Course in Design

Top Course Studies in Design

Design

Design courses are an excellent way to help advance your career. There are many academic institutions across the globe offering top-notch design courses with a variety of program and schedule options. Often, design courses can complement other degree programs or are offered as separate certificate or diploma programs.

There are a variety of courses in several different design industries, such as fashion design, interior design, multimedia, graphic design, visual, sound, and industrial design, with each discipline having specialized areas of study. Design courses can be studied online, through distance learning, or in a traditional classroom setting, allowing for flexibility in scheduling as courses range from a few days to over a year.

Whether you are seeking new skills, professional development, or a change of career, there are design courses that can help you meet your goals. Take a look through the programs below to find the design courses that you are searching for!

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Interior Design in Fashion and Luxury Retail

London College of Contemporary Arts
Campus Full time Part time 3 - 10 weeks January 2017 United Kingdom London + 1 more

This short course offers you the opportunity to discover Interior Design and visual communication techniques with the aim of giving you the necessary tools to maximise the profitability of the point of sale... [+]

Best Course Studies in Design 2017. Interior Design in Fashion and Luxury Retail This short course offers you the opportunity to discover Interior Design and visual communication techniques with the aim of giving you the necessary tools to maximise the profitability of the point of sale, and to study the essential aspects of the consumer’s behaviour, a key element to create a unique and emotional shopping experience and transform the consumer into a loyal customer. Course Requirements Minimum age: 18 years of age, English proficiency: intermediate and eligile to study in the UK. Intake Part-time (January 2017, March 2017, May 2017) Full-time (June 2017, July 2017, August 2017) [-]

Intensive 1-Year Course in Fashion Product Design

Accademia del Lusso
Campus Full time 1 year November 2017 Italy Milan

The Intensive Course in Fashion Product Design at Accademia del Lusso Milan prepares students to become professionals who are able to manage the entire production chain of a fashion product, from the original sketch design to the final creation of a garment... [+]

The Intensive Course in Fashion Product Design at Accademia del Lusso Milan prepares students to become professionals who are able to manage the entire production chain of a fashion product, from the original sketch design to the final creation of a garment. The course aims to give students an in-depth knowledge of the advanced creative skills and practical techniques necessary to work in the fields of design (artistic representation, textile technology, colouring techniques, fabric technology, and the graphic development of sketches), pattern making (paper pattern making techniques directed mainly at womenswear) and tailoring (garment assembly using industrial machinery). Career prospects Collection Designer/Planner, Fashion Consultant, Fashion Designer, Fashion Graphic Designer, Pattern Maker, CAD Pattern Maker, Dressmaker, Sewing Technician. Some of the subjects taught in this programme Drawing & Technical Specifications Fashion Trends Collection Planning Fashion Digital Design Prototype Creation Pattern Production & Development CAD Fabric Cutting & Marking Methods Fabric Analysis Using Automatic Sewing & Ironing Machines Internship opportunities Accademia del Lusso offers those who successfully complete the Intensive 1-Year Course Fashion Product Design the opportunity to be considered for an internship position in Italy and abroad thanks to the many links the school has with brands and businesses in the fashion and design sectors. These opportunities are offered to students who have attended an Intensive 1-Year Course and who have demonstrated a strong motivation to work in fashion and design, as well as exceptional ability, commitment and achievement during their studies. Entry requirements - High school/upper secondary school qualification (leaver’s certificate) - Suitable knowledge of English or Italian: demonstrated by a formal certificate or Skype language interview [-]

Art Direction (art Direction) High Creative Performance Program

Barcelona School of Creativity
Campus Full time 1 year September 2017 Spain Barcelona

Advertising enters the eye. Images, brands or posters are the first assault the consumer to get their attention and capture their interest, even before the message itself. And they are in the hands of the art director. [+]

