Course in Design in Vancouver in Canada

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A course is the study of a particular topic within a wider subject area and is the foundation of a qualification. A typical course includes lectures, assessments and tutorials.

With the growth of digital media, design jobs are in high demand. If you are good with technology and have an eye for designs, masters program in design could be for you.

Canada is a North American country consisting of ten provinces and three territories. Located in the northern part of the continent, it extends from the Atlantic to the Pacific and northward into the Arctic Ocean.

Over the years, the City has welcomed thousands of students to its admirable high education facilities. Students opt to study here because of the convenience the city offers in terms of education and social life. Colleges and universities in this area are committed to providing first-rate education to the locals and international students.

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12 Month Full Time - Computer Animation, Visual Effects and Game Design course

Think Tank Training Centre
Campus Full time 1 year September 2017 Canada Vancouver

The Computer Animation, Visual Effects and Game Design Program at Think Tank Training Centre in Toronto Canada is an intensive one-year program that specializes in the latest software, techniques and technologies to cater to the needs of the current film, television and gaming industries. The program consists of respected industry professionals as instructors teaching current curriculum, a mentorship program, and small class sizes offering extensive hands-on training. The program is divided into three 15 week semesters, with course integration to allow assignments to overlap and support one another. Upon successful completion of the program and demo reel the students will be awarded a diploma in Computer Animation, Visual Effects and Game Design. [+]

