Course in Design in Canada

Compare Course Studies in Design in Canada 2017

Design

A course is the study of a particular topic within a wider subject area and is the foundation of a qualification. A typical course includes lectures, assessments and tutorials.

With the growth of digital media, design jobs are in high demand. If you are good with technology and have an eye for designs, masters program in design could be for you.

Canada is a North American country consisting of ten provinces and three territories. Located in the northern part of the continent, it extends from the Atlantic to the Pacific and northward into the Arctic Ocean.

Top Course Studies in Design in Canada 2017

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12 Month Full Time - Computer Animation, Visual Effects and Game Design course

Think Tank Training Centre
Campus Full time 1 year September 2017 Canada Vancouver

The Computer Animation, Visual Effects and Game Design Program at Think Tank Training Centre in Toronto Canada is an intensive one-year program that specializes in the latest software, techniques and technologies to cater to the needs of the current film, television and gaming industries. The program consists of respected industry professionals as instructors teaching current curriculum, a mentorship program, and small class sizes offering extensive hands-on training. The program is divided into three 15 week semesters, with course integration to allow assignments to overlap and support one another. Upon successful completion of the program and demo reel the students will be awarded a diploma in Computer Animation, Visual Effects and Game Design. [+]

Best Course Studies in Design in Canada 2017. The Computer Animation, Visual Effects and Game Design program at Think Tank Training Centre in North Vancouver, Canada is an intensive one-year course that specializes in the latest software, techniques and technologies, and caters to the needs of the film, television and gaming industries. It consists of respected industry professionals as instructors teaching a current curriculum, a mentorship program, and small class sizes with extensive hands-on training. The program is divided into three 15 week semesters, with course integration to allow assignments to overlap and support one another. A diploma in Computer Animation, Visual Effects and Game Design will be awarded upon successful completion of the program requirements and demo reel. Student Testimonials “Think Tank is a special school. I was hired by Bioware after they saw my demo reel, and I ended up beating out a few other senior guys for the position." Shawn Kassian, Bioware (Environment Artist) “Being a student at Think Tank made me feel like I was in an exclusive school for artists seeking to achieve the highest of standards in CG creation.” Adar Bronstein, ICON Creative Studio (Senior 3D Modeling & Texturing Artist) “It was really more of a family than a school. Great, supportive people who were always there to help out if I was having trouble with anything, and were also dedicated to seeing me succeed.” Liam Jones, MPC (Technical Animator) “The school not only cared about my success, but also did everything in their power to make sure I had the tools and skills required to succeed in the industry.” Tanner Roberts, EA Popcap (Environment Artist) “Think Tank surpassed my expectations of what I thought a good VFX school would be. Not only do they provide the academic foundations and resources for artists to learn and grow, Scott and Joe make it their priority to ensure a safe, comfortable and welcoming environment for students to work in.” Emily Luk, Image Engine (Junior Texture Artist) The 12 Month Diploma Program: Course Outline SEMESTER 1 3D Animation This course begins with a brief history of animation, and then exploration into the different methods of key-frame animating: keying pose to pose, straight ahead, path animation and how to edit the animation using the f-curve editor. Students will also explore simple walks and runs for biped and quadruped characters. 3D Modeling Modeling 100 will introduce the concepts and processes of creating three dimensional objects within a virtual environment. You will learn all aspects of polygon modeling and create a variety of objects, including environments and sets, vehicles and organic characters. Introduction to Brush based modeling using Mudbox will also be covered during the latter half of the course. Classsical & Flash Animation Students develop drawing skills while learning the principles of squash and stretch, follow-through and overlapping action, anticipation, timing, key frames and in-between-ing. Lessons in character animation and storyboarding explore the elements necessary to bring an animation to life. This course builds a foundation for 3D classes to follow. Digital Imaging 100 This module provides an in-depth exploration of Adobe Photoshop, the industry standard for digital imaging. Students work on the basics of image editing, color correction, color management, preparing files for print and exporting images. Once the basics are covered, students will then begin to use these tools to texture a variety of objects, thus preparing them for more advanced 3D texturing software and a