Best Course Studies in Design 2017. Advertising enters the eye. Images, brands or posters are the first assault the consumer to get their attention and capture their interest, even before the message itself. And they are in the hands of the art director. Bernbach said that advertising is not a science but an art. And you're going to be the director. PROGRAM DESCRIPTION The art director is as responsible for creativity as the copy. Therefore, in addition to learn creativity, learn aesthetic, graphic design, editorial design, illustration, world of print, photography, film, fashion, creative trends, new technologies ... and will elaborate a portfolio to show that you have learned. The duration of the program is one academic year: three quarters, four hours a day Monday through Thursday, but surely, your training, your book and your future will require greater dedication of hours. THE AGENDA OF THE PROGRAM GRAPHIC DESIGN In the foundations of the art direction is graphic design. Line, shape, color, balance, rhythm, typography and calligraphy, image, brand ... they are the basis on which any communication action is constructed. Be prepared to work editorial design, signage, branding, corporate identity and packaging until you get to master them ... and enjoy them. SOME CONTENTS: Design Elements - Phases of a graphic project - Branding - Link between image and text - Design Typographic - Packaging - Color Theory - Signs and stands - Design of large formats - Composition and layout of brochures - How to choose the best system print - Learning from the masters of graphic design - there is a lot written about tastes - ... ART DIRECTION & MEDIA The tasks of the art director when creating and producing a campaign both in audiovisual media and graphics or digital are so many, so complex and so varied that this matter promises to be a real marathon to sprint. Traditional media, direct marketing, digital media ... from the most spectacular spot the most discreet banner, intervention art director is fundamental. SOME CONTENTS: The art director in the shoot - Learn to make a shooting board - Art for Apps - Special formats press - Arguing to defend your work - Buzoneo - Billboards outdoor media - A banner is not a small ad - Advertising POS - Decide on the casting - Adapting to different formats and media - promotions and direct mailings - ... NO NETWORK For if you have not clear yet, the main work of a creative is not: it is thinking. And to tell your ideas do not need a computer. The computer is just a tool, and a tool can not condition them. So, be prepared to climb a step on your creativity and desenchúfate. Draw, manipulate, cut and paste, copy, search, modeling, dirty ... are just some of the things you have to do to get it. SOME CONTENTS: Pencil & Moleskine - Marking a story board - Basics illustration - Tips to make a sketch - real models - Packaging and dies - Make typography ... really - Collage - Create and manipulate textures - materials at your fingertips - secrets of the photocopier - ... PHOTOGRAPHY, development and production Tools and disciplines that must know and master the art director are growing day by day. You have to know how to use all kinds of programs, there is knowledge of photography, post-production, film, printing techniques, and ... And, increasingly, new technologies, platforms and even programming. Knowledge does not take place, but it will take care a long time. SOME CONTENTS: Video and photo: art director to director of photography - Ruédalo yourself - Graphic production - Make and check original - Digital production: wireframe to final product - Production process of a spot: agency, producer and director - Mobile video - technological Projects and painting an art director in all this? - WORKSHOP CAMPAIGNS AND DEVELOPMENT OF BOOK Book, portfolio, reel, folder, reel, demo ... call it as you call it, it is the most important thing you have to do if you want to find work in an advertising agency. time to get to work with your partner in ideas, ads and campaigns has come. We expect real products and briefings, professional standards and, above all, many hours of work hand in hand with an art director. SOME CONTENTS: The best format - Selection of parts - Integrated Campaigns - How to make complex ideas - Creating video-cases - common errors - explanatory Charts - The interview - Contacting - Media and recommended supports - The book of double - ... CREATIVE WORKSHOP INNOVATION Technology has changed our lives forever influencing the culture, the economy, relations or communication. And, of course, advertising. In this workshop you will understand and master the new media technologies and formats. You'll practically using technologies like Arduino, Virtual Reality, 3D printing or gaming campaigns. there are no barriers to new creativity. And you, hand in hand with your creative partner, have ahead many sessions to prove it. SOME CONTENTS: Design Thinking and product innovation - Workshop Arduino and creative technologies - Experimenting with virtual reality - Campaigns mobile: generating useful and creative apps for brands - The virality and "snacking" content - 3D printing: shaping your ideas - Creating games that makes people want to produce and want to play- the transmedia campaigns - creative Facilities: guerrilla marketing effect "wow" - can the software be the idea of ​​a campaign? [-]

UX and Digital Design Week

Future London Academy
Campus Full time 1 week August 2017 United Kingdom London

During a whole week you’ll immerse yourself into London's technology industry exploring hottest trends and latest inventions. You’ll get firsthand knowledge about modern digital product and service design with lectures and workshops from world’s best design studios and product companies. [+]

During a whole week, you’ll immerse yourself into London's technology industry exploring hottest trends and latest inventions. You’ll get firsthand knowledge about modern digital product and service design with lectures and workshops from world’s best design studios and product companies. You will learn best practices and methods, design strategy and management, design for modern platforms (the web, mobile, internet of things, wearables, service design), tools. Experienced professionals will deepen their knowledge and will get a fresh perspective — you’ll feel yourself more confident by the end of the programme, knowing you’re working on a world-class level of competence. Younger designers and product managers will learn modern digital product design practices firsthand. And of course, it’s a fantastic networking opportunity. UK is one of the most advanced countries in UX and interface design. It has a vast number of design studios who create groundbreaking products. It developed a strong start-up scene with lots of young and successful companies that create a competitive product market. Also due to an early development of a service-based economy many of the classical businesses invest in design as a part of their strategy. And of course many of the technological giants have offices in London. As a result, London has accumulated a great number of brilliant world-renowned designers. Plus UK was always known for its systematic approach, so it is definitely a place to learn how to deal with projects big and small. This course is a mix of lectures and workshops, all conducted at designers’ natural working environment that gives even better perspective on how they create the most successful products. This experience will boosts your skills, bring new connections and positive emotions. Structure of the programme: Boosting breakfast: t​he first activity of the day includes informal activities over breakfast to activate brain and body to receive the creative stimuli of the day. During the boosting breakfasts you will interact with other participants, share your ideas, experiences and expectation for the day and meet local professionals to get to know more about the backstage of the creative industry. Morning session: it is the first session of the day, it will take the form of a lecture or a hands-on workshop. Practical exercise: a short task to follow up morning session and make everyone unlock their brain's full potential Lunch break: between the morning and afternoon sessions w​e will have a short break when you will have an opportunity to have lunch and enjoy the surroundings of the day programme locations. Afternoon session: i​t is the second session of the day, where you will have a chance to visit another top London agency and listen to their team revealing secrets they use in everyday work.    Debrief and the city: a​fter a long day of absorbing new ways of working, idea brainstorming and creative exercises we will debrief the content of the day to better organise them in our minds. This activity will be short and engaging and it will take place straight after the afternoon session in locations that we can then visit as cultural and social activities such as museums, galleries, event spaces or bars. The weekend: t​he weekend will be dedicated to cultural and social activities, visitings exhibitions and exciting places in London Who is this programme for? Digital product designers, UX and visual designers
 Design managers and art directors
 UX researchers and analysts
 Service designers and product managers
 Team leaders and managers You will learn: Best practices in conducting research, prototyping, testing, and product launch for web, mobile, wearables, and internet of things
 How human-centered design can help your projects
 How do world’s best design team and companies work: processes, teams, workspaces, and culture
 Methods and tools for digital product design
 Digital product design trends
— Different ways to use design to change people's behaviour
 Oldest pubs and best craft beers Course curator   Yury Vetrov, Head of Portal UX, Mail.Ru Group Yury heads Portal UX design team at Mail.Ru Group, one of two largest Russian internet companies that develops 20 multi-platform products. Before becoming a big deal at Mail.ru Group, Yury had his own UX consultancy. He also runs a blog on UX Strategy in Russian, curates one of the most popular UX communities, writes forSmashing Magazine and UXMatters, organises Moscow Dribbble Meetup and teaches at British Higher School of Art & Design Schedule Dates: 14-20 August 2017 
Educational programme: 14-18 August 2017, 10am-6pm Cost £2,450 – full programme, shared accommodation 
£1,995 – full programme, no accommodation [-]

