise set designs CUFPPM602A Plan and manage film and media post-production BSBSUS501A Develop workplace policy and procedures for sustainability CUFANM503A Design animation and digital visual effect [-]

GAME ART AND ANIMATION -Advanced Diploma of Professional Game Development

Campus or Online Full time Part time 2 years Open Enrollment Australia Sydney Melbourne Canberra USA Seattle Lafayette USA Online + 7 more

Game Programmers drive the game development process; creating the framework, functionality and interaction in the game. Regarded as the essential ingredient in the development process, game programmers are highly valued and continually in demand. [+]

Game Programmers drive the game development process; creating the framework, functionality and interaction in the game. Regarded as the essential ingredient in the development process, game programmers are highly valued and continually in demand. The Advanced Diploma of Professional Game Development specialising in Game Programming, has been developed in response to industry needs and runs for two years, full-time. Course Content Year One The first year of the Advanced Diploma is a foundation year, intended to provide students with advanced game programming skills. The course takes students through languages and technologies used heavily by the gaming industry, including C, C++, C#, OpenGL, game libraries and version controls as well as developing maths, problem solving, and practical programming proficiency. Although the course takes a games approach, it is also suitable for anyone wanting to learn real-time application development skills which are highly sought after across all areas of programming and simulation. Year Two In the second year the Advanced Diploma covers specific algorithms and technologies used in game development and builds on the students core language skills. Students cover more advanced development techniques as well as learning how to develop using industry standard game engines. By the end of the year students will have experience in 3D graphics, Artificial Intelligence, Networking, Physics & Collision, Console Hardware, Profiling, and Managing medium to large scale software projects. Students focus on developing their skills in all aspects of C++ programming before focusing on specialised areas, and developing across multiple platforms. Major Game Project In second year of this course game programming students will work together with game design and game art students in development teams to design and produce a playable game. This project closely mirrors the real-world production cycle in an industry development studio, covering the entire process from pitching the game idea, through writing game design documents, evaluating technical requirements, managing workload, meeting deadlines, delivering commercial quality artwork and animation, bug-fixing, QA testing and market analysis of the game. The subjects for each year Year One Game Programming with C Game Programming with C++ Game Programming with C# OpenGL Game Libraries Version control Year Two 3D Graphics Artificial Intelligence Networking Physics and Collision Console Hardware Profiling Project Management Students utilise industry standard software and resources such as: Visual Studio — Programming in C, C++ and C# Open GL — Low-level computer graphics programming Physx — GPU-assisted physics programming FMOD — Industry standard audio programming tools Perforce and Git — collaborative version control tools Open-source Libraries — Public code-bases commonly used throughout programming industries Units of Competency - Programming specialist stream Core BSBCRT501A Originate and develop concepts BSBWHS501A Ensure a safe workplace BSBPMG522A Undertake project work CUAPPM502 Realise production ICTSUS6233A Integrate sustainability in ICT planning and design projects PGDPRD601A Plan and pitch a game design proposal ICAGAM503A Create a complex 3-D interactive computer game PGDPRD603A Manage major game production PGDPRD604A Implement online promotion strategy Electives ICAPRG406A Apply introductory object-oriented language skills ICAPRG527A Apply intermediate object-oriented language skills ICAPRG415A Apply skills in object-oriented design ICAPRG416A Manage a software component reuse library ICAPRG418A Apply intermediate programming skills in another language ICAPRG523A Apply advanced programming skills in another language ICAGAM404A Apply artificial intelligence in game development ICAGAM510A Prepare games for different platforms and delivery modes ICAICT406A Build a graphical user interface ICAICT417A Identify, evaluate and apply current industry-specific technologies to meet industry standards ICAGAM530A Develop and implement physics in a 3-D digital game ICAGAM515A Design and create advanced particles, fluids and bodies for 3-D digital effects ICAGAM508A Develop complex 3-D software for games and interactive media ICAPRG504A Deploy an application to a production environment ICAPRG505A Build Advanced User Interface ICAGAM511A Manage testing of games and interactive media PGDGSP601A Develop complex systems for real time applications PGDMTH601A Apply fundamental games programming mathematical skills [-]