real-world production environment. Maya 100 Students will be introduced to Autodesk Maya, an advanced 3D animation and content creation software package, with the focus on 3D principles and workflow. Everything from materials, UVs, shaders, rigging, overrides and passes is covered in detail and brings many different industry components together. Texturing 100 The introduction to the world of texturing. Tools such as Photoshop, NDO and Marmoset will be used to provide real-time feedback when texturing props, environments and characters. SEMESTER 2 3D Animation 200 From simple mechanical animations the students will now focus on the basics of character animation. Bringing a synthetic character to life is the goal. Using Maya, students will study acting to dialogue, facial animation, timing, editing animations with F-curves, and all the principles that make a great animation. Using Forward and Inverse Kinematics to pose and animate characters, students will tackle a variety of situations that they will face in the real world of production as a character animator. Students will also learn the significant impact rigging plays in successful animation, and what factors make a good or bad character rig. Video rotoscoping will be used as a visual aid to the animator. 3D Modeling 200 In this second and more advanced module, students will build upon their skills founded in Modeling 100. Attention to detail will be key as students learn to build an “animation- proficient” character with proper topology. Additional techniques will be introduced to add realistic detail to models and speed up modeling times. Efficient, yet impressive, sets and props will be incorporated with other production pipeline classes to achieve a realistic look. This class also includes learning supplementary tools and software to support a variety of modeling and creation pipelines. Acting For Animation 200 This course introduces the fundamental principles of acting for the purpose of creating animation. The exercises will teach how to perform actions differently for various characters and personalities: how to properly do anticipations and reactions for each action, how to do verbal and non-verbal acting, acting between two characters, increasing imagination and creativity and how to act with body language first and facial acting second. Advanced Lighting 200 This course focuses on lighting and shading in a way that will enable artists to better understand how to use any rendering application. Using Maya/Vray, students will have their minds blown when they learn how limited their perception of materials, light and shadow has been all of their lives. When they apply this new understanding to lighting and shading in CG, they will find themselves ahead of the pack in any software. The second half of this course is designed to get students up to speed with the 3D painting package from The Foundry. Emphases are on the integration of Mari into the student’s demo reel workflow and the development of photo-realistic textures. Advanced Texturing 200 This course is an exploration of texture painting for VFX. Students will learn the ins-and-outs of the latest 3D painting packages, and utilize the programs to create photo-realistic textures using a combination of photo projections and hand painting techniques. The course will take an in-depth look at a variety of materials and surfaces such as metals, skin, glass and wet surfaces and how to use a combination of texturing and shading in V-ray for Maya to replicate these materials. Students in this course will take their models to the next level, and will be able to integrate them into live action footage and games seamlessly! Compositing & Visual Effects 200 Students are introduced to the world of the visual effects artist, and the skills and techniques that are used in the field. We discuss how effects are created and how they are integrated into live-action and CG plates. Our goal is to give the students a good understanding of how movie magic is achieved. Particles, mattes, color keying, camera tracking, stabilization and using simple yet effective effects such as glows, flares, depth of field and color correction to achieve a photo-real look will be covered. This course is essential to the understanding of various methods of compositing in order to achieve esthetically beautiful and believable imagery. Digital Sculpting 200 The purpose of Digital Sculpting 200 is to teach the necessary tools to be able to function effectively in a professional working pipeline. This course introduces the techniques and possibilities that Zbrush provides. Students will develop strong fundamentals of pose / proportion, and learn all the necessary techniques to effectively finish sculpting a model and prepare it for pipeline production. Students will also be taught how to work between Zbrush and other major 3D applications, such as Mudbox, for superior results. Game Design 200 Students learn how to work with art assets in the CryEngine game engine and apply this to a class project. While working on this, students get to focus on what they want to pursue as a career. Topics covered include normal map generation and painting, advanced UV techniques, importing geometry, collision meshes, animation systems and