INTRODUCTION TO STAGE MANAGEMENT AND TECHNICAL THEATRE

The Lir National Academy of Dramatic Art at Trinity College Dublin.
Campus Full time 5 days April 2017 Ireland Dublin

This course is also suitable for people who work within amateur theatre and are interested in improving their stage management and technical knowledge. The areas covered in this course will reflect the key subjects covered in the Bachelor in Stage Management and Technical Theatre course at The Lir including [+]

Best Course Studies in Design 2017. Overview This course is also suitable for people who work within amateur theatre and are interested in improving their stage management and technical knowledge. The areas covered in this course will reflect the key subjects covered in the Bachelor in Stage Management and Technical Theatre course at The Lir including Managing the Stage This one day workshop will introduce participants to the roles of the Stage & Production Manager and will identify how the team of CSM, DSM and ASM are divided into roles and responsibilities. It will detail the basics of running a rehearsal room, of blocking, prompting and reporting and participants will also create a prompt copy. Technology and the Stage Exploring stage technologies, lighting and sound. A one day workshop covering the principles and practices in lighting a small theatre production including rigging and focusing theatre lanterns and programming the operating desk. The course will include practical sessions as well as presentations from the tutor. There will also be a focus on sound design covering what sound is and how it can be managed, systems and equipment and how to use them and the basics involved in setting up the sound for a theatre production. Making the Stage This two day workshop is broken down into Designing the Stage and Constructing the Stage. Designing the stage looks at the considerations to be taken into account when starting out the design process including access, resources, size of the space etc., creating design concepts and the importance of model boxes that easily communicate the large scale stage design and preparing suitably detailed plans for construction, props, costume and scenic departments. Constructing the stage will include an introduction to modern stagecraft and construction as well as practical sessions on stage and set work. Dressing the Stage Participants will be given a brief history on costume and costume design for theatre throughout the years and will learn about planning, designing, creating and finding clothing including period costumes, footwear, jewellery, wigs etc for the actors. Application Requirements Fluency in the English language is essential. A commitment to punctuality, discipline and preparation is required from every participant. Information on what to wear etc. will be sent to successful applicants once they have been accepted onto the course. Cancellation Policy The full course fee is payable as acceptance of an offer of a place on the course. In the event of cancellation more than two months prior to the course start date, a sum of €100 will be retained to cover administration costs. In the event of a cancellation less than two months prior to the course start date, the sum of €250 will be retained. A withdrawal less than one month before the course start date will result in the forfeiture of the entire fee. [-]

Course Cgi (computer Generated Imaginery)

GrisArt Escuela Superior de Fotografía
Campus Part time 7 months October 2017 Spain Barcelona

Thanks to new technologies, creating photographic practice and live an exciting time, with constant innovations and new horizons, forcing photographers to continuous learning. [+]

Thanks to new technologies, creating photographic practice and live an exciting time, with constant innovations and new horizons, forcing photographers to continuous learning. In some fields, such as in automotive advertising, architecture and interior design, the change is already in place and the ultra-realistic images that come to us are in most cases computer-generated drawings from designers, engineers and architects . Are familiar CGI images, both stills and motion, applied in film and television. This revolution, which the authors define only limit, currently shaping the advertising world. Their use, though not applicable in all fields, continues to be increasingly necessary, as a generator of new images or as an integrator of these photographic CGI in real environments. The course offered by CGI GrisArt taps into the vast possibility of creating 3D images, but does so in a selective manner, with the needs and skills of photographers. They discover the most direct link between this technology and conventional photography, and compatibility and possibilities. To this end, those strictly useful aspects develop, for example, the camera layout and perspective, lighting, texturing or rendering the output image. The application will be used MAXON Cinema 4D program, unlike other equivalent applications is characterized by friendliness and ease of use of its interface. The high degree of quality offering the latest versions of the Advanced Render (C4D render engine itself) program makes it a very attractive tool for professional willing to venture into this field. Furthermore, knowing the market needs, the course incorporates learning process of working with V-RAY, one of the best existing render engines. The focus of the course is very practical, so that students become familiar with solving exercises to deepen their understanding and management while they are trained to develop their own intuition.... [-]


Web Designing

Al Dar University College
Campus Full time 5 days September 2017 United Arab Emirates Dubai

This is a 5 Days (35 hours) course design to learn how to create websites. Classroom in a Book is the official training series from Adobe Systems Inc., developed with the support of Adobe product experts. [+]

Best Course Studies in Design 2017. About this course: This is a 5 Days (35 hours) course design to learn how to create websites. Classroom in a Book is the official training series from Adobe Systems Inc., developed with the support of Adobe product experts. Creative professionals who seek the fastest, easiest, most comprehensive way to learn Adobe Dreamweaver CC (2015 release) choose this Classroom in a Book® from the best-selling series of hands-on software training workbooks. This series offers what no other book or training program does–an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts. Adobe Dreamweaver CC Classroom in a Book (2015 release) contains 14 lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. As with all Classroom in a Book products, online companion files include all the necessary assets you need to complete the projects featured in each lesson. Learn how to create webpages for the modern web; use and customize web frameworks to build responsive designs for a wide variety of desktop computers and mobile devices with a minimum of hand coding; incorporate graphics, text, animation, and video; build rich interactive applications; add links to text and images; add interactive elements to your sites, such as HTML5-compatible video and animation; work with HTML5 and CSS3 code and structures; and publish a finished site to the web. Course Outline: Getting Started Customizing Your Workspace HTML Basics CSS Basics Web Design Basics Creating a Page Layout Working with a Web Framework Designing for Mobile Devices Working with Templates Working with Text, Lists, and Tables Working with Images Working with Navigation Adding Interactivity Working with Web Animation and Video Publishing to the Web [-]

