Course in Visual Design

Top Course Studies in Visual Design

Visual Design

Students who are enrolled in higher education commonly take courses, which are specialized classes that usually last for a specific period of time (i.e. semester, year, etc.). A teacher is in charge of the course, and a group of students attends the lectures and workshops relating to the subject that is being taught. After the course is finished, each student usually earns credit towards graduation and receives a grade.

 

What is a course in visual design? This is a class that many students take to acquire advanced artistic and design skills. A lot of subject matter covered relates to web and computers. The class also covers the history and cultural impacts of images. In addition, it provides training to help students advance their artistic skills and become more visually talented. While furthering their education, students will be able to participate in workshops and lectures to help them learn.

 

There are many benefits to taking a course in visual design. This allows students to gain the knowledge they need for future courses. The knowledge acquired in this class serves as helpful building blocks for future study and career success.

 

The cost of enrolling in a course varies depending on the school and the length of the class. Students who are concerned about the cost should speak with the admissions office, which can provide more detailed information, since each school’s costs and course requirements are unique.

 

Most students who take artistic classes want to pursue future careers as designers and artists. Many of them become graphic artists. The skills acquired during this course also help many students broaden their knowledge and further their creativity. As a result, they are well rounded and qualified for additional jobs.

 

If you want to take a course in visual design, you can find one online that is right for you. Search for your program below and contact directly the admission office of the school of your choice by filling in the lead form.

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Creative Fashion Illustrations

London College of Contemporary Arts
Campus Full time 3 weeks March 2017 United Kingdom London

By studying the Creative Fashion Illustrations short course at LCCA, you gain an understanding of drawing fashion illustrations using a creative and unique approach. [+]

Best Course Studies in Visual Design 2017. Creative Fashion Illustrations By studying the Creative Fashion Illustrations short course at LCCA, you gain an understanding of drawing fashion illustrations using a creative and unique approach. You will also benefit from being taught by friendly and expert staff who are practicing professionals with extensive expertise in Higher Education. Undergoing this engaging and extensive programme of tutorials, seminars and high-profile visiting lecturers in the heart of London, will equip you with a range of skills. In addition, you will be encourage to develop your own style and presentational skills. You will also be introduced to Adobe Photoshop and use it to enhance your portfolio of illustrations. Course Requirements Minimum age: 16 English proficiency: intermediate Eligible to study in the UK Intake January, March, May, October 2017 [-]

Immersion in Visual Communications

Uversity
Campus Full time 2 days February 2017 Ireland Dublin

This short programme will provide participants with an immersive experience in Ireland’s rich design landscape, learning from leading Irish creative and industry practitioners. [+]

Immersion in Visual Communications About this programme This short programme will provide participants with an immersive experience in Ireland’s rich design landscape, learning from leading Irish creative and industry practitioners. Participants will develop an understanding of historical and contemporary graphic design and illustration. They will explore how leading graphic designers and illustrators work: how they conceive, research, develop, execute, communicate and reflect on their ideas. Through informed discussions, expert presentations and demonstration, programme participants will be immersed in Ireland’s graphic design heritage and contemporary practices and examine the development of current theory and practices of Irish graphic design and illustration. The programme will include: Presentations by leading visual communication academics and experts Field trips to studios, galleries and archival resources such as Marsh’s Library, the National Irish Visual Arts Library. The programme will be led by Alex Milton, Programme Director of Irish Design 2015, in partnership Mary Ann Bolger, Lecturer in Design History and Theory at Dublin Institute of Technology. How much will it cost? The programme will cost €350 to include tuition, lunch and refreshments. Excludes accommodation and other meals. Uversity can certify your attendance at this short programme. Should you require official documentation to be produced, please contact Uversity. When will it take place? This short programme will take place from 15th to 16th February 2017 inclusive and is scheduled to run in the days preceding the Offset Dublin creative conference. Both programme offerings are subject to a minimum enrolment of 10. How to apply We welcome participants of all ages and backgrounds. All applicants will be asked to submit maximum of 300 words critique of a piece of graphic design or illustration. [-]

Interior Design Course

In Florence Academy
Campus Full time Part time Open Enrollment Italy Florence

The course is aimed at students who are interested in interior design and who want to understand technical and constructional aspects of interior spaces, the methodologies of elaborating the concept of a project and its appropriate representation. The approach is not only technical, but creative, artistic and intuitive. [+]

Best Course Studies in Visual Design 2017. The course is aimed at students who are interested in interior design and who want to understand technical and constructional aspects of interior spaces, the methodologies of elaborating the concept of a project and its appropriate representation. The approach is not only technical, but creative, artistic and intuitive. The fundamentals of the course are aimed at providing knowledge of various interior styles, the study of solutions in furnishing, the materials used and the various possibilities in fabrics; patterns, colors and shades. [-]

Future of Branding Week

Future London Academy
Campus Full time 1 week June 2017 United Kingdom London

This course is for people who want to learn more about the world of typography and learn about best practices of using type in various areas of design; for those who want to meet in person legendary typographers and creative directors, who were responsible for the great masterpieces. [+]