more. Students will feel more than comfortable within the CryEngine, have the knowledge to adapt to any realtime/game work environment and know how to keep their digital assets efficient and of high quality. Maya 200 In Maya 200, you will learn the basics of modeling, lighting, texturing and animating a scene using Maya. Students gain an understanding of the interface and workflow of Maya and how to interpret tools and principals learned in Softimage to this alternate platform. The emphasis is placed on the technical aspects of Maya with rigging being a major focus. Mentored Lab 200 During a monitored lab you will be reviewing your progress on current running projects assigned in various classes throughout the week. Each class is structured to provide individual coaching in order to ensure goals and timelines are met on all assignments. A senior academic advisor or a TA is made available to coach, critique and troubleshoot as needed if any problems that arise. This ensures each student gets the necessary help needed in between their classes. Production Pipeline 200 Production 200 allows students the time needed to develop and deploy their final demo reel concepts. The class will also focus on developing the relationship the student will need to get started in the industry after graduation. Outings to mainstream studios in Vancouver and visits from top industry professionals will serve to inspire and guide students to create viable demo reels that will get them hired by the employer of their choice. Traditional Sculpting 200 Our sculpture class is a chance for students to get their hands dirty. Taught by Gideon Hay, an industry veteran for sculpts, maquettes, and props in Vancouver, this class will introduce the basics of building character maquettes, armatures and the use of scalpel as a modelling tool. Anatomy, texture, proportion and character design will be discussed, as well as how they are used in a real production situation. It's also a chance for students to change gears and enjoy making cool art without a computer. Character Creation 200 In this seven week extended workshop, students will learn how to go from a sculpted model to a production ready and efficient game model. Emphasis will be on workflow and problem solving, so that when students are finished the course they will have a production ready model. Confidence is essential when entering the final demo reel semester, and this course will solidify the student's knowledge base on all things character creation. SEMESTER 3 Advanced Shading & Rendering 300 Advanced rendering and engines support students in their demo reel semester with regard to rendering and outputting their created content. Students will feel comfortable rendering in VRay and have the knowledge to create complex materials and lighting situations while keeping their renders efficient. Students will also learn how to utilize a render farm for maximum efficiency and pipeline experience. Career Management 300 Once a student leaves the nest and lands that first job they are faced with a myriad of financial decisions. This course is designed to take the mystery out of topics like: - Getting your foot in the door of the company of your choice - Giving a great interview (or 'how to sell yourself') - Managing your student loan - RSPs and how they are a benefit - Mortgages and why they are easier than you think - How to invest in stocks, GICs and mutual funds and why they make good sense - Freelancing and/or starting your own company. Demo Reel Authoring 300 This course is the last step to getting your demo reel into a format that properly showcases your work. Outputting to video, as well as putting together your own online portfolio will be covered. Understanding Interface design, compression, formats, editing and sound engineering will enable students to make a knockout original presentation that sells your skills and talents. Packaging and overall presentation will also be a focus of this course. Mentoring 300 During third semester, the students will be paired up with a personal mentor who is currently working in the industry. The mentor will coach the student one-on-one through the demo reel process and will provide feedback, advice and critiques. The students will meet with the mentor once a week, and will be given goals and timelines in order to properly structure their very intense final semester. Monitored Lab During a monitored lab, you will be reviewing your progress on current projects assigned in various classes throughout the week. Each class is structured to provide individual coaching for each student in order to ensure goals and timelines are met on all assignments. A senior academic advisor or TA is made available to coach, critique and troubleshoot as needed, if any problems that arise. This ensures that each student gets the necessary help needed in between their classes. Production 300 Production 300 is designed to monitor the progress of the students throughout their final (mentorship) semester. Students are interviewed every two weeks to ensure mentors are effective, time is managed well, and resources are accessed and utilized in an efficient manner. This is a good forum for students to discuss new concepts and technical hurdles. Student Demo Reels [-]

