Part time Course in Arts in North America

See Part time Course Studies in Arts in North America 2017

Arts

Courses are academic classes taught by qualified instructors that are intended to enhance participant’s knowledge of a given area or training in a particular discipline. Courses vary broadly in terms of length, size, content and duration.

From indigenous civilizations to modern day empires, North America has plenty of hands-on educational opportunities to offer scholars. Filled with a range of distinct cultures, students can educate themselves in well-rounded way.

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Electronic Music Production

Centre for Arts and Technology
Campus 12 months July 2017 Canada Kelowna

Love to create or produce your own music? Our 12 month Electronic Music Production program is offered as an accelerated skill driven training opportunity through our Audio Engineering department in Kelowna, BC. It was designed for anyone interested in an audio and music production career. LIMITED NUMBER OF SCHOLARSHIPS AVAILABLE FOR UPTO $3000 ON A FIRST COME FIRST SERVE BASIS. APPLY TODAY. [+]

LIMITED NUMBER OF SCHOLARSHIPS AVAILABLE FOR UPTO $3000 ON A FIRST COME FIRST SERVE BASIS. APPLY TODAY.

Love to create or produce your own music? Our 12 month Electronic Music Production program is offered as an accelerated skill driven training opportunity through our Audio Engineering department in Kelowna, BC. It was designed for anyone interested in an audio and music production career that has special interest in digital music production, recording, mixing and arranging.

AUDIO ENGINEERING COLLEGE KELOWNA – ELECTRONIC MUSIC PRODUCTION

Because of recent developments in specialized audio software, music production is no longer limited to those who work in advanced recording studios. Many digital music producers work out of home based studios which gives them the opportunity to work on a number of projects while keeping up their own music endeavours.... [-]


12 Month Full Time - Computer Animation, Visual Effects and Game Design course

Think Tank Training Centre
Campus 1 year September 2017 Canada Vancouver

The Computer Animation, Visual Effects and Game Design Program at Think Tank Training Centre in Toronto Canada is an intensive one-year program that specializes in the latest software, techniques and technologies to cater to the needs of the current film, television and gaming industries. The program consists of respected industry professionals as instructors teaching current curriculum, a mentorship program, and small class sizes offering extensive hands-on training. The program is divided into three 15 week semesters, with course integration to allow assignments to overlap and support one another. Upon successful completion of the program and demo reel the students will be awarded a diploma in Computer Animation, Visual Effects and Game Design. [+]