What is British Typography and why is it different from Dutch or German? Why does every piece of British Design have a very distinct style with typography as the main element? Was it always there or did it only appear in the 60s? Did it get to the end in the 90s? Can a non-british designer become a British typographer? Where can we find examples of British Typography and how can we use them? All of these questions and many others will be answered during our programme. This course is for people who want to learn more about the world of typography and learn about best practices of using type in various areas of design; for those who want to meet in person legendary typographers and creative directors, who were responsible for the great masterpieces. This programme will help you to build a skeleton of typographic wisdom, that you will be able to build on in future. Programme includes lectures, workshops, visits to exhibitions, self-study work and professional discussions. You will also have a unique opportunity to get behind the closed doors of the most influential agencies in London. Structure of the programme: Every day you will discover typography through different lenses: Monday: environmental and space design
 Tuesday: type creation 
Wednesday: magazine and book design 
Thursday: digital design
 Friday: branding and packaging Who is this programme for: graphic, digital and packaging designers
 art and creative directors
 branding and typography specialists MA students and graduates of design programmes
 everyone who is passionate about British design and typography In a week you will learn: latest trends in typography how famous designers use type and what tricks do they use how biggest design studios and creative agencies work what do you need to know about type when working with branding, packaging and digital design can you become a British typographer if you were not born in the UK what is typography now and what it will look like tomorrow
 how many typographers are there in the UK Course curator Igor Mustaev, typographer and founder of Lavka Bukv. "Why ‘British Typography – the basics and the extras’? Because in 5 days, it is impossible to learn everything about such a vast layer of culture. But it gives an opportunity to immerse yourself in each area of it for a day and get the most out of personal interactions with legendary designers who created what is now known as British Typography. Some of you will confirm ideas you had about British typography, some will discover a completely different angle, but what is certain – you won’t get bored for a single second." Dates and schedule: Dates: 26th June -2nd July 2017
 Educational programme: 26th June - 30th June 2017 from 9 am to 6 pm Cost £1,995 – with accommodation 
£1,625 – without accommodation
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Darkroom: Introduction to Black and White Processing and Printing

Kensington and Chelsea College
Campus Part time 5 weeks February 2017 United Kingdom London

This is a beginners darkroom course, or a chance to take a refresher course if you have been away from darkrooms for a while. If you have used a basic camera (like a Holga or Lomo) or an advanced camera from the likes of Canon, Nikon or Pentax, this will give you a good grounding. [+]

Best Course Studies in Visual Design 2017. We have a range of Photography courses in London at all levels. There are full time, part time and evening programmes leading to a qualification, as well as photography workshops and specialist short courses in digital photography, studio lighting, darkroom and alternative processes. Short digital and darkroom classes are suitable for beginners, but there are advanced and master class photography workshops as well. Our tutors are highly experienced photography practitioners offering a unique insight into the photographic medium. We are well resourced both in digital and analogue (traditional film) photography. Our studio has Elinchrom studio flash, Hi-Glide lighting support, radio triggers and meters. The photography digital suite has Apple Mac computers (running Photoshop), Eizo colour managed monitors and film scanners. The photography darkroom has enlargers for 35mm and medium format film and printing on resin coated as well as fibre papers, film processing and film scanners all in the same facility. Students from our courses regularly go on to higher education or become working freelance photographers, an achievement indeed in a very competitive environment. If you are interested in anything photographic, we may have the course for you. Course Overview This is a beginners darkroom course, or a chance to take a refresher course if you have been away from darkrooms for a while. If you have used a basic camera (like a Holga or Lomo) or an advanced camera from the likes of Canon, Nikon or Pentax, this will give you a good grounding. Even if you only have digital pictures, you can still print in a darkroom (see Factsheet). You will start out in the first session processing a film (you need to bring one with you, see the Factsheet for details) and you will move on to making contact prints and enlargements. We are able to sell you small quantities of paper, so you do not need to buy any ahead of the course. Watching your print appear under a red light is magic you will never forget. Campus: Chelsea Centre Times: Tue 18:00 - 21:00 [-]

Diploma in 2D Animation & Digital Art

Centre for Arts and Technology
Campus Full time 12 months October 2017 Canada Kelowna

LIMITED NUMBER OF SCHOLARSHIPS AVAILABLE FOR UPTO $3000 ON A FIRST COME FIRST SERVE BASIS. APPLY TODAY. Love to draw, paint, and create original art? Our 2D 2D Animation & Digital Art - provides 12 months of hands on training, perfect for anyone interested in turning their passion for art and illustration into an exciting career in animation. 2D Animation. [+]

LIMITED NUMBER OF SCHOLARSHIPS AVAILABLE FOR UPTO $3000 ON A FIRST COME FIRST SERVE BASIS. APPLY TODAY.

Love to draw, paint, and create original art? Our brand new 2D Animation program in Kelowna – 2D Animation & Digital Art - provides 12 months of hands on training, perfect for anyone interested in turning their passion for art and illustration into an exciting career in animation. 2D Animation professionals are in high demand across the entertainment industry, especially with the massive popularity of mobile gaming, much of which is entirely based on 2D animation.

2D ANIMATION TRAINING COLLEGE KELOWNA

Our Kelowna 2D Animation & Digital Art program gives you the opportunity to build real world studio skills – from operation methods, to production pipelines – under the guidance of our highly experienced industry professional instructors.... [-]


One Year Intensive Interior Design Course

NAD - Nuova Accademia del Design
Campus Full time 1 year October 2017 Italy Verona

The Annual Interior Design Course aims to create professionals who are ready to enter the profession. Never before has this figure turned out to be strategic for the creation of new jobs while focusing on the design skills which are typical of an interior designer and their knowledge of creating expert and highly-realistic 3D views. [+]