Course: Graphic Design

LaSalle College Vancouver
Campus Full time 1 year September 2017 Canada Vancouver

If you have imagination, a business-oriented mind and a passion for graphic design, take your talent to the next level with the Graphic Design Program. [+]

Course: Graphic Design As the world evolves, so does the way we communicate. If you have imagination, a business-oriented mind and a passion for graphic design, take your talent to the next level with the Graphic Design Program. From graphic design software to video & audio editing, 2D animation, typography, photography, print and illustration, learn how to create digital media and convey powerful messages in a wide range of professional fields. By creatively synthesizing business goals into polished multimedia projects and grasping the fundamentals of marketing communication, graduates are prepared to design for a high-speed society where multimedia technologies captivate target markets across cultures. COURSE OBJECTIVES Develop expert level skills in graphic design; Follow specific guidelines to create and design visual components; Learn how to use Adobe Illustrator, InDesign and Photoshop; Master various MAC and PC software to optimize your illustration, imaging, and layout skills; Organize and manage your wild and creative ideas; Experience the industry-like process of developing a project for electronic and print media. PROSPECTIVE STUDENT PROFILE Artistically driven and talented; Great communication skills; Passionate about emerging technology and new media; Attention to detail and ability to work quickly and efficiently. ELIGIBILITY CRITERIA To be considered for admission to a program leading to a diploma, you must meet one of the following criteria: Be 19 years of age or High School graduate; Working knowledge of the English language; Have an Interview with an Admissions Representative. CAREER POSSIBILITIES As a graduate, you could find work with organizations that specialize in publishing, packaging, advertising and promotions in electronic and printed media. BE A STUDENT FOR A DAY Come spend the day with our students and teachers. This is a unique opportunity to help you make a better choice about your education. It’s free of charge and there are no future obligations! PROGRAM LENGTH One year (three 15-week semesters). 20 hours per week. Total of 900 hours. SOFTWARES Adobe Creative Suite DIPLOMA Diploma program REQUIRED MATERIALS On the first day of class, the teacher will provide you with a detailed list of the required materials for the semester and then help find the best deals. [-]

Course: Interior Design

LaSalle College Vancouver
Campus Full time 1 year September 2017 Canada Vancouver

The Interior Design Program at LaSalle College will give you the skills to pursue a career as an interior designer! [+]

Best Course Studies in Design in Canada 2017. Course: Interior Design Are you passionate about interior design? Do you have plenty of design concepts in mind when you look at a space? If so, the Interior Design Program at LaSalle College will give you the skills to pursue a career as an interior designer! This program will take you from the basic principles and elements of design to full renderings in Photoshop, Illustrator and AutoCAD. During your studies, you will work with different shapes, colours, textures, materials and lighting to design interiors. These interior design courses will also develop your skills to incorporate design theory and material & furniture specifications to create 2D and 3D plans. Graduates may choose to follow one of three career path options: residential, commercial or institutional design. COURSE OBJECTIVES Create beautiful aesthetic spaces and designs; Respect the residential and/or commercial needs of the client; Learn how to select the right materials that meet the industry standard; Develop visual & vocal presentation techniques to help you express your ideas; Master the technical skills required to draw out technical plans on a drafting table or computer; Organize your wild and creative ideas and put them on paper. PROSPECTIVE STUDENT PROFILE Artistically driven and talented; Great communication skills; Passionate about design and ability to think outside-the-box; Attention to detail and ability to work quickly and efficiently. ELIGIBILITY CRITERIA To be considered for admission to a program leading to a diploma, you must meet one of the following criteria: Be 19 years of age or High School graduate; Working knowledge of the English language; Have an Interview with an Admissions Representative. CAREER POSSIBILITIES As a graduate, you can choose one of three paths: residential, commercial, or institutional design. You will be able to work for specialized firms as a representative or consultant, and/or run your own business on the side. After a couple of years of experience, you will also be able to start your own business. BE A STUDENT FOR A DAY Come spend the day with our students and teachers. This is a unique opportunity to help you make a better choice about your education. It’s free of charge with no future obligations! PROGRAM LENGTH One year (three 15-week semesters). 20 hours per week. Total of 900 hours. SOFTWARES Photoshop and AutoCAD. DIPLOMA Diploma program REQUIRED MATERIALS On the first day of class, the teacher will provide you with a detailed list of the required materials for the semester and then help find the best deals. [-]

Interior Design

Centre for Arts and Technology
Campus Full time 24 months October 2017 Canada Kelowna

Our 24 month Interior Design professional diploma offered at our campus in Kelowna, BC, is industry-driven through exceptional educators, talented staff, and practitioners with a passion for design. LIMITED NUMBER OF SCHOLARSHPS AVAILABLE FOR UPTO $3000 ON A FIRST COME FIRST SERVE BASIS. APPLY TODAY. [+]

LIMITED NUMBER OF SCHOLARSHPS AVAILABLE FOR UPTO $3000 ON A FIRST COME FIRST SERVE BASIS. APPLY TODAY.