GAME DESIGN & PRODUCTION - Advanced Diploma of Professional Game Development

Campus or Online Full time Part time 2 years Open Enrollment Australia Perth USA USA Online Seattle Melbourne Sydney Canberra Adelaide + 8 more

Game designers are the visionaries and evangelists for a game development project. They thrive on new ideas and are always thinking about how users will interact and enjoy the experience that they’ve created. A great game designer possesses a combination of technical knowledge, artistic skill and most importantly, the ability to communicate and understand people. [+]

Game designers are the visionaries and evangelists for a game development project. They thrive on new ideas and are always thinking about how users will interact and enjoy the experience that they’ve created. A great game designer possesses a combination of technical knowledge, artistic skill and most importantly, the ability to communicate and understand people. Game designers spend significant amounts of time writing detailed documents specifying game mechanics, environments, playable characters and the game’s nemesis. This detail extends right down to how a particular item might behave, be animated and sound. The Game Design stream of the Advanced Diploma of Professional Game Development is a two year, full-time course written by experienced game designers, in consultation with local and international studios, to produce innovative graduates who will lead the next generation of game development. Course Content Year One The first year of the course begins by covering grounding in terminology and mechanics and roles of designer. Students will work on visualising ideas, prototyping, learning the fundamentals of 3D content creation and game programming as well as designing game levels, creating user interfaces and crafting game play experiences. Towards the end of the year, game design students will work with programming students to develop projects with game design, production and quality assurance. Year Two Second year focuses on the psychology of games, market research, exploring thinking and decision making processes along with understanding the producer’s role in managing and coordinating game projects. Students will be making more game prototypes around a range of different game types, genres and platforms. During the major game project, game design students will collaborate with game art and game programming students to create an innovative original game to showcase their capabilities. Students graduate at the end of Year 2 with an extensive portfolio with several games they have designed and produced, mechanical prototypes, large amounts of documented design ideas expressed in visual and written form. Major Game Project In second year of this course game design students will work together with game art and game programming students in development teams to design and produce a playable game. This project closely mirrors the real-world production cycle in an industry development studio, covering the entire process from pitching the game idea, through writing game design documents, evaluating technical requirements, managing workload, meeting deadlines, delivering commercial quality artwork and animation, bug-fixing, QA testing and market analysis of the game. The subjects for each year Year One Designing Your Own Game Art & Design Code & Design The Science of In Game Story Testing Games Production Teams Practice Production Year Two Inside the Players Mind Time to Make a Game Ideas & Implementation Delivering a Game Proof of Concept Major Production Online Professional Portfolio Students utilize industry standard software and resources such as: Game Engine and Development Frameworks — Unreal Development Kit, Unity Game Engine, Custom game Systems based on OpenGL ES; 3D Content & Animation — Maya Project Management & Version Control — Perforce, Asana & Project Design Visualisation — Photoshop and Visio Desktop Office Applications — Microsoft Office Suite [-]

GAME PROGRAMMING - Advanced Diploma of Professional Game Development

Campus or Online Full time Part time Open Enrollment Australia Adelaide Perth USA Seattle Lafayette USA Online Sydney Canberra Melbourne + 9 more

Game Programmers drive the game development process; creating the framework, functionality and interaction in the game. Regarded as the essential ingredient in the development process, game programmers are highly valued and continually in demand. [+]