Course Studies in Design in Vancouver in Canada. The Computer Animation, Visual Effects and Game Design program at Think Tank Training Centre in North Vancouver, Canada is an intensive one-year course that specializes in the latest software, techniques and technologies, and caters to the needs of the film, television and gaming industries. It consists of respected industry professionals as instructors teaching a current curriculum, a mentorship program, and small class sizes with extensive hands-on training. The program is divided into three 15 week semesters, with course integration to allow assignments to overlap and support one another. A diploma in Computer Animation, Visual Effects and Game Design will be awarded upon successful completion of the program requirements and demo reel. Student Testimonials “Think Tank is a special school. I was hired by Bioware after they saw my demo reel, and I ended up beating out a few other senior guys for the position." Shawn Kassian, Bioware (Environment Artist) “Being a student at Think Tank made me feel like I was in an exclusive school for artists seeking to achieve the highest of standards in CG creation.” Adar Bronstein, ICON Creative Studio (Senior 3D Modeling & Texturing Artist) “It was really more of a family than a school. Great, supportive people who were always there to help out if I was having trouble with anything, and were also dedicated to seeing me succeed.” Liam Jones, MPC (Technical Animator) “The school not only cared about my success, but also did everything in their power to make sure I had the tools and skills required to succeed in the industry.” Tanner Roberts, EA Popcap (Environment Artist) “Think Tank surpassed my expectations of what I thought a good VFX school would be. Not only do they provide the academic foundations and resources for artists to learn and grow, Scott and Joe make it their priority to ensure a safe, comfortable and welcoming environment for students to work in.” Emily Luk, Image Engine (Junior Texture Artist) The 12 Month Diploma Program: Course Outline SEMESTER 1 3D Animation This course begins with a brief history of animation, and then exploration into the different methods of key-frame animating: keying pose to pose, straight ahead, path animation and how to edit the animation using the f-curve editor. Students will also explore simple walks and runs for biped and quadruped characters. 3D Modeling Modeling 100 will introduce the concepts and processes of creating three dimensional objects within a virtual environment. You will learn all aspects of polygon modeling and create a variety of objects, including environments and sets, vehicles and organic characters. Introduction to Brush based modeling using Mudbox will also be covered during the latter half of the course. Classsical & Flash Animation Students develop drawing skills while learning the principles of squash and stretch, follow-through and overlapping action, anticipation, timing, key frames and in-between-ing. Lessons in character animation and storyboarding explore the elements necessary to bring an animation to life. This course builds a foundation for 3D classes to follow. Digital Imaging 100 This module provides an in-depth exploration of Adobe Photoshop, the industry standard for digital imaging. Students work on the basics of image editing, color correction, color management, preparing files for print and exporting images. Once the basics are covered, students will then begin to use these tools to texture a variety of objects, thus preparing them for more advanced 3D texturing software and a real-world production environment. Maya 100 Students will be introduced to Autodesk Maya, an advanced 3D animation and content creation software package, with the focus on 3D principles and workflow. Everything from materials, UVs, shaders, rigging, overrides and passes is covered in detail and brings many different industry components together. Texturing 100 The introduction to the world of texturing. Tools such as Photoshop, NDO and Marmoset will be used to provide real-time feedback when texturing props, environments and characters. SEMESTER 2 3D Animation 200 From simple mechanical animations the students will now focus on the basics of character animation. Bringing a synthetic character to life is the goal. Using Maya, students will study acting to dialogue, facial animation, timing, editing animations with F-curves, and all the principles that make a great animation. Using Forward and Inverse Kinematics to pose and animate characters, students will tackle a variety of situations that they will face in the real world of production as a character animator. Students will also learn the significant impact rigging plays in successful animation, and what factors make a good or bad character rig. Video rotoscoping will be used as a visual aid to the animator. 3D Modeling 200 In this second and more advanced module, students will build upon their skills founded in Modeling 100. Attention to detail will be key as students learn to build an “animation- proficient” character with proper topology. Additional techniques will be introduced to add realistic detail to models and speed up modeling times. Efficient, yet impressive, sets and props will be incorporated with other production pipeline classes to achieve a realistic look. This class also includes learning supplementary tools and software to support a variety of modeling and creation pipelines. Acting For Animation 200 This course introduces the fundamental principles of acting for the purpose of creating animation. The exercises will teach how to perform actions differently for various characters and personalities: how to properly do anticipations and reactions for each action, how to do verbal and non-verbal acting, acting between two characters, increasing imagination and creativity and how to act with body language first and facial acting second. Advanced Lighting 200 This course focuses on lighting and shading in a way that will enable artists to better understand how to use any rendering application. Using Maya/Vray, students will have their minds blown when they learn how limited their perception of materials, light and shadow has been all of their lives. When they apply this new understanding to lighting and shading in CG, they will find themselves ahead of the pack in any software. The second half of this course is designed to get students up to speed with the 3D painting package from The Foundry. Emphases are on the integration of Mari into the student’s demo reel workflow and the development of photo-realistic textures. Advanced Texturing 200 This course is an exploration of texture painting for VFX. Students will learn the ins-and-outs of the latest 3D painting packages, and utilize the programs to create photo-realistic textures using a combination of photo projections and hand painting techniques. The course will take an in-depth look at a variety of materials and surfaces such as metals, skin, glass and wet surfaces and how to use a combination of texturing