Our 24 month Interior Design professional diploma offered at our campus in Kelowna, BC, is industry-driven through exceptional educators, talented staff, and practitioners with a passion for design. It allows you to develop your creativity and personal design style, while giving you the technical, skills and business expertise to be successful in the interior design industry.

Centre for Arts and Technology has an articulation agreement with RCC Institute of Technology. This agreement provide a simple and guaranteed transfer of course credits for Interior Design students looking to pursue a Bachelor of Interior Design (BID) once they have completed the Diploma of Interior Design (DID) from the Centre for Arts and Technology. ... [-]

Advanced Diploma in Animation for Game, Film, & Visual Effects

Centre for Arts and Technology
Campus Full time 24 months October 2017 Canada Kelowna

LIMITED NUMBER OF SCHOLARSHIPS AVAILABLE FOR UPTO $3000 ON A FIRST COME FIRST SERVE BASIS. APPLY TODAY. Do you ever wonder about the talent, dedication and hard work that goes into the magic of bringing a character or environment “alive” in an animation or special effect? Our 3D animation program in Kelowna, BC, trains you to succeed in this continually in demand and evolving field. [+]

LIMITED NUMBER OF SCHOLARSHIPS AVAILABLE FOR UPTO $3000 ON A FIRST COME FIRST SERVE BASIS. APPLY TODAY.

Do you ever wonder about the talent, dedication and hard work that goes into the magic of bringing a character or environment “alive” in an animation or special effect? Our 3D animation program in Kelowna, BC, trains you to succeed in this continually in demand and evolving field. Through concept development and storyboarding all the way to post production and special effects, our Animation for Game, Film, & Visual Effects diploma program allows you to build a strong foundation of 3D animation skills to start your career as an animator in gaming, film, and animation studios across the country.... [-]


Diploma in 2D Animation & Digital Art

Centre for Arts and Technology
Campus Full time 12 months October 2017 Canada Kelowna

LIMITED NUMBER OF SCHOLARSHIPS AVAILABLE FOR UPTO $3000 ON A FIRST COME FIRST SERVE BASIS. APPLY TODAY. Love to draw, paint, and create original art? Our 2D 2D Animation & Digital Art - provides 12 months of hands on training, perfect for anyone interested in turning their passion for art and illustration into an exciting career in animation. 2D Animation. [+]

LIMITED NUMBER OF SCHOLARSHIPS AVAILABLE FOR UPTO $3000 ON A FIRST COME FIRST SERVE BASIS. APPLY TODAY.

Love to draw, paint, and create original art? Our brand new 2D Animation program in Kelowna – 2D Animation & Digital Art - provides 12 months of hands on training, perfect for anyone interested in turning their passion for art and illustration into an exciting career in animation. 2D Animation professionals are in high demand across the entertainment industry, especially with the massive popularity of mobile gaming, much of which is entirely based on 2D animation.

2D ANIMATION TRAINING COLLEGE KELOWNA

Our Kelowna 2D Animation & Digital Art program gives you the opportunity to build real world studio skills – from operation methods, to production pipelines – under the guidance of our highly experienced industry professional instructors.... [-]


Graphic Design Course

Inter-Dec College
Campus Full time 1 year September 2017 Canada Montreal

A dynamic program designed for people who are passionate about printed and electronic media. It is designed to fulfill both your needs and those of the [+]

Graphic Design Course

A dynamic program designed for people who are passionate about printed and electronic media. It is designed to fulfill both your needs and those of the industry.

The Graphic Design program at Inter-Dec College offers students professional level facilities (MAC and PC labs with individual workstations, a full photography studio) and helps them master their skills as graphic designers using the latest software such as QuarkExpress, Dreamweaver and the full Adobe CS5 suite (InDesign, Photoshop, Illustrator, etc.).