Game Programmers drive the game development process; creating the framework, functionality and interaction in the game. Regarded as the essential ingredient in the development process, game programmers are highly valued and continually in demand. The Advanced Diploma of Professional Game Development specialising in Game Programming, has been developed in response to industry needs and runs for two years, full-time. Course Content Year One The first year of the Advanced Diploma is a foundation year, intended to provide students with advanced game programming skills. The course takes students through languages and technologies used heavily by the gaming industry, including C, C++, C#, OpenGL, game libraries and version controls as well as developing maths, problem solving, and practical programming proficiency. Although the course takes a games approach, it is also suitable for anyone wanting to learn real-time application development skills which are highly sought after across all areas of programming and simulation. Year Two In the second year the Advanced Diploma covers specific algorithms and technologies used in game development and builds on the students core language skills. Students cover more advanced development techniques as well as learning how to develop using industry standard game engines. By the end of the year students will have experience in 3D graphics, Artificial Intelligence, Networking, Physics & Collision, Console Hardware, Profiling, and Managing medium to large scale software projects. Students focus on developing their skills in all aspects of C++ programming before focusing on specialised areas, and developing across multiple platforms. Major Game Project In second year of this course game programming students will work together with game design and game art students in development teams to design and produce a playable game. This project closely mirrors the real-world production cycle in an industry development studio, covering the entire process from pitching the game idea, through writing game design documents, evaluating technical requirements, managing workload, meeting deadlines, delivering commercial quality artwork and animation, bug-fixing, QA testing and market analysis of the game. Subjects Year One Game Programming with C Game Programming with C++ Game Programming with C# OpenGL Game Libraries Version control Year Two 3D Graphics Artificial Intelligence Networking Physics and Collision Console Hardware Profiling Project Management Students utilise industry standard software and resources such as: Visual Studio — Programming in C, C++ and C# Open GL — Low-level computer graphics programming Physx — GPU-assisted physics programming FMOD — Industry standard audio programming tools Perforce and Git — collaborative version control tools Open-source Libraries — Public code-bases commonly used throughout programming industries Units of Competency - Programming specialist stream Core BSBCRT501A Originate and develop concepts BSBWHS501A Ensure a safe workplace BSBPMG522A Undertake project work CUAPPM502 Realise production ICTSUS6233A Integrate sustainability in ICT planning and design projects PGDPRD601A Plan and pitch a game design proposal ICAGAM503A Create a complex 3-D interactive computer game PGDPRD603A Manage major game production PGDPRD604A Implement online promotion strategy Electives ICAPRG406A Apply introductory object-oriented language skills ICAPRG527A Apply intermediate object-oriented language skills ICAPRG415A Apply skills in object-oriented design ICAPRG416A Manage a software component reuse library ICAPRG418A Apply intermediate programming skills in another language ICAPRG523A Apply advanced programming skills in another language ICAGAM404A Apply artificial intelligence in game development ICAGAM510A Prepare games for different platforms and delivery modes ICAICT406A Build a graphical user interface ICAICT417A Identify, evaluate and apply current industry-specific technologies to meet industry standards ICAGAM530A Develop and implement physics in a 3-D digital game ICAGAM515A Design and create advanced particles, fluids and bodies for 3-D digital effects ICAGAM508A Develop complex 3-D software for games and interactive media ICAPRG504A Deploy an application to a production environment ICAPRG505A Build Advanced User Interface ICAGAM511A Manage testing of games and interactive media PGDGSP601A Develop complex systems for real time applications PGDMTH601A Apply fundamental games programming mathematical skills [-]

Certificate

3D ANIMATION FOUNDATIONS (Certificate II in Creative Industries (Media))

Online & Campus Combined Part time 10 - 20 weeks June 2017 Australia Melbourne Canberra Adelaide Sydney Australia Online + 4 more

3D Animation Foundations is designed to introduce students to the many career opportunities available for 3D artists, animators and designers. This course gives student an understanding of the creative potential of the 3D animation software used in the games, film and visual effects industry. [+]