The Computer Animation, Visual Effects and Game Design program at Think Tank Training Centre in North Vancouver, Canada is an intensive one-year course that specializes in the latest software, techniques and technologies, and caters to the needs of the film, television and gaming industries. It consists of respected industry professionals as instructors teaching a current curriculum, a mentorship program, and small class sizes with extensive hands-on training. The program is divided into three 15 week semesters, with course integration to allow assignments to overlap and support one another. A diploma in Computer Animation, Visual Effects and Game Design will be awarded upon successful completion of the program requirements and demo reel. Student Testimonials “Think Tank is a special school. I was hired by Bioware after they saw my demo reel, and I ended up beating out a few other senior guys for the position." Shawn Kassian, Bioware (Environment Artist) “Being a student at Think Tank made me feel like I was in an exclusive school for artists seeking to achieve the highest of standards in CG creation.” Adar Bronstein, ICON Creative Studio (Senior 3D Modeling & Texturing Artist) “It was really more of a family than a school. Great, supportive people who were always there to help out if I was having trouble with anything, and were also dedicated to seeing me succeed.” Liam Jones, MPC (Technical Animator) “The school not only cared about my success, but also did everything in their power to make sure I had the tools and skills required to succeed in the industry.” Tanner Roberts, EA Popcap (Environment Artist) “Think Tank surpassed my expectations of what I thought a good VFX school would be. Not only do they provide the academic foundations and resources for artists to learn and grow, Scott and Joe make it their priority to ensure a safe, comfortable and welcoming environment for students to work in.” Emily Luk, Image Engine (Junior Texture Artist) The 12 Month Diploma Program: Course Outline SEMESTER 1 3D Animation This course begins with a brief history of animation, and then exploration into the different methods of key-frame animating: keying pose to pose, straight ahead, path animation and how to edit the animation using the f-curve editor. Students will also explore simple walks and runs for biped and quadruped characters. 3D Modeling Modeling 100 will introduce the concepts and processes of creating three dimensional objects within a virtual environment. You will learn all aspects of polygon modeling and create a variety of objects, including environments and sets, vehicles and organic characters. Introduction to Brush based modeling using Mudbox will also be covered during the latter half of the course. Classsical & Flash Animation Students develop drawing skills while learning the principles of squash and stretch, follow-through and overlapping action, anticipation, timing, key frames and in-between-ing. Lessons in character animation and storyboarding explore the elements necessary to bring an animation to life. This course builds a foundation for 3D classes to follow. Digital Imaging 100 This module provides an in-depth exploration of Adobe Photoshop, the industry standard for digital imaging. Students work on the basics of image editing, color correction, color management, preparing files for print and exporting images. Once the basics are covered, students will then begin to use these tools to texture a variety of objects, thus preparing them for more advanced 3D texturing software and a real-world production environment. Maya 100 Students will be introduced to Autodesk Maya, an advanced 3D animation and content creation software package, with the focus on 3D principles and workflow. Everything from materials, UVs, shaders, rigging, overrides and passes is covered in detail and brings many different industry components together. Texturing 100 The introduction to the world of texturing. Tools such as Photoshop, NDO and Marmoset will be used to provide real-time feedback when texturing props, environments and characters. SEMESTER 2 3D Animation 200 From simple mechanical animations the students will now focus on the basics of character animation. Bringing a synthetic character to life is the goal. Using Maya, students will study acting to dialogue, facial animation, timing, editing animations with F-curves, and all the principles that make a great animation. Using Forward and Inverse Kinematics to pose and animate characters, students will tackle a variety of situations that they will face in the real world of production as a character animator. Students will also learn the significant impact rigging plays in successful animation, and what factors make a good or bad character rig. Video rotoscoping will be used as a visual aid to the animator. 3D Modeling 200 In this second and more advanced module, students will build upon their skills founded in Modeling 100. Attention to detail will be key as students learn to build an “animation- proficient” character with proper topology. Additional techniques will be introduced to add realistic detail to models and speed up modeling times. Efficient, yet impressive, sets and props will be incorporated with other production pipeline classes to achieve a realistic look. This class also includes learning supplementary tools and software to support a variety of modeling and creation pipelines. Acting For Animation 200 This course introduces the fundamental principles of acting for the purpose of creating animation. The exercises will teach how to perform actions differently for various characters and personalities: how to properly do anticipations and reactions for each action, how to do verbal and non-verbal acting, acting between two characters, increasing imagination and creativity and how to act with body language first and facial acting second. Advanced Lighting 200 This course focuses on lighting and shading in a way that will enable artists to better understand how to use any rendering application. Using Maya/Vray, students will have their minds blown when they learn how limited their perception of materials, light and shadow has been all of their lives. When they apply this new understanding to lighting and shading in CG, they will find themselves ahead of the pack in any software. The second half of this course is designed to get students up to speed with the 3D painting package from The Foundry. Emphases are on the integration of Mari into the student’s demo reel workflow and the development of photo-realistic textures. Advanced Texturing 200 This course is an exploration of texture painting for VFX. Students will learn the ins-and-outs of the latest 3D painting packages, and utilize the programs to create photo-realistic textures using a combination of photo projections and hand painting techniques. The course will take an in-depth look at a variety of materials and surfaces such as metals, skin, glass and wet surfaces and how to use a combination of texturing and shading in V-ray for