As a graduate, you will find work with organizations that specialize in publishing, packaging, advertising and promotions in electronic and printed media.... [-]


Interior Design Course

Inter-Dec College
Campus Full time 2 years September 2017 Canada Montreal

A dynamic program for students who want to feel right at home when creating their own pleasant, comfortable or bizarre interior decors. Learn to create beautiful aesthetic designs on drawing tables, then [+]

Interior Design Course

A dynamic program for students who want to feel right at home when creating their own pleasant, comfortable or bizarre interior decors.

Learn to create beautiful aesthetic designs on drawing tables, then progress to AutoCAD and 3ds Studio Max, both industries leaders in design software. Master observation, technical and architectural drawing in order to create beautiful aesthetic spaces and designs.

As a graduate, you can choose one of three paths: residential, commercial, or institutional design. You will be fully qualified to move up the ladder quickly, from Junior Designer to Project Manager or Senior Designer. You will be able to work for specialized firms as a representative or consultant, and/or run your own business on the side.... [-]


Video Games Course

Inter-Dec College
Campus Full time 1 year September 2017 Canada Montreal

The Video Games program at Inter-Dec College develop the skills needed to follow every step required to produce a fully functional video game. From story conception to character design and controller [+]

Video Games Course

Learn to create your own video games with cutting edge animation technology!

The Video Games program at Inter-Dec College develop the skills needed to follow every step required to produce a fully functional video game. From story conception to character design and controller functions, students will master the latest software such as 3ds Max, Combustion, Zbrush, Photoshop, UDK and Nuke.

As a graduate, you will find work with organizations that specialize in creating, managing and producing high-tech projects. From feasibility studies to visual and audio elements of a project, the video games graduate can even use interactive script-writing techniques to enhance his work.... [-]


Graphic Design Technology Specialist Program

Vancouver Career College
Campus Full time September 2017 Canada Burnaby

The Graphic Design Technology Specialist program at Vancouver Career College will teach you to master a wide range of digital imaging software and prepare you to become a digital media software specialist rather than a graphic ... [+]

Graphic Design Technology Specialist Program

 

The Graphic Design Technology Specialist program at Vancouver Career College will teach you to master a wide range of digital imaging software and prepare you to become a digital media software specialist rather than a graphic designer. You will build a unique skillset encompassing industry standard software, including Illustrator, Photoshop, Fireworks and more. You'll also learn about essential web design software, XHTML, CSS, Premier Pro and After Effects. Upon graduation, you'll be ready to compete for a wide range of design software specialist positions.

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Architectural Techniques

Montreal Technical College (MTC)
Campus Full time September 2017 Canada Montreal

The Building and Public Works program, specializing in Architectural Techniques and leading to an Attestation d’Études Collégiales (AEC), is based on two fundamental subjects; construction which involves; building science, knowledge of materials and proper procedures required to achieve every element of a building, and drafting which constitutes the instrument by which the Architect or the Civil Engineer expresses his ideas to the client as well as to the contractor who must execute the work. In addition, the student is introduced to proper graphics language for each: the client and the contractor. [+]

Best Course Studies in Design in Canada 2017. The Building and Public Works program, specializing in Architectural Techniques and leading to an Attestation d’Études Collégiales (AEC), is based on two fundamental subjects; construction which involves; building science, knowledge of materials and proper procedures required to achieve every element of a building, and drafting which constitutes the instrument by which the Architect or the Civil Engineer expresses his ideas to the client as well as to the contractor who must execute the work. In addition, the student is introduced to proper graphics language for each: the client and the contractor.Advantages and benefits of the programThe training is purely technical. Its focus is on learning computer assisted drafting and cutting edge building technology, allowing for immediate entry into the workforce;The size of the classrooms is kept to a minimum (10 to 12 students per class). This allows us to ensure that individual attention be given to each student, to follow respective learning procedures emphasizing the importance of communication and autonomy as a result;After having completed just sixteen (16) months of training (four consecutive sessions) students are ready to enter into the workforce; The training is first-rate given by highly qualified architects and engineers that are recognized by both l’Ordre des architectes du Québec and l’Ordre des ingénieurs du Québec.Teachers favour learning through a realistic, architectural project approach and put students in touch with the everyday workforce (visits to the corporate sector, worksites, lectures);The college offers its students use of a large drafting room and classes equipped with computers all with cutting-edge technology; Students are offered employment (part time) as early the third training session as well as small projects in order to promote integration into the workforce;Graduates entering into the workforce may supplement their training with additional courses at a university level in order to open doors to other positions of a higher level;The participation of administrative staff helps to ensure regular class attendance. The college offers a warm and friendly environment while at same time disciplined. The premises are accessible to students at all times. Start time 14 September 2015 Eligibility DES + Math 436 Équivlance + Math 436 Expérience domaine + Math 436 General information for admission Courses are offered in French or in English. Students who wish to pursue their studies at the Montreal Technical College must enrol full time. An Application for Admission must be sent as soon as possible. The college will inform the applicant of its decision promptly. Lastly, students who are accepted will receive a Registration Form to complete. Specific conditions for admission Diploma of Secondary Studies or equivalent and Mathematics 436 Equivalent training or considered adequate and Mathematics 436 Experience in the field of construction and Mathematics 436 Deadlines for application The college must receive the application form before July 15th for the fall semester and October 15th for the winter semester. Cost of studies (international students) School fees – $ 16,000.00 Textbooks – $ 625.00 Drafting Equipment – $ 215.00 [-]