Best Course Studies in Visual Design 2017. The Annual Interior Design Course aims to create professionals who are ready to enter the profession. Never before has this figure turned out to be strategic for the creation of new jobs while focusing on the design skills which are typical of an interior designer and their knowledge of creating expert and highly-realistic 3D views. The end customer buys what he sees and the interior designer must interpret these needs and transform them into final works that most closely match the wishes of the client. Requirements The course is open to anyone in possession of a degree levev Education Diploma. It is preferable to have a minimum knowledge of using PC with Windows or Mac operating system. Professional outcomes The specialization obtained during the course allows you to work in companies in the furniture and furnishing sector, in design and design studies, in estate agencies, furniture stores and work as an Industrial Designer, Project Designer or freelance consultant for specific projects . The skills learned in the rendering industry, thanks to the use of the software Cinema 4D, will allow to also assess prospects for cooperation with studies or technical departments of graphic companies for the realization of catalogs and brochures or other furniture. Program of the course During the course we will be provided all the educational tools to complete the career and obtain the qualification in interior credited AIPI (Italian Association of Interior Designers). It will be provided free of a specific program for architects and managed exclusively by the Academy of Design in accordance with Software Dynamics who developed it. In addition each member will have supplied a special "student kits" consisting of everything you need to follow the course. The program is divided into modules dedicated to different areas of the objects of design to ensure the achievement of learning objectives. Topics covered during the year are divided into educational areas to allow to acquire a working method and to compare with different levels of difficulty of the project. The course is on the study of subjects such as history of design, the materials used, color theory, plants and lighting techniques, technical drawing, budget analysis, the different types of residential and commercial furniture and then focused with exercises conducted by professors and experts, on the realization of a project with the presentation of a complete processed in its entirety. In this way each participant will have all the tools to prepare technical specifications, but also leaving space to their creativity, a complete project to be presented to the end customer. Particular attention will be paid in addition to the technical drawing freehand, who will serve a first part of the course, even to 3D modeling elements, and to the careful and thorough study of the innovations in terms of rendering with the latest eye-popping performance of the Maxon Cinema program 4D. Nowadays, in fact, it is indispensable engage in design of interiors without being in possession of advanced skills in rendering engines, and on the photorealistic lighting techniques. Within the specific educational program for the design of interiors, the course includes some very interesting add-on modules that in some cases, which complete the formation of the designer, and in other cases have the function to open a window to specific themes. Inside the course will address the following topics by experts in the industry professionals for a total of 184 hours. Garden Design Module Planning Module Lighting tecniques Module Feng Shui Module Luxuring Design Module In-Design Module Photoshop module and C4D During the academic path some lessons will be devoted to useful arguments to face the world of work: writing a résumé, deal properly and effectively a job interview, become a freelancer, to register for VAT, prepare a portfolio of their own work, their own website and deal with the customer first. Lessons are conducted by employment consultants and consulting experts for start-up of companies. Topics covered Cultural instruments Furniture history From baroque up to 20 years Starring the world of design from the 20s to today The professional The skills and relationships with customers Leading companies Products that have become recognized and recognizable symbols Expressive tools Geometric drawing Geometric representation of interior spaces, furniture and furniture Draw & Survey Technical and practical tools Techniques of representation Different representation techniques finalized in the communication of the project Digital technical drawing Introduction to Professional ArredoCAD and thousands of libraries contained therein Exercises and use of Cad furniture program for both 2D and 3D part and on Rendering the final project Technological devices Color and lighting Color Theory Relationship between colors, materials and finishes to define the character of an environment lighting system design, analyzing the types of lighting fixtures and their applications building technology Knowledge of the structural characteristics and system of a dwelling Budget analysis and budget Budget analysis and how to draw up a bill of Project tools Ex-tempore Drawing exercises and significant skills in the classroom with the teacher's help and at home Annual project a space with the furniture design studio to the definition of the color design, materials and finishes 3D modeling tools with Maxon C4D Analysis basic settings Basic tools (move, scale, rotate etc ...) Modeling of polygonal objects and different modeling techniques Boolean functions Creating materials and textures Mapping and application materials Technical lighting Parameter settings of render Technical basis for animations inside made environments Introduction to advanced modules render Representation tools and photorealistic rendering Scene composition and framing Libraries of furnishing and usage and online resources advanced materials, volumetric materials, use and settings views and cameras to the interior architecture Lights and Lighting advanced, Global Illumination and HDRI Animation for visualization of internal rooms, subjective shot, tracking shot, zoom, rolling and other shooting techniques rendering parameters and effects, advanced settings for the interior advanced polygonal modeling, analysis tools and techniques Modeling of complex forms, how to model a lamp or an object of curvilinear furnishings and other complex shapes. Working with layers and create presets Objects and dynamic logic to understand MoGraph, effetuatori and objects Cloth Dynamics Particle, particle and force systems Basic concepts of motion graphics Advanced materials and shaders multichannel Advanced materials and shaders multichannel and points of view cameras Animation basics, how to animate objects and parameters Advanced animation timeline and adjustments, keyframe, curves, f-curves Linked object animation, kinematics and inverse kinematics smart programming objects and effects, Xpresso basics Hair module, a fickle form, obtaining fur, meadows, thatched roofs rendering parameters and effects, advanced settings, and Global ambient occlusion lighting; Exporting an image in Photoshop, render multipass, provision for adjustment of the image Introducing V-Ray Introduction to compatibility with Adobe After Effects Exporting an image in Adobe Photoshop, render multipass, provision for adjustment of the image Professors Arch. Marta Paganotto: the interior design teacher Dr Cecilia Comencini: lecturer in design of gardens and outdoor Ing. Francesca Poli: Arch plant lecturer. Riccardo Rubini: lighting professor Dr. Pierfrancesco Ros: feng shui lecturer Dr. Roberto Conato: luxuring of living lecturer Dr. Simonetta Desiato: graphics teacher Arch. Rosario Carotenuto: 3D modeling teacher How to register To register please complete the inquiry form and in all its parts. Finale examination and certificate At the end, after examination and verification of the work done during the duration of the course you will receive a certificate of specialization and expertise by a vote of thirty in accordance with applicable laws. The value of the certificate of the on-line course and in the classroom is the same. [-]