Maya to replicate these materials. Students in this course will take their models to the next level, and will be able to integrate them into live action footage and games seamlessly! Compositing & Visual Effects 200 Students are introduced to the world of the visual effects artist, and the skills and techniques that are used in the field. We discuss how effects are created and how they are integrated into live-action and CG plates. Our goal is to give the students a good understanding of how movie magic is achieved. Particles, mattes, color keying, camera tracking, stabilization and using simple yet effective effects such as glows, flares, depth of field and color correction to achieve a photo-real look will be covered. This course is essential to the understanding of various methods of compositing in order to achieve esthetically beautiful and believable imagery. Digital Sculpting 200 The purpose of Digital Sculpting 200 is to teach the necessary tools to be able to function effectively in a professional working pipeline. This course introduces the techniques and possibilities that Zbrush provides. Students will develop strong fundamentals of pose / proportion, and learn all the necessary techniques to effectively finish sculpting a model and prepare it for pipeline production. Students will also be taught how to work between Zbrush and other major 3D applications, such as Mudbox, for superior results. Game Design 200 Students learn how to work with art assets in the CryEngine game engine and apply this to a class project. While working on this, students get to focus on what they want to pursue as a career. Topics covered include normal map generation and painting, advanced UV techniques, importing geometry, collision meshes, animation systems and more. Students will feel more than comfortable within the CryEngine, have the knowledge to adapt to any realtime/game work environment and know how to keep their digital assets efficient and of high quality. Maya 200 In Maya 200, you will learn the basics of modeling, lighting, texturing and animating a scene using Maya. Students gain an understanding of the interface and workflow of Maya and how to interpret tools and principals learned in Softimage to this alternate platform. The emphasis is placed on the technical aspects of Maya with rigging being a major focus. Mentored Lab 200 During a monitored lab you will be reviewing your progress on current running projects assigned in various classes throughout the week. Each class is structured to provide individual coaching in order to ensure goals and timelines are met on all assignments. A senior academic advisor or a TA is made available to coach, critique and troubleshoot as needed if any problems that arise. This ensures each student gets the necessary help needed in between their classes. Production Pipeline 200 Production 200 allows students the time needed to develop and deploy their final demo reel concepts. The class will also focus on developing the relationship the student will need to get started in the industry after graduation. Outings to mainstream studios in Vancouver and visits from top industry professionals will serve to inspire and guide students to create viable demo reels that will get them hired by the employer of their choice. Traditional Sculpting 200 Our sculpture class is a chance for students to get their hands dirty. Taught by Gideon Hay, an industry veteran for sculpts, maquettes, and props in Vancouver, this class will introduce the basics of building character maquettes, armatures and the use of scalpel as a modelling tool. Anatomy, texture, proportion and character design will be discussed, as well as how they are used in a real production situation. It's also a chance for students to change gears and enjoy making cool art without a computer. Character Creation 200 In this seven week extended workshop, students will learn how to go from a sculpted model to a production ready and efficient game model. Emphasis will be on workflow and problem solving, so that when students are finished the course they will have a production ready model. Confidence is essential when entering the final demo reel semester, and this course will solidify the student's knowledge base on all things character creation. SEMESTER 3 Advanced Shading & Rendering 300 Advanced rendering and engines support students in their demo reel semester with regard to rendering and outputting their created content. Students will feel comfortable rendering in VRay and have the knowledge to create complex materials and lighting situations while keeping their renders efficient. Students will also learn how to utilize a render farm for maximum efficiency and pipeline experience. Career Management 300 Once a student leaves the nest and lands that first job they are faced with a myriad of financial decisions. This course is designed to take the mystery out of topics like: - Getting your foot in the door of the company of your choice - Giving a great interview (or 'how to sell yourself') - Managing your student loan - RSPs and how they are a benefit - Mortgages and why they are easier than you think - How to invest in stocks, GICs and mutual funds and why they make good sense - Freelancing and/or starting your own company. Demo Reel Authoring 300 This course is the last step to getting your demo reel into a format that properly showcases your work. Outputting to video, as well as putting together your own online portfolio will be covered. Understanding Interface design, compression, formats, editing and sound engineering will enable students to make a knockout original presentation that sells your skills and talents. Packaging and overall presentation will also be a focus of this course. Mentoring 300 During third semester, the students will be paired up with a personal mentor who is currently working in the industry. The mentor will coach the student one-on-one through the demo reel process and will provide feedback, advice and critiques. The students will meet with the mentor once a week, and will be given goals and timelines in order to properly structure their very intense final semester. Monitored Lab During a monitored lab, you will be reviewing your progress on current projects assigned in various classes throughout the week. Each class is structured to provide individual coaching for each student in order to ensure goals and timelines are met on all assignments. A senior academic advisor or TA is made available to coach, critique and troubleshoot as needed, if any problems that arise. This ensures that each student gets the necessary help needed in between their classes. Production 300 Production 300 is designed to monitor the progress of the students throughout their final (mentorship) semester. Students are interviewed every two weeks to ensure mentors are effective, time is managed well, and resources are accessed and utilized in an efficient manner. This is a good forum for students to discuss new concepts and technical hurdles. Student Demo Reels [-]