Course - Foundation Visual Art & Design

Vancouver Film School - VFS
Campus Full time 1 year January 2017 Canada Vancouver

Build a foundation in traditional art techniques combined with training in modern visual media in this rigorous and exploratory one-year program. Foundation Visual Art & Design is ideal [+]

Build a foundation in traditional art techniques combined with training in modern visual media in this rigorous and exploratory one-year program. Foundation Visual Art & Design is ideal preparation to flourish in VFS's other acclaimed programs. What you will learn in the multidisciplinary Foundation program covers a wide range of skills and experiences, from Drawing, Photography, Cinematography, and Animation to Storyboarding, Sound Design, Writing, and Acting, to name a few. You'll use vital tools like Flash, After Effects, and Maya, enabling you to further explore your craft. In the final months of the program, Foundation students choose from three specializations - Animation, Digital Design, and Film - and are mentored by our faculty of industry professionals as they develop their final projects. Along with the work they've done throughout their year, these projects form the basis of a professional-quality and wide-ranging portfolio. Start Dates: - January 5, 2015 - March 2, 2015 - May 4, 2015 - June 29, 2015 - August 31, 2015 - October 26, 2015 Program Requirements No program-specific entrance requirements. Designed for novice art, design, and media enthusiasts who are passionate about working hard to cultivate creative excellence. The Foundation program is ideal for those needing to develop a portfolio required to enter one of VFS' professional programs or for those that enjoy more than one entertainment arts discipline and are unsure of what they wish to pursue as a career. You Graduate With: - A Diploma in Foundation Visual Art & Design - A portfolio showcasing your work. - Access to the VFS Alumni Directory and job board. [-]

Course - Sound Design for Visual Media

Vancouver Film School - VFS
Campus Full time 1 year January 2017 Canada Vancouver

As a student in Vancouver Film School’s Sound Design for Visual Media program, you’ll live and breathe audio for one full year. You’ll focus your education around the sounds that make [+]

Best Course Studies in Design in Canada 2017. As a student in Vancouver Film School’s Sound Design for Visual Media program, you’ll live and breathe audio for one full year. You’ll focus your education around the sounds that make up the entertainment landscape, from the mundane to the otherworldly. You’ll work in industry-grade facilities, which include an Avid ICON D-Control ES dual-operator system, and learn from a faculty of accomplished film, television, and game professionals as you develop the skills and experience to launch your career. The Sound Design for Visual Media program concentrates on two main career fields: post-production sound for film and television, and game audio (sound for video games). Post-Production Sound for Film & Television There are many different career paths in post-production audio for film and television, including: • Assistant Editor • Editor • Room Tech • Recordist • Re-recording Mixer • Foley Walker • On-set Mixer • Sound Designer Game Audio Many of the positions in Game Audio are similar to Post-Production, however there are some unique roles, including: • Audio Artist • Audio Lead • Audio Director • Sound Designer Start Dates: - January 5, 2015 - March 2, 2015 - May 4, 2015 - June 29, 2015 - August 31, 2015 - October 26, 2015 Program Requirements Successful completion of the VFS Foundation Visual Art & Design program - OR - A maximum 500-word letter of intent on why you wish to take the Sound Design program. This should detail your passion for Sound, and why you feel you would be successful in the industry. Detail any previous experience in music or sound recording, sound mixing, etc. Outline why you feel you can be successful in sound design. - OPTIONAL - Although it is not required, please include a CD portfolio of your work in sound and music if you have any (maximum five minutes). [-]