One Year Course in Visual Design

Scuola Politecnica di Design SPD
Campus Full time 1 year October 2017 Italy Milan

The OneYear course aims at consolidating the basics of visual design thereby allowing a critical approach to the design stage. The study plan includes lessons on Basic Design alongside general training. The first of these provide an historical, cultural and scientific background to visual design focusing in particular on visual processes, also studied from a theoretical and physiological point of... [+]

The One Year course aims at consolidating the basics of visual design thereby allowing a critical approach to the design stage. The study plan includes lessons on Basic Design alongside general training. The first of these provide an historical, cultural and scientific background to visual design focusing in particular on visual processes, also studied from a theoretical and physiological point of view. The coherence between the subjects covered helps in constructing a design methodology, a designer’s most vital possession. The general training, on the other hand, provides the necessary creative, technical and methodological skills for the further study of visual communication and design during the Master’s year. There is in fact a continuous learning process that starts from the OneYear Course and leads to the specialist Master’s course. DURATION The One Year Course lasts for one academic year from October to July. Attendance is compulsory and full-time commitment is required including the participation to lessons, class exercises, visits and the individual study. [-]

INTRODUCTION TO STAGE MANAGEMENT AND TECHNICAL THEATRE

The Lir National Academy of Dramatic Art at Trinity College Dublin.
Campus Full time 5 days April 2017 Ireland Dublin

This course is also suitable for people who work within amateur theatre and are interested in improving their stage management and technical knowledge. The areas covered in this course will reflect the key subjects covered in the Bachelor in Stage Management and Technical Theatre course at The Lir including [+]

Best Course Studies in Visual Design 2017. Overview This course is also suitable for people who work within amateur theatre and are interested in improving their stage management and technical knowledge. The areas covered in this course will reflect the key subjects covered in the Bachelor in Stage Management and Technical Theatre course at The Lir including Managing the Stage This one day workshop will introduce participants to the roles of the Stage & Production Manager and will identify how the team of CSM, DSM and ASM are divided into roles and responsibilities. It will detail the basics of running a rehearsal room, of blocking, prompting and reporting and participants will also create a prompt copy. Technology and the Stage Exploring stage technologies, lighting and sound. A one day workshop covering the principles and practices in lighting a small theatre production including rigging and focusing theatre lanterns and programming the operating desk. The course will include practical sessions as well as presentations from the tutor. There will also be a focus on sound design covering what sound is and how it can be managed, systems and equipment and how to use them and the basics involved in setting up the sound for a theatre production. Making the Stage This two day workshop is broken down into Designing the Stage and Constructing the Stage. Designing the stage looks at the considerations to be taken into account when starting out the design process including access, resources, size of the space etc., creating design concepts and the importance of model boxes that easily communicate the large scale stage design and preparing suitably detailed plans for construction, props, costume and scenic departments. Constructing the stage will include an introduction to modern stagecraft and construction as well as practical sessions on stage and set work. Dressing the Stage Participants will be given a brief history on costume and costume design for theatre throughout the years and will learn about planning, designing, creating and finding clothing including period costumes, footwear, jewellery, wigs etc for the actors. Application Requirements Fluency in the English language is essential. A commitment to punctuality, discipline and preparation is required from every participant. Information on what to wear etc. will be sent to successful applicants once they have been accepted onto the course. Cancellation Policy The full course fee is payable as acceptance of an offer of a place on the course. In the event of cancellation more than two months prior to the course start date, a sum of €100 will be retained to cover administration costs. In the event of a cancellation less than two months prior to the course start date, the sum of €250 will be retained. A withdrawal less than one month before the course start date will result in the forfeiture of the entire fee. [-]

12 Month Full Time - Computer Animation, Visual Effects and Game Design course

Think Tank Training Centre
Campus Full time 1 year February 2018 Canada Vancouver North Vancouver + 1 more

The Computer Animation, Visual Effects and Game Design Program at Think Tank Training Centre in Toronto Canada is an intensive one-year program that specializes in the latest software, techniques and technologies to cater to the needs of the current film, television and gaming industries. The program consists of respected industry professionals as instructors teaching current curriculum, a mentorship program, and small class sizes offering extensive hands-on training. The program is divided into three 15 week semesters, with course integration to allow assignments to overlap and support one another. Upon successful completion of the program and demo reel the students will be awarded a diploma in Computer Animation, Visual Effects and Game Design. [+]