3D Animation Foundations is designed to introduce students to the many career opportunities available for 3D artists, animators and designers. This course gives student an understanding of the creative potential of the 3D animation software used in the games, film and visual effects industry. The course covers the fundamentals of 3D animation including: 3D modeling Texturing Animation Lighting Rendering Character design Environment design Short movie production The course concludes in an production unit wherein students will work together to produce a short animated film. Students start by planning their animation with concept art and storyboards, modelling and animating their designs throughout the production process and finish by editing sound, music and special FX into the final product. 3D Animation Foundations serves as a valuable bridge to further study in 3D animation, including 3D animation for games or film. Graduates leave with a portfolio of work, knowledge and skills useful in many other multimedia and design areas. For students currently studying in year 11 or 12 at an ACT or NSW College/High School, this course may be counted towards your Higher School Certificate or Year 12 Certificate. For more information, please contact your school VET co-ordinator or AIE reception. Victorian and Commonwealth Government-Subsidised Training If you are applying to study this course at AIE Melbourne, you may be eligible for Victorian and Commonwealth funding. To view subsidised course fees, click on 'Melbourne' under the Course Fees and Start Dates heading below. Online options available 3D Animation Foundations is now offered from our Online campus. Software Requirements Online students will need the following software to successfully complete the course. All the software is free to download or will be provided on a DVD. Maya Gimp Web browser such as Google Chrome or Mozilla Firefox Adobe Connect plugin PDF Reader such as Adobe Acrobat reader Students will also need an internet connection, preferably broadband for streaming live discussions, collaboration and downloads. Course Requirements Headset with microphone [-]

GAME DEVELOPMENT FOUNDATIONS (Certificate III in Information, Digital Media and Technology)

Online & Campus Combined Part time 10 - 20 weeks July 2017 Australia Adelaide Australia Online Canberra Melbourne Sydney + 4 more

The Game Development Foundations course will allow you to create 3D games using the powerful Unity 3D game engine. Students will be introduced to industry standard tools and techniques for game development. [+]

The Game Development Foundations course will allow you to create 3D games using the powerful Unity 3D game engine. Students will be introduced to industry standard tools and techniques for game development. The course covers: Use C# to develop games in Unity 3D Learn about game mechanics and how to implement them Create games faster as you learn rapid prototyping Explore Unity3D’s components and scripting to generate levels, special effects, user interface and game logic Import artwork assets for games Manage projects using version control and collaboration tools Successful completion awarded with Certificate III in Information, Digital Media and technology During the course you will develop two games and a web page to display them; the first game introduces you to development in Unity3D. The final production allows you, in small teams or individually, to create the concept, manage the scope, integrate art assets and test a game. The project based modules ensure that you gain practical skills that can be used in game development beyond the course. Unity3D has plugins which export apps and games for IOS and Android mobile devices (additional software and licencing required). The Game Development Foundations course is delivered face to face and also online, using Adobe Connect, allowing you see and interact in real time with your lecturer and class mates. You will be able to participate in group discussions and team work easily through a web browser. Each session will also be recorded allowing you to never miss a class discussion. You can also interact in class sessions from a variety of mobile platforms. Successful completion of the course will allow you to continue to develop games and will build a portfolio for entry into AIE’s Advanced Diploma level courses. Victorian and Commonwealth Government-Subsidised Training If you are applying to study this course at AIE Melbourne, you may be eligible for Victorian and Commonwealth funding. To view subsidised course fees, click on 'Melbourne' under the Course Fees and Start Dates heading below. Online options available Game Development Foundations is now offered from our Online campus. Software Requirements Online students will need the following software to successfully complete the course. All the software is free to download or will be provided on a DVD. Unity3D Mono Develop Aptana Web browser such as Google Chrome or Mozilla Firefox Adobe Connect plugin PDF Reader such as Adobe Acrobat reader Students will also need an internet connection, preferably broadband for streaming live discussions, collaboration and downloads. Course Requirements Very basic knowledge of C# or any Object Oriented programming language Headset with microphone [-]

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