and shading in V-ray for Maya to replicate these materials. Students in this course will take their models to the next level, and will be able to integrate them into live action footage and games seamlessly! Compositing & Visual Effects 200 Students are introduced to the world of the visual effects artist, and the skills and techniques that are used in the field. We discuss how effects are created and how they are integrated into live-action and CG plates. Our goal is to give the students a good understanding of how movie magic is achieved. Particles, mattes, color keying, camera tracking, stabilization and using simple yet effective effects such as glows, flares, depth of field and color correction to achieve a photo-real look will be covered. This course is essential to the understanding of various methods of compositing in order to achieve esthetically beautiful and believable imagery. Digital Sculpting 200 The purpose of Digital Sculpting 200 is to teach the necessary tools to be able to function effectively in a professional working pipeline. This course introduces the techniques and possibilities that Zbrush provides. Students will develop strong fundamentals of pose / proportion, and learn all the necessary techniques to effectively finish sculpting a model and prepare it for pipeline production. Students will also be taught how to work between Zbrush and other major 3D applications, such as Mudbox, for superior results. Game Design 200 Students learn how to work with art assets in the CryEngine game engine and apply this to a class project. While working on this, students get to focus on what they want to pursue as a career. Topics covered include normal map generation and painting, advanced UV techniques, importing geometry, collision meshes, animation systems and more. Students will feel more than comfortable within the CryEngine, have the knowledge to adapt to any realtime/game work environment and know how to keep their digital assets efficient and of high quality. Maya 200 In Maya 200, you will learn the basics of modeling, lighting, texturing and animating a scene using Maya. Students gain an understanding of the interface and workflow of Maya and how to interpret tools and principals learned in Softimage to this alternate platform. The emphasis is placed on the technical aspects of Maya with rigging being a major focus. Mentored Lab 200 During a monitored lab you will be reviewing your progress on current running projects assigned in various classes throughout the week. Each class is structured to provide individual coaching in order to ensure goals and timelines are met on all assignments. A senior academic advisor or a TA is made available to coach, critique and troubleshoot as needed if any problems that arise. This ensures each student gets the necessary help needed in between their classes. Production Pipeline 200 Production 200 allows students the time needed to develop and deploy their final demo reel concepts. The class will also focus on developing the relationship the student will need to get started in the industry after graduation. Outings to mainstream studios in Vancouver and visits from top industry professionals will serve to inspire and guide students to create viable demo reels that will get them hired by the employer of their choice. Traditional Sculpting 200 Our sculpture class is a chance for students to get their hands dirty. Taught by Gideon Hay, an industry veteran for sculpts, maquettes, and props in Vancouver, this class will introduce the basics of building character maquettes, armatures and the use of scalpel as a modelling tool. Anatomy, texture, proportion and character design will be discussed, as well as how they are used in a real production situation. It's also a chance for students to change gears and enjoy making cool art without a computer. Character Creation 200 In this seven week extended workshop, students will learn how to go from a sculpted model to a production ready and efficient game model. Emphasis will be on workflow and problem solving, so that when students are finished the course they will have a production ready model. Confidence is essential when entering the final demo reel semester, and this course will solidify the student's knowledge base on all things character creation. SEMESTER 3 Advanced Shading & Rendering 300 Advanced rendering and engines support students in their demo reel semester with regard to rendering and outputting their created content. Students will feel comfortable rendering in VRay and have the knowledge to create complex materials and lighting situations while keeping their renders efficient. Students will also learn how to utilize a render farm for maximum efficiency and pipeline experience. Career Management 300 Once a student leaves the nest and lands that first job they are faced with a myriad of financial decisions. This course is designed to take the mystery out of topics like: - Getting your foot in the door of the company of your choice - Giving a great interview (or 'how to sell yourself') - Managing your student loan - RSPs and how they are a benefit - Mortgages and why they are easier than you think - How to invest in stocks, GICs and mutual funds and why they make good sense - Freelancing and/or starting your own company. Demo Reel Authoring 300 This course is the last step to getting your demo reel into a format that properly showcases your work. Outputting to video, as well as putting together your own online portfolio will be covered. Understanding Interface design, compression, formats, editing and sound engineering will enable students to make a knockout original presentation that sells your skills and talents. Packaging and overall presentation will also be a focus of this course. Mentoring 300 During third semester, the students will be paired up with a personal mentor who is currently working in the industry. The mentor will coach the student one-on-one through the demo reel process and will provide feedback, advice and critiques. The students will meet with the mentor once a week, and will be given goals and timelines in order to properly structure their very intense final semester. Monitored Lab During a monitored lab, you will be reviewing your progress on current projects assigned in various classes throughout the week. Each class is structured to provide individual coaching for each student in order to ensure goals and timelines are met on all assignments. A senior academic advisor or TA is made available to coach, critique and troubleshoot as needed, if any problems that arise. This ensures that each student gets the necessary help needed in between their classes. Production 300 Production 300 is designed to monitor the progress of the students throughout their final (mentorship) semester. Students are interviewed every two weeks to ensure mentors are effective, time is managed well, and resources are accessed and utilized in an efficient manner. This is a good forum for students to discuss new concepts and technical hurdles. Student Demo Reels [-]