Sculpture/Painting Certificate

New York Studio School (NYSS)
Campus 3 years September 2017 USA New York

This course is ideal for a student who is interested in gaining/furthering their plastic experience in either Painting or Sculpture. This program, has allowed students to build their portfolio, in order to apply to other programs. [+]

Top Part time Course Studies in Arts in North America. New York Studio School offers students an opportunity to study in a three year intensive studio Certificate Program. The focus and concentration of the Certificate Program allows individuals to hone in on their chosen areas of study: Painting or Sculpture, with Drawing as an integral component of each discipline. Students begin each semester with either a Drawing or a Sculpture Marathon. NYSS's faculty and guest artists are on site each day teaching during the two week Marathons. For the remaining 13 weeks of the academic semester, students work in their studios focusing on their area of choice: Painting or Sculpture. For the first two years Students are placed in an Atelier setting, where they are given a space which allows them to explore and immerse themselves in their main area of study. Each Atelier has a slightly different philosophy and is outlined by the selected faculty member. Students are encouraged to choose an Atelier that best fit for their goals. The motifs for each Atelier may include or lean towards: working from the perception; direct or indirect observation, abstraction or imagination. The faculty members at the Studio School are professional working artists who work with students based on a curriculum designed by the philosophy and practice of the School. During the third year of the program, students are encouraged to work independently and are allocated to a private/semi private studio. The Certificate Program culminates in a Completion Exhibition - with their fellow graduates. Throughout the duration of the three years, students are encouraged to participate in other course offerings including the lunch time lectures, Professional Development Seminars, Peer Seminar Group: Exhibitions of Contemporary Art and the esteemed Evening Lecture Series that hosts some of New York City's most influential artists, writers, critics, and historians. Students will often register and join the Evening and Saturday classes including Sculpture, Painting, Drawing and Watercolor classes for exposure to other faculty members' working methodologies. This course is ideal for a student who is interested in gaining/furthering their plastic experience in either Painting or Sculpture. Ideally, enrollment is for the full three years, though accommodations can be made for the right applicant to attend one or more semesters, depending upon their availability. This program, has allowed students to build their portfolio, in order to apply to other programs. There is no automatic transfer between the Certificate and MFA programs: students who wish to apply for an MFA while enrolled in the Certificate program must apply directly to the program and will be considered as new applicants. Scholarship Financial aid helps provide highly gifted students the opportunity to experience a rigorous education in the visual arts among a talented peer group and under the guidance of internationally recognized faculty. Most New York Studio School financial assistance is awarded on the basis of the student’s documented financial need as demonstrated by completing and submitting the School's Financial Aid Application found on the "Financial Services" page. All students must complete the Financial Aid Application on an annual basis and be in good academic standing to be considered for financial assistance. In addition to scholarships awarded from the School’s endowed scholarship fund, a number of special scholarships are awarded as funding is made available to the School. JANE CHACE CARROLL Scholarships – provides scholarships of $15,000 per year to qualified MFA students for two full years of study. RAMAPO TRUST Scholarships – awarded to continuing or incoming MFA or Certificate students who are over the age of 40 as funding permits. MILTON & SALLY AVERY ARTS FOUNDATION Scholarships – awarded to continuing and incoming MFA and Certificate students. CHARLES CAJORI SCHOLARSHIP FOR PAINTING – annually awarded to one MFA or Certificate student who demonstrates artistic talent and financial need. LCU FUND FOR WOMEN’S EDUCATION Housing Awards – awarded to continuing or incoming female MFA students who make less than $30,000 a year, receive little or no financial support from family members or others, and remain in good standing within their program of study. ABSOLUTE SECRET Endowed Scholarships – awarded to continuing or incoming students based on financial need. HARRIET GLAZIER Endowed Scholarships for Women Painters – awarded to continuing or incoming female painting students based on financial need. HELENA RUBINSTEIN Foundation Endowed Scholarships – awarded to continuing or incoming female MFA students. HENRY WOLF Foundation Endowed Scholarships – awarded to continuing or incoming MFA or Certificate students based on financial need. PETER RIPPON/ROYAL ACADEMY Travel Award – awarded for use in an exchange program between the Royal Academy of Art in London and the New York Studio School. HOHENBERG Travel Award – awarded for use as a stipend for European travel to full-time qualified students who have attended the New York Studio School for a minimum of 4 semesters. To apply, students must submit a description of travel plans and a recent work for inclusion in an exhibition for applicants. The award is determined by a vote of faculty during the exhibition of submitted artwork. Voting faculty are provided with each applicant's travel plans. CHAUTAUQUA School of Art Scholarships – awarded annually to a full-time student enrolled at the New York Studio School during the Spring semester to attend the Chautauqua Summer Program. [-]

Interactive Media Development

Confederation College
Campus 3 years September 2017 Canada Thunder Bay

The Interactive Media Development program will prepare you for a fascinating and challenging career where your artistic creativity and logic merge to produce compelling digital experiences for an exciting new world of devices. If you are a creative individual and computer skills come easily to you, consider the Interactive Media Development program. Enrol in this exciting program at Confederation College and you can open doors worldwide! [+]

Interactive Media Development Our world is moving towards a digital renaissance where art and logic converge to produce revolutionary interactive experiences on a host of new devices. The Internet has completely changed the way we consume media and this program will help you learn how to create exciting interactive media. Over three years, you will explore the art of Interactive Design, strengthen your 2D and 3D design skills, see your art move with animation and motion graphics and publish your work to the Internet and a host of other digital formats. During your fourth and fifth semesters, you will focus on the creation of a professional portfolio designed to ensure employ ability and prepare you for a full fifteen-week job placement in Canada. You will receive intensive hands-on training in our 4,300 square foot media complex and the small teacher-to-student ratio guarantees that you will not get lost in the crowd. We invite you to study with us! [-]

Illustration for Fashion

Esaie Couture Design School
Campus Part time 4 weeks September 2017 USA Manhattan

This intense but fun 4-week course meets in two back-to-back classes once per week. Students will learn the fundamentals of art design in the fashion industry. They will learn the importance of shape, light & shadow, color theory, garment illustration, [+]