One Year Intensive Interior Design Course

NAD - Nuova Accademia del Design
Campus Full time 1 year October 2017 Italy Verona

The Annual Interior Design Course aims to create professionals who are ready to enter the profession. Never before has this figure turned out to be strategic for the creation of new jobs while focusing on the design skills which are typical of an interior designer and their knowledge of creating expert and highly-realistic 3D views. [+]

The Annual Interior Design Course aims to create professionals who are ready to enter the profession. Never before has this figure turned out to be strategic for the creation of new jobs while focusing on the design skills which are typical of an interior designer and their knowledge of creating expert and highly-realistic 3D views. The end customer buys what he sees and the interior designer must interpret these needs and transform them into final works that most closely match the wishes of the client. Requirements The course is open to anyone in possession of a degree levev Education Diploma. It is preferable to have a minimum knowledge of using PC with Windows or Mac operating system. Professional outcomes The specialization obtained during the course allows you to work in companies in the furniture and furnishing sector, in design and design studies, in estate agencies, furniture stores and work as an Industrial Designer, Project Designer or freelance consultant for specific projects . The skills learned in the rendering industry, thanks to the use of the software Cinema 4D, will allow to also assess prospects for cooperation with studies or technical departments of graphic companies for the realization of catalogs and brochures or other furniture. Program of the course During the course we will be provided all the educational tools to complete the career and obtain the qualification in interior credited AIPI (Italian Association of Interior Designers). It will be provided free of a specific program for architects and managed exclusively by the Academy of Design in accordance with Software Dynamics who developed it. In addition each member will have supplied a special "student kits" consisting of everything you need to follow the course. The program is divided into modules dedicated to different areas of the objects of design to ensure the achievement of learning objectives. Topics covered during the year are divided into educational areas to allow to acquire a working method and to compare with different levels of difficulty of the project. The course is on the study of subjects such as history of design, the materials used, color theory, plants and lighting techniques, technical drawing, budget analysis, the different types of residential and commercial furniture and then focused with exercises conducted by professors and experts, on the realization of a project with the presentation of a complete processed in its entirety. In this way each participant will have all the tools to prepare technical specifications, but also leaving space to their creativity, a complete project to be presented to the end customer. Particular attention will be paid in addition to the technical drawing freehand, who will serve a first part of the course, even to 3D modeling elements, and to the careful and thorough study of the innovations in terms of rendering with the latest eye-popping performance of the Maxon Cinema program 4D. Nowadays, in fact, it is indispensable engage in design of interiors without being in possession of advanced skills in rendering engines, and on the photorealistic lighting techniques. Within the specific educational program for the design of interiors, the course includes some very interesting add-on modules that in some cases, which complete the formation of the designer, and in other cases have the function to open a window to specific themes. Inside the course will address the following topics by experts in the industry professionals for a total of 184 hours. Garden Design Module Planning Module Lighting tecniques Module Feng Shui Module Luxuring Design Module In-Design Module Photoshop module and C4D During the academic path some lessons will be devoted to useful arguments to face the world of work: writing a résumé, deal properly and effectively a job interview, become a freelancer, to register for VAT, prepare a portfolio of their own work, their own website and deal with the customer first. Lessons are conducted by employment consultants and consulting experts for start-up of companies. Topics covered Cultural instruments Furniture history From baroque up to 20 years Starring the world of design from the 20s to today The professional The skills and relationships with customers Leading companies Products that have become recognized and recognizable symbols Expressive tools Geometric drawing Geometric representation of interior spaces, furniture and furniture Draw & Survey Technical and practical tools Techniques of representation Different representation techniques finalized in the communication of the project Digital technical drawing Introduction to Professional ArredoCAD and thousands of libraries contained therein Exercises and use of Cad furniture program for both 2D and 3D part and on Rendering the final project Technological devices Color and lighting Color Theory Relationship between colors, materials and finishes to define the character of an environment lighting system design, analyzing the types of lighting fixtures and their applications building technology Knowledge of the structural characteristics and system of a dwelling Budget analysis and budget Budget analysis and how to draw up a bill of Project tools Ex-tempore Drawing exercises and significant skills in the classroom with the teacher's help and at home Annual project a space with the furniture design studio to the definition of the color design, materials and finishes 3D modeling tools with Maxon C4D Analysis basic settings Basic tools (move, scale, rotate etc ...) Modeling of polygonal objects and different modeling techniques Boolean functions Creating materials and textures Mapping and application materials Technical lighting Parameter settings of render Technical basis for animations inside made environments Introduction to advanced modules render Representation tools and photorealistic rendering Scene composition and framing Libraries of furnishing and usage and online resources advanced materials, volumetric materials, use and settings views and cameras to the interior architecture Lights and Lighting advanced, Global Illumination and HDRI Animation for visualization of internal rooms, subjective shot, tracking shot, zoom, rolling and other shooting techniques rendering parameters and effects, advanced settings for the interior advanced polygonal modeling, analysis tools and techniques Modeling of complex forms, how to model a lamp or an object of curvilinear furnishings and other complex shapes. Working with layers and create presets Objects and dynamic logic to understand MoGraph, effetuatori and objects Cloth Dynamics Particle, particle and force systems Basic concepts of motion graphics Advanced materials and shaders multichannel Advanced materials and shaders multichannel and points of view cameras Animation basics, how to animate objects and parameters Advanced animation timeline and adjustments, keyframe, curves, f-curves Linked object animation, kinematics and inverse kinematics smart programming objects and effects, Xpresso basics Hair module, a fickle form, obtaining fur, meadows, thatched roofs rendering parameters and effects, advanced settings, and Global ambient occlusion lighting; Exporting an image in Photoshop, render multipass, provision for adjustment of the image Introducing V-Ray Introduction to compatibility with Adobe After Effects Exporting an image in Adobe Photoshop, render multipass, provision for adjustment of the image Professors Arch. Marta Paganotto: the interior design teacher Dr Cecilia Comencini: lecturer in design of gardens and outdoor Ing. Francesca Poli: Arch plant lecturer. Riccardo Rubini: lighting professor Dr. Pierfrancesco Ros: feng shui lecturer Dr. Roberto Conato: luxuring of living lecturer Dr. Simonetta Desiato: graphics teacher Arch. Rosario Carotenuto: 3D modeling teacher How to register To register please complete the inquiry form and in all its parts. Finale examination and certificate At the end, after examination and verification of the work done during the duration of the course you will receive a certificate of specialization and expertise by a vote of thirty in accordance with applicable laws. The value of the certificate of the on-line course and in the classroom is the same. [-]

