Course in Animation in British Columbia in Canada

Find Course Studies in Animation 2017 in British Columbia in Canada

Animation

Many reputable international universities and other educational institutions offer the opportunity for greater personal development via law courses. These courses discuss current issues and trends involved in such fields as intellectual property and regulatory theory.

If you have an interest in art and technology consider a masters program in animation. With a degree in animation, you will learn how to use the latest software to design and bring to life characters, scenery and much more!

Canada is a North American country consisting of ten provinces and three territories. Located in the northern part of the continent, it extends from the Atlantic to the Pacific and northward into the Arctic Ocean.

British Columbia is home to hundreds of higher learning institutions where students from Canada and all over the world can join to attain either diploma or degree certificates. Private career colleges and institutes are also being used to offer higher education services to the citizens in the region nowadays.

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12 Month Full Time - Computer Animation, Visual Effects and Game Design course

Think Tank Training Centre
Campus Full time 1 year September 2017 Canada Vancouver

The Computer Animation, Visual Effects and Game Design Program at Think Tank Training Centre in Toronto Canada is an intensive one-year program that specializes in the latest software, techniques and technologies to cater to the needs of the current film, television and gaming industries. The program consists of respected industry professionals as instructors teaching current curriculum, a mentorship program, and small class sizes offering extensive hands-on training. The program is divided into three 15 week semesters, with course integration to allow assignments to overlap and support one another. Upon successful completion of the program and demo reel the students will be awarded a diploma in Computer Animation, Visual Effects and Game Design. [+]