Top Part time Course Studies in Arts in North America. This intense but fun 4-week course meets in two back-to-back classes once per week. Students will learn the fundamentals of art design in the fashion industry. They will learn the importance of shape, light & shadow, color theory, garment illustration, and figure drawing through the exploration of different kinds of media such as pencils, color markers, architecture, graphics, collage and fabric. During this process, the students will learn how to apply the fundamentals to their own fashion designs and how to design a mini collection with flats and mood boards. Homework will be assigned, along with a final critique. Course Outline Pencil media - drawing basic shapes, studying light and shadow Exploration and discussion of color theory, working with markers, pencils and collage Drawing garments and details - skirts, pants, dresses, etc Rendering fabrics with markers, color pencils and other media Drawing the fashion figure (part 1) and exploring the body shape Drawing the fashion figure (part 2) adding clothing onto the fashion figure Gathering inspiration Developing an 8 piece mini collection Final presentation Course runs Thursday Evenings, 6:30pm - 9:30pm or Wednesday Mornings, 10:00am - 1:00pm or Saturday Evenings, 4:30pm - 7:30pm Course Duration: 4 weeks Tools & Supplies Chartpak Ad Markers - Cool Gray 1 Chartpak Ad Markers - Cool Gray 5 Chartpak Ad Markers - Cool Gray 7 24-Pack Prismacolor Premier Double-Ended Brush Tip Markers - Khaki 209 24-Pack Prismacolor Premier Double-Ended Brush Tip Markers - Pale Peach 207 Staedtler Lumograph Graphite Drawing & Sketching Pencils, Set of All 16 Degrees (100G19) Staedtler Mars 571 Set of 3 Shapes of French Curves, 57140WP Staedtler Mars Plastic Eraser - Color: White 14x17 Bienfang Marker Paper 24-Pack Pastels Oil Pentel White Gouache 2 Fine Brushes Sketch Book 12-Pack Staedtler Pencils Prerequisites: No experience needed. Open registration.​ Instructor The extremely talented Daniel Mayorga studied Graphic Design and Illustration at Sacred Heart University. He also holds a degree in fashion design. Upon graduation, he interned at Kithe Brewster Inc., famous stylist to the stars. His clients ranged from Heidi Klum to Gwyneth Paltrow, Tyra Banks and the House Wives of Atlanta. Daniel is also an experienced and impassioned teacher, helping others achieve their fashion dreams. [-]

Course: 2D/ 3D Animation

LaSalle College Vancouver
Campus 1 year September 2017 Canada Vancouver

Do you like to draw, create characters and dream up imaginary worlds? If so, take your talent to the next level with the 2D/ 3D Animation Program! [+]

Course: 2D/ 3D Animation

Do you like to draw, create characters and dream up imaginary worlds? If so, take your talent to the next level with the 2D/ 3D Animation Program! By sharpening your drawing skills, designing characters and exploring studio production, learn how to create your very own animated series. This program is designed to provide you with the skills to develop game environmentscomplete with a storyline, villains, heroes, special effects, animated graphics and sound. With the use of various computer applications, learn how to integrate multimedia functions and produce classical and digital animation. From model building to environment modeling to object development, graduates of this one year program can enter the job market with the skills needed to meet the demands of the continuously evolving industry of computer animation.... [-]


Video Games Course

Inter-Dec College
Campus 1 year September 2017 Canada Montreal

The Video Games program at Inter-Dec College develop the skills needed to follow every step required to produce a fully functional video game. From story conception to character design and controller [+]

Video Games Course

Learn to create your own video games with cutting edge animation technology!

The Video Games program at Inter-Dec College develop the skills needed to follow every step required to produce a fully functional video game. From story conception to character design and controller functions, students will master the latest software such as 3ds Max, Combustion, Zbrush, Photoshop, UDK and Nuke.

As a graduate, you will find work with organizations that specialize in creating, managing and producing high-tech projects. From feasibility studies to visual and audio elements of a project, the video games graduate can even use interactive script-writing techniques to enhance his work.... [-]


Short course - Music Management

European School of Economics
Campus 3 months January 2017 Italy Rome Milan Florence Spain Madrid United Kingdom London USA New York + 7 more

The ESE Professional Programme in Music Management was designed as a means of providing students with a real working structure to guide them in this innately formless and rapidly evolving field. [+]

The ESE Professional Programme in Music Management was designed as a means of providing students with a real working structure to guide them in this innately formless and rapidly evolving field. The Music Management course has been developed to meet the needs of students who wish to pursue a business and management career in the music industry. A series of lectures, seminars and workshops with both regular and visiting industry specialists introduces candidates to the most significant aspects of the music business, including contract law, intellectual copyright, artist management and the recording industry. Success in the contemporary world of music is increasingly dependent upon business know-how. Assessment for the programme is usually through a group project and presentation. Course Title: ESE Professional Programme in Music Industry Management Intake Dates: January, April, September Modules Offered Artists and Repertoire Digital Music Major Event Management E-Business and E-Commerce Entry Requirements: Application form High-School Diploma Résumé / CV Intermediate command of the English language (TOEFL / IELTS is a plus) Photocopy of passport / ID document Three passport-sized photographs Non-refundable £50 application fee Internship Programme: Upon successful completion of the programme participants may opt to take a 3-month internship fitted to their profile and career objectives. An assessment with the ESE Placement Officer will determine their eligibility for a placement. Intensive English Course (optional): ESE London offers an English Foundation Course which starts 5-weeks prior to the commencement of the programme's start date. Students can choose to participate in one or more weeks, and may decide to do full or half-day instruction. Credits & Recognition: Upon completion of the programme, participants will be awarded an ESE Certification of successful completion of the programme. [-]