The Computer Animation, Visual Effects and Game Design program at Think Tank Training Centre in North Vancouver, Canada is an intensive one-year course that specializes in the latest software, techniques and technologies, and caters to the needs of the film, television and gaming industries. It consists of respected industry professionals as instructors teaching a current curriculum, a mentorship program, and small class sizes with extensive hands-on training. The program is divided into three 15 week semesters, with course integration to allow assignments to overlap and support one another. A diploma in Computer Animation, Visual Effects and Game Design will be awarded upon successful completion of the program requirements and demo reel. Student Testimonials “Think Tank is a special school. I was hired by Bioware after they saw my demo reel, and I ended up beating out a few other senior guys for the position." Shawn Kassian, Bioware (Environment Artist) “Being a student at Think Tank made me feel like I was in an exclusive school for artists seeking to achieve the highest of standards in CG creation.” Adar Bronstein, ICON Creative Studio (Senior 3D Modeling & Texturing Artist) “It was really more of a family than a school. Great, supportive people who were always there to help out if I was having trouble with anything, and were also dedicated to seeing me succeed.” Liam Jones, MPC (Technical Animator) “The school not only cared about my success, but also did everything in their power to make sure I had the tools and skills required to succeed in the industry.” Tanner Roberts, EA Popcap (Environment Artist) “Think Tank surpassed my expectations of what I thought a good VFX school would be. Not only do they provide the academic foundations and resources for artists to learn and grow, Scott and Joe make it their priority to ensure a safe, comfortable and welcoming environment for students to work in.” Emily Luk, Image Engine (Junior Texture Artist) The 12 Month Diploma Program: Course Outline SEMESTER 1 3D Animation This course begins with a brief history of animation, and then exploration into the different methods of key-frame animating: keying pose to pose, straight ahead, path animation and how to edit the animation using the f-curve editor. Students will also explore simple walks and runs for biped and quadruped characters. 3D Modeling Modeling 100 will introduce the concepts and processes of creating three dimensional objects within a virtual environment. You will learn all aspects of polygon modeling and create a variety of objects, including environments and sets, vehicles and organic characters. Introduction to Brush based modeling using Mudbox will also be covered during the latter half of the course. Classsical & Flash Animation Students develop drawing skills while learning the principles of squash and stretch, follow-through and overlapping action, anticipation, timing, key frames and in-between-ing. Lessons in character animation and storyboarding explore the elements necessary to bring an animation to life. This course builds a foundation for 3D classes to follow. Digital Imaging 100 This module provides an in-depth exploration of Adobe Photoshop, the industry standard for digital imaging. Students work on the basics of image editing, color correction, color management, preparing files for print and exporting images. Once the basics are covered, students will then begin to use these tools to texture a variety of objects, thus preparing them for more advanced 3D texturing software and a real-world production environment. Maya 100 Students will be introduced to Autodesk Maya, an advanced 3D animation and content creation software package, with the focus on 3D principles and workflow. Everything from materials, UVs, shaders, rigging, overrides and passes is covered in detail and brings many different industry components together. Texturing 100 The introduction to the world of texturing. Tools such as Photoshop, NDO and Marmoset will be used to provide real-time feedback when texturing props, environments and characters. SEMESTER 2 3D Animation 200 From simple mechanical animations the students will now focus on the basics of character animation. Bringing a synthetic character to life is the goal. Using Maya, students will study acting to dialogue, facial animation, timing, editing animations with F-curves, and all the principles that make a great animation. Using Forward and Inverse Kinematics to pose and animate characters, students will tackle a variety of situations that they will face in the real world of production as a character animator. Students will also learn the significant impact rigging plays in successful animation, and what factors make a good or bad character rig. Video rotoscoping will be used as a visual aid to the animator. 3D Modeling 200 In this second and more advanced module, students will build upon their skills founded in Modeling 100. Attention to detail will be key as students learn to build an “animation- proficient” character with proper topology. Additional techniques will be introduced to add realistic detail to models and speed up modeling times. Efficient, yet impressive, sets and props will be incorporated with other production pipeline classes to achieve a realistic look. This class also includes learning supplementary tools and software to support a variety of modeling and creation pipelines. Acting For Animation 200 This course introduces the fundamental principles of acting for the purpose of creating animation. The exercises will teach how to perform actions differently for various characters and personalities: how to properly do anticipations and reactions for each action, how to do verbal and non-verbal acting, acting between two characters, increasing imagination and creativity and how to act with body language first and facial acting second. Advanced Lighting 200 This course focuses on lighting and shading in a way that will enable artists to better understand how to use any rendering application. Using Maya/Vray, students will have their minds blown when they learn how limited their perception of materials, light and shadow has been all of their lives. When they apply this new understanding to lighting and shading in CG, they will find themselves ahead of the pack in any software. The second half of this course is designed to get students up to speed with the 3D painting package from The Foundry. Emphases are on the integration of Mari into the student’s demo reel workflow and the development of photo-realistic textures. Advanced Texturing 200 This course is an exploration of texture painting for VFX. Students will learn the ins-and-outs of the latest 3D painting packages, and utilize the programs to create photo-realistic textures using a combination of photo projections and hand painting techniques. The course will take an in-depth look at a variety of materials and surfaces such as metals, skin, glass and wet surfaces and how to use a combination of texturing and shading in V-ray for