Course Studies in Animation in British Columbia in Canada. The Computer Animation, Visual Effects and Game Design program at Think Tank Training Centre in North Vancouver, Canada is an intensive one-year course that specializes in the latest software, techniques and technologies, and caters to the needs of the film, television and gaming industries. It consists of respected industry professionals as instructors teaching a current curriculum, a mentorship program, and small class sizes with extensive hands-on training. The program is divided into three 15 week semesters, with course integration to allow assignments to overlap and support one another. A diploma in Computer Animation, Visual Effects and Game Design will be awarded upon successful completion of the program requirements and demo reel. Student Testimonials “Think Tank is a special school. I was hired by Bioware after they saw my demo reel, and I ended up beating out a few other senior guys for the position." Shawn Kassian, Bioware (Environment Artist) “Being a student at Think Tank made me feel like I was in an exclusive school for artists seeking to achieve the highest of standards in CG creation.” Adar Bronstein, ICON Creative Studio (Senior 3D Modeling & Texturing Artist) “It was really more of a family than a school. Great, supportive people who were always there to help out if I was having trouble with anything, and were also dedicated to seeing me succeed.” Liam Jones, MPC (Technical Animator) “The school not only cared about my success, but also did everything in their power to make sure I had the tools and skills required to succeed in the industry.” Tanner Roberts, EA Popcap (Environment Artist) “Think Tank surpassed my expectations of what I thought a good VFX school would be. Not only do they provide the academic foundations and resources for artists to learn and grow, Scott and Joe make it their priority to ensure a safe, comfortable and welcoming environment for students to work in.” Emily Luk, Image Engine (Junior Texture Artist) The 12 Month Diploma Program: Course Outline SEMESTER 1 3D Animation This course begins with a brief history of animation, and then exploration into the different methods of key-frame animating: keying pose to pose, straight ahead, path animation and how to edit the animation using the f-curve editor. Students will also explore simple walks and runs for biped and quadruped characters. 3D Modeling Modeling 100 will introduce the concepts and processes of creating three dimensional objects within a virtual environment. You will learn all aspects of polygon modeling and create a variety of objects, including environments and sets, vehicles and organic characters. Introduction to Brush based modeling using Mudbox will also be covered during the latter half of the course. Classsical & Flash Animation Students develop drawing skills while learning the principles of squash and stretch, follow-through and overlapping action, anticipation, timing, key frames and in-between-ing. Lessons in character animation and storyboarding explore the elements necessary to bring an animation to life. This course builds a foundation for 3D classes to follow. Digital Imaging 100 This module provides an in-depth exploration of Adobe Photoshop, the industry standard for digital imaging. Students work on the basics of image editing, color correction, color management, preparing files for print and exporting images. Once the basics are covered, students will then begin to use these tools to texture a variety of objects, thus preparing them for more advanced 3D texturing software and a real-world production environment. Maya 100 Students will be introduced to Autodesk Maya, an advanced 3D animation and content creation software package, with the focus on 3D principles and workflow. Everything from materials, UVs, shaders, rigging, overrides and passes is covered in detail and brings many different industry components together. Texturing 100 The introduction to the world of texturing. Tools such as Photoshop, NDO and Marmoset will be used to provide real-time feedback when texturing props, environments and characters. SEMESTER 2 3D Animation 200 From simple mechanical animations the students will now focus on the basics of character animation. Bringing a synthetic character to life is the goal. Using Maya, students will study acting to dialogue, facial animation, timing, editing animations with F-curves, and all the principles that make a great animation. Using Forward and Inverse Kinematics to pose and animate characters, students will tackle a variety of situations that they will face in the real world of production as a character animator. Students will also learn the significant impact rigging plays in successful animation, and what factors make a good or bad character rig. Video rotoscoping will be used as a visual aid to the animator. 3D Modeling 200 In this second and more advanced module, students will build upon their skills founded in Modeling 100. Attention to detail will be key as students learn to build an “animation- proficient” character with proper topology. Additional techniques will be introduced to add realistic detail to models and speed up modeling times. Efficient, yet impressive, sets and props will be incorporated with other production pipeline classes to achieve a realistic look. This class also includes learning supplementary tools and software to support a variety of modeling and creation pipelines. Acting For Animation 200 This course introduces the fundamental principles of acting for the purpose of creating animation. The exercises will teach how to perform actions differently for various characters and personalities: how to properly do anticipations and reactions for each action, how to do verbal and non-verbal acting, acting between two characters, increasing imagination and creativity and how to act with body language first and facial acting second. Advanced Lighting 200 This course focuses on lighting and shading in a way that will enable artists to better understand how to use any rendering application. Using Maya/Vray, students will have their minds blown when they learn how limited their perception of materials, light and shadow has been all of their lives. When they apply this new understanding to lighting and shading in CG, they will find themselves ahead of the pack in any software. The second half of this course is designed to get students up to speed with the 3D painting package from The Foundry. Emphases are on the integration of Mari into the student’s demo reel workflow and the development of photo-realistic textures. Advanced Texturing 200 This course is an exploration of texture painting for VFX. Students will learn the ins-and-outs of the latest 3D painting packages, and utilize the programs to create photo-realistic textures using a combination of photo projections and hand painting techniques. The course will take an in-depth look at a variety of materials and surfaces such as metals, skin, glass and wet surfaces and how to use a combination of