Graphic Design Technology Specialist Program

Vancouver Career College
Campus September 2017 Canada Burnaby

The Graphic Design Technology Specialist program at Vancouver Career College will teach you to master a wide range of digital imaging software and prepare you to become a digital media software specialist rather than a graphic ... [+]

Graphic Design Technology Specialist Program

 

The Graphic Design Technology Specialist program at Vancouver Career College will teach you to master a wide range of digital imaging software and prepare you to become a digital media software specialist rather than a graphic designer. You will build a unique skillset encompassing industry standard software, including Illustrator, Photoshop, Fireworks and more. You'll also learn about essential web design software, XHTML, CSS, Premier Pro and After Effects. Upon graduation, you'll be ready to compete for a wide range of design software specialist positions.

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Visual and Creative Arts

Fleming College
Campus 3 semesters September 2017 Canada Haliburton

The Visual and Creative Arts Diploma (VCAD) offers you unique and flexible options for earning a diploma in the visual arts. Choose the learning path that is right for you. It’s your diploma, your way. [+]

The Visual and Creative Arts Diploma (VCAD) offers you unique and flexible options for earning a diploma in the visual arts. Choose the learning path that is right for you. It’s your diploma, your way. VCAD = foundation courses + elective courses Foundation Courses These courses are required to develop the foundational skills for Visual and Creative Arts Diploma candidates: 3D Design Art History - The Recent Century Contemporary Art Investigations Design I Drawing Disciplines Media Explorations I Visual Documentation Business for Artists Concept Development Design II Media Explorations II Portfolio and Presentation 2 General Education Electives Elective Courses The elective courses build upon the foundation courses and focus on studio-based learning and techniques. You can acquire these elective courses through one of two learning pathways: the Specialist Option; or the Generalist Option. Specialist Option Take one of our 15-week Art Certificate programs: Artist Blacksmith Ceramics Digital Image Design Drawing & Painting (Visual Arts Fundamentals) Glassblowing Jewellery Essentials Photo Arts Sculpture Fibre Arts Generalist Option Or, you can obtain your elective courses by taking a Generalist Option. Choose 12 courses plus a two-week capstone course. Study at your own pace, including spring, summer and fall courses (see the Haliburton School of The Arts Calendar for these courses). You can fast-track this program and complete your diploma in one calendar year. Why Choose Fleming This program is delivered at Fleming College’s Haliburton Campus, located in central Ontario's spectacular Haliburton Highlands region and home to the Haliburton School of The Arts, renowned for outstanding arts programming. Designed for visual artists, the contemporary architecture maximizes natural light in the studios, classrooms and common areas. It's the perfect environment to flourish as an artist. Fleming students have unique and flexible options for earning their diploma in the visual arts. Once students have completed their certificate, they can continue their education by enrolling in two more semesters of study to complete their Visual and Creative Arts diploma. Students can continue their arts education through transfer agreements with several universities including Emily Carr University of Art and Design, OCAD University (Ontario College of Art and Design) and Wayne State University, Michigan. The certificate programs are delivered in an intensive format in which two semesters of credits can be completed in only 15 weeks. Each certificate course comprises 32.5 hours of in-class instruction with an additional 15 hours of technician - guided, independent studio time. Faculty members are not only professional artists and designers, but also dedicated teachers who are intent upon the development of your technical skills, creative thinking, and artistic integrity. The 40-year history of the Haliburton School of The Arts is proof of the passion and focus of its faculty, administration, and support staff, whose collaboration provides an environment rich in potential for studies in the arts. Is this You? An interest in art, drawing, and painting is essential to your success in this program. Other abilities and traits that would be an asset include: Oral and written communication skills An open mind Willingness to learn from others An interest in exploring your creativity Ability to commit to the intensive program format Career Opportunities You have started a life long learning experience in the world of art with endless options in your pursuit of a career in the art field. You might continue to pursue a career by taking more advanced studies or work as a studio artist to further develop your talents, become a teacher or work in a gallery, museum or art/craft retail operation. Minimum Admission Requirements OSSD with the majority of credits at the College (C) and Open (O) level, including: 2 College (C) English courses (Grade 11 or Grade 12) When (C) is the minimum course level for admission, (U) or (U/C) courses are also accepted. Mature Students If you are 19 years of age or older before classes start, and you do not possess an OSSD, you can write the Canadian Adult Achievement Test to assess your eligibility for admission. Related Programs Fleming College Visual and Creative Arts Diploma graduates can complete Fleming's Museum Management and Curatorship post-graduate program with just two additional semesters of study. Additional Costs Material fees of approximately $800.00 for the first two semesters. Students should have access to a digital camera for this program. Transfer Agreements Alberta College of Art + Design Emily Carr University of Art + Design Nipissing University Nova Scotia College of Arts & Design OCAD University York University [-]

