Course in Arts in Cologne in Germany

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Arts

Courses are academic classes taught by qualified instructors that are intended to enhance participant’s knowledge of a given area or training in a particular discipline. Courses vary broadly in terms of length, size, content and duration.

Germany is a great destination for international scholarsand has a high quality higher education system. The value of this level of education has been improved by the Germany's strong economy. Foreign students enjoy excellent living standards in a secure and safe surroundings. Berlin is the capital.

Cologne city is the 4th largest in Germany with a population of over 1 million people. It is a major metropolitan area in the state of North Rhine-Westphalia. As home to around 72,000 students, Cologne has numerous colleges and universities.

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Transformation Deisgn

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Campus Full time October 2017 Germany Cologne

found both in the cultural studies in research and in the design sciences, the "Knowledge in / Knowledge in the making" increasingly interested. The exteriority of thought is observed in their dynamic development and the remuneration of thinking and doing as well as the role of artifacts involved to be reassessed. [+]

Course Studies in Arts in Cologne in Germany. found both in the cultural studies in research and in the design sciences, the "Knowledge in / Knowledge in the making" increasingly interested. The exteriority of thought is observed in their dynamic development and the remuneration of thinking and doing as well as the role of artifacts involved to be reassessed. This development meets the tasks of structuring knowledge work in organizations that is increasingly seen as a design object. Design Thinking Here, a charting thought, currently called "Design Thinking" has proven economy. Thus there are two good reasons to re-consider the knowledge-forming functions of the design: On the one hand it is necessary to determine the knowledge in design clearer so that self-understanding of the discipline to improve and to connect with technical cultivation research. On the other hand, the functions of the design for the knowledge processes are working out of third parties to meet the demanding tasks of future knowledge design requirements. Both areas of responsibility are increasingly recognizing a diversity of thinking and working styles, design and modes of knowledge, knowledge and representation types (cognitive diversity). The design can use this base to reposition itself in the design of action and imaginative spaces of knowledge work (enabling spaces). It is the integrated design of knowledge, media and space as cognitive design, profound innovation (radical innovation) allows. The under the impact of emerging digital media early formulated concept of "knowledge designs" (Bolz 1993) learns as an update and clarification. The cognitive dwelling - Design, Computers and Cognition Among the methods of knowledge designs include the design specific model thinking that connects to cybernetics, systems theory and cognitive sciences. The subject of a so-understood design is cognitive habitation which includes social processes, media representations, technical systems and physical spaces. Thus (Winograd, Mitchell, Gero) is connected to the international discussion on design, Computers and Cognition. However, the German version of the knowledge Designs wins a particular strength through their connection with the local media studies, especially in its manifestation as a cultural technique (Siegert). Matters of concern Another research topic is the "question of the thing" (Heidegger), particularly in the expression as actor-network theory (Latour). This is based on chains of action hybrid actants which questions a "Dingpolitik". Designer as specialists for things and interactions have participated little in these discussions, but can make a substantial contribution to the future shape of "matters of concern" (Latour). [-]

Media Design

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Campus Full time October 2017 Germany Cologne

The Chair of Basics of media design deals with elementary dimensions of media design - color, shape, surface, geometry, material, movement, representation / composition and aspects of perception. Learning through experience is in the form of design-experimental study in foreground. [+]

The Chair of Basics of media design deals with elementary dimensions of media design - color, shape, surface, geometry, material, movement, representation / composition and aspects of perception. Learning through experience is in the form of design-experimental study in foreground. - Fundamental problems of visual design - Visual Grammar - Elementary semiotics, visual semantics, characters and notations - Visual perception, creative phenomenology - Medial typography and type design - Experimental Photography - light, color, projection - basic problems of cross-media design - Digital, analog and hybrid-shaping - and design methodology and practice - equipment, tools and technologies of image production and processing work on the basics of media design refers not only to the beginning of your studies. It finds its continuation on policy issues arising out of advanced media and design practice and the lead part in relevant research and development approaches and projects. [-]

Sound

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Campus Full time October 2017 Germany Cologne

In Klanglabor the KHM is a project-oriented sound practice combines with current sound discourses in the form of seminars, lectures, practical exercises or work presentations. As interdisciplinary and modular organized place the sound laboratory provides both space for the development of artistic projects sound as well as for workshops on instrument making, musical production techniques or media archaeological topics. [+]