Maya to replicate these materials. Students in this course will take their models to the next level, and will be able to integrate them into live action footage and games seamlessly! Compositing & Visual Effects 200 Students are introduced to the world of the visual effects artist, and the skills and techniques that are used in the field. We discuss how effects are created and how they are integrated into live-action and CG plates. Our goal is to give the students a good understanding of how movie magic is achieved. Particles, mattes, color keying, camera tracking, stabilization and using simple yet effective effects such as glows, flares, depth of field and color correction to achieve a photo-real look will be covered. This course is essential to the understanding of various methods of compositing in order to achieve esthetically beautiful and believable imagery. Digital Sculpting 200 The purpose of Digital Sculpting 200 is to teach the necessary tools to be able to function effectively in a professional working pipeline. This course introduces the techniques and possibilities that Zbrush provides. Students will develop strong fundamentals of pose / proportion, and learn all the necessary techniques to effectively finish sculpting a model and prepare it for pipeline production. Students will also be taught how to work between Zbrush and other major 3D applications, such as Mudbox, for superior results. Game Design 200 Students learn how to work with art assets in the CryEngine game engine and apply this to a class project. While working on this, students get to focus on what they want to pursue as a career. Topics covered include normal map generation and painting, advanced UV techniques, importing geometry, collision meshes, animation systems and more. Students will feel more than comfortable within the CryEngine, have the knowledge to adapt to any realtime/game work environment and know how to keep their digital assets efficient and of high quality. Maya 200 In Maya 200, you will learn the basics of modeling, lighting, texturing and animating a scene using Maya. Students gain an understanding of the interface and workflow of Maya and how to interpret tools and principals learned in Softimage to this alternate platform. The emphasis is placed on the technical aspects of Maya with rigging being a major focus. Mentored Lab 200 During a monitored lab you will be reviewing your progress on current running projects assigned in various classes throughout the week. Each class is structured to provide individual coaching in order to ensure goals and timelines are met on all assignments. A senior academic advisor or a TA is made available to coach, critique and troubleshoot as needed if any problems that arise. This ensures each student gets the necessary help needed in between their classes. Production Pipeline 200 Production 200 allows students the time needed to develop and deploy their final demo reel concepts. The class will also focus on developing the relationship the student will need to get started in the industry after graduation. Outings to mainstream studios in Vancouver and visits from top industry professionals will serve to inspire and guide students to create viable demo reels that will get them hired by the employer of their choice. Traditional Sculpting 200 Our sculpture class is a chance for students to get their hands dirty. Taught by Gideon Hay, an industry veteran for sculpts, maquettes, and props in Vancouver, this class will introduce the basics of building character maquettes, armatures and the use of scalpel as a modelling tool. Anatomy, texture, proportion and character design will be discussed, as well as how they are used in a real production situation. It's also a chance for students to change gears and enjoy making cool art without a computer. Character Creation 200 In this seven week extended workshop, students will learn how to go from a sculpted model to a production ready and efficient game model. Emphasis will be on workflow and problem solving, so that when students are finished the course they will have a production ready model. Confidence is essential when entering the final demo reel semester, and this course will solidify the student's knowledge base on all things character creation. SEMESTER 3 Advanced Shading & Rendering 300 Advanced rendering and engines support students in their demo reel semester with regard to rendering and outputting their created content. Students will feel comfortable rendering in VRay and have the knowledge to create complex materials and lighting situations while keeping their renders efficient. Students will also learn how to utilize a render farm for maximum efficiency and pipeline experience. Career Management 300 Once a student leaves the nest and lands that first job they are faced with a myriad of financial decisions. This course is designed to take the mystery out of topics like: - Getting your foot in the door of the company of your choice - Giving a great interview (or 'how to sell yourself') - Managing your student loan - RSPs and how they are a benefit - Mortgages and why they are easier than you think - How to invest in stocks, GICs and mutual funds and why they make good sense - Freelancing and/or starting your own company. Social Media & Self Promotion This course is the last step to getting your demo reel into a format that properly showcases your work. Outputting to video as well as putting together your own online portfolio will be covered. Understanding Interface design, compression, formats, editing and sound engineering will enable students to make a knockout original presentation that sells your skills and talents. Packaging and overall presentation will also be a focus of this course. Mentoring 300 During third semester, the students will be paired up with a personal mentor who is currently working in the industry. The mentor will coach the student one-on-one through the demo reel process and will provide feedback, advice and critiques. The students will meet with the mentor once a week, and will be given goals and timelines in order to properly structure their very intense final semester. Monitored Lab During a monitored lab, you will be reviewing your progress on current projects assigned in various classes throughout the week. Each class is structured to provide individual coaching for each student in order to ensure goals and timelines are met on all assignments. A senior academic advisor or TA is made available to coach, critique and troubleshoot as needed, if any problems that arise. This ensures that each student gets the necessary help needed in between their classes. Production 300 Production 300 is designed to monitor the progress of the students throughout their final (mentorship) semester. Students are interviewed every two weeks to ensure mentors are effective, time is managed well, and resources are accessed and utilized in an efficient manner. This is a good forum for students to discuss new concepts and technical hurdles. Student Demo Reels [-]