Course - Visual Effects

VanArts
Campus 1 year September 2017 Canada Vancouver

You’ll be thinking like a VFX artist in no time at VanArts visual effects school. In only one year, you’ll learn and use all the current VFX production tools like 3D Stereoscopy, green screen and 2D/3D [+]

Course - Visual Effects

Part artist, part technician – be a total VFX professional at VanArts visual effects school.You’ll be thinking like a VFX artist in no time at VanArts visual effects school. In only one year, you’ll learn and use all the current VFX production tools like 3D Stereoscopy, green screen and 2D/3D content creation using Maya, Nuke and Houdini. In the words of an industry recruiter, you’ll be a production-ready grad with the broadest understanding and the best attitude – and you’ll be very hirable.Operating within a studio production paradigm, you’ll learn advanced techniques for compositing, modeling, lighting and texturing. Plus, you’ll be studying at a visual effects school in Vancouver, where the VFX industry is exploding, creating multiple job opportunities as studios open up and look to hire the best talent. You’ll also create a network of visual effects colleagues as you build a professional demo reel. Become qualified and confident, with mentoring from industry professionals.Next Start Dates... [-]


Animation

Algonquin College
Campus 3 years September 2017 Canada Ottawa

This three-year Ontario College Advanced Diploma program provides students with training in traditional, 3D 2D digital and game animation techniques. Following a common first year of study, which includes animation, life drawing and design courses students have the option of focusing on either traditional or digital animation disciplines with an emphasis on creating performance-based character animation. [+]

Animation

This three-year Ontario College Advanced Diploma program provides students with training in traditional, 3D 2D digital and game animation techniques. Following a common first year of study, which includes animation, life drawing and design courses students have the option of focusing on either traditional or digital animation disciplines with an emphasis on creating performance-based character animation.

Graduates gain the knowledge, skills and techniques required to work effectively as animators using a variety of tools within a professional animation or game studio.

Success Factors

This program is well-suited for students who:... [-]


CINEMATOGRAPHY PROGRAM

The Film Connection
Campus Part time September 2017 USA Jacksonville Fairbanks North Star Denver West Palm Beach Palm Springs Miami Juneau Hartford Daytona Beach San Diego Orlando Jonesboro New Haven San Francisco Panama City Little Rock Norwalk San Jose Pensacola Bakersfield District of Columbia Muscle Shoals Santa Barbara Tallahassee Eureka Fort Myers Anchorage Boulder Tampa Los Angeles + 28 more

Also called the Director of Photography (or DP, for short), the cinematographer is the person who brings the “magic” behind the camera, blending his/her technical knowledge of lighting techniques with the artistic sensibility to compose the best shots for the film. [+]

Top Part time Course Studies in Arts in North America. Also called the Director of Photography (or DP, for short), the cinematographer is the person who brings the “magic” behind the camera, blending his/her technical knowledge of lighting techniques with the artistic sensibility to compose the best shots for the film. Working side-by-side with the director from concept to completion, the DP serves as the director's right hand as a partner, confidant and ally through the entire process of the shoot. The director relies on a good cinematographer to help come up with outstanding shots and direct the camera/lighting crew to make every image the best it can be. Needless to say, this job is full of creative possibilities. It is also a position that can make or break a film. As an apprentice (extern) in the Film Connection cinematography program, you will be paired with a working DP who will mentor you one-on-one, teaching you not only the basics of the job, but also the tricks and techniques that come with years of experience. You'll not only learn to work the gear—you'll learn to trust your own artistic eye under the guidance of your mentor. Best of all, by learning on the set, you'll gain the hands-on experience that is absolutely essential to becoming a successful DP. 
 THE FILM CONNECTION OFFERS A REVOLUTIONARY WAY TO LEARN FILMMAKING AND BREAK INTO THE BUSINESS WITHOUT TAKING ON TONS OF STUDENT DEBT. WHAT YOU WILL LEARN AS AN APPRENTICE OF THIS PROGRAM: Here’s an overview of the curriculum you will be studying as a Film Connection film school student: LESSON 1: RULE OF THIRDS LESSON 2: BASIC LIGHTING LESSON 3: T-STOPS AND F-STOPS LESSON 4: DEPTH OF FRAME LESSON 5: ASPECT RATIO LESSON 6: SHOT SIZES LESSON 7: FRAME RATE LESSON 8: FINAL ASSIGNMENT 1 LESSON 9: FINAL ASSIGNMENT 2 LESSON 10: FINAL ASSIGNMENT 3 [-]