texturing and shading in V-ray for Maya to replicate these materials. Students in this course will take their models to the next level, and will be able to integrate them into live action footage and games seamlessly! Compositing & Visual Effects 200 Students are introduced to the world of the visual effects artist, and the skills and techniques that are used in the field. We discuss how effects are created and how they are integrated into live-action and CG plates. Our goal is to give the students a good understanding of how movie magic is achieved. Particles, mattes, color keying, camera tracking, stabilization and using simple yet effective effects such as glows, flares, depth of field and color correction to achieve a photo-real look will be covered. This course is essential to the understanding of various methods of compositing in order to achieve esthetically beautiful and believable imagery. Digital Sculpting 200 The purpose of Digital Sculpting 200 is to teach the necessary tools to be able to function effectively in a professional working pipeline. This course introduces the techniques and possibilities that Zbrush provides. Students will develop strong fundamentals of pose / proportion, and learn all the necessary techniques to effectively finish sculpting a model and prepare it for pipeline production. Students will also be taught how to work between Zbrush and other major 3D applications, such as Mudbox, for superior results. Game Design 200 Students learn how to work with art assets in the CryEngine game engine and apply this to a class project. While working on this, students get to focus on what they want to pursue as a career. Topics covered include normal map generation and painting, advanced UV techniques, importing geometry, collision meshes, animation systems and more. Students will feel more than comfortable within the CryEngine, have the knowledge to adapt to any realtime/game work environment and know how to keep their digital assets efficient and of high quality. Maya 200 In Maya 200, you will learn the basics of modeling, lighting, texturing and animating a scene using Maya. Students gain an understanding of the interface and workflow of Maya and how to interpret tools and principals learned in Softimage to this alternate platform. The emphasis is placed on the technical aspects of Maya with rigging being a major focus. Mentored Lab 200 During a monitored lab you will be reviewing your progress on current running projects assigned in various classes throughout the week. Each class is structured to provide individual coaching in order to ensure goals and timelines are met on all assignments. A senior academic advisor or a TA is made available to coach, critique and troubleshoot as needed if any problems that arise. This ensures each student gets the necessary help needed in between their classes. Production Pipeline 200 Production 200 allows students the time needed to develop and deploy their final demo reel concepts. The class will also focus on developing the relationship the student will need to get started in the industry after graduation. Outings to mainstream studios in Vancouver and visits from top industry professionals will serve to inspire and guide students to create viable demo reels that will get them hired by the employer of their choice. Traditional Sculpting 200 Our sculpture class is a chance for students to get their hands dirty. Taught by Gideon Hay, an industry veteran for sculpts, maquettes, and props in Vancouver, this class will introduce the basics of building character maquettes, armatures and the use of scalpel as a modelling tool. Anatomy, texture, proportion and character design will be discussed, as well as how they are used in a real production situation. It's also a chance for students to change gears and enjoy making cool art without a computer. Character Creation 200 In this seven week extended workshop, students will learn how to go from a sculpted model to a production ready and efficient game model. Emphasis will be on workflow and problem solving, so that when students are finished the course they will have a production ready model. Confidence is essential when entering the final demo reel semester, and this course will solidify the student's knowledge base on all things character creation. SEMESTER 3 Advanced Shading & Rendering 300 Advanced rendering and engines support students in their demo reel semester with regard to rendering and outputting their created content. Students will feel comfortable rendering in VRay and have the knowledge to create complex materials and lighting situations while keeping their renders efficient. Students will also learn how to utilize a render farm for maximum efficiency and pipeline experience. Career Management 300 Once a student leaves the nest and lands that first job they are faced with a myriad of financial decisions. This course is designed to take the mystery out of topics like: - Getting your foot in the door of the company of your choice - Giving a great interview (or 'how to sell yourself') - Managing your student loan - RSPs and how they are a benefit - Mortgages and why they are easier than you think - How to invest in stocks, GICs and mutual funds and why they make good sense - Freelancing and/or starting your own company. Demo Reel Authoring 300 This course is the last step to getting your demo reel into a format that properly showcases your work. Outputting to video, as well as putting together your own online portfolio will be covered. Understanding Interface design, compression, formats, editing and sound engineering will enable students to make a knockout original presentation that sells your skills and talents. Packaging and overall presentation will also be a focus of this course. Mentoring 300 During third semester, the students will be paired up with a personal mentor who is currently working in the industry. The mentor will coach the student one-on-one through the demo reel process and will provide feedback, advice and critiques. The students will meet with the mentor once a week, and will be given goals and timelines in order to properly structure their very intense final semester. Monitored Lab During a monitored lab, you will be reviewing your progress on current projects assigned in various classes throughout the week. Each class is structured to provide individual coaching for each student in order to ensure goals and timelines are met on all assignments. A senior academic advisor or TA is made available to coach, critique and troubleshoot as needed, if any problems that arise. This ensures that each student gets the necessary help needed in between their classes. Production 300 Production 300 is designed to monitor the progress of the students throughout their final (mentorship) semester. Students are interviewed every two weeks to ensure mentors are effective, time is managed well, and resources are accessed and utilized in an efficient manner. This is a good forum for students to discuss new concepts and technical hurdles. Student Demo Reels [-]