Course: Graphic Design

LaSalle College Vancouver
Campus Full time 1 year September 2017 Canada Vancouver

If you have imagination, a business-oriented mind and a passion for graphic design, take your talent to the next level with the Graphic Design Program. [+]

Course: Graphic Design As the world evolves, so does the way we communicate. If you have imagination, a business-oriented mind and a passion for graphic design, take your talent to the next level with the Graphic Design Program. From graphic design software to video & audio editing, 2D animation, typography, photography, print and illustration, learn how to create digital media and convey powerful messages in a wide range of professional fields. By creatively synthesizing business goals into polished multimedia projects and grasping the fundamentals of marketing communication, graduates are prepared to design for a high-speed society where multimedia technologies captivate target markets across cultures. COURSE OBJECTIVES Develop expert level skills in graphic design; Follow specific guidelines to create and design visual components; Learn how to use Adobe Illustrator, InDesign and Photoshop; Master various MAC and PC software to optimize your illustration, imaging, and layout skills; Organize and manage your wild and creative ideas; Experience the industry-like process of developing a project for electronic and print media. PROSPECTIVE STUDENT PROFILE Artistically driven and talented; Great communication skills; Passionate about emerging technology and new media; Attention to detail and ability to work quickly and efficiently. ELIGIBILITY CRITERIA To be considered for admission to a program leading to a diploma, you must meet one of the following criteria: Be 19 years of age or High School graduate; Working knowledge of the English language; Have an Interview with an Admissions Representative. CAREER POSSIBILITIES As a graduate, you could find work with organizations that specialize in publishing, packaging, advertising and promotions in electronic and printed media. BE A STUDENT FOR A DAY Come spend the day with our students and teachers. This is a unique opportunity to help you make a better choice about your education. It’s free of charge and there are no future obligations! PROGRAM LENGTH One year (three 15-week semesters). 20 hours per week. Total of 900 hours. SOFTWARES Adobe Creative Suite DIPLOMA Diploma program REQUIRED MATERIALS On the first day of class, the teacher will provide you with a detailed list of the required materials for the semester and then help find the best deals. [-]

Course: Interior Design

LaSalle College Vancouver
Campus Full time 1 year September 2017 Canada Vancouver

The Interior Design Program at LaSalle College will give you the skills to pursue a career as an interior designer! [+]

Course Studies in Design in Vancouver in Canada. Course: Interior Design Are you passionate about interior design? Do you have plenty of design concepts in mind when you look at a space? If so, the Interior Design Program at LaSalle College will give you the skills to pursue a career as an interior designer! This program will take you from the basic principles and elements of design to full renderings in Photoshop, Illustrator and AutoCAD. During your studies, you will work with different shapes, colours, textures, materials and lighting to design interiors. These interior design courses will also develop your skills to incorporate design theory and material & furniture specifications to create 2D and 3D plans. Graduates may choose to follow one of three career path options: residential, commercial or institutional design. COURSE OBJECTIVES Create beautiful aesthetic spaces and designs; Respect the residential and/or commercial needs of the client; Learn how to select the right materials that meet the industry standard; Develop visual & vocal presentation techniques to help you express your ideas; Master the technical skills required to draw out technical plans on a drafting table or computer; Organize your wild and creative ideas and put them on paper. PROSPECTIVE STUDENT PROFILE Artistically driven and talented; Great communication skills; Passionate about design and ability to think outside-the-box; Attention to detail and ability to work quickly and efficiently. ELIGIBILITY CRITERIA To be considered for admission to a program leading to a diploma, you must meet one of the following criteria: Be 19 years of age or High School graduate; Working knowledge of the English language; Have an Interview with an Admissions Representative. CAREER POSSIBILITIES As a graduate, you can choose one of three paths: residential, commercial, or institutional design. You will be able to work for specialized firms as a representative or consultant, and/or run your own business on the side. After a couple of years of experience, you will also be able to start your own business. BE A STUDENT FOR A DAY Come spend the day with our students and teachers. This is a unique opportunity to help you make a better choice about your education. It’s free of charge with no future obligations! PROGRAM LENGTH One year (three 15-week semesters). 20 hours per week. Total of 900 hours. SOFTWARES Photoshop and AutoCAD. DIPLOMA Diploma program REQUIRED MATERIALS On the first day of class, the teacher will provide you with a detailed list of the required materials for the semester and then help find the best deals. [-]

Course - Foundation Visual Art & Design

Vancouver Film School - VFS
Campus Full time 1 year January 2017 Canada Vancouver

Build a foundation in traditional art techniques combined with training in modern visual media in this rigorous and exploratory one-year program. Foundation Visual Art & Design is ideal [+]