Architectural Techniques

Montreal Technical College (MTC)
Campus September 2017 Canada Montreal

The Building and Public Works program, specializing in Architectural Techniques and leading to an Attestation d’Études Collégiales (AEC), is based on two fundamental subjects; construction which involves; building science, knowledge of materials and proper procedures required to achieve every element of a building, and drafting which constitutes the instrument by which the Architect or the Civil Engineer expresses his ideas to the client as well as to the contractor who must execute the work. In addition, the student is introduced to proper graphics language for each: the client and the contractor. [+]

The Building and Public Works program, specializing in Architectural Techniques and leading to an Attestation d’Études Collégiales (AEC), is based on two fundamental subjects; construction which involves; building science, knowledge of materials and proper procedures required to achieve every element of a building, and drafting which constitutes the instrument by which the Architect or the Civil Engineer expresses his ideas to the client as well as to the contractor who must execute the work. In addition, the student is introduced to proper graphics language for each: the client and the contractor.Advantages and benefits of the programThe training is purely technical. Its focus is on learning computer assisted drafting and cutting edge building technology, allowing for immediate entry into the workforce;The size of the classrooms is kept to a minimum (10 to 12 students per class). This allows us to ensure that individual attention be given to each student, to follow respective learning procedures emphasizing the importance of communication and autonomy as a result;After having completed just sixteen (16) months of training (four consecutive sessions) students are ready to enter into the workforce; The training is first-rate given by highly qualified architects and engineers that are recognized by both l’Ordre des architectes du Québec and l’Ordre des ingénieurs du Québec.Teachers favour learning through a realistic, architectural project approach and put students in touch with the everyday workforce (visits to the corporate sector, worksites, lectures);The college offers its students use of a large drafting room and classes equipped with computers all with cutting-edge technology; Students are offered employment (part time) as early the third training session as well as small projects in order to promote integration into the workforce;Graduates entering into the workforce may supplement their training with additional courses at a university level in order to open doors to other positions of a higher level;The participation of administrative staff helps to ensure regular class attendance. The college offers a warm and friendly environment while at same time disciplined. The premises are accessible to students at all times. Start time 14 September 2015 Eligibility DES + Math 436 Équivlance + Math 436 Expérience domaine + Math 436 General information for admission Courses are offered in French or in English. Students who wish to pursue their studies at the Montreal Technical College must enrol full time. An Application for Admission must be sent as soon as possible. The college will inform the applicant of its decision promptly. Lastly, students who are accepted will receive a Registration Form to complete. Specific conditions for admission Diploma of Secondary Studies or equivalent and Mathematics 436 Equivalent training or considered adequate and Mathematics 436 Experience in the field of construction and Mathematics 436 Deadlines for application The college must receive the application form before July 15th for the fall semester and October 15th for the winter semester. Cost of studies (international students) School fees – $ 16,000.00 Textbooks – $ 625.00 Drafting Equipment – $ 215.00 [-]

Project Contracting and Procurement Control

University of Management and Technology
Campus Part time 2 days September 2017 USA Arlington

To provide students with a practical understanding of key issues involved in the acquisition of goods and services from outside vendors [+]

Top Part time Course Studies in Arts in North America. This course provides students with a practical understanding of key issues involved in the acquisition of goods and services from outside vendors.Objectives To provide students with a practical understanding of key issues involved in the acquisition of goods and services from outside vendors To help students acquire the skills to work effectively with contracts. InstructionMethod: Lectures, case studies, class exercises, homeworkMaterial: Course workbook PMBOK Knowledge Areas - Integration Management - Scope Management - Cost Management - Procurement Management Topics Covered- Understanding needs and requirements - Capturing needs and requirements via statement of work (SOW) and/or Statement of Objectives (SOO) - Planning for solicitation - Different contract modalities - Sole-source vs. competitive contracts - Issuing an RFP (request for proposal) - Responding to a solicitation - Writing a proposal - How sealed bid contracts are handled differently than negotiated contracts (IFB vs RFP) - Holding vendor questions-and-answer sessions - Formulating the contract - Structuring the contract (FFP, CPFF, CPAF, CPIF, time-and-materials) - Post-award contract management - Verifying that work had been done via work performance measurement - Making progress payments - Verifying that funds are available for the work that has been done - Intellectual property - Data rights - Non-disclosure agreements - Non-competition agreements - The purchasing function - The contracting life-cycle - Role of contract specialists - Closing out contracts - Customer acceptance testing - Use of punch lists - Making final payments Course LengthThis course comes in varying lengths depending upon the needs of your organization. Project Management Professionals (PMPs) are eligible to earn Professional Development Units (PDUs) for taking this course. [-]