Sculpture/Painting Certificate

New York Studio School (NYSS)
Campus Full time 3 years September 2017 USA New York

This course is ideal for a student who is interested in gaining/furthering their plastic experience in either Painting or Sculpture. This program, has allowed students to build their portfolio, in order to apply to other programs. [+]

Best Course Studies in Visual Design 2017. New York Studio School offers students an opportunity to study in a three year intensive studio Certificate Program. The focus and concentration of the Certificate Program allows individuals to hone in on their chosen areas of study: Painting or Sculpture, with Drawing as an integral component of each discipline. Students begin each semester with either a Drawing or a Sculpture Marathon. NYSS's faculty and guest artists are on site each day teaching during the two week Marathons. For the remaining 13 weeks of the academic semester, students work in their studios focusing on their area of choice: Painting or Sculpture. For the first two years Students are placed in an Atelier setting, where they are given a space which allows them to explore and immerse themselves in their main area of study. Each Atelier has a slightly different philosophy and is outlined by the selected faculty member. Students are encouraged to choose an Atelier that best fit for their goals. The motifs for each Atelier may include or lean towards: working from the perception; direct or indirect observation, abstraction or imagination. The faculty members at the Studio School are professional working artists who work with students based on a curriculum designed by the philosophy and practice of the School. During the third year of the program, students are encouraged to work independently and are allocated to a private/semi private studio. The Certificate Program culminates in a Completion Exhibition - with their fellow graduates. Throughout the duration of the three years, students are encouraged to participate in other course offerings including the lunch time lectures, Professional Development Seminars, Peer Seminar Group: Exhibitions of Contemporary Art and the esteemed Evening Lecture Series that hosts some of New York City's most influential artists, writers, critics, and historians. Students will often register and join the Evening and Saturday classes including Sculpture, Painting, Drawing and Watercolor classes for exposure to other faculty members' working methodologies. This course is ideal for a student who is interested in gaining/furthering their plastic experience in either Painting or Sculpture. Ideally, enrollment is for the full three years, though accommodations can be made for the right applicant to attend one or more semesters, depending upon their availability. This program, has allowed students to build their portfolio, in order to apply to other programs. There is no automatic transfer between the Certificate and MFA programs: students who wish to apply for an MFA while enrolled in the Certificate program must apply directly to the program and will be considered as new applicants. Scholarship Financial aid helps provide highly gifted students the opportunity to experience a rigorous education in the visual arts among a talented peer group and under the guidance of internationally recognized faculty. Most New York Studio School financial assistance is awarded on the basis of the student’s documented financial need as demonstrated by completing and submitting the School's Financial Aid Application found on the "Financial Services" page. All students must complete the Financial Aid Application on an annual basis and be in good academic standing to be considered for financial assistance. In addition to scholarships awarded from the School’s endowed scholarship fund, a number of special scholarships are awarded as funding is made available to the School. JANE CHACE CARROLL Scholarships – provides scholarships of $15,000 per year to qualified MFA students for two full years of study. RAMAPO TRUST Scholarships – awarded to continuing or incoming MFA or Certificate students who are over the age of 40 as funding permits. MILTON & SALLY AVERY ARTS FOUNDATION Scholarships – awarded to continuing and incoming MFA and Certificate students. CHARLES CAJORI SCHOLARSHIP FOR PAINTING – annually awarded to one MFA or Certificate student who demonstrates artistic talent and financial need. LCU FUND FOR WOMEN’S EDUCATION Housing Awards – awarded to continuing or incoming female MFA students who make less than $30,000 a year, receive little or no financial support from family members or others, and remain in good standing within their program of study. ABSOLUTE SECRET Endowed Scholarships – awarded to continuing or incoming students based on financial need. HARRIET GLAZIER Endowed Scholarships for Women Painters – awarded to continuing or incoming female painting students based on financial need. HELENA RUBINSTEIN Foundation Endowed Scholarships – awarded to continuing or incoming female MFA students. HENRY WOLF Foundation Endowed Scholarships – awarded to continuing or incoming MFA or Certificate students based on financial need. PETER RIPPON/ROYAL ACADEMY Travel Award – awarded for use in an exchange program between the Royal Academy of Art in London and the New York Studio School. HOHENBERG Travel Award – awarded for use as a stipend for European travel to full-time qualified students who have attended the New York Studio School for a minimum of 4 semesters. To apply, students must submit a description of travel plans and a recent work for inclusion in an exhibition for applicants. The award is determined by a vote of faculty during the exhibition of submitted artwork. Voting faculty are provided with each applicant's travel plans. CHAUTAUQUA School of Art Scholarships – awarded annually to a full-time student enrolled at the New York Studio School during the Spring semester to attend the Chautauqua Summer Program. [-]

Advanced Training Course In Gamification And Engagement Design

IED – Istituto Europeo di Design Milan
Campus Full time 8 months January 2018 Italy Milan

Educational goals: Video games are the primary form of entertainment, spent on various platforms: consoles, tablets, smartphones, social networks, online, smart TV. Represent extraordinary tools to motivate individuals and induce behavior and moods. The game design techniques have benefited in recent years research in psychology, neuro marketing and behavioral sciences, creating a powerful frame work, Gamification, used in the productive sectors of the marketing, health and communication, loyalty, retail and human resources. The Advanced Training Course in Gamification and Engagement Gamification Design wants to offer the designer an operational frame work to create experiences really ingaggianti, functional to different types of targets and business objectives. [+]

THIS PROGRAM 'TAUGHT IN ITALIAN Who should attend: The Advanced Training Course in Gamification and Engagement Design aims to explore aspects of gamification as a business practice. The ideal participant comes from the world of marketers, web designers, user experience / interface designers, CEOs, product managers, but also non-profit organizations, NGOs, public bodies. The course is also suitable for startupper and aspiring, providing the keys to give a boost to its super idea from design. They require no preliminary details. addresses of specialization: The Gamification designer is able to rethink and transform, with the engagement, the experiences of individuals and customers in various fields: marketing, health, communication, loyalty, retail and human resources. Figure very much in demand by the market professional, it is able to manage the entire life cycle of a game or project, from strategy to concept, through coordination in development through to post launch management both in start-up area is corporation. Methodology and Structure: The course offers a specialization course focused on the growing market of Gamification, industry officially founded in 2010 but already is estimated to reach $ 5.5 billion in 2018. The training program, integrating methodological, technical and design, provides students with the foundation for a comprehensive professional approach. 13 modules are provided as part of which will be rotated some of the professionals of the most prominent gaming in Italy and internationally. At the end of the course there is a project work. It starts from the History of Gamification: concept, economy, fields of application, objectives and purposes of an gamificata strategy. They analyze the tools and techniques of Game Design for designing a game. Participants enter into the logic of the gaming market, studying the players target and its billion-dollar business, the different gaming platforms (console, tablet, smartphone, social networking, online, smart tv) and the economic and distribution models. They will learn the benefits of a gamificata strategy (engagement, loyalty, increase revenue) how to solve fun and make the user experience and improve internal processes of a company. Motivations and desires of users / beneficiaries players of a specific business are related with the gaming techniques to encourage them. They deepen the principles of neuromarketing studying Visual Connexion, or how the brain perceives reality, the opponents processes, motivational systems, Bias of certainty and emotional Virus, persuasions. An in-depth focus is dedicated to technical, mechanical and dynamic that the game designer uses to create super engagement: levels, badges, points, collaboration, competition, appointment dynamic, onboarding. Complete the course, the reverse engineering of the houses world's most interesting history, broken down by product sector. The last module dedicated to the physical design of Gamification has addressed the issue of the analysis of the market platforms by building a design prototype. Ied + Adobe Autodesk // // Microsoft. Thanks to the agreement with the major software house, all students of the course are exclusively and completely free access to the Web Design & Collection package, to Autodesk and Microsoft software. All programs can be used both by IED laboratories both from your personal computer. [-]