Course - Programming for Games, Web & Mobile

Vancouver Film School - VFS
Campus Full time 1 year March 2017 Canada Vancouver

Programming for Games, Web & Mobile is about becoming a better, smarter, more versatile and hireable developer. During the most intense and creative year of your life, you learn how to [+]

Programming for Games, Web & Mobile is about becoming a better, smarter, more versatile and hireable developer. During the most intense and creative year of your life, you learn how to create and bend programs to your will—to use great software development to impress, provoke, persuade, and entertain. When you graduate, you're armed with a high-powered portfolio and the skills to confidently present your final projects to an audience of professionals and recruiters from an incredible range of industries. What You Will Learn Being a Programming for Games, Web & Mobile graduate means mastering many disciplines — and understanding even more. You start with foundation skills in math, design, production, and programming, including C# and C++, before progressing to front-end interface and mobile development for iOS and Android. You build on this core knowledge with increasingly complex courses on interface development and programming while choosing a major project in game, web, or mobile technology. You learn Objective-C, Java, JavaScript, and Ruby on Rails while growing your presentation skills and portfolio. You end the program with advanced classes on shaders, network programming, social integration, and cloud-based applications. The program gives you not only theory, training, and experience, but also industry connections. It's every advantage you will need to succeed as you launch your career into an incredible range of career options. Start Dates: - March 2, 2015 - June 29, 2015 - October 26, 2015 Program Requirements Prepare a technical portfolio that contains 1-3 examples of programming work. Include a 1-2 page excerpt of source code you want to show off, and a 1-page descriptive summary for each project. You must also have intermediate PC computer skills, including working knowledge of Microsoft Office, for this program. Familiarity with HTML is an asset. - OR - Successful completion of ONE of the following VFS programs: - Foundation Visual Art & Design - Game Design - Digital Design - 3D Animation & Visual Effects [-]

Course - Game Design

Vancouver Film School - VFS
Campus Full time 1 year March 2017 Canada Vancouver

Vancouver Film School’s Game Design program will help you become a professional game designer in just one year, taking you through the entire video game development cycle from concept to [+]

Best Course Studies in Design in Canada 2017. Vancouver Film School’s Game Design program will help you become a professional game designer in just one year, taking you through the entire video game development cycle from concept to final game. You’ll work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. What You Will Learn The courses you’ll take to become a game designer will help you master many disciplines. The VFS Game Design curriculum guides you through the stages of concepting, level design, game interface design, all the way to scripting, programming, and complete game creation. Designing and Creating Games At VFS, you don't just think about games – you experience the development cycle firsthand as you design and produce two major game projects. A Deeper Understanding of Games Designing games means looking at them in a brand new way: combining all the theory, history, and practical know-how into a knowledgeable and versatile designer. Interactive Storytelling Stories are powerful tools for developing great games: they tie the gameplay together and engage the player on a deeper level. Networking and Launching Your Career The game industry is always changing. Staying a step ahead is vital, and the only way to do that is to be face to face with the industry every single day. Start Dates: - January 5, 2015 Limited Seats Available - May 4, 2015 - August 31, 2015 Program Requirements Successful completion of the VFS Foundation Visual Art & Design program - OR - A 1-page (maximum) synopsis of a game that you are passionate about creating. Explain the concept, vision or idea. Include the genre of game you would utilize. Make references to other games to explain how you would make your game. In addition, provide a 1-page (maximum) outline detailing your story, possible levels, and characters. Provide 1-2 pages (maximum) of diagrams explaining any features or game mechanics and a simplified map of the game world described in your synopsis. *Intermediate computer skills are a requirement, including the ability to use Microsoft Word and Excel. [-]