Build a foundation in traditional art techniques combined with training in modern visual media in this rigorous and exploratory one-year program. Foundation Visual Art & Design is ideal preparation to flourish in VFS's other acclaimed programs. What you will learn in the multidisciplinary Foundation program covers a wide range of skills and experiences, from Drawing, Photography, Cinematography, and Animation to Storyboarding, Sound Design, Writing, and Acting, to name a few. You'll use vital tools like Flash, After Effects, and Maya, enabling you to further explore your craft. In the final months of the program, Foundation students choose from three specializations - Animation, Digital Design, and Film - and are mentored by our faculty of industry professionals as they develop their final projects. Along with the work they've done throughout their year, these projects form the basis of a professional-quality and wide-ranging portfolio. Start Dates: - January 5, 2015 - March 2, 2015 - May 4, 2015 - June 29, 2015 - August 31, 2015 - October 26, 2015 Program Requirements No program-specific entrance requirements. Designed for novice art, design, and media enthusiasts who are passionate about working hard to cultivate creative excellence. The Foundation program is ideal for those needing to develop a portfolio required to enter one of VFS' professional programs or for those that enjoy more than one entertainment arts discipline and are unsure of what they wish to pursue as a career. You Graduate With: - A Diploma in Foundation Visual Art & Design - A portfolio showcasing your work. - Access to the VFS Alumni Directory and job board. [-]

Course - Sound Design for Visual Media

Vancouver Film School - VFS
Campus Full time 1 year January 2017 Canada Vancouver

As a student in Vancouver Film School’s Sound Design for Visual Media program, you’ll live and breathe audio for one full year. You’ll focus your education around the sounds that make [+]

Course Studies in Design in Vancouver in Canada. As a student in Vancouver Film School’s Sound Design for Visual Media program, you’ll live and breathe audio for one full year. You’ll focus your education around the sounds that make up the entertainment landscape, from the mundane to the otherworldly. You’ll work in industry-grade facilities, which include an Avid ICON D-Control ES dual-operator system, and learn from a faculty of accomplished film, television, and game professionals as you develop the skills and experience to launch your career. The Sound Design for Visual Media program concentrates on two main career fields: post-production sound for film and television, and game audio (sound for video games). Post-Production Sound for Film & Television There are many different career paths in post-production audio for film and television, including: • Assistant Editor • Editor • Room Tech • Recordist • Re-recording Mixer • Foley Walker • On-set Mixer • Sound Designer Game Audio Many of the positions in Game Audio are similar to Post-Production, however there are some unique roles, including: • Audio Artist • Audio Lead • Audio Director • Sound Designer Start Dates: - January 5, 2015 - March 2, 2015 - May 4, 2015 - June 29, 2015 - August 31, 2015 - October 26, 2015 Program Requirements Successful completion of the VFS Foundation Visual Art & Design program - OR - A maximum 500-word letter of intent on why you wish to take the Sound Design program. This should detail your passion for Sound, and why you feel you would be successful in the industry. Detail any previous experience in music or sound recording, sound mixing, etc. Outline why you feel you can be successful in sound design. - OPTIONAL - Although it is not required, please include a CD portfolio of your work in sound and music if you have any (maximum five minutes). [-]

Course - Programming for Games, Web & Mobile

Vancouver Film School - VFS
Campus Full time 1 year March 2017 Canada Vancouver

Programming for Games, Web & Mobile is about becoming a better, smarter, more versatile and hireable developer. During the most intense and creative year of your life, you learn how to [+]