Course: 2D/ 3D Animation

LaSalle College Vancouver
Campus Full time 1 year September 2017 Canada Vancouver

Do you like to draw, create characters and dream up imaginary worlds? If so, take your talent to the next level with the 2D/ 3D Animation Program! [+]

Course: 2D/ 3D Animation

Do you like to draw, create characters and dream up imaginary worlds? If so, take your talent to the next level with the 2D/ 3D Animation Program! By sharpening your drawing skills, designing characters and exploring studio production, learn how to create your very own animated series. This program is designed to provide you with the skills to develop game environmentscomplete with a storyline, villains, heroes, special effects, animated graphics and sound. With the use of various computer applications, learn how to integrate multimedia functions and produce classical and digital animation. From model building to environment modeling to object development, graduates of this one year program can enter the job market with the skills needed to meet the demands of the continuously evolving industry of computer animation.... [-]


Advanced Diploma in Animation for Game, Film, & Visual Effects

Centre for Arts and Technology
Campus Full time 24 months October 2017 Canada Kelowna

LIMITED NUMBER OF SCHOLARSHIPS AVAILABLE FOR UPTO $3000 ON A FIRST COME FIRST SERVE BASIS. APPLY TODAY. Do you ever wonder about the talent, dedication and hard work that goes into the magic of bringing a character or environment “alive” in an animation or special effect? Our 3D animation program in Kelowna, BC, trains you to succeed in this continually in demand and evolving field. [+]

LIMITED NUMBER OF SCHOLARSHIPS AVAILABLE FOR UPTO $3000 ON A FIRST COME FIRST SERVE BASIS. APPLY TODAY.

Do you ever wonder about the talent, dedication and hard work that goes into the magic of bringing a character or environment “alive” in an animation or special effect? Our 3D animation program in Kelowna, BC, trains you to succeed in this continually in demand and evolving field. Through concept development and storyboarding all the way to post production and special effects, our Animation for Game, Film, & Visual Effects diploma program allows you to build a strong foundation of 3D animation skills to start your career as an animator in gaming, film, and animation studios across the country.... [-]


Diploma in 2D Animation & Digital Art

Centre for Arts and Technology
Campus Full time 12 months October 2017 Canada Kelowna

LIMITED NUMBER OF SCHOLARSHIPS AVAILABLE FOR UPTO $3000 ON A FIRST COME FIRST SERVE BASIS. APPLY TODAY. Love to draw, paint, and create original art? Our 2D 2D Animation & Digital Art - provides 12 months of hands on training, perfect for anyone interested in turning their passion for art and illustration into an exciting career in animation. 2D Animation. [+]

LIMITED NUMBER OF SCHOLARSHIPS AVAILABLE FOR UPTO $3000 ON A FIRST COME FIRST SERVE BASIS. APPLY TODAY.

Love to draw, paint, and create original art? Our brand new 2D Animation program in Kelowna – 2D Animation & Digital Art - provides 12 months of hands on training, perfect for anyone interested in turning their passion for art and illustration into an exciting career in animation. 2D Animation professionals are in high demand across the entertainment industry, especially with the massive popularity of mobile gaming, much of which is entirely based on 2D animation.

2D ANIMATION TRAINING COLLEGE KELOWNA

Our Kelowna 2D Animation & Digital Art program gives you the opportunity to build real world studio skills – from operation methods, to production pipelines – under the guidance of our highly experienced industry professional instructors.... [-]


Course - Game Design

Vancouver Film School - VFS
Campus Full time 1 year March 2017 Canada Vancouver

Vancouver Film School’s Game Design program will help you become a professional game designer in just one year, taking you through the entire video game development cycle from concept to [+]