12 Month Full Time - Computer Animation, Visual Effects and Game Design course

Think Tank Training Centre
Campus Full time 1 year September 2017 Canada Vancouver

The Computer Animation, Visual Effects and Game Design Program at Think Tank Training Centre in Toronto Canada is an intensive one-year program that specializes in the latest software, techniques and technologies to cater to the needs of the current film, television and gaming industries. The program consists of respected industry professionals as instructors teaching current curriculum, a mentorship program, and small class sizes offering extensive hands-on training. The program is divided into three 15 week semesters, with course integration to allow assignments to overlap and support one another. Upon successful completion of the program and demo reel the students will be awarded a diploma in Computer Animation, Visual Effects and Game Design. [+]

Best Course Studies in Design 2017. The Computer Animation, Visual Effects and Game Design program at Think Tank Training Centre in North Vancouver, Canada is an intensive one-year course that specializes in the latest software, techniques and technologies, and caters to the needs of the film, television and gaming industries. It consists of respected industry professionals as instructors teaching a current curriculum, a mentorship program, and small class sizes with extensive hands-on training. The program is divided into three 15 week semesters, with course integration to allow assignments to overlap and support one another. A diploma in Computer Animation, Visual Effects and Game Design will be awarded upon successful completion of the program requirements and demo reel. Student Testimonials “Think Tank is a special school. I was hired by Bioware after they saw my demo reel, and I ended up beating out a few other senior guys for the position." Shawn Kassian, Bioware (Environment Artist) “Being a student at Think Tank made me feel like I was in an exclusive school for artists seeking to achieve the highest of standards in CG creation.” Adar Bronstein, ICON Creative Studio (Senior 3D Modeling & Texturing Artist) “It was really more of a family than a school. Great, supportive people who were always there to help out if I was having trouble with anything, and were also dedicated to seeing me succeed.” Liam Jones, MPC (Technical Animator) “The school not only cared about my success, but also did everything in their power to make sure I had the tools and skills required to succeed in the industry.” Tanner Roberts, EA Popcap (Environment Artist) “Think Tank surpassed my expectations of what I thought a good VFX school would be. Not only do they provide the academic foundations and resources for artists to learn and grow, Scott and Joe make it their priority to ensure a safe, comfortable and welcoming environment for students to work in.” Emily Luk, Image Engine (Junior Texture Artist) The 12 Month Diploma Program: Course Outline SEMESTER 1 3D Animation This course begins with a brief history of animation, and then exploration into the different methods of key-frame animating: keying pose to pose, straight ahead, path animation and how to edit the animation using the f-curve editor. Students will also explore simple walks and runs for biped and quadruped characters. 3D Modeling Modeling 100 will introduce the concepts and processes of creating three dimensional objects within a virtual environment. You will learn all aspects of polygon modeling and create a variety of objects, including environments and sets, vehicles and organic characters. Introduction to Brush based modeling using Mudbox will also be covered during the latter half of the course. Classsical & Flash Animation Students develop drawing skills while learning the principles of squash and stretch, follow-through and overlapping action, anticipation, timing, key frames and in-between-ing. Lessons in character animation and storyboarding explore the elements necessary to bring an animation to life. This course builds a foundation for 3D classes to follow. Digital Imaging 100 This module provides an in-depth exploration of Adobe Photoshop, the industry standard for digital imaging. Students work on the basics of image editing, color correction, color management, preparing files for print and exporting images. Once the basics are covered, students will then begin to use these tools to texture a variety of objects, thus preparing them for more advanced 3D texturing software and a real-world production environment. Maya 100 Students will be introduced to Autodesk Maya, an advanced 3D animation and content creation software package, with the focus on 3D principles and workflow. Everything from materials, UVs, shaders, rigging, overrides and passes is covered in detail and brings many different industry components together. Texturing 100 The introduction to the world of texturing. Tools such as Photoshop, NDO and Marmoset will be used to provide real-time feedback when texturing props, environments and characters. SEMESTER 2 3D Animation 200 From simple mechanical animations the students will now focus on the basics of character animation. Bringing a synthetic character to life is the goal. Using Maya, students will study acting to dialogue, facial animation, timing, editing animations with F-curves, and all the principles that make a great animation. Using Forward and Inverse Kinematics to pose and animate characters, students will tackle a variety of situations that they will face in the real world of production as a character animator. Students will also learn the significant impact rigging plays in successful animation, and what factors make a good or bad character rig. Video rotoscoping will be used as a visual aid to the animator. 3D Modeling 200 In this second and more advanced module, students will build upon their skills founded in Modeling 100. Attention to detail will be key as students learn to build an “animation- proficient” character with proper topology. Additional techniques will be introduced to add realistic detail to models and speed up modeling times. Efficient, yet impressive, sets and props will be incorporated with other production pipeline classes to achieve a realistic look. This class also includes learning supplementary tools and software to support a variety of modeling and creation pipelines. Acting For Animation 200 This course introduces the fundamental principles of acting for the purpose of creating animation. The exercises will teach how to perform actions differently for various characters and personalities: how to properly do anticipations and reactions for each action, how to do verbal and non-verbal acting, acting between two characters, increasing imagination and creativity and how to act with body language first and facial acting second. Advanced Lighting 200 This course focuses on lighting and shading in a way that will enable artists to better understand how to use any rendering application. Using Maya/Vray, students will have their minds blown when they learn how limited their perception of materials, light and shadow has been all of their lives. When they apply this new understanding to lighting and shading in CG, they will find themselves ahead of the pack in any software. The second half of this course is designed to get students up to speed with the 3D painting package from The Foundry. Emphases are on the integration of Mari into the student’s demo reel workflow and the development of photo-realistic