Programming for Games, Web & Mobile is about becoming a better, smarter, more versatile and hireable developer. During the most intense and creative year of your life, you learn how to create and bend programs to your will—to use great software development to impress, provoke, persuade, and entertain. When you graduate, you're armed with a high-powered portfolio and the skills to confidently present your final projects to an audience of professionals and recruiters from an incredible range of industries. What You Will Learn Being a Programming for Games, Web & Mobile graduate means mastering many disciplines — and understanding even more. You start with foundation skills in math, design, production, and programming, including C# and C++, before progressing to front-end interface and mobile development for iOS and Android. You build on this core knowledge with increasingly complex courses on interface development and programming while choosing a major project in game, web, or mobile technology. You learn Objective-C, Java, JavaScript, and Ruby on Rails while growing your presentation skills and portfolio. You end the program with advanced classes on shaders, network programming, social integration, and cloud-based applications. The program gives you not only theory, training, and experience, but also industry connections. It's every advantage you will need to succeed as you launch your career into an incredible range of career options. Start Dates: - March 2, 2015 - June 29, 2015 - October 26, 2015 Program Requirements Prepare a technical portfolio that contains 1-3 examples of programming work. Include a 1-2 page excerpt of source code you want to show off, and a 1-page descriptive summary for each project. You must also have intermediate PC computer skills, including working knowledge of Microsoft Office, for this program. Familiarity with HTML is an asset. - OR - Successful completion of ONE of the following VFS programs: - Foundation Visual Art & Design - Game Design - Digital Design - 3D Animation & Visual Effects [-]

Course - Game Design

Vancouver Film School - VFS
Campus Full time 1 year March 2017 Canada Vancouver

Vancouver Film School’s Game Design program will help you become a professional game designer in just one year, taking you through the entire video game development cycle from concept to [+]

Course Studies in Design in Vancouver in Canada. Vancouver Film School’s Game Design program will help you become a professional game designer in just one year, taking you through the entire video game development cycle from concept to final game. You’ll work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. What You Will Learn The courses you’ll take to become a game designer will help you master many disciplines. The VFS Game Design curriculum guides you through the stages of concepting, level design, game interface design, all the way to scripting, programming, and complete game creation. Designing and Creating Games At VFS, you don't just think about games – you experience the development cycle firsthand as you design and produce two major game projects. A Deeper Understanding of Games Designing games means looking at them in a brand new way: combining all the theory, history, and practical know-how into a knowledgeable and versatile designer. Interactive Storytelling Stories are powerful tools for developing great games: they tie the gameplay together and engage the player on a deeper level. Networking and Launching Your Career The game industry is always changing. Staying a step ahead is vital, and the only way to do that is to be face to face with the industry every single day. Start Dates: - January 5, 2015 Limited Seats Available - May 4, 2015 - August 31, 2015 Program Requirements Successful completion of the VFS Foundation Visual Art & Design program - OR - A 1-page (maximum) synopsis of a game that you are passionate about creating. Explain the concept, vision or idea. Include the genre of game you would utilize. Make references to other games to explain how you would make your game. In addition, provide a 1-page (maximum) outline detailing your story, possible levels, and characters. Provide 1-2 pages (maximum) of diagrams explaining any features or game mechanics and a simplified map of the game world described in your synopsis. *Intermediate computer skills are a requirement, including the ability to use Microsoft Word and Excel. [-]

Course - Digital Design

Vancouver Film School - VFS
Campus Full time 1 year January 2017 Canada Vancouver

As a Digital Designer, you like to organize information and present it as a visual experience, building an emotional connection with your audience. In Vancouver Film School’s Digital [+]

As a Digital Designer, you like to organize information and present it as a visual experience, building an emotional connection with your audience. In Vancouver Film School’s Digital Design program, you learn to use graphic design and computer-generated imagery to convey a message that helps educate, persuade, and/or entertain your audience. There are three main fields of Digital Design careers. Communication Design Communication Design (aka Graphic Design) combines an understanding of colour, type, and composition with an audience-centred marketing approach to convey a specific message (like social causes or product promotion) to a targeted group. You’ll work on projects that include logo design, advertising, and print and packaging design. Interactive Design Interactive Design (aka User Experience Design) focuses on satisfying the needs and desires of the people who interact with a product or service, while also conveying a branded message. The interactions might take place through websites, apps for mobile, or other touch screens. Your projects will involve designing the user interface (aka UI design), persona development, and the overall user experience (UX) design. Motion Design Motion Design (aka Motion Graphic Design) merges video footage with audio and 2D or 3D animation to create the illusion of movement. Motion designers are responsible for title sequences, online graphics, as well as visually enhanced films, commercials, and videos. Start Dates: - January 5, 2015 - May 4, 2015 - August 31, 2015 You Graduate With: - A Diploma in Digital Design. - A portfolio showcasing your work. - Access to the VFS Alumni Directory and Job Board. Program Requirements Successful completion of the VFS Foundation Visual Art & Design program - OR - A portfolio of digital and visual work including any combination of photography, audio, video, or interactive work (maximum 12 pieces). The portfolio should show that you are familiar with various types of visual work (e.g. print design, web design, etc.) and that you aren't limited to work in one area of design. [-]