Course Studies in Animation in British Columbia in Canada. Vancouver Film School’s Game Design program will help you become a professional game designer in just one year, taking you through the entire video game development cycle from concept to final game. You’ll work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. What You Will Learn The courses you’ll take to become a game designer will help you master many disciplines. The VFS Game Design curriculum guides you through the stages of concepting, level design, game interface design, all the way to scripting, programming, and complete game creation. Designing and Creating Games At VFS, you don't just think about games – you experience the development cycle firsthand as you design and produce two major game projects. A Deeper Understanding of Games Designing games means looking at them in a brand new way: combining all the theory, history, and practical know-how into a knowledgeable and versatile designer. Interactive Storytelling Stories are powerful tools for developing great games: they tie the gameplay together and engage the player on a deeper level. Networking and Launching Your Career The game industry is always changing. Staying a step ahead is vital, and the only way to do that is to be face to face with the industry every single day. Start Dates: - January 5, 2015 Limited Seats Available - May 4, 2015 - August 31, 2015 Program Requirements Successful completion of the VFS Foundation Visual Art & Design program - OR - A 1-page (maximum) synopsis of a game that you are passionate about creating. Explain the concept, vision or idea. Include the genre of game you would utilize. Make references to other games to explain how you would make your game. In addition, provide a 1-page (maximum) outline detailing your story, possible levels, and characters. Provide 1-2 pages (maximum) of diagrams explaining any features or game mechanics and a simplified map of the game world described in your synopsis. *Intermediate computer skills are a requirement, including the ability to use Microsoft Word and Excel. [-]

Course - Digital Character Animation

Vancouver Film School - VFS
Campus Full time 6 months January 2017 Canada Vancouver

Digital Character Animation is an advanced six-month production program for experienced 3D and classical animators looking to refine their skills in character animation as they create their [+]

Digital Character Animation is an advanced six-month production program for experienced 3D and classical animators looking to refine their skills in character animation as they create their own character-based film. What You Will Learn From concept development to character modeling and animation to production and post-production, what you will learn in this rigorous program will allow you to create your film in just six months. You will learn on Maya - the industry standard software - and will have the opportunity to work with Pixar's Renderman. Character Animation You will spend the majority of the program animating your own film, with face-to-face mentorship from animation industry mentors. Concept Development It all starts with your idea. Modeling Create your 3D character from the skeleton out. Character Setup Rig your character's skeleton, skin, and facial expressions. Rendering Create refined images using Pixar's Renderman. Start Dates: - January 5, 2015 - June 29, 2015 Program Requirements: - A visual art portfolio of your work that includes life (preferred), or character drawings and 3D computer work (maximum 12 pieces). As this is an advanced program, your 3D work must prove that you currently have sufficient skills to excel in the program. or - Successful completion of the VFS Classical Animation program. You Graduate With: - A Diploma in Digital Character Animation. - A mastered demo reel of your final project. - Access to the VFS Alumni Directory and Job Board. [-]

Course - Classical Animation

Vancouver Film School - VFS
Campus Full time 1 year March 2017 Canada Vancouver

Classical Animation focuses on telling a story through movement using traditional animation and Flash. By learning the cornerstones of animation, you develop an understanding [+]

Course Studies in Animation in British Columbia in Canada. Classical Animation focuses on telling a story through movement using traditional animation and Flash. By learning the cornerstones of animation, you develop an understanding of motion, weight, balance, colour, and design, as well as the discipline and intensity required for studio work, as you take your animated short films from concept all the way to completion. What You Will Learn From character design to 2D animation to using digital tools, what you will learn in Classical Animation will allow you to create two professional-quality short films. Animation & Art To tell a story in animation, you need a full understanding of movement, performance, colour, design, and effects. Storyboarding Creating and interpreting storyboards is a key part of the creative process. Character Design The characters you design put a face on your story: a vital step in creating compelling animation. Flash & Digital Tools Learn Flash while creating a complete short film, as well as digital ink & paint techniques for classically animated films. Start Dates: - January 5, 2015 Wait-list - May 4, 2015 - August 31, 2015 Program Requirements: - Successful completion of the VFS Foundation Visual Art & Design program. or - A visual art portfolio of your work that includes still-life drawings, life drawings, and character sketches (maximum 12 pieces). You Graduate With: - A Diploma in Classical Animation. - A mastered demo reel of your final project. - A traditional art and animation portfolio. - Access to the VFS Alumni Directory and Job Board. [-]

Course - 3D Animation & Visual Effects

Vancouver Film School - VFS
Campus Full time 1 year March 2017 Canada Vancouver

The 3D Animation & Visual Effects program teaches the creative perspective that computer animation is an instrument for telling a compelling story. By combining cinematic [+]