Advanced Study Program in Web Design

IED – Istituto Europeo di Design Rome
Campus Part time 7 months March 2017 Italy Rome

Media Designers use blogging, podcasting (webcasting) and NetTV, as well as new media content generators, and have the ability of organising communities and social networks to enable their users to share their opinions through text, images, music, ideas and suggestions. The course aims at creating a professional profile within the Web Media Designer able to produce a new generation of services with the web 2.0 advertising and marketing techniques in which on-line ideas are produced and shared through on-line communities and companies. [+]

Best Course Studies in Visual Design 2017. THIS PROGRAM IS TAUGHT IN ITALIAN Aimed at: The course is addressed to Newly-graduates and professionals (designers, developers, tool planners, journalists and columnists, Marketing managers, etc.) who want to specialize in the field of digital media in the communication scope. The knowledge of web 1.0 and marketing, advertising and design web principles is required. Objective and structure: The course in Web Design is conceived as a creative and productive lab and makes use of professionals working in the Digital Media field: Art Directors, Web Designers, Managers, Internet Technicians and Web Agencies. The didactic activity is integrated by projects ordered by real customers that allow applying the website design as well as realizing and publishing the conceived websites. DESIGN AREA The content elements representing the communication structure of the website with reference to design are the important step of the design on the Internet. COMMUNICATION AND MEDIA AREA During the training, the future Web Media Designer will learn the contents and the market techniques linked to the Internet. TECHNOLOGIES AREA The use of the state-of-the-art software technologies to realize highly interactive websites in which the users can change and update the contents. Hardware technologies and the software for the network to configure the servers and the network. RIGHTS AND COPYRIGHT AREA The Web Media Designer field uses the new models conceived to protect rights and the copyright with flexible and modifiable licences. [-]

Web Design - Professional Training Program

IED – Istituto Europeo di Design Florence
Campus Full time 2 years November 2017 Italy Florence

The advent of e-commerce and online sales along with smartphones and tablets have necessitated a new approach to the design and operation of the sites so that they are usable on different devices. Today designing of the sites is to know the tools and have an aesthetic approach in line with the times and with the devices. New professionals dedicated to this communication channel are therefore essential. Who should attend: The course? aimed at those who want to pursue a career of studies in Visual Arts and specifically the design of web sites and their development and management, with an eye to contemporary horizons and the development of areas of application constantly updated. Can I enroll in this course is students who have completed the course of study that top professionals who need to convert their skills. [+]

THIS PROGRAM 'TAUGHT IN ITALIAN The curriculum aims to train professionals who are able to design and build tools using the different languages ​​of contemporary visual communication applied to digital products such as Internet sites, interactive and multimedia communication systems, cross platform applications. Graduates must know the tools, techniques and technologies functional to the development and design of a website: the mechanisms of perception and color systems, techniques of manipulation of images and visual representation, the technology development of digital platforms and devices interactive, design techniques of visual layout and functionality? usable user side. The course Web Design - Professional Training Program then enables the learning of digital processing technologies and interactive design of web platform, experimentation through specific design issues, the development of autonomy in the production process of a site and in the coordination of the various processing steps from graphics to programming interaction, the acquisition of managerial economic knowledge related to professional practice. At the end of the course the students will play activities? Professional related to the planning, design and implementation of specific interventions of visual communication in the operating area linked to new technologies and to the contemporary web applications. The program is divided into four semesters, for a total duration of two years, each with specific objectives. [-]

One Year Course In Graphic Design And Computer Graphics

IED – Istituto Europeo di Design Rio de Janeiro
Campus Part time 200 hours March 2017 Brazil Rio de Janeiro

The course One Year Graphic Design and Infographics addresses the knowledge of graphic design and practice, highlighting the infographics as exercise and formalization of an architectural design thinking. [+]

Best Course Studies in Visual Design 2017. THIS PROGRAM IS IN PORTUGUESE Taught Start Date: March Lessons: Monday and Wednesday - 19h30 to 22h30 + some Saturdays from 10h to 14h Hours: 200 hours Portuguese language DESCRIPTION AND OBJECTIVES The course One Year Graphic Design and Infographics addresses the knowledge of graphic design and practice, highlighting the infographics as exercise and formalization of an architectural design thinking. Search in theory and history contextualization necessary for the development of a conscious and consistent practice. The course aims, quickly, to promote the transition of students and professionals in the graphic design area, presenting tools and methods for creating and analyzing, developing drafting skills and creating projects. The course begins with a historical overview of graphic design as a practice and method. It presents the fundamentals of graphic design, typography and composition from the construction of knowledge collaboratively and learning through practice, laboratories, workshops and projects. Shows different approaches to research, survey and analysis of data and information to address information design, infographics and data visualization. The course lectures, practical exercises, presentation and analysis of cases. TARGET AUDIENCE Students and professionals of diverse backgrounds who wish to migrate to the graphic design area. The course also serves professionals who want to learn more about the techniques and methods of computer graphics or recycle and improve their design practice. Prerequisites Basic knowledge of photoshop and illustrator. COURSE TOPICS 1. Graphic design - Presentation of graphic design fundamentals, its practice, history and theory. The design ideas as registration tools and criaçã graphical representation of laboratory realization. Development of posters series design. 2. Infographics - Presentation of methods and survey techniques, organization and data analysis. Construction and analysis of visual narratives. The design of information and infographics. Development infographic project. 3. TCC - Presentation of the universe and the possibilities brought by lively and interactive infographics. Data visualization laboratory achievement. Completion of course work development. THE STUDENT WILL LEARN - Brief history of graphic design; - The design and creation tool and recording ideas; - Fundamentals and graphic design bases; - Research, survey and analysis of information; - Computer graphics and information design; - Design Practice. [-]