A course refers to a specialized study program. It usually takes place on campus but can be delivered online. Courses are popular for people who want to get specific knowledge in one subject.
There are more than four thousand higher education organizations in Europe, from leading research institutions to small, teaching-focused universities. Europe itself is not as much different than other continents, reaching from the Arctic Circle to the coast of Africa.
View all Course Studies in Interaction Design in Europe 2016/2017
Products are no longer simply products; they live within complex business and technological ecosystems. To fully understand the user experience, designers must be highly flexible communicators, facilitators, mediators, and thinkers. Whether designing a dialysis machine, a mobile phone app, or a water filtration system for developing markets, design is as much about framing user experiences as it is about the creation of new artefacts. [+]
During a whole week you’ll immerse yourself into London's technology industry exploring hottest trends and latest inventions. You’ll get firsthand knowledge about modern digital product and service design with lectures and workshops from world’s best design studios and product companies. [+]
Aimed at young people who seek to develop their professional activity in the field of audiovisual production (cinema, television and video), video game, 2D and 3D animation, interactive and non-interactive multimedia, and advertising and related companies with internet and new media. [+]
The One Year Course in Digital Arts and Experience Design originated to provide a didactic response to the challenge confronting audiovisual art, currently digital and electronic, with the incorporation and merging of various disciplines. [+]
The Motion Design is the branch of design (brand and product) applied to the film and TV production, specializing in setting in motion graphics, with the ability to create effects, distortions, translation, create the 3D illusion in real or fantastic spaces , manage music and sound effects. The ability to fuse images taken with moving elements and mounted or live, requires directing skills, graphic design, sound design, editing. The objective of the Advanced Training Course in Motion Design and Video Branding is to train professionals able to manage the appropriate technologies, but above all to make their language, the production process, organizational structure inherent in such activities, in order to enter professionally in the areas where the application of motion graphics is wider and promising. [+]
Educational goals: Video games are the primary form of entertainment, spent on various platforms: consoles, tablets, smartphones, social networks, online, smart TV. Represent extraordinary tools to motivate individuals and induce behavior and moods. The game design techniques have benefited in recent years research in psychology, neuro marketing and behavioral sciences, creating a powerful frame work, Gamification, used in the productive sectors of the marketing, health and communication, loyalty, retail and human resources. The Advanced Training Course in Gamification and Engagement Gamification Design wants to offer the designer an operational frame work to create experiences really ingaggianti, functional to different types of targets and business objectives. [+]
At Strate Collège, we design systems and objects for people. We prepare qualified designers though an innovative pedagogy combining artistic and technical training, humanities, entrepreneurship and of course strong ethical foundations. [+]
The Interaction and Technology module will develop the competencies and skills needed to deal with the diversity and complexity of existing technological systems, with a particular [+]
Course - Interaction & Technology
(To be opened in Sep. 2015)
The Interaction and Technology module will develop the competencies and skills needed to deal with the diversity and complexity of existing technological systems, with a particular emphasis placed on interaction with the user and his own environment. This guarantees the acquisition of critical knowledge about tools and techniques to support this type of process, always present in technological/artistic and multimedia developments. These systems have in common the need for one to acquire knowledge of issues such as high-level programming, computer vision, robotics and their application to interaction, sensors, peripherals, haptic type systems, as well as the user’s general interaction with the environment.... [-]