The 3D Animation & Visual Effects program teaches the creative perspective that computer animation is an instrument for telling a compelling story. By combining cinematic and technological training you not only learn to make films, you learn to make your film. What You Will Learn Perfectly suited for artists just starting out as well as those with some animation experience, this program is about taking your skills - and reel - to the professional level. You begin by studying traditional arts and computer animation skills, giving you the foundation to pursue any discipline in the animation industry. What you will learn in the first half of the program allows you to discover your passion, and you then elect a specialization in one of the cornerstones of the industry: 3D Animation, Modeling, or Visual Effects. Start Dates: - January 5, 2015 Wait-list - March 2, 2015 - May 4, 2015 - June 29, 2015 - August 31, 2015 - October 26, 2015 Program Requirements Successful completion of the VFS Foundation Visual Art & Design program - OR - A visual art portfolio of your work that includes life (preferred), still, or character drawings and 3D computer work (maximum 12 pieces total). To gain admittance and begin studies in 3D Animation & Visual Effects, some 3D experience is required. However, if you do not currently have sufficient 3D experience you may be given conditional acceptance based on the strength of a combination of your other computer artwork (e.g. Flash, Photoshop, Illustrator, etc.) and your drawing skills. You Graduate With: - A Diploma in 3D Animation. - A mastered demo reel of your final project. - Access to the VFS Alumni Directory and Job Board. [-]

Course - Visual Effects

VanArts
Campus Full time 1 year September 2017 Canada Vancouver

You’ll be thinking like a VFX artist in no time at VanArts visual effects school. In only one year, you’ll learn and use all the current VFX production tools like 3D Stereoscopy, green screen and 2D/3D [+]

Course - Visual Effects

Part artist, part technician – be a total VFX professional at VanArts visual effects school.You’ll be thinking like a VFX artist in no time at VanArts visual effects school. In only one year, you’ll learn and use all the current VFX production tools like 3D Stereoscopy, green screen and 2D/3D content creation using Maya, Nuke and Houdini. In the words of an industry recruiter, you’ll be a production-ready grad with the broadest understanding and the best attitude – and you’ll be very hirable.Operating within a studio production paradigm, you’ll learn advanced techniques for compositing, modeling, lighting and texturing. Plus, you’ll be studying at a visual effects school in Vancouver, where the VFX industry is exploding, creating multiple job opportunities as studios open up and look to hire the best talent. You’ll also create a network of visual effects colleagues as you build a professional demo reel. Become qualified and confident, with mentoring from industry professionals.Next Start Dates... [-]


Course - 2D/3D Character Animation

VanArts
Campus Full time 1 year September 2017 Canada Vancouver

A recent survey of the "Top 100 Schools for Animation, Gaming and Design" by Animation Career Review ranked VanArts as #1 in Western Canada [+]

Course - 2D/3D Character Animation

A recent survey of the "Top 100 Schools for Animation, Gaming and Design" by Animation Career Review ranked VanArts as #1 in Western Canada and #11 worldwide.Awesome assignments, inspiring instructors and the opportunity to produce really cool films, knowing it’s your skill that makes the action come alive; that’s what awaits you at VanArts.Everyone knows Vancouver is an incubator for animation talents. You’ll be in the heart of animation country. 2D and 3D animators at VanArts animation school learn their craft while developing meaningful industry relationships. You’ll focus exclusively on the skills you need to break into the animation sector you desire, either 2D or 3D. Either way, character animation is paramount in your studies and you will graduate as a specialist in character animation. Students choose VanArts because, in their own words, the animation school just feels right. Small classes, personalized attention and cross collaboration on special projects – VanArts animation school positions you for immediate success.You’ll be mentored by animators who’ve worked with top studios like Disney, Industrial Light & Magic and Dreamworks. You’ll live and breathe industry concepts like animated character performance, story and visual language, with a working knowledge of Maya in the 3D stream. And your animation school diploma is backed by your professional demo reel and portfolio, so you’re ready to get the job you want.Next Start Dates... [-]