Course Studies in Arts in Cologne in Germany. In Klanglabor the KHM is a project-oriented sound practice combines with current sound discourses in the form of seminars, lectures, practical exercises or work presentations. As interdisciplinary and modular organized place the sound laboratory provides both space for the development of artistic projects sound as well as for workshops on instrument making, musical production techniques or media archaeological topics. The range of seminars offered includes sound synthesis method in hardware and software (programming), the use of sensors, interface and app development, Radio Arts / Ars Acustica, Field Recording / soundscape composition, text-sound composition / Poetry Sonore, and theoretical reflection of auditory culture and music and art history. In addition, the sound lab offers with the annual basic seminar sound an introduction to the various themes for interested students that do not yet have little or no experience in dealing with sound. Moreover, curates and organizes the sound lab in the auditorium of the KHM the concert series "Nocturnes" that presents outstanding and exceptional artistic positions between music, sound art and lecture-performance in three events per semester. [-]

Hybrid Space

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Campus Full time October 2017 Germany Cologne

A new interdisciplinary field of design, researching the transformations of architectural, urban/regional space of the emerging "information age", explores the dynamic interaction of architecture/urbanism and the space of mass media and communication networks. It develops scenarios for the interplay of public urban and public media space. [+]

A new interdisciplinary field of design, researching the transformations of architectural, urban/regional space of the emerging "information age", explores the dynamic interaction of architecture/urbanism and the space of mass media and communication networks. It develops scenarios for the interplay of public urban and public media space. The products of these alliances of urban/regional and media networks, of architectural and media space, are bastards: ambivalent spaces that are at the same time analog and digital, tactile and abstract, material and immaterial, expanding hyper-sensuality in the time- and placelessness of media flows. These hybrid spatial morphs act simultaneously in urban (local) and media (global) space and mediate between them, unfolding the undefined space between the local and the global, occupying the vacuum between local place and global space. Within the inversions of identity (communication), within the fluid ever-changing densities in the knitted networks, fused analogue/digital cultures are idensified. [-]

Experimental Computer Science

exMedia
Campus Full time October 2017 Germany Cologne

The Experimental computer science at the KHM asks for the basic requirements and possibilities of today's design and manufacturing. In particular, the role of information processes and their interaction will be investigated with material processes. [+]

Course Studies in Arts in Cologne in Germany. The Experimental computer science at the KHM asks for the basic requirements and possibilities of today's design and manufacturing. In particular, the role of information processes and their interaction will be investigated with material processes. Where do they occur at all information and algorithms, as they are produced, communicated, processed and integrated into planning and manufacturing processes? How does human reason and perception with physical materials and how they are mediated by semiotic processes? In short, the way in which they are mutually dependent reason and artifact and what role do the characters? The fact that so far no general science of artifacts exist, the so the "know-how" that go beyond mere questions of making, is regarded as one of the main reasons that our company has never really mastered the art intellectually. Not the technical "know-how" is therefore at the center of our thinking and experimental approach, but reflect on the conditions of the possibility producing action and the question under what stipulations we want to develop our resulting technologies at all and operate? Access to this complex issue is basically experimentally. With the help of artifacts, small structures and process-oriented installations field Poietischer actions is artistic and practically investigated and critically. [-]

Animation

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Campus Full time October 2017 Germany Cologne

Animation is seen as an evolving concept to evolving art form, required by the handwerkliches- and design skills as well as have the will to experiment and artistic venture. [+]

Animation is seen as an evolving concept to evolving art form, required by the handwerkliches- and design skills as well as have the will to experiment and artistic venture. Each image form that involves movement, can be treated here. This includes all forms and materials of the visual arts, and its relation with other artistic disciplines such as theater or dance. Also a link to 3D animation is seen. Content and form are developed in parallel: from traditional narrative forms and documentary to pure abstraction, from the teleplay for performance. The presentation will be included in the design process. The sole production of canvas or screen is no longer selbverständlich. Even before this, the projects of the students were wide-ranging in terms of material and content. There were stories told, implemented in traditional character or stop-motion film, documentaries, 2D computer animation, abstract works, and lately increasingly installations. [-]

3D / Games

exMedia
Campus Full time October 2017 Germany Cologne

Lab.D, which stands for Laboratory for Dimensional research, is a primary facility at the Academy of Media Arts Cologne, KHM for research and production of interdisciplinary projects dealing with 3D technologies and investigating space, time and play as a principal thematic field. [+]

Course Studies in Arts in Cologne in Germany. Lab.D, which stands for Laboratory for Dimensional research, is a primary facility at the Academy of Media Arts Cologne, KHM for research and production of interdisciplinary projects dealing with 3D technologies and investigating space, time and play as a principal thematic field. We are equipped to assist with conceptual grounding and idea-testing of the projects. Our scope is quite wide ranging from character animation to mobile technologies and site-specific gaming. [-]