Course - 3D Animation & Visual Effects

Vancouver Film School - VFS
Campus Full time 1 year March 2017 Canada Vancouver

The 3D Animation & Visual Effects program teaches the creative perspective that computer animation is an instrument for telling a compelling story. By combining cinematic [+]

Course Studies in Design in Vancouver in Canada. The 3D Animation & Visual Effects program teaches the creative perspective that computer animation is an instrument for telling a compelling story. By combining cinematic and technological training you not only learn to make films, you learn to make your film. What You Will Learn Perfectly suited for artists just starting out as well as those with some animation experience, this program is about taking your skills - and reel - to the professional level. You begin by studying traditional arts and computer animation skills, giving you the foundation to pursue any discipline in the animation industry. What you will learn in the first half of the program allows you to discover your passion, and you then elect a specialization in one of the cornerstones of the industry: 3D Animation, Modeling, or Visual Effects. Start Dates: - January 5, 2015 Wait-list - March 2, 2015 - May 4, 2015 - June 29, 2015 - August 31, 2015 - October 26, 2015 Program Requirements Successful completion of the VFS Foundation Visual Art & Design program - OR - A visual art portfolio of your work that includes life (preferred), still, or character drawings and 3D computer work (maximum 12 pieces total). To gain admittance and begin studies in 3D Animation & Visual Effects, some 3D experience is required. However, if you do not currently have sufficient 3D experience you may be given conditional acceptance based on the strength of a combination of your other computer artwork (e.g. Flash, Photoshop, Illustrator, etc.) and your drawing skills. You Graduate With: - A Diploma in 3D Animation. - A mastered demo reel of your final project. - Access to the VFS Alumni Directory and Job Board. [-]

Course - Visual Effects

VanArts
Campus Full time 1 year September 2017 Canada Vancouver

You’ll be thinking like a VFX artist in no time at VanArts visual effects school. In only one year, you’ll learn and use all the current VFX production tools like 3D Stereoscopy, green screen and 2D/3D [+]

Course - Visual Effects

Part artist, part technician – be a total VFX professional at VanArts visual effects school.You’ll be thinking like a VFX artist in no time at VanArts visual effects school. In only one year, you’ll learn and use all the current VFX production tools like 3D Stereoscopy, green screen and 2D/3D content creation using Maya, Nuke and Houdini. In the words of an industry recruiter, you’ll be a production-ready grad with the broadest understanding and the best attitude – and you’ll be very hirable.Operating within a studio production paradigm, you’ll learn advanced techniques for compositing, modeling, lighting and texturing. Plus, you’ll be studying at a visual effects school in Vancouver, where the VFX industry is exploding, creating multiple job opportunities as studios open up and look to hire the best talent. You’ll also create a network of visual effects colleagues as you build a professional demo reel. Become qualified and confident, with mentoring from industry professionals.Next Start Dates... [-]


Course - Web Development & Interactive Design

VanArts
Campus Full time 1 year September 2017 Canada Vancouver

People, purpose and functionality; learn how to integrate your technical abilities with relationship building skills to be in-demand as a creator of multimedia websites [+]

Course - Web Development & Interactive Design

 

People, purpose and functionality; learn how to integrate your technical abilities with relationship building skills to be in-demand as a creator of multimedia websites.Project management leaders work with students to create on-trend and leading-edge live site projects as part of our web design courses. Your involvement goes beyond the classroom. Attend real planning and development meetings where client expectations run high – and you are ready and qualified to meet them.Learn in Vancouver, described as the home of new media. Industry experts teach comprehensive web design courses, from creating visual elements to database development, through to managing your own business site. The need for web design and web development experts is only growing. Carve out your niche in the new media landscape.Next Start Dates... [-]