textures. Advanced Texturing 200 This course is an exploration of texture painting for VFX. Students will learn the ins-and-outs of the latest 3D painting packages, and utilize the programs to create photo-realistic textures using a combination of photo projections and hand painting techniques. The course will take an in-depth look at a variety of materials and surfaces such as metals, skin, glass and wet surfaces and how to use a combination of texturing and shading in V-ray for Maya to replicate these materials. Students in this course will take their models to the next level, and will be able to integrate them into live action footage and games seamlessly! Compositing & Visual Effects 200 Students are introduced to the world of the visual effects artist, and the skills and techniques that are used in the field. We discuss how effects are created and how they are integrated into live-action and CG plates. Our goal is to give the students a good understanding of how movie magic is achieved. Particles, mattes, color keying, camera tracking, stabilization and using simple yet effective effects such as glows, flares, depth of field and color correction to achieve a photo-real look will be covered. This course is essential to the understanding of various methods of compositing in order to achieve esthetically beautiful and believable imagery. Digital Sculpting 200 The purpose of Digital Sculpting 200 is to teach the necessary tools to be able to function effectively in a professional working pipeline. This course introduces the techniques and possibilities that Zbrush provides. Students will develop strong fundamentals of pose / proportion, and learn all the necessary techniques to effectively finish sculpting a model and prepare it for pipeline production. Students will also be taught how to work between Zbrush and other major 3D applications, such as Mudbox, for superior results. Game Design 200 Students learn how to work with art assets in the CryEngine game engine and apply this to a class project. While working on this, students get to focus on what they want to pursue as a career. Topics covered include normal map generation and painting, advanced UV techniques, importing geometry, collision meshes, animation systems and more. Students will feel more than comfortable within the CryEngine, have the knowledge to adapt to any realtime/game work environment and know how to keep their digital assets efficient and of high quality. Maya 200 In Maya 200, you will learn the basics of modeling, lighting, texturing and animating a scene using Maya. Students gain an understanding of the interface and workflow of Maya and how to interpret tools and principals learned in Softimage to this alternate platform. The emphasis is placed on the technical aspects of Maya with rigging being a major focus. Mentored Lab 200 During a monitored lab you will be reviewing your progress on current running projects assigned in various classes throughout the week. Each class is structured to provide individual coaching in order to ensure goals and timelines are met on all assignments. A senior academic advisor or a TA is made available to coach, critique and troubleshoot as needed if any problems that arise. This ensures each student gets the necessary help needed in between their classes. Production Pipeline 200 Production 200 allows students the time needed to develop and deploy their final demo reel concepts. The class will also focus on developing the relationship the student will need to get started in the industry after graduation. Outings to mainstream studios in Vancouver and visits from top industry professionals will serve to inspire and guide students to create viable demo reels that will get them hired by the employer of their choice. Traditional Sculpting 200 Our sculpture class is a chance for students to get their hands dirty. Taught by Gideon Hay, an industry veteran for sculpts, maquettes, and props in Vancouver, this class will introduce the basics of building character maquettes, armatures and the use of scalpel as a modelling tool. Anatomy, texture, proportion and character design will be discussed, as well as how they are used in a real production situation. It's also a chance for students to change gears and enjoy making cool art without a computer. Character Creation 200 In this seven week extended workshop, students will learn how to go from a sculpted model to a production ready and efficient game model. Emphasis will be on workflow and problem solving, so that when students are finished the course they will have a production ready model. Confidence is essential when entering the final demo reel semester, and this course will solidify the student's knowledge base on all things character creation. SEMESTER 3 Advanced Shading & Rendering 300 Advanced rendering and engines support students in their demo reel semester with regard to rendering and outputting their created content. Students will feel comfortable rendering in VRay and have the knowledge to create complex materials and lighting situations while keeping their renders efficient. Students will also learn how to utilize a render farm for maximum efficiency and pipeline experience. Career Management 300 Once a student leaves the nest and lands that first job they are faced with a myriad of financial decisions. This course is designed to take the mystery out of topics like: - Getting your foot in the door of the company of your choice - Giving a great interview (or 'how to sell yourself') - Managing your student loan - RSPs and how they are a benefit - Mortgages and why they are easier than you think - How to invest in stocks, GICs and mutual funds and why they make good sense - Freelancing and/or starting your own company. Demo Reel Authoring 300 This course is the last step to getting your demo reel into a format that properly showcases your work. Outputting to video, as well as putting together your own online portfolio will be covered. Understanding Interface design, compression, formats, editing and sound engineering will enable students to make a knockout original presentation that sells your skills and talents. Packaging and overall presentation will also be a focus of this course. Mentoring 300 During third semester, the students will be paired up with a personal mentor who is currently working in the industry. The mentor will coach the student one-on-one through the demo reel process and will provide feedback, advice and critiques. The students will meet with the mentor once a week, and will be given goals and timelines in order to properly structure their very intense final semester. Monitored Lab During a monitored lab, you will be reviewing your progress on current projects assigned in various classes throughout the week. Each class is structured to provide individual coaching for each student in order to ensure goals and timelines are met on all assignments. A senior academic advisor or TA is made available to coach, critique and troubleshoot as needed, if any problems that arise. This ensures that each student gets the necessary help needed in between their classes. Production 300 Production 300 is designed to monitor the progress of the students throughout their final (mentorship) semester. Students are interviewed every two weeks to ensure mentors are effective, time is managed well, and resources are accessed and utilized in an efficient manner. This is a good forum for students to discuss new concepts and technical hurdles. Student Demo Reels [-]

Interior Design Course

In Florence Academy
Campus Full time Part time Open Enrollment Italy Florence

The course is aimed at students who are interested in interior design and who want to understand technical and constructional aspects of interior spaces, the methodologies of elaborating the concept of a project and its appropriate representation. The approach is not only technical, but creative, artistic and intuitive. [+]

The course is aimed at students who are interested in interior design and who want to understand technical and constructional aspects of interior spaces, the methodologies of elaborating the concept of a project and its appropriate representation. The approach is not only technical, but creative, artistic and intuitive. The fundamentals of the course are aimed at providing knowledge of various interior styles, the study of solutions in furnishing, the materials used and the various possibilities in fabrics; patterns, colors and shades. [-]

Extension Of Ongoing Strategic Design

IED – Istituto Europeo di Design Rio de Janeiro
Campus Part time 60 hours March 2017 Brazil Rio de Janeiro

Course objective is to encourage critical thinking and creative and architectural design capabilities, using the Strategic Design as a tool. [+]

Best Course Studies in Design 2017. THIS PROGRAM IS IN PORTUGUESE Taught Encourage critical thinking and creative and architectural design capability using Strategic Design as a business tool. 4th Panel of Strategic Design Start Date: March Lessons: Monday and Wednesday - 19h30 to 22h30 Hours: 60 hours Portuguese language Description and objectives: Course objective is to encourage critical thinking and creative and architectural design capabilities, using the Strategic Design as a tool. The methodology is interactive and collaborative, giving priority to focus on research, reflection of new opportunities and concepts. Classes will be taught by professionals with expertise recognized in the market, which will bring data from the reality of agencies, clients and large cases. The idea is to give students the challenges, experiences and opportunities related to Design, Innovation and Strategic Design. Target Audience: Professional design, architecture, advertising and related fields. Prerequisites: Knowledge of design and higher education. Course topics: The Strategic Design Course follows the methodology of the innovation process through Design Thinking. Module 1: Understanding - Case Design Strategy. - Innovation. - Design, Design Thinking and Strategic Design. Module 2: Plan - Technical Research and Research. - Methodologies and Processes of Strategic Design. - Knowing a Strategic Design agency. - Sustainability in the development and practice in projects. - Branding and Strategic Design. - "Windows Strategic Design": Encounters with invited professionals working in different areas such as: Creative Economy, Policies to Encourage Design, Crowndfunding, Mobility, Education and Service Design. Module 3: Acting Guided by a multidisciplinary team, students will be encouraged to undertake a project by the Design Thinking methodology. The workshops will be theoretical and practical, using the principle of learning by doing. What the student will learn? - New ways of looking and thinking, using the Strategic Design as a design tool. - Conceptualize, develop, design and communicate innovative ideas. - Look closely at its features and capabilities, developing skills and attitudes to professional autonomy. - A new network of people open to talks and debates on design, strategy and innovation. - Knowledge and practice of Design Thinking methodology. Coordinator: Daniel Pan Daniel Pan holds a degree in Industrial Design and Product Design from UFRJ and with great professional experience in factories and major design agencies. Today is a partner and Design Manager at Crama Strategic Design. Manages multidisciplinary teams in strategic design projects focused on innovation: environments, exhibitions, shops, franchise models, furniture and packaging for clients such as Hi, Metro Rio, O Globo, Diageo, Valley, Ipiranga, Rio2016, Sonangol and Technos. * The IED Rio reserves the right to postpone the course if you do not get a quorum. [-]

One Year Course in Illustration and Visual Communication

IED – Istituto Europeo di Design Madrid
Online & Campus Combined Full time 1 year January 2017 Spain Madrid

The One Year Courses, which are semi-attendance-based, are directed towards the student’s rapid professionalization, with a prestigious team of active teachers who, as directors of the project, will give students a clear view of the industry, help them to develop their portfolio and discover the best ways of understanding and tackling the disciplines with the best prospects in the sphere of visual production. [+]

THIS PROGRAM IS TAUGHT IN SPANISH Illustration is a powerful instrument of graphic expression and nowadays plays an essential part in contemporary visual communication. In the One Year Course in Illustration and Visual Communication, students will learn to do research, experiment and develop their vision and abilities to become successful professionals, applying contemporary illustration to different spheres of visual communication. Guided by established active professionals, they will tackle the main technical principles, processes and styles of contemporary illustration in a practical way, applying what they learn to their own projects and with real clients, and always seeking to promote their creative potential as illustrators. By the end of the year, students will be able to create complex illustration projects independently, from the conceptual phrase to their subsequent development and materialisation. The One Year Courses, which are semi-attendance-based, are directed towards the student’s rapid professionalization, with a prestigious team of active teachers who, as directors of the project, will give students a clear view of the industry, help them to develop their portfolio and discover the best ways of understanding and tackling the disciplines with the best prospects in the sphere of visual production. The One Year Course in Illustration and Visual Communication consists of 60 IED* credits structured in the following way: An attendance based module(384 hours and 48 IED* credits), whose purpose is to apply in our installations, along with outstanding professionals, the keys of the didactic programme combining study, research and the production of projects. An online and distance module(12 IED* credits), which can be accessed through the e-learning platform of the IED Madrid Campus, which includes the studying of subjects that complement the attendance-based module and the production of the final project. The IED credit is the internal quantifying and didactic validation system of the IED Madrid. Each credit reflects the load of online or attendance-based classes, seminars, study sessions and the achievement of assessment exams. Each IED credit is equivalent to 8 teaching hours for attendance-based modules. For the online modules they reflect a workload of between 16 and 20 hours. STRUCTURE AND TIMETABLE Attendance-based and online modules from January until July. Presentation of the final online project: October. Attendance-based module timetable: Monday to Thursday, from 18:00 to 22:00 h. [-]

Summer School of Design: SUMMER MODULE 3D DESIGN AND DIGITAL FABRICATION

Peter the Great St. Petersburg Polytechnic University
Campus 3 weeks July 2017 Russia St. Petersburg

Summer module “3D design and Digital fabrication” will be launched in 2014 based on a wide experience the teaching staff has acquired on previous international educational programmes which have been developed since 2006 and have gained popularity among participating universities. [+]

Best Course Studies in Design 2017. WHERE? St. Petersburg State Polytechnic University (SPbSPU), one of the oldest and prestigious institutions of higher education in Saint-Petersburg, Russia. SPbSPU cooperates with universities, international educational organizations and companies from all over the world and has long and wide experience in providing educational programs in different areas. WHAT? Summer module “3D design and Digital fabrication” will be launched in 2014 based on a wide experience the teaching staff has acquired on previous international educational programmes which have been developed since 2006 and have gained popularity among participating universities. Summer course “3D design and Digital fabrication” aims at bridging the gap between ideas and their physical representation by introducing students to the basics of three-dimensional modeling, analytic drawing, mock-up making and rapid prototyping technologies. It gives a unique opportunity to learn about product design process and practice different approaches to develop an idea into a prototype with the help of digital and analog techniques. The module includes 4 courses: - Three-dimensional modeling; - Analytic drawing; - Mock-up making; - Digital fabrication. Upon successful program completion students will receive SPbSPU certificate. FOR WHO? We invite a diverse auditorium of creative people: product or industrial designers, computer graphics artists, fine arts or business-focused students. The module will be of interest for both experienced designers and beginners who'd like to expand their knowledge and understanding of the subject area. Both Russian and international students can take part in the Summer School, all teaching will be conducted in English. WHY? The module consists of 3 weeks of intensive teaching: cross-disciplinary curricula offers courses which represent different stages of design process from hand drawing to computer visualization and production. Extensive practical work is aimed at gaining insight into contemporary product design process and is lead by qualified professors. The facilities for the courses include well-equipped laboratories, computer rooms and drawing studios of St.Petersburg State Polytechnical University. Part of the Summer School takes place in FabLab Polytech, a digital fabrication center located inside University's campus — a unique environment for creativity and collaboration. AND FINALLY… We welcome students to come to a wonderful city of St. Petersburg. St. Petersburg is the cultural heart of Russia as well as an exiting megapolis of 5-million inhabitants. Studying in Saint-Petersburg is a great experience which will contribute significantly to the student’s future success. [-]

Advanced Training Course In Digital Editor

IED – Istituto Europeo di Design Milan
Campus Part time 7 months January 2017 Italy Milan

In a world dominated by new network language that, in continuous evolution, require constant updating, the Course of Advanced Education in Digital Editor is aimed at those who want to become a professional online communication. The course aims to form a new professional with versatile skills in the creation and editing of content, the raw material of the web. Aimed at providing the how-to on image manipulation, production of video content and text related to the network languages, investigates and highlights the current scenarios of online communication. The Digital Editor combines the technical and creative skills functional ethic both in self-employment and in that company. [+]

THIS PROGRAM 'TAUGHT IN ITALIAN Who should attend: The Course of Advanced Education in Digital Editor is aimed at those working in the web or, in particular world, the brand content, to those who work in publishing, to journalists who need to convert to the digital world, in startupper, undergraduates and graduates wishing to specialize in digital-related professions. addresses of specialization: The Digital Editor is an eclectic professional whose duties range from the content providing content and community management. Acts as a "craftsman" of communication in a work environment that favors labor information as raw material, declined in the forms of gift, videos, posts, articles short and long-form, gallery, quizzes and status on social networks whose substance is in perpetual becoming, thanks to the new languages ​​changing the network. Methodology and structure: The Course of Advanced Education in Digital Editor explores new multimedia languages ​​made possible by endemic editing tools to the online world (gallery, quizzes, articles accompanied of moving images such as gift). The route runs between the parallel worlds of publishing and brand, both served by various forms of web content. It deals with the working environment of the Digital Editor, creator / artisan who builds content and monitors the content of third parties offering new perspectives. And 'it provided a writing workshop for the web with the aim of teaching a correct writing on line, indispensable to the construction of effective content. Students devote themselves to the development of content short, longform and hybrid cross media formats for editorial and commercial brand. It analyzes the importance of big data, or analysis tools like Google Analytics, indispensable today to assess the effectiveness of the production of content (blog posts) for an online world that is evolving towards the personalization of services offered to 'user. Students come to the acquisition of know-how related to new editorial tools. Writing online platforms like Wordpress are essential for building content online. Theoretical lessons are flanked laboratories photo & video editing made by leading figures from the web sector, which allow members to practice in the classroom building an archive of a specially developed material, a kind of individual portfolio, possibly useful during the interview. During the course students develop a collective project in collaboration with a leading website universe on line Italian. There are two targeted roundtables to discuss, with experts in languages ​​and business model for the network, the future of content and the potential business developments for anyone who is interested in implementing a project of his or an online startup. [-]

Video Games Course

Inter-Dec College
Campus Full time 1 year September 2017 Canada Montreal

The Video Games program at Inter-Dec College develop the skills needed to follow every step required to produce a fully functional video game. From story conception to character design and controller [+]

Video Games Course

Learn to create your own video games with cutting edge animation technology!

The Video Games program at Inter-Dec College develop the skills needed to follow every step required to produce a fully functional video game. From story conception to character design and controller functions, students will master the latest software such as 3ds Max, Combustion, Zbrush, Photoshop, UDK and Nuke.

As a graduate, you will find work with organizations that specialize in creating, managing and producing high-tech projects. From feasibility studies to visual and audio elements of a project, the video games graduate can even use interactive script-writing